Artwork for Triple Takeover Toycast
Leisure

Triple Takeover Toycast

Triple Takeover

Welcome to the Triple Takeover Toycast — a fun and informative fortnightly podcast all about Transformers and other amazing toy lines. From vintage rarities and prototypes to modern releases, cartoons, comics, and films, your hosts Sixo, Liam, Jason and Maz dive deep into toy history and pop culture with passion, humour, and plenty of nostalgia — plus the occasional special guest.

  • 20 episodes
  • Updated July 21

Episodes20

  • July 21 · 1 hr 35 min

    Before Transformers: The Story of Vintage Sci-Fi Diaclone

    Way back at the turn of 1980, years before Transformers became a thing, Takara led the way forward for transforming robot toys with Diaclone — all about non-sentient mecha piloted by one-inch figures. The most well-known examples are from the Car Robots subline that would find new life as robots in disguise, but today we're exploring the fantastically old-school sci-fi fare of the earlier years. Prior to churning out realistic vehicles and recognisable car models, Diaclone was all about big, over-the-top futuristic spacecraft and bases that became modular robots, all operated by a team of Dia-nauts versus their alien opposition, the evil Waruders. The concept was new, but as we'll discover, these toys have an unusual origin story themselves, harkening back to the 1970s in a tale that begins with another, lesser-known collaboration between Takara and Hasbro — ironically enough. We trace the building blocks from those earliest years through to the toys that would eventually be repurposed as Transformers when Hasbro came back on the scene looking for inspiration. Along the way, we explore how Takara's Diaclone robots helped lay the foundations for the international mega-hit to come, and why these early designs remain so fascinating decades later. This topic was chosen in a fan vote by the Patrons on our Discord, so we hope it was worth the wait. — Enjoying the show? There’s more than meets the ear... Find show notes at https://www.tripletakeover.com Join the conversation with us on Discord Support the podcast on Patreon: https://www.patreon.com/tripletakeover

  • July 7 · 2 hr 2 min

    Sports Transformers: The Tries, the Passes, and the Open Goals

    With the World Cup in full swing, sports mania is at fever pitch across the globe right now — yet Transformers tie-ins with sport have been surprisingly few and far between over the years, despite some obvious potential. Today we're looking at the various tries made so far, and the open goals that remain untapped by the toymakers. Sixo has finally relented (against his better judgement) and allowed Liam to have the sports episode of his dreams. From Takara's Sports Label line in the mid-2000s to modern-day collaborative attempts such as the recent NFL and soccer-themed figures, there's plenty to discuss — and yes, we even manage to cram in a bit of motorsports along the way. It's a surprisingly rich vein once you start digging, spanning official partnerships, licensed tie-ins, and the occasional oddity that defies easy categorisation. As it turns out, there's a lot to enjoy even for collectors who aren't big sports fans, with a surprising amount of creativity thrown in throughout. Whether it's clever integration of sporting motifs or oddball aesthetic swings, these releases prove there's real potential in the crossover. Can we keep Liam focused on the chat, though, or will he be simply too distracted come the final score? — Enjoying the show? There’s more than meets the ear... Find show notes at https://www.tripletakeover.com Join the conversation with us on Discord Support the podcast on Patreon: https://www.patreon.com/tripletakeover

  • June 23 · 1 hr 40 min

    Best Transformers of 2026 (So Far)

    Between Hasbro and TakaraTomy, there has been a significant volume of new Transformers product of late — so much so that many collectors are forced to pick and choose through practicality if nothing else. Between mainline Generations, Studio Series, MPG, Missing Link, reissues, Collaborative releases, and much more, it's a great time to be a fan. But what has tickled our fancy more than anything else in the first six months of 2026? Today, we're taking turns to choose one toy — all of which were very definitely released this year! — that we each feel represents the pick of the crop to date, and perhaps best showcases where our own specific collecting tastes currently sit. With three very different selections on the table, it makes for an intriguing snapshot of both the year's output and our individual priorities as collectors. It prompts plenty of chat about expense versus affordability, particularly given the extreme price tag of one example. However, from premium high-end pieces to more accessible mainline fare, our choices reflect the sheer breadth of what's available right now, and the difficult decisions every collector faces when budgets don't stretch to everything. One thing's for sure: the year may only be half done, but there's been plenty going on. — Enjoying the show? There’s more than meets the ear... Find show notes at https://www.tripletakeover.com Join the conversation with us on Discord Support the podcast on Patreon: https://www.patreon.com/tripletakeover

  • June 9 · 2 hr 17 min

    Transtech: The Transformers Era That Never Was

    Imagine a world where Transformers Armada never happened and the brand had gone a completely separate route. Back in the early 2000s, that was almost the case. After the smash success of Beast Wars and the hugely divisive follow-up that was Beast Machines, Hasbro originally planned a third era — one that would build on the existing direction and pave further towards fusing the technological and organic themes prevalent at the time. This was the series that never came to be. This was Transtech. Although never fully realised and ultimately abandoned well before fruition, plenty of details about Transtech have since emerged over the years, including a plethora of concept art and character designs, as well as prototypes for several of the toys. It all paints a wildly distinct picture to where Transformers went instead, with Hasbro changing gears to port over Robots in Disguise 2001 before performing a seismic line-wide reboot with Armada. Yet it's fascinating to now sit and pore through what might have been, particularly given how incredibly creative so many of the Transtech ideas prove to be upon further examination. Featuring a mix of classic and Beast era characters, intricate gimmicks, non-humanoid designs, and vehicle modes unlike anything you've seen elsewhere, this is a window onto the road not travelled at the turn of the century. Had it been taken, Transtech would have sent Transformers on a very different journey for the years that followed — and here we explore exactly what that might have looked like. Patrons can get access to all the artwork and photos discussed in this episode via our Discord here (accessible for just £1 per month): https://discord.com/channels/974758218381287445/1511701662958616777 This episode began life as a Patreon commission by Tarngaryan — thanks for the brilliant suggestion! — Enjoying the show? There’s more than meets the ear... Find show notes at https://www.tripletakeover.com Join the conversation with us on Discord Support the podcast on Patreon: https://www.patreon.com/tripletakeover

  • May 26 · 1 hr 51 min

    Missing Link Ironhide: A Bold Reimagining or a Step Too Far?

    With Missing Link Ironhide having just been fully unveiled, there's a lot to talk about. Perhaps more than any other release in the TakaraTomy line, this one has defied fan expectations and delivered something that no one could have predicted by entirely reimagining the classic toy from the ground up. The result feels in the spirit of a vintage design, but much more in the style of the character's fictional portrayals from over the years. But what did we make of it all? On the one hand, it's not hard to see where the inspiration has come from. The original toy was a real hand-me-down oddity from Diaclone, featuring unusual proportions, a separating 'sled' module and, most infamously of all, a very non-traditional stickered seat face set behind its windshield. People have been imagining a suitable 'upgrade' of it ever since the childhood playgrounds of the 1980s, with plenty of custom efforts and add-on kits made available over the years. In that sense, Missing Link Ironhide feels like the culmination of decades of fan desire. However, there's also no doubt that some collectors had a firm idea of what Missing Link was all about — rightly or wrongly — and were hoping for something a little more faithful in terms of overhauling the original, causing palpable disappointment upon reveal. Are those expectations fair, though? And do they sit in line with the core brief of what Missing Link is supposed to be about? We explore whether the line was ever really about pure vintage accuracy, or if it's always been about something more interpretive. This episode was recorded just prior to the subsequent reveal of Missing Link Ratchet, but still, there's plenty of relevant speculation and in-depth discussion about how this latest effort has landed, whether we're excited for it, and just what it might mean for the future of the line. — Enjoying the show? There’s more than meets the ear... Find show notes at https://www.tripletakeover.com Join the conversation with us on Discord Support the podcast on Patreon: https://www.patreon.com/tripletakeover

  • May 12 · 1 hr 51 min

    Action Masters: Did Non-Transforming Transformers Kill the Brand?

    Released at a time when Transformers were already firmly on the wane after six years on toy shelves, 1990's Action Masters were Hasbro's attempt at 'rebooting' the line by bringing back familiar A-list characters and delivering them in more 'action figure' style. The concept was inherently divisive from the start: they're Transformers that don't transform. For a brand built entirely around transformation, this felt to some like abandoning the core premise. Soon seen as having killed the franchise after they proved to be the last year of original series product in North America (even though it continued elsewhere in the world), Action Masters have never quite shaken the infamy ever since. The very mention of them online typically triggers passionate reactions about how they represent everything wrong with late-G1 desperation, a fundamental misunderstanding of what made Transformers special. However, there are also collectors who have given them a sharp reappraisal in more recent times, finding a lot to admire about these admittedly clunky efforts to deliver something different — even if the flaws are there for all to see. Today we give this derided roster another look, taking in the vintage charm these surprisingly unposeable specimens possess, alongside the goofiness of the accompanying accessories and vehicles they were packaged with. We discuss what Action Masters were trying to achieve, why the concept failed so spectacularly with fans, and whether modern collectors approaching them without the baggage of 1990 can find merit in their quirky existence. Did they really deserve the hate, or were they simply the wrong idea at the wrong time? The action is alive — whether you want it to be or not. — Enjoying the show? There’s more than meets the ear... Find show notes at https://www.tripletakeover.com Join the conversation with us on Discord Support the podcast on Patreon: https://www.patreon.com/tripletakeover

  • April 28 · 1 hr 49 min

    Transformers Big Stinkers: Do They Deserve a Second Chance?

    This episode is the opposite of our Hidden Gems discussion. Rather than bigging up amazing Transformers toys that nobody mentions, we're re-assessing former releases which are already well known — but not in a good way. These are the perceived stinkers, the Renford Rejects, the real bottom-of-the-barrel stuff. The toys that as soon as they're mentioned online, everyone will quickly jump in to give them a major kicking, swiftly pointing out in elaborate detail why they are just plain bad. And it's not so much that we disagree with a lot of the points commonly made — it's more that we think the toys we're putting in the spotlight maybe have more going on beyond their all-too-often highlighted flaws. Sometimes a toy can be a bit of a letdown but still offer something that makes it otherwise enjoyable, or perhaps it just doesn't deserve the harsh reaction it so typically garners. Maybe the hate is justified, or maybe time and perspective reveal redeeming qualities that got lost in the initial backlash. That's what we're evaluating here, as we each choose a toy from Transformers history to sit in the dock and be judged all over again. We examine why these figures earned their reputations, what they actually get right despite their failings, and whether the community's collective memory is fair or simply piling on. Some might still be irredeemable disasters, but others might surprise you with hidden merit that's been overshadowed by swift judgement. Do they deserve the hate? There's only one way to find out. — Enjoying the show? There’s more than meets the ear... Find show notes at https://www.tripletakeover.com Join the conversation with us on Discord Support the podcast on Patreon: https://www.patreon.com/tripletakeover

  • April 14 · 1 hr 24 min

    Q-Transformers: Takara's Adorable Choro-Q Homage

    Q-Transformers is a 2014 Japanese exclusive line centred around being both a homage to and a spin-off from Takara's own classic Choro-Q line of super-deformed cars (known as Penny Racers in the West). Except here, the central gimmick isn't a pull-back-and-go mechanism but the ability to transform from licensed-but-chibified real world vehicles into familiar robots in disguise characters. Plus, as the name suggests, they're super cute! We examine what makes this line a real sleeper hit for collectors. Despite their tiny size and unparalleled accessibility on the aftermarket, the toys boast impressive levels of detail and paint far beyond what you might expect. With a wide range of desirable and often unusual car model choices employed — from classic sports cars to obscure Japanese market vehicles — there's plenty here for Transformers fans and petrolheads alike to appreciate. We also unpick the origins behind the execution of the toys, comparing them to vintage Choro-Q design and indeed the Micro-Change-inherited minibots from Transformers' earliest years. There's a surprising amount of heritage baked into these diminutive figures, connecting them to decades of Takara's toy design philosophy. The enthusiasm at play in this episode is palpable throughout. This one started as a Patreon commission by our patron John Pearl, but we thought it was so deserving of the full episode treatment that here we are. Fair warning: this is peak enablement territory. — Enjoying the show? There’s more than meets the ear... Find show notes at https://www.tripletakeover.com Join the conversation with us on Discord Support the podcast on Patreon: https://www.patreon.com/tripletakeover

  • March 31 · 1 hr 41 min

    Transformers Aftermarket Prices: When Did It Get This Expensive?

    The general aftermarket value of second-hand Transformers items has skyrocketed in recent times, driven by what appears to be a collecting boom over the last five years or more. What was once a reasonably accessible hobby has become increasingly pricey, with even previously unloved releases now commanding premium prices. It's a hot topic that affects every collector, regardless of focus or budget. We're here to establish whether such price hikes are justifiable — is this simply the market responding to genuine demand, or is the perceived value of certain items being artificially inflated to take advantage of increased interest? We discuss why some toys become astronomically expensive even when they weren't particularly desirable on initial release, examining the psychology behind grail hunting, and how scarcity (both real and manufactured) affects pricing. There's also the practical question every collector faces: how can we continue to justify a hobby that's becoming ever more eye-wateringly exorbitant? We explore strategies for navigating the current market, from knowing when to walk away to understanding what actually holds value versus what's riding a temporary hype wave. There are definite frustrations to vent along the way, but we're also searching for solace and sensible approaches. With thanks to Moltara Imports for providing key insight on the wholesale and retail side of the equation, helping us understand the bigger picture behind the numbers we see. It's a conversation that needed to happen. Find Moltara at: https://linktr.ee/moltaraimports — Chapters 0:00:00 Intro 0:05:06 Sponsor Segment: Valart & Moltara Imports 0:15:06 The Current State of The Aftermarket 0:28:12 Will The Aftermarket Ever Bottom Out? 0:35:44 Why Condition Matters 0:43:36 Are Vintage Toys Still... Toys? 0:52:29 When Prices Are Artificially Inflated 1:16:31 How Collecting is Becoming Inaccessible 1:25:55 Sponsor Segment: Moltara Imports 1:28:14 Final Thoughts & Patron Questions — Enjoying the show? There’s more than meets the ear... Find show notes at https://www.tripletakeover.com Join the conversation with us on Discord Support the podcast on Patreon: https://www.patreon.com/tripletakeover

  • March 17 · 1 hr 50 min

    e-Hobby Exclusives: The Reissues That Became Grails

    The so-called e-Hobby era has become a landmark of Transformers collecting for many fans. Running predominantly through the 2000s, the TakaraTomy-affiliated online store offered recolours of classic Transformers toys in weird and wonderful colour schemes — sometimes referencing Diaclone or Micro Change releases, occasionally diving into exceptionally niche corners of the brand's lore, and often just embracing pure creative experimentation. What makes this period so fascinating is the dramatic shift in perception over time. Many of these toys weren't particularly appreciated when released, sitting plentifully available online for years before experiencing a swift and surprising renaissance. Today, individual e-Hobby releases can outstrip even the original vintage versions on which they're based, with some specimens commanding immense sums on the aftermarket. It's a remarkable transformation for what were once considered curiosities. Even aside from their current desirability, there's genuine substance here worth celebrating: lush new colour schemes afforded to beloved vintage classics, the sheer unbridled creativity at play, and a willingness to serve the most dedicated collectors with references that rewarded deep knowledge of the franchise. We discuss our favourite releases, the ones that got away, and why certain examples have achieved such legendary status. With Missing Link now promising a return-to-form that feels almost spiritually in-keeping with what the e-Hobby reissues offered, it's the perfect time to look back on what is, for many of us, one of the fondest periods of post-G1 collecting. If only it had gone on longer. — Chapters 0:00:00 Intro 0:06:24 Sponsor Segment: Valart 0:10:14 Introduction to e-Hobby 0:26:23 New Characters From Old Toys 0:35:36 Will They Re-Do Some of These Repaint Ideas Again? 0:42:21 Availability on Release 0:50:01 Why Does e-Hobby Feel 'Exotic'? 1:09:52 Why Do They Still Feel Like Grails Now? 1:19:26 Sponsor Segment: TFSource 1:29:51 Final Thoughts & Patron Questions — Enjoying the show? There’s more than meets the ear... Find show notes at https://www.tripletakeover.com Join the conversation with us on Discord Support the podcast on Patreon: https://www.patreon.com/tripletakeover

  • March 3 · 2 hr

    Transformers: The Hottest Head Sculpts

    We've tackled the topic of head sculpts before, but tonight we're returning with a mission: to highlight specific examples that represent the absolute best the franchise has to offer. Whether it's modern era mainline, Japanese exclusive fare, classic Generations, or our beloved Beast Wars, we're unpacking what makes a great Transformers head sculpt and why their design is so integral to making toys work and feel memorable. The choices we end up highlighting are all very different in style — spanning eras, size classes, and design philosophies — but they have one crucial thing in common: they're chock full of personality. These are the head sculpts that give their figures genuine character, the ones that make you stop and appreciate the artistry involved in capturing a character's essence at such a small scale. We discuss what separates a good head sculpt from a great one, why certain design choices resonate so strongly, and how sculptors manage to convey so much expression and identity in just a few millimetres of plastic. From intricate paint applications to bold stylistic choices, these are the heads that stick in your memory long after you've transformed the figure. Fair warning: this episode assumes Liam has actually prepared his picks. Results may vary. — Chapters 0:00:00 Intro 0:05:19 Sponsor Segment: Valart 0:12:13 Liam's first choice 0:32:45 Sixo's first choice 0:45:54 Jason's first choice 1:01:11 Jason's second choice 1:09:09 Sixo's second choice 1:21:20 Liam's second choice 1:37:43 Final Thoughts & Patron Questions — Enjoying the show? There’s more than meets the ear... Find show notes at https://www.tripletakeover.com Join the conversation with us on Discord Support the podcast on Patreon: https://www.patreon.com/tripletakeover

  • February 17 · 1 hr 55 min

    Beast Wars Neo: Balls to the Wall Weirdness

    Let it never be said that Triple Takeover doesn't enjoy a bit of beast. Having already done deep dives into the classic Kenner line and Takara's Beast Wars II, we're back for more — and this is where things get really weird, with 1999's Beast Wars Neo. Tonight it's all about the Maximals: a crew of twelve toys that run the gamut from intriguing repaints and retools to flat-out Japanese exclusive oddities. Sixo guides Liam and Jason through the roster one figure at a time, discovering some of the more noteworthy alternate modes from the entire Beast era — not to mention the somewhat inexplicable third modes on offer. With giraffes, penguins, horses, rabbits, sharks, and of course the line's notorious tanuki, Beast Wars Neo showcases the sheer creativity (and occasional bewilderment) of late-90s Takara design philosophy. The discussion leans towards the absurd at times — that was somewhat inevitable given the subject matter — but there's genuine reverence for what is, at the end of the day, a fabulous set of classic Transformers toys. Big swings, plenty of fun, and a roster that wasn't afraid to do something different. Fair warning: this episode gets weird. But that's exactly why our Beast Wars discussions always end up being some of the most entertaining episodes we record. Let's hope we don't balls it up. — Chapters 0:00:00 Intro 0:06:16 Sponsor Segment: Valart 0:10:36 What Is Collector Burnout? 0:17:53 The Acquisition Problem & Social Media Impact 0:30:37 The Benefit of Creative Pursuits 0:40:01 Recognising Warning Signs & Finding Balance 1:02:27 Community Connection 1:13:01 Sponsor Segment: TFSource 1:23:38 Final Thoughts & Patron Questions — Enjoying the show? There’s more than meets the ear... Find show notes at https://www.tripletakeover.com Join the conversation with us on Discord Support the podcast on Patreon: https://www.patreon.com/tripletakeover

  • February 3 · 1 hr 41 min

    Henkei! Henkei! Transformers — Takara's Mid-2000s Masterclass

    We first covered the beginnings of Transformers Generations toys with 2006's Classics line back in episode #16, but now we're back for the Takara equivalent: Henkei! Henkei! Transformers. This Japanese roster — which also spans parts of 2008's Universe line and literally translates to "Transform! Transform! Transformers" — is a jewel in the crown of mid-2000s robots in disguise. Henkei! offered surprisingly varied — and often superior — repaint choices on already beloved moulds (including some which have arguably been unfairly maligned, as we'll discuss). It's a line of creative designs, intriguing transformations, and definite ingenuity, but coupled with Takara's attention to detail when it comes to finish, it's not hard to understand why it grabbed so much attention at the time. Even if the abundance of chrome proved surprisingly divisive. We're stepping back to an era before every character received regular Generations updates every few years — a time when classic characters were brought back with real flair for doing something different, and when A-list names like Bumblebee received their first toys in years. It's not an exaggeration to say that the figures in today's spotlight set the template for Generations toys to this day, and we're here to give them their due. — Chapters 0:00:00 Intro 0:06:16 Sponsor Segment: Valart 0:10:36 What Is Collector Burnout? 0:17:53 The Acquisition Problem & Social Media Impact 0:30:37 The Benefit of Creative Pursuits 0:40:01 Recognising Warning Signs & Finding Balance 1:02:27 Community Connection 1:13:01 Sponsor Segment: TFSource 1:23:38 Final Thoughts & Patron Questions — Enjoying the show? There’s more than meets the ear... Find show notes at https://www.tripletakeover.com Join the conversation with us on Discord Support the podcast on Patreon: https://www.patreon.com/tripletakeover

  • January 20 · 1 hr 51 min

    Collector Burnout: When the Hobby Stops Being Fun

    Collecting Transformers should be a joy, but what happens when it starts to feel like a chore? This episode tackles collector burnout — that creeping sense of being overwhelmed, stressed, or feeling obligated rather than excited by your hobby. It's a topic chosen by our patrons, and it's one we approach with honesty, care, and maybe a bit of catharsis. Burnout can happen to any collector. The pressure to acquire everything new, the sheer volume of releases, lifestyle changes, mounting clutter, and that nagging guilt about figures still in boxes — it all adds up. What starts as passion can slowly transform into obligation, and before you know it, the thing you love feels like work. We discuss why burnout happens, what the early warning signs might be, and practical ways to mitigate or avoid it altogether. We also reflect on our own experiences: have any of us genuinely faced collector burnout? The answers might surprise you. If you've ever felt exhausted by your collection rather than energised by it, you're not alone. This one's for anyone who's questioned whether they still love the hobby — or are just going through the motions. — Chapters 0:00:00 Intro 0:06:16 Sponsor Segment: Valart 0:10:36 What Is Collector Burnout? 0:17:53 The Acquisition Problem & Social Media Impact 0:30:37 The Benefit of Creative Pursuits 0:40:01 Recognising Warning Signs & Finding Balance 1:02:27 Community Connection 1:13:01 Sponsor Segment: TFSource 1:23:38 Final Thoughts & Patron Questions — Enjoying the show? There’s more than meets the ear... Find show notes at https://www.tripletakeover.com Join the conversation with us on Discord Support the podcast on Patreon: https://www.patreon.com/tripletakeover

  • January 6 · 1 hr 54 min

    Transformers 2025 — Favourite Toys of the Year

    As another year of collecting draws to a close, the Triple Takeover crew sit down to reflect on the Transformers toys that defined 2025 for them. Rather than chasing completeness or release lists, this episode focuses on personal favourites — the figures that made the biggest impression in hand, sparked the strongest emotional response, or simply reminded us why we enjoy collecting in the first place. From the long-anticipated Missing Link releases to standout modern designs and ambitious large-scale projects, it’s a year that offered a surprising amount of variety. We talk through what made figures like Sunstreaker feel genuinely special, why releases such as HasLab Omega Prime and Age of the Primes Superion stood out in a crowded landscape, and how 2025 balanced nostalgia with forward-looking ideas. Along the way, the conversation naturally widens into thoughts on collecting habits, changing priorities, and what really makes a toy memorable over time. It’s a reminder that the value of a collection is often measured in experiences rather than numbers. — Chapters 0:00:00 Intro 0:06:09 Setting the discussion rules 0:11:05 Sponsor chat 0:13:58 Jason's first choice 0:23:20 Liam's first choice 0:38:39 Sixo's first choice 0:48:30 Jason's second choice 0:56:04 Liam's second choice 1:08:17 Sixo's second choice 1:18:45 Honourable mentions 1:32:52 Patreon Q&A — Enjoying the show? There’s more than meets the ear... Find show notes at https://www.tripletakeover.com Join the conversation with us on Discord Support the podcast on Patreon: https://www.patreon.com/tripletakeover

  • Dec 23, 2025 · 1 hr 47 min

    From Concept to Shelf: Sandstorm, Springer, and Nick Roche

    IDW artist Nick Roche returns to Triple Takeover to talk Transformers Generations: Thrilling 30 — the 2013–2014 toy line — and the unusual creative journey that links Sandstorm and Springer. Nick discusses supplying an original Sandstorm concept to Hasbro, how that design eventually became a finished toy, and how it was later retooled into Springer — released first, and coincidentally based on Nick’s own comic design for the character as seen in IDW’s Last Stand of the Wreckers. Along the way, the conversation drifts (as it tends to with Nick) into nostalgia, collecting, community, and the realities of working across different parts of the Transformers brand — including his more recent design work on Transformers Earthspark. Expect equal parts toy history, behind-the-scenes insight, and good-natured chaos. This episode began life as a commission from our patron, Josh Bell. — Chapters 0:00:00 Intro 0:05:54 Thrilling 30 In Context 0:10:58 How the Sandstorm Concept Came to Be 0:23:35 Nick's First Impressions of the Toys 0:42:28 Translating From Sandstorm Into Springer 0:49:27 How Nick Designed Springer for IDW 1:02:04 Owning Toys of Characters You've Created 1:18:53 TFSource Sponsor Segment 1:28:35 Patreon Q&A — Enjoying the show? There’s more than meets the ear... Find show notes at https://www.tripletakeover.com Join the conversation with us on Discord Support the podcast on Patreon: https://www.patreon.com/tripletakeover

  • Dec 9, 2025 · 1 hr 23 min

    Toys, Tales, and Tensions: Inside the Transformers Collectors Club

    The Transformers Collectors’ Club (TFCC) and Figure Subscription Service (TFSS) are front and centre this week as we delve into one of the most fascinating — and at times frustrating — eras in Transformers collecting. We were never members ourselves (thanks, geography!), but that didn’t stop us getting FOMO from afar. Today we're diving into the toys, the distribution choices, the aftermarket drama, and the nostalgia surrounding a club that often felt just out of reach for anyone outside the US. From brilliant figures and wild character choices to eye-rolling shipping costs and maddening accessibility issues, we explore how the TFCC shaped collector culture during a very unique period for the brand — and why it inspired equal parts love and confusion. So sit back and join us for a fun but honest look at the highs, lows, and “you had to be there” moments of the Transformers Collectors’ Club. This episode began life as a commission from our patron, Siege Maximo. — Chapters 0:00:00 Intro 0:04:58 Sponsors: TFSource & Valart Studio 0:09:21 What Is the Transformers Collectors’ Club? 0:13:46 TFCC Distribution Woes 0:19:47 The Aftermarket Implication 0:28:52 Why Were the Toy Choices So Intriguing? 0:32:24 TFCC’s Influence on Modern Generations 0:41:25 Customer Service Drama? 0:49:25 Favourite TFCC Toys 0:56:42 TFCC Conclusions 1:06:31 Patreon Q&A — Enjoying the show? There’s more than meets the ear... Find show notes at https://www.tripletakeover.com Join the conversation with us on Discord Support the podcast on Patreon: https://www.patreon.com/tripletakeover

  • Nov 25, 2025 · 2 hr 3 min

    Transformers Studio Series — What Is the Line Now?

    Studio Series has been a cornerstone of modern Transformers collecting since its debut in 2018 — but what exactly does the line represent today? Originally conceived as a celebration of the live-action movies, Studio Series has steadily expanded its remit. With characters from The Transformers: The Movie (1986) now sitting alongside Bayverse designs, the line’s identity has become broader — and occasionally more ambiguous — than first intended. In this episode we take a step back to examine how Studio Series has evolved, how collectors have responded to its changing focus, and where the line might realistically head next. This discussion began life as a commission from our patron Ross — thanks for the great topic — so join us as we explore one of the most interesting sub-lines in modern Transformers collecting. This episode began life as a commission from our patron, Ross. — Enjoying the show? There’s more than meets the ear... Find show notes at https://www.tripletakeover.com Join the conversation with us on Discord Support the podcast on Patreon: https://www.patreon.com/tripletakeover

  • Nov 11, 2025 · 1 hr 36 min

    The Transformers Comic Panels That Still Haunt Us

    Some Transformers comic panels stick with you forever — and not always for the right reasons. In this episode we take a look at some of the most memorable moments in Transformers comics, focusing on panels that shocked, unsettled, or simply refused to be forgotten. From unexpectedly brutal imagery to moments that still make us wince, it’s a tour through the darker and more infamous corners of the franchise’s comic history. This topic was suggested by our patron Duggertron, and it quickly grew into a full-length discussion — so join us as we explore the panels that left a lasting impression, for better or worse. — Enjoying the show? There’s more than meets the ear... Find show notes at https://www.tripletakeover.com Join the conversation with us on Discord Support the podcast on Patreon: https://www.patreon.com/tripletakeover

  • Oct 28, 2025 · 2 hr

    Designing the Perfect Transformers Toy Wave

    What would the perfect new wave of Transformers Generations toys look like… if we all played by the same rules? In this episode we have some fun assembling our ideal Generations lineup, taking turns to select characters across a full spread of size classes. With four Deluxes, two Voyagers, plus picks for Leader, Commander, and Titan, we attempt to look beyond the familiar G1 comfort zone — with varying degrees of success... Suggested by our patron Andy Gold, this discussion quickly becomes a mix of wish-list thinking, creative loopholes, and good-natured rule-bending as we debate what really makes a great Generations release. — Enjoying the show? There’s more than meets the ear... Find show notes at https://www.tripletakeover.com Join the conversation with us on Discord Support the podcast on Patreon: https://www.patreon.com/tripletakeover