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Tabletop Treehouse

Chris Sneeze

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  • 8 episodes
  • fortnightly
  • Avg 34 min
  • English
  • #7
    Thursday · 24 min

    Ask Better Questions: Using Prompts to Improve Your TTRPG

    Rapscallion Playbooks: How Character Creation Builds Story Good prompts can turn a simple scene into a memorable roleplaying moment. In this episode of Tabletop Treehouse, Chris and Dennis dig into how Game Masters can use prompts to give players more ownership over their characters, the world, and the story. We break down six useful types of prompts, including situation, stakes, relationships, tone and genre, character priorities, and action, with examples of how each can work at the table. If you want your players contributing more to the story without putting all the narrative work on their shoulders, start by asking better questions. Join the Tabletop Treehouse community Come hang out with us, talk TTRPGs, share your games, and tell us what we got right or wildly wrong: https://discord.gg/kArZkXgWka Support Tabletop Treehouse on Patreon Get bonus episodes, extra RPG goodies, magic item PDFs like Keeblee’s Pocket Pantry, and help us keep making weird, useful tabletop content: https://www.patreon.com/c/tabletoptreehouse More from Tabletop Treehouse Find episodes, show notes, articles, and more tabletop RPG advice here: https://tabletoptreehouse.com/ Grab Tabletop Treehouse merch Shirts, stickers, and other weird little treasures from the Treehouse: https://www.redbubble.com/people/tttreehouse/shop

  • #7
    August 14 · 23 min

    Rapscallion Playbooks: How Character Creation Builds Story

    Rapscallion Playbooks: How Character Creation Builds Story Chris and Dennis continue their overview of Rapscallion, the pirate fantasy TTRPG from Magpie Games, by digging into how playbooks work & how they shape character creation. Using the Chirurgeon and Chronicler as examples, we talk about luck, harm, last words, advances, belongings, oddities, bonds, and the questions that help turn a character sheet into actual story material at the table. From cheese homunculi and strange alchemy to magical books, Jinn, and character-driven quests, this episode looks at how Rapscallion gives players strong identities while giving the Fates plenty of hooks to pull on later. If you’re curious about Rapscallion character creation, how Powered by the Apocalypse-style playbooks work, or how you might want to build story directly into characters, this episode will have an answer or two for you. Join the Tabletop Treehouse community Come hang out with us, talk TTRPGs, share your games, and tell us what we got right or wildly wrong: https://discord.gg/kArZkXgWka Support Tabletop Treehouse on Patreon Get bonus episodes, extra RPG goodies, magic item PDFs like Keeblee’s Pocket Pantry, and help us keep making weird, useful tabletop content: https://www.patreon.com/c/tabletoptreehouse More from Tabletop Treehouse Find episodes, show notes, articles, and more tabletop RPG advice here: https://tabletoptreehouse.com/ Grab Tabletop Treehouse merch Shirts, stickers, and other weird little treasures from the Treehouse: https://www.redbubble.com/people/tttreehouse/shop

  • July 27 · 51 min

    How to Make TTRPG Combat More Engaging

    How to Make TTRPG Combat More Engaging Combat in tabletop RPGs can be exciting, dramatic, and full of great character moments, but it can also slow down fast when players are waiting for their turn. In this episode of Tabletop Treehouse, Chris and Dennis share practical TTRPG combat tips for keeping fights engaging in games like Dungeons & Dragons, Pathfinder, Savage Worlds, Daggerheart, Draw Steel, and other turn-based roleplaying games. We talk about how Game Masters can keep the story moving during combat with meaningful misses, villain monologues, player narration, memorable crits, changing battlefield environments, and encounter design that supports the larger adventure. Whether you’re running high-level D&D combat, building better RPG encounters, or looking for ways to keep players off their phones and invested in the fight, this episode is full of GM advice for making tabletop combat more fun, cinematic, and engaging. Plus, we take a detour through giant laser-shooting stone heads, high-level D&D chaos, and Keeblee’s Pocket Pantry. This is an overview episode, so we’re keeping things broad and approachable. Future videos will dig deeper into the rules, playbooks, running the game, and how to get the most out of your Rapscallion campaign Watch more GM advice Check out more Tabletop Treehouse videos about running better games, building better sessions, and keeping your players engaged: https://www.youtube.com/channel/UCANBtcNxt3UGZAH9FUI362Q Patreon Redbubble Discord

  • July 13 · 39 min

    Pirate PbtA. Rapscallion, an Overview​

    Pirate PbtA. Rapscallion, an Overview In this Tabletop Treehouse video, we take a first look at Rapscallion, the pirate fantasy tabletop RPG from Magpie Games. We cover the basics of how Rapscallion works, what makes it different from other TTRPGs, and why its mix of pirates, magic, trouble, and messy character drama makes it such a fun game to bring to the table. This is an overview episode, so we’re keeping things broad and approachable. Future videos will dig deeper into the rules, playbooks, running the game, and how to get the most out of your Rapscallion campaign Patreon Redbubble

  • #4
    June 30 · 29 min

    GM Tips for Unexpected Player Choices

    GM Tips for Unexpected Player Choices Sometimes players make choices that send your tabletop RPG campaign in a direction you never expected. In this episode of Tabletop Treehouse, we talk about what Game Masters can do when players surprise them, change the plan, or take the game off course. We share practical GM tips for improvising, keeping the game moving, making player choices matter, and turning unexpected moments into fun and memorable scenes for everyone at the table. Redbubble Patreon

  • #3
    June 8 · 33 min

    Pacing

    Pacing Pacing can make or break a tabletop RPG session. Too fast, and big moments don’t land. Too slow, and players start checking out. In this episode of Tabletop Treehouse, we talk about how tools and tricks to keep your game moving without rushing the fun. Redbubble Patreon

  • #2
    May 25 · 41 min

    When the Game Drifts

    When the Game Drifts Setting expectations matters in TTRPGs, but even the best laid plans can drift. Players get confused, tones shift, and sometimes people get upset. Today in the Treehouse, we’re talking about how to set expectations, how to check in when they change, and what to do when the game starts becoming something different. Redbubble Patreon

  • #1
    May 8 · 29 min

    What Failure Can Do For Your Games

    Today we're going to talk about failure in tabletop roleplaying games and how it can help you have more fun. I know it sounds like it can't be true, who likes to fail after all, but pull up a stump to the checked table and let's talk about it.

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