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Roll the Bones · August 23 · 1 hr 29 min

28. Blackstaff Tower, Part 1

Today we've got an extra long episode as Malifax DuVex's dinner party comes to an end, and the Skeleton Crew takes its first steps into Blackstaff Tower. The Tower isn't just full of little puzzles — it's a giant puzzle unto itself, and if they're going to unlock its secrets, they're going to need to understand exactly how the Tower works. There are a couple of wrinkles, though: The Blackstaff herself is missing, a mutiny is brewing among the wizards, and the Tower's on lockdown until the crisis is resolved. Roll the Bones is a Dungeons & Dragons podcast. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show—via our Patreon page.

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Today we've got an extra long episode as Malifax DuVex's dinner party comes to an end, and the Skeleton Crew takes its first steps into Blackstaff Tower. The Tower isn't just full of little puzzles — it's a giant puzzle unto itself, and if they're going to unlock its secrets, they're going to need to understand exactly how the Tower works. There are a couple of wrinkles, though: The Blackstaff herself is missing, a mutiny is brewing among the wizards, and the Tower's on lockdown until the crisis is resolved. 

Roll the Bones is a Dungeons & Dragons podcast. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show—via our Patreon page.

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