
#48 - David Masnato: Pax @ PAX
From the slight burn of a slide that’s gotten too hot in the late afternoon sun to the sense of ecstasy (mixed with a slight tinge of panic) from getting a little higher on the swing than you’d ever gotten before–and everything in between–it’s clear that you’ve had an awesome day at the playground. This episode’s conversation with artist and designer David Masnato taps into a similar wonder, exploring the joys of creating and being human. There’s so much that sticks out in this episode, but David’s reflections on art that inspires him, the power of various board game communities, and breaking paradigms regarding different genres and ways we play creates extremely welcoming and optimistic thoughts to consider as the board gaming hobby constantly changes. Then there’s some of my nonsense, of course. Come for a guided trip around the playground and stay for the poignant reflections provided by David (and don’t forget to sign up for the Intertextual Experience Playground Google Drawing subscription services). Anyway, David’s game, Pax Playground is being released through the Indie Game Night Market at PAX Unplugged. With that, the reworking of his award winning Roux Mates, and more designs and contributions to other board games such as Pax Penning, there’s a lot to look forward to from him! Check out David’s work and social media! Website Board Game Geek Page Bluesky Here is a slides presentation created by the various snapshots of our playground journey. This will serve as the rest of the show notes (for now)! Listen to the show, and then come back to see the journey unfold again with visual context. The slides presentation also has the games mentioned on one slide and then all of the other awesome work I said I’d link in the show notes as well. ----------------------------------------------------------------------------------------- If you like this show, liking it on whatever platform you listen to and writing a review would mean so much! Furthermore, it's as independent as it gets, so any financial support would help with the subscriptions that make this project go smoothly. That can be done by "buying me a coffee" and/or buying a copy of my board game (I like it). All of my socials and support information can be found here: Intertextual Experience Linktree


















