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Move Move Throw - A Marvel Crisis Protocol Podcast

Omnus

Move Move Throw is a Marvel Crisis Protocol Podcast hosted by Charles (Omnus) and Danny.

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  • 24 episodes
  • Avg 1 hr
  • English
Counted on this page — what you have heard stays on this device, so it is not something the list can be paged by.
  • Today · 29 min

    Future Crisis Packs

    We are talking about how the current mix of Crisis Cards impacts what is strong and how much change should we expect from future Crisis Changes.

  • Yesterday · 37 min

    Evaluating your Games

    We are going through one of Danny's recent games and discussing how you evaluate the game you just played and which information is useful.

  • October 30 · 55 min

    Winter is Coming

    We are talking about the beginning of Danny's new list and a new table Omnus is working on.

  • October 15 · 1 hr 3 min

    Back From LVO

    We are back from LVO and sharing some experiences and then we discuss our thoughts on the Thunderbolts and the X-Factor Lists.

  • September 11 · 1 hr 1 min

    Mutants are Coming!

    We talk about Mutants winning multiple events, pay to flip objectives and Danny moving to a new affiliation.

  • September 4 · 1 hr 6 min

    Building an Onslaught Roster

    Onslaught excitement was hitting us and we decided to build a roster with no prior discussion to just see what we come up with.

  • August 28 · 1 hr 4 min

    Errata Upon Thee - Part 3

    We talk some X-men 97, Danny watching Star Wars with his son and then we get to finishing up our Errata talk.

  • August 14 · 1 hr 2 min

    Errata Upon Thee

    We talk about which changes from the errata are the most exciting for us.

  • July 31 · 1 hr 13 min

    Should You Play It

    We talk about the Crisis cards that often get pushed to the side because certain affiliations or leaderships are considered too good at it.

  • July 25 · 55 min

    What Gets Better

    In this episode we are discussing which existing abilities may get better or more useful after health changes without knowing which characters get health increases.

  • July 17 · 1 hr 2 min

    First Turn Problems

    We talk about terrain and terrain throws feel now and what we want out of the first turn.

  • July 10 · 1 hr 32 min

    Capital Skirmishing

    We further dig into the topic of balancing having a game in Capitalism and trying to make the best game possible.

  • July 3 · 1 hr 8 min

    How Should Games Handle Errata?

    We talk about the Omnus adventure into silicone molds and our list adventures with a final topic of how Game Companies should handle Errata.

  • June 19 · 1 hr 7 min

    The Right Affiliation

    We talk our current hobby time, how Colin surprised us all, and how to go about finding the right affiliation to play.

  • May 29 · 59 min

    Starting Off Right

    We talk about the MCP Starter Products, some initial listing building ideas for Bastion and setting goals for yourself as you head to an event.

  • May 22 · 59 min

    Mused and Confused

    We talk about boring vs broken design, Colin needing to prove Silver Sable is good and how prep for Squad Goals is going.

  • May 13 · 1 hr 12 min

    What is a Good Play in MCP?

    We pose the question of what a good play is in MCP? What makes it a good play and how important is that feeling to our experience.

Showing 1–20 of 24 episodes