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Magic: The Gathering Drive to Work Podcast

Mark Rosewater

Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!

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  • 48 episodes
  • Avg 32 min
  • English
Counted on this page — what you have heard stays on this device, so it is not something the list can be paged by.
  • #1396
    Friday · 31 min

    #1396: MagicCon Talks

    Every MagicCon I attend, I give a talk about various design topics. In this podcast episode, I walk through all the talks I have done and explain how I put them together.

  • #1395
    Friday · 34 min

    #1395: Star Trek with Gavin Verhey

    In this episode, I sit down with Gavin Verhey, the lead designer of Magic: The Gathering® | Star Trek™, to talk all about the design of the set.

  • #1394
    October 30 · 30 min

    #1394: Books, Part 2

    This is the second and final episode where I go through the design of every Book, a relatively new artifact subtype.

  • #1393
    October 30 · 30 min

    #1393: Books, Part 1

    Earlier this year we introduced the Book subtype. As of recording this episode, there are currently 49 in Magic. I talk about them all (well, half of them).

  • #1391
    October 23 · 31 min

    #1391: Mini Teams

    In this episode, I talk about a special kind of design team that we call a mini team. What are they and how do we use them? I explain it all here.

  • #1389
    October 16 · 35 min

    #1389: Setting Up Downstream Teams

    Exploratory design and vision design are the first steps in the design process. There are many teams that do work after we're done, and it's important that we set them up for success. This podcast episode talks about the many ways we do that.

  • #1388
    October 9 · 32 min

    #1388: Predefined Artifact Tokens

    There are a number of frequently used artifact tokens that have their rules attached to their definition in the rules. I talk about them in this episode.

  • #1386
    October 2 · 36 min

    #1386: Unenfranchised Players

    I talk a lot about our enfranchised players. This episode covers the other end of the spectrum.

  • #1385
    October 2 · 30 min

    #1385: Being Scary

    Magic has had three different evergreen keywords to express that a creature is scary (fear, intimidate, and menace). In this episode, I walk through the history of all three.

  • #1384
    September 25 · 32 min

    #1384: Concurrency 2026

    Four years ago, I recorded a podcast episode where I talked about all the things we were working on at the time. Everything I talked about has been released, so it's time for a new concurrency podcast where I talk about things we're working on right now.

  • #1382
    September 18 · 32 min

    #1382: What Went Wrong – March of the Machine: The Aftermath

    This is the start of a new series I'll do from time to time called "What Went Wrong?" In it, I examine something we made that didn't work out. I'll explain why we made it and examine the problems it had. I begin by discussing March of the Machine: The Aftermath.

  • #1380
    September 11 · 30 min

    #1380: Atogs

    This podcast is the history of one of Magic's hungriest creature types, one I had a huge hand in designing.

  • #1378
    September 4 · 32 min

    #1378: Getting the Banned Together, Part 7

    This is the final part of a seven-part series based on a talk I gave at MagicCon: Amsterdam where I talk about the design of all the cards I had a major hand in that would later get banned or restricted.

  • #1377
    September 4 · 30 min

    #1377: Innovation

    One of the important parts of doing Magic design is coming up with things players haven't seen before, but how much innovation is the right amount? In this podcast, I talk all about that issue.

Showing 1–20 of 48 episodes