
Duck Tales: The 3Ds of DuckDuckGo. Delight, discovery, and dependability (Ep.43)
In this episode, Gabriel (Founder) and Beah (Chief Product Officer) discuss our focus on delight, discovery, and dependability (the 3Ds), what they are, and how they shape our day-to-day work. If you have feedback on Duck Tales, or episode ideas, email us at podcast@duckduckgo.com. Show notes: Listen to our episode on Hack Days here. Disclaimers: (1) The audio, video (above), and transcript (below) are unedited and may contain minor inaccuracies or transcription errors. (2) This website is operated by Substack. This is their privacy policy. Beah: Hello and welcome to Duck Tales, where we go behind the scenes at DuckDuckGo and discuss the stories, technology, and people that help build privacy tools for everyone. In this episode, we are going to be talking about what we internally call the 3Ds: discoverability, dependability, and delight. And if we If you haven’t met me, I’m Beah. I’m on the product team and I’m here today with Gabriel, founder and CEO of DuckDuckGo. Anything anything you want to add to your introduction, Gabriel? Gabriel: No, I do not. If you’ve watched this at all, you’ve already seen me a bunch. So and they’ve seen you as well, so Beah: Yes. Cool. Okay. So yeah, let’s just jump in. 3Ds. What what’s the deal? What I mean, I said what each D stood for, but like contextualize this whole thing. Gabriel: Yeah, so part of the way we run DuckDuckGo as a company, just like internally, like how we operate, is we have a what we call our top priority, which is like the main thing that we think we need to focus on as a company. And that’s changed every few years. But like right now we’re in the middle of and we’ve been doing it for I think around 18 months, something like that, this 3Ds focus on discovery, dependability, and delight as you pointed out. And those are product things. So it’s really a focus on making our product better in those kind of three areas. And just to walk through them briefly, discovery is we actually have a lot of stuff in our product that people do not know about. So there’s the basic thing that a lot of people still don’t even know DuckDuckGo exists and we have a product and we’re a privacy company. But when you get a little beyond that, you know, we’re a search engine, we’re a browser, we have a subscription now. In our browser, you can sync your passwords and bookmarks. There’s all sorts of features, and like the holistic product is a lot bigger than even most of our users realize. And so it’s kind of discovery of those features. Dependability is a little more straightforward. That’s like, okay, you’re a user, the product should be very dependable. But I mean that means like reliable. You can switch to it easily. All the workflows work well. There’s no rough edges in it. Obviously, that’s a tall order when you run a search engine and a browser and a VPN and all these other things we do. But we’ve been nail we’ve been working down the list of all the little issues that people you know complain about, rightly so, that might have been issues with their bugs in our product and we’re trying to fix them. And then the third one is delight, which is, you know. I think most intuitive, I guess, but even harder to actually articulate how we get there. Beah: Yeah. Gabriel: But it’s like you have a delightful product experience. It’s those products and experiences that you are unexpected, really bring you joy, like you really want to share with your friends and family. Like we want to bring that delight into using DuckDuckGo. Beah: Yeah. Gabriel: So the focus has been on all three of those, because we think we need to do all three to make a great product. And so we have projects and people working on, you know, basically all three at all at all times at the moment under our top priority. Beah: Yeah, just to add to the discovery point, I mean we get feature requests and feedback. Feature requests for features we have. Like people just straight up asking for features that exist. Yeah. Private browsing. Yeah. Yeah. Gabriel: Yes. I would argue that might be our top request. Things like, yeah. Yeah. This is a core discovery issue. Yeah, and even more fundamental than that is like a lot of a lot of search engine users, because that was our first product, and we have the most search engine users, don’t even know we have a browser. And our most browser users on mobile don’t realize we have a desktop browser. Beah: Yeah. Gabriel: So regardless of features within all those things, like just at the very basic level, people don’t even know we offer a browser. And they should. Yeah. Beah: Yeah. And like sometimes it’s as simple as like changing like making something more visible and then other times I think it’s about the language we use or like the way we characterize something so that people know that it’s what they’re looking for. So yeah, there’s like that one’s yeah. Gabriel: Yeah, one more point on that too. Like that one’s subtly hard as well, because like you don’t discovery means that you have to get people to know about it to your point. And you maybe think of something, which is that you have to get in front of people then with a message, but that can be annoying. Like it look can look like an ad, right? Beah: Mm. Gabriel: And so that’s a delicate balance. It’s like, yeah, you’re a cer you’re a private search user, you probably want our private browser because it’ll actually make the benefit of privacy much more you know, better in your life if you have them paired together. However, you don’t want a thousand messages of, hey, we have a browser downloaded now. So there’s there’s like this delicate balance of like trying to get awareness to get the people who will who want it who want it to get it without annoying people who don’t want it. Beah: Mm. Totally. Yeah. And there’s just like it’s the competition of many things. Like you probably want our browser. When in our browser, you probably want your passwords and your bookmarks. And then you probably want those synced across devices. And you probably want this thing that’s opt in turned on. And like, yeah, you can just we have to I think we spend a lot of time trying to make sure that we’re not like bombarding people with too much messaging or promos and it’s but then but then again we get feedback requests for things that are sitting there somewhere behind the scenes. So yeah. Gabriel: So just before we move on to that one practically, then what that means is we’re constantly running experiments basically of like how best to do these in product kind of promos. And and and I think to your point, like it’s better to do them. The naive approach is to shove them all in onboarding, which people then whiz by. But the better approach is like very contextual, like maybe like when you do a bookmark for the first time, ask people if they want to sync. And then the other part of discovery, just to end that part, is is just our external marketing. So like not in talking a lot of in-product stuff, but we also spend a lot of time just doing general marketing, especially in the US, about educating people about our different experiences. Beah: Yeah. Yep. So we ended up talking a lot about discovery, but just another like zooming out question. How how did we land on these besides the fact that they all share a D, why did we pick why did we pick these three things? Gabriel: That’s that’s clearly part of it. Yeah. Yeah. Yeah, I mean if you think about the whole product kind of marketing funnel, which is you need awareness in a product, then you need to know a little bit more about its benefits and value proposition to consider using it. They call that consideration. Then if you kind of are interested in that, like in our case, like privacy benefits, you may trial and then that initial trial point on like is kind of an activation in the funnel. And then you want to retain users and then ultimately a referral. You want users to be happy enough that they’re referring you. So that’s the traditional like marketing funnel. And different companies have issues you know, at different parts of the marketing funnel where they would want to focus. I think it was pretty clear that we had some gaps in in in kind of all parts of the funnel almost equally. And the 3Ds from a product perspective map onto that pretty well. So, like the discovery part is just we keep measuring these surveys, but most people still don’t know about us, and most people don’t know about our different products. So there’s that’s an obvious gap. The dependability one, we’re constantly running user surveys. Beah: Mm. Gabriel: And so once people are activated, you know, our retention has gotten a lot better in the last three years because we’ve really improved the dependability of all our products. But we could tell it was a little bit of a leaky bucket, like people had come in and really wanting to love us and try us, but having an issue switching, or you know, we didn’t have, you know, sync or, you know, with their bookmarks. And so we felt that that was also deserved a lot of a focus because we could see that people weren’t always staying when they were activating. And then the third part is word of mouth. So we had grown mainly through word of mouth. The most most of our users have come through word of mouth. But a lot of that was on the back of privacy being one of the biggest stories in tech. And I I hope that’s coming back, and it should, because AI has a lot of privacy issues. But you know, since the pandemic that has been less so. And so to get word of mouth without a big news cycle all the time, you need delight. Beah: Mm-hmm. Gabriel: And so it’s really mapping these to a funnel and making it a product focus of that funnel. Beah: Yeah. Gabriel: And then something that has either if you’re gonna pick names, you either have to rhyme or they have to have some alliteration. So this is alliteration. Beah: Yeah. On the delight thing, I also think like for a I think can because we are not the default in many senses. I I think delight pre plays a pretty important role in retention too, because like there’s sort of this FOMO factor to retention where if you run into a little bit of friction on DuckDuckGo, I think you’re more likely to churn than if you run into a little bit of friction on like what people what is actually literally the default or people perceive as the default, you know, and I mean literally the default. Like if you have an Android phone and go, you know, Google provides your default browser, your default search engine, like you people run into friction or, you know, bad dependability like in any product. But I think like their tolerance for it can be lower initially in DuckDuckGo than in other than in Google, basically. So I think delight is an important antidote to that as well. Like you have to have a reason to be willing to endure occasional friction. I mean, we’re gonna keep trying to reduce that friction and make the product better and more dependable, but like it’s just never gonna be perfect. Like we could be, you know, yeah, no no product is ever perfect. There’s always rough edges. So I think delight also just helps on the retention front too. Gabriel: Yeah, I mean I I think you’re making a good point. I presented it as mapping on different parts of the funnel, but I think you’re absolutely right. Delight really can map onto all parts of the funnel, even the top where you can have delightful marketing and people, you know, we hope that might be wanna be associated with our brand and our product just because not just values driven on privacy, but also we’re presenting that to the world in a way that resonates with them, you know, like they want to be associated with us because they like the way that we make our product and present our marketing and present our, you know, our app store page and stuff like that. I know you thought more about delight from the product side as probably anyone else in the company. Do you have like any deeper thoughts on like from the product side, like how to even think about going to going to incorporate, you know, that kind of experience? Beah: Yeah. Yeah. I mean, the way I think about delight usually is is basically addressing the emotional needs of people, not just the functional needs. So you can have a feature or an interface that just that like has that works in some basic sense, but it’s not actually pleasurable to use. And like, you know, we’re humans, and emotional beings and pleasure is worth something. So yeah, I mean, I think that can take so many forms, and that’s part of what’s difficult about it. And sometimes the most like sort of the lowest hanging fruit stabs at delight are not in fact delightful at all. Like you can bombard people with confetti, you know. And I don’t think that’s usually delightful. I mean there might be moments where some kind of celebration in the product is is good and appropriate, but like there’s a lot of ways to be annoying too that that if you just try to inject some personality into the product or some delight like you that can take you down some some bad paths. So I think one of the tricky things about delight is that it like requires maybe several ingredients. One is a point of view. Like I think there has to be some consistency. Like it I do think personality matters and brand matters. And if like the product’s just like throwing all these different sort of personalities at you, that like that’s actually like disconcerting, not delightful. To another ingredient that I think is really important, maybe most important, is just like the amount of like rigor and finesse and discretion that has to go into delight features. Like sometimes it means obsessing over a single word, like way more than is obviously worthwhile. Or I don’t know, just like fine tuning the details until it feels just just right. The good news is I think you can usually test for it qualitatively pretty well. And we have a lot of good qualitative testing tools, and we can kind of like you know, put it and and the other thing is once you’ve spent so much rigor internally on something, it it is like awfully hard to look at it the way a new user would. And so I think qualitative testing is is important. But the bottom line of all of that is I think it is actually like often pretty expensive to do well in terms of people’s time and effort. And so it it requires like a real commitment, which is I think, you know, speaks to why it is in this company top priority is it is a statement of commitment to putting in the time to do this, do this well. The other thing I’ll say is that I also just think it’s like more fun to build products that are delightful. Like personally, even though it is so hard and time consuming, it is like one of my favorite ways to spend my time at DuckDuckGo. And I think people who are good at it and like it generally agree. So yeah, maybe that’s kind of a good segue actually to another question, which is how we actually operationalize the 3Ds. Like we say this is the company top priority. Like beyond that, how does it work its way into our day to day or week to week or month to month operating rhythms? Gabriel: Yeah, no, that that’s a good segue. I mean, I think to some extent every product would like these three things, right? They’re like mapped onto the funnel and they need to be thought of to some extent pretty much by everybody making any product. But to your point about delight, despite wanting it in our product and knowing how important it was, I don’t think we were getting it until we set the top priority. And so one answer to that is and when they get to how to operationalize it, but like just saying we wanted it was not working, you know, like and even with dependability, it’s like, yeah, we have lots of bugs and we would want to fix them all, but we weren’t systematically, I think, addressing dependability in some areas as well. As we needed to, and we were seeing that in different metrics, say like crash reports and stuff like that. So I think operationalizing it could look different in different companies. For us, you know, we often operate as objectives, so we have like maybe 25 different objectives, and so we’re thinking about what are the top discovery dependability delight issues that we have, and then making an objective around that. Which each objective will have its own then set of projects to go solve that objective. And so we’ve been doing that for about eighteen months. And then within each pro Beah: And you and like we’ve started in that time we’ve seen objectives that have started stating their problem to solve in terms of the the 3Ds, which is cool. Gabriel: Exactly. And that and and and I think you’re right that it takes that amount of time to like get it in people’s heads to start thinking that way. And then even one below on the project level, you know, we’re tagging projects with the 3Ds. So is this a project about one of them or multiple of them in some cases? And even the criteria, I think to your last point, of individual projects are often related to one of these. So like dependability has KPIs depending on different contexts, but like crash reports is a good example. Like let’s get this crash number down in this way. Delight we’ve to your measurement point earlier, we’ve developed our own internal like KPI survey methodologies to to like actual test delight. And discovery, we can run surveys as well on our users and the general public to understand like is this working? Are we raising awareness of these different features? But essentially we’re operationalizing it by literally tying the company objectives and projects directly to these 3Ds and making the success criteria about. Beah: Yeah. One other place that it shows up it is we just recently f had Hack Days, which is a convention at DuckDuckGo where everybody there’s a few days in a week that basically people can work on any project that they think would be interesting to work on, dedicate three days to outside of our normal like prioritization rigor. And at the end everybody who wants to demos in a company meeting the the project that they worked on. And we give out some awards and special mentions. And those are grouped in terms of like, you know, best of in those three categories dependability, delight, and discovery. So yeah, it feels like over the last year it’s really kind of woven its way into the the fabric of the company. And I think that’s been I think people really like it too. Like it just, you know. People come to DuckDuckGo from different functional backgrounds and skills and it like gives us some shared language to reason about product decisions and prioritization. I think it’s I think if you surveyed people it it would be a you would find that like it’s been a really rewarding shift for the company. Gabriel: Yeah, I think people in particular like the permission, like you were saying earlier, for delight, you know, to be able to spend a little extra time and on polish and trying to do something really cool that they’d like to their friends and family to see that they’d be proud of. You know, like I think that’s where you get to when you even go beyond dependability into delight. Also just wanna say that we had an earlier Hack Days episode, so if that is any interest, you can go look at that in the archive. Beah: We’ll put that in the show notes. I get to say that because I don’t write the show notes. So let’s see. Gabriel: Yeah, well they’re just a transcript of the whole thing, so effectively effectively you’re right. Beah: Cool. Okay, well that sounds like a good place to wrap. All right. Gabriel: Cool. Well thanks for you. Beah: Thanks, Gabriel. Later. This is a public episode. 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