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Roll the Bones

Roll the Bones

A Dungeons & Dragons actual play podcast. Expect druidic spycraft, private eye noir, verboten eldritch magic, and maybe—just maybe—the end of the world.

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  • 20 episodes
  • monthly
  • Avg 1 hr 4 min
  • English
  • #28
    August 23 · 1 hr 29 min

    28. Blackstaff Tower, Part 1

    Today we've got an extra long episode as Malifax DuVex's dinner party comes to an end, and the Skeleton Crew takes its first steps into Blackstaff Tower. The Tower isn't just full of little puzzles — it's a giant puzzle unto itself, and if they're going to unlock its secrets, they're going to need to understand exactly how the Tower works. There are a couple of wrinkles, though: The Blackstaff herself is missing, a mutiny is brewing among the wizards, and the Tower's on lockdown until the crisis is resolved. Roll the Bones is a Dungeons & Dragons podcast. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show—via our Patreon page.

  • #27
    July 27 · 1 hr 19 min

    27. The Dinner Party

    With the Queen of Knives' blessing, the crew calls on Malifax DuVex, retired Blackstaff instructor, professional provocateur, and owner of a puppy assembled from several other puppies. Mal has exactly one way into the tower, and it costs one evening of catering. So: white uniforms, illusory decorations, aboleth soup, and a guest list of people who want to murder or rob each other. Somewhere in the room is a young mage with an arcane focus the crew needs and no interest whatsoever in being charmed. The mission is simple: Steal the crystal. Return the crystal. Try not to die over dessert. Roll the Bones is a Dungeons & Dragons podcast. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show—via our Patreon page.

    • Chapters
  • #26
    June 26 · 1 hr 16 min

    26. An Explosive Side Quest

    Then there were three. Today, we say goodbye to a member of the Skeleton Crew. Afterwards, it's time for another round of downtime activities: Oz carouses and makes a new enemy, Four tries to be good but struggles, and Mal'kreth makes his debut as a pit fighter. Next, the crew needs access to Blackstaff Tower. In exchange for helping, the Queen of Knives tasks them with demolishing a rival gang's headquarters. Then, things start to get strange. Roll the Bones is a Dungeons & Dragons podcast. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show—via our Patreon page.

    • Chapters
  • #25
    May 23 · 1 hr 10 min

    25. Skullport

    Stranded in Skullport and scrounging for passage back to Waterdeep, the party takes a detour into petty larceny—lifting a locked chest from a dockside tavern that doubles as a front for a local assassins' guild. Loot in hand, they drop in on an underground auction where the final shipment of The Witness's teardrop weapons goes under the hammer, won by a mysterious buyer they haven't seen before. By dawn, they're back in Waterdeep, at the Lighthouse, ready to regroup. Roll the Bones is a Dungeons & Dragons podcast. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show—via our Patreon page.

  • S1 · E24
    April 20 · 1 hr 25 min

    24. Return to the Infinite Library

    In the aftermath of the Witness's death, the party picks over her sanctum for clues and a few choice pieces of loot, then steps back into the Infinite Library—this time ten years in the past. This one's a lore-heavy episode: every answer the crew pries loose reveals more questions. And the longer they linger in the stacks, the more of themselves they seem to leave behind. Roll the Bones is a Dungeons & Dragons podcast. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show—via our Patreon page.

  • S1 · E23
    March 17 · 52 min

    23. Hearts Stop Beating

    About 20 minutes into this episode, something happens at the table that leaves The Skeleton Crew speechless—and by now you know that's pretty rare. The wild moments don't stop there, as the gang fights tooth and claw to survive a battle to the death against The Witness, a foe more dangerous than anyone they've ever encountered. Roll the Bones is a Dungeons & Dragons podcast. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show—via our Patreon page.

  • S1 · E22
    February 11 · 1 hr 4 min

    22. Panopticon, Pt. 3

    The Skeleton Crew is reunited just in time for another fresh hell. Mal'kreth and Oz duel another gith prisoner for the key they need to move forward, while Four Stone finally escapes their trial chamber. Once the gang reunites, they reach the armory—where The Witness finally stops watching from the shadows and addresses them directly. But before they can reach her, the gloves come off one more time: with their gear finally back in hand, the party kicks off a chaotic, full-contact brawl against the dungeon’s last remaining acolytes—one final fight on their way to the boss, assuming they survive it. Roll the Bones is a Dungeons & Dragons podcast. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show—via our Patreon page.

    • Chapters
  • #21
    January 17 · 58 min

    21. Panopticon, Pt. 2

    Inside The Witness’s dungeon, the party searches for their gear and each other while the maze throws fresh traps and mind-games in their path. Oz and Mal’kreth encounter other prisoners, but trust is dangerous down here. Four Stone tackles a new puzzle and guzzles an acid-based brew. Kahu rescues a prisoner and sneaks through a monster pen. It feels like they're close to reaching the Armory—but what waits for them there? Roll the Bones is a Dungeons & Dragons podcast brought to you by a crew that includes writers, actors, game designers, and a college professor. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show!—via our Patreon page.

  • #20
    Dec 25, 2025 · 42 min

    20. Panopticon, Pt. 1

    The Skeleton Crew allows themselves to be taken captive by The Witness and find themselves secreted away to an enigmatic underground city. They're inside The Witness's lair—separated and weaponless—and then the deadly games begin. Roll the Bones is a Dungeons & Dragons podcast brought to you by a crew that includes writers, actors, game designers, and a college professor. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show!—via our Patreon page.

  • S1 · E19
    Dec 1, 2025 · 1 hr

    19. Last Horizon

    The Skeleton Crew fully uncovers Cassius Brightwater's grim secrets. An unexpected encounter gives them an opportunity to do a good deed, as well as learn new pieces of critical intel. Back at the lighthouse hideout, the party discovers a perplexing invitation—then hatches a plan that, in retrospect, might be a little reckless. Roll the Bones is a Dungeons & Dragons podcast brought to you by a crew that includes writers, actors, game designers, and a college professor. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show!—via our Patreon page.

  • S1 · E18
    Nov 6, 2025 · 1 hr 2 min

    18. Bad Housekeeping

    After turning their quarry over to The Queen of Knives, the crew investigates the villa of Cassius Brightwater. Turns out, it's full of surprises—the kind that can suffocate you or dissolve you in acid. Roll the Bones is a Dungeons & Dragons podcast brought to you by a crew that includes writers, actors, game designers, and a college professor. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show!—via our Patreon page.

  • S1 · E17
    Oct 16, 2025 · 1 hr 7 min

    17. The Kidnapping of Cassius Brightwater

    The back half of this episode goes some strange places. The crew visits an underground casino, where they find themselves closer than ever to running into The Witness—but remain a step behind. Then, they put a brazen plan into action to kidnap Lord Cassius Brightwater—one that involves bad disguises, fake pregnancy, snake-oil potion sales, and a Bag of Holding. We'll see how it goes. Roll the Bones is a Dungeons & Dragons podcast brought to you by a crew that includes writers, actors, game designers, and a college professor. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show!—via our Patreon page.

  • S1 · E16
    Sep 26, 2025 · 1 hr 3 min

    16. Toxic Transactionalism

    It's an investigation-heavy episode as the Skeleton Crew gets a surprise visit at the lighthouse hideout, interrogates a corpse, and visits the Field Ward. The truth about The Queen of Knives is revealed. There's also a surprising amount of under-the-table clerical work. Roll the Bones is a Dungeons & Dragons podcast brought to you by a crew that includes writers, actors, game designers, and a college professor. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show!—via our Patreon page.

  • S1 · E15
    Sep 5, 2025 · 56 min

    15. Blood on the Cobblestones

    Outside the murder scene, the Skeleton Crew is attacked by an enemy unlike any they've met before—one that uses a strange new magical armament and proves astonishingly well-prepared. Later, they learn more about the identity and methods of The Witness. Might these attackers be adherents of another new corrupted school of magic? Roll the Bones is a Dungeons & Dragons podcast brought to you by a crew that includes writers, actors, game designers, and a college professor. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show!—via our Patreon page.

  • S1 · E14
    Aug 16, 2025 · 1 hr 13 min

    14. Do You Even Remember Their Names?

    The crew finds a surprise beneath their lighthouse hideout. Oz has a new vision. They hit some roadblocks investigating that bizarre murder from the Yawning Portal. A fresh murder scene offers both clues and new questions, but leaves Kahu in danger. Roll the Bones is a Dungeons & Dragons podcast brought to you by a crew that includes writers, actors, game designers, and a college professor. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show!—via our Patreon page.

  • S1 · E13
    Aug 2, 2025 · 45 min

    13. The Lighthouse

    It's an evening of spiritual possession and divine retribution for the Skeleton Crew as they investigate the lighthouse at Beacon Hill. This place would make a pretty slick bastion, if only they could deal with the restless specters of the drowned. And who killed the lighthouse keeper, anyways? Roll the Bones is a Dungeons & Dragons podcast brought to you by a crew that includes writers, actors, game designers, and a college professor. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show!—via our Patreon page.

  • S1 · E12
    Jul 18, 2025 · 1 hr 9 min

    12. City of Splendors

    This one covers a lot of ground. The Skeleton Crew launches new schemes and scams in it first few weeks in Waterdeep, investigates a suspicious death, and tries to snag the deed for a secret lighthouse lair — as long as they can cleanse its curse. Roll the Bones is a Dungeons & Dragons podcast brought to you by a crew that includes writers, actors, game designers, and a college professor. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show!—via our Patreon page.

  • S1 · E11
    Jul 5, 2025 · 37 min

    11. Loose Ends

    It's a shorter episode today as the players tie up some loose ends, review what they know, and make a plan for the next phase of their journey. From here on out, nothing's ever going to be the same. Roll the Bones is a Dungeons & Dragons podcast brought to you by a crew that includes writers, actors, game designers, and a college professor. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show!—via our Patreon page.

  • S1 · E10
    Jun 22, 2025 · 1 hr 14 min

    10. The Infinite Library

    The clash with Cyril Allgrove comes to a violent conclusion, and the crew finds itself someplace most peculiar—someplace unlike anywhere else in the universe. Will they swipe the book Morwenna asked for, or will they find themselves on the wrong end of a hag's bargain? Roll the Bones is a Dungeons & Dragons podcast brought to you by a crew that includes writers, actors, game designers, and a college professor. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show!—via our Patreon page.

  • S1 · E9
    Jun 1, 2025 · 52 min

    9. The Blessed Brambles, Part 2

    The party pushes further into The Blessed Brambles, uncovering the arcane laboratory of Cyril Allgrove. There, they decide to carry out a few experiments of their own. With new knowledge in tow, they finally meet the man himself—and the welcome is about as warm as you'd expect. Roll the Bones is a Dungeons & Dragons podcast brought to you by a crew that includes writers, actors, game designers, and a college professor. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show!—via our Patreon page.

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