
Episodes6000
January 24 · 42 min- D
January 23 · 1 hr 44 minThe Level 572: Punxsatomic Phil
Kaye, Dennis, and Moxie talk about Quarantine Zone: Last Check, DeadCore Redux, Robocop: Rogue City, and much more! The Grind: Kaye: Quarantine Zone: Last Check. Moxie: Robocop: Rogue City. BALL x PIT. Dennis: DeadCore Redux. One Finger Death Punch. The Multiplayer: What’s a suboptimal way that you play games? The End Boss: Life is Strange: Reunion brings Max and Chloe back together. Hardware modder fuses all modern consoles into one box. Fans keep Anthem alive on private server.
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January 22 · 41 min[PREVIEW] Watch Out For Fireballs 503: RoboCop: Rogue City
What if a Robot was also a Cop? Well, he's not actually a robot. More like a cyborg. RoboCop is one of the great 80s franchises, and he's back in this FPS with strong RPG elements! It's not a perfect game, but it delivers on the unique humor that is RoboCop.
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January 20 · 1 hr 1 minEverything To Guppy 1044: Monster Blitz Pt. 94
DON'T @ ME IT WAS TWINKLE STAR SPRITES
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January 19 · 31 minAbject Suffering 645: Love is... in Bloom: The Flower Shop Garden
Love Is… is a very sad and weird comic strip about naked eight year olds who are married and like being really bossy about what is and isn’t love. The game is nothing, but we cannot bring ourselves to stop diving into the comic’s archive to boggle at what was once (and apparently still is?) acceptable.
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January 18 · 5 min[PREVIEW] Real Lich Hours 100: 100th Episode Spectacular
The Planescape Torment podcast from Duckfeed.tv with art by Drew Weing and music by Gwen Static In this episode we celebrate 100 episodes of Real Lich Hours by reading and reacting to some tabletop tales.
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January 17 · 34 minBest Quality Vacuum 83: Gloves Off
In which Mike puts his acting chops to good use. Kim gets punished for Jimmy's actions.
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January 16 · 1 hr 43 minThe Level 571: Philistinko
Kaye, Ben, Dennis, and Moxie talk about Pathologic 3, Nubby’s Number Factory, Q-Up, and much more! The Grind: Dennis: Diablo IV. Kaye: Pathologic 3. Moxie: Dead Island 2. Ben: Q-UP. Nubby’s Number Factory. The Multiplayer: What are you favorite diegetic interfaces in games? The End Boss: Fortnite adds gambling again. Meta shuts down tons of AI game studios. Indie publisher Hooded Horse forbids AI use in its games.
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January 16 · 20 minDuckfeed State of the Union 2026
This information is presented as both a written post, and as a short podcast episode where we talk about our reasoning. Introduction Hello Patrons and well-wishers: we’re here to report that the Duckfeed state of the union is strong, and we have some announcements about changes. Normally we do these in December, but Circumstances conspired to delay things a bit. Something we really love about this job is that we have the freedom to periodically reevaluate how we do things, and make changes to keep our work interesting and hopefully improve the quality of our output. And we’re fortunate enough that you all are patient and understanding as we do this. So let’s dip into the changes we’re implementing. These will take effect starting February 1, 2026. New Tier Pricing Asking for money is hard, and asking for more money is harder. We’ve kept our tiers priced roughly the same since 2014, no matter how much we packed into them. After 12 years, we’re making our first change to this. But to be clear: if you’re backing us right now, nothing will change for you. With that said, this is the new pricing scheme going forward, for new members: The Sparrow tier is moving from $3 to $4. The Duck tier is moving from $5 to $7. The Eagle tier is moving from $10 to $13. The Condor tier is remaining the same, at $25. These changes track roughly with inflation since April of 2014, and we have no intentions of touching this again for a long time. Nothing is being taken out of the existing tiers, and nothing that is currently public is moving to premium. To clarify again: Patrons who are current as of when the pricing takes effect (starting February 1, 2026) will be grandparented in at their old price for as long as they maintain their membership. We want to do this to honor anyone who’s supported us so far. Unfortunately we can’t give you the old pricing if you leave and come back, since that’s not a capability Patreon has. More Unfilmable To offset the above and sweeten the pot, we are adding one extra episode of Unfilmable per month, because Unfilmable is popular and we like doing it. One episode each month will remain a Gary pick or a Kaye pick, and we are opening Unfilmable up to Executive Producers. Because slots are limited, we are piloting the Executive Producer price at $200. The procedure for this will be similar to picking a game for WOFF! Because watching movies is different than playing and covering whole games, we will most likely go with your first choice. The only limitations are that the request must be a movie (not a TV show, and especially not a full season of a show), and that it not be hateful (we call this the Custer’s Revenge Clause). This kind of thing is in the eye of the beholder, but if we veto your choices you will get a full refund. Streaming Now that Kaye will be in the same time zone and locality as Gary, we are going to pilot doing more streaming, either on Twitch or here on Patreon Live. More details to come. Something that may happen is the VODs for certain streams may be hosted here for Patrons only. Discord Starting in February we will be shifting our community chat from Slack to Discord. We’ve deliberated over this for a while, and it feels like it’s time to bring our community chat in line with 99% of other communities and use a service that’s not specifically built for workspaces. Community access will remain gated to patrons. The transition to Discord will take place over the course of February, with the Slack closing down at the end of the month. We maintain some reservations about Discord’s direction as a company and will do everything we can to limit annoying features in our server, and will keep an eye out for them deciding that everyone’s childhood memories belong to their AI or something. (If you notice that you were kicked from the old Duckfeed Discord we used for multiplayer game chat, it's because it's under construction and you can re-join later on). Executive Producer Changes In addition to changing the prices of our tiers, we are going to make some modest changes to how WOFF! and Abject Suffering executive production slots and demands work. The price to Executive Produce a Watch Out for Fireballs! episode will be rising from $300 to $350. We are moving Abject Suffering picks to the store where anyone can buy a demand for $50, though $25 backers will continue to get a demand thrown in for their pledge (you will get a coupon). Because of the way that the store works, it will continue to be one demand per year. Selling Episodes and Collections We are going to begin offering individual episodes and collections for sale on the Patreon store, in addition to being available to monthly backers. This is something people have requested. For example, some people just want specific seasons of Bonfireside Chat. Others want to retain access to episodes after they drop their support. To clarify, monthly memberships are still the primary way to get our content. No back catalog material will be gated behind an additional purchase. The only thing I could think would end up being listed that way was if we decided to do another charity bundle. Individual episodes will be $3 (the minimum price that Patreon will allow us to set). Collections will be priced at roughly $1 per hour of premium episode that’s in the bundle, as not every episode in the bundle will be premium in some cases. These listings will be going up shortly. Annual Memberships Patreon offers the capability to offer annual memberships, and we’re opening those up. If you want to sign up for a year of Duckfeed all at once, you can get a 10% discount. Here are instructions on how to get one of those. Community Gifting Patreon recently added the capability for fans to gift memberships to other fans. We just want to let you know about this, since it’s hard to discover on the site. Subreddit We would like to start a community subreddit, but we don’t want to add moderating it to our workload. We also don’t really know how to do this. If you have expertise in this area, please contact us. Conclusion That’s the extent of what we have planned, and we hope you’re as excited about the additional Unfilmable episode, and the addition of streams to our schedule. Kaye being in Portland is going to open up some fun opportunities and we’re really excited for the future. If you have questions about these changes, please ask them in the comments and we will answer them as best we can. Thank you so much for your ongoing support!
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January 15 · 1 hr 59 minWatch Out For Fireballs 502: Thief II The Metal Age
Returning to the world of Thief, we finally cover the much demanded and beloved Thief II: The Metal Age. Often pointed to as one of the greatest embodiments of stealth in video games, what makes Thief II so special? A lot of has to do with The Fantasy. This game makes you feel like a badass fantasy Thief, with a world of treasures and artifacts to claim for yourself.
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January 14 · 5 min[PREVIEW] Adaptation Decay 106: Angry Video Game Nerd: The Movie
Let's remember a time when YouTube didn't have a ton of people talking about shitty video games. Simpler times, times when a creator like AVGN was rare. This project was his lifetime dream, and it became a nightmare. James Rolfe is clearly not having any fun, and all we left is this artifact of broken dreams. Next month: WCG Ultimate Gamer
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January 12 · 36 minAbject Suffering 644: Minority Report: Everybody Runs
Minority Report: Everybody Runs is a licensed tie in game to a movie where ladies lay eggs that tell the future. Since this is a perfect fit for us, we talk about what precog powers would do to our lives, and Kaye talks about preparing for her upcoming move.
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January 10 · 35 minBest Quality Vacuum 82: Amarillo
Jimmy takes a little trip to Texas and starts causing trouble for Davis & Main.
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January 9 · 1 hr 47 minThe Level 570: Snakes (Not) on a Plane
Kaye, Ben, Dennis, and Moxie talk about Ball x Pit, Carnival Massacre, Dead Island 2, and much more! The Grind: Moxie: Dead Island 2. Ben: Slots and Daggers. Ball x Pit. Dennis: Liar’s Bar. Tactical Breach Wizards. Ace Combat 7: Skies Unknown. Kaye: Carnival Massacre. The Multiplayer: What new years resolution are you going to break? The End Boss: Clair Obscur loses Indie Game Awards GOTY, Blue Prince wins instead. Helldivers 2 file size reduced. You can install other games now. Splitgate 2 relaunch barely launches. The People’s Joker is coming to Tubi. They made snake on a sphere.
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January 8 · 2 hr 1 minWatch Out For Fireballs 501: The Binding of Isaac
How can smart people enjoy a game about a naked boy crying at poop? Binding of Isaac is one of the most chaotic, labyrinthine, and complex games we've ever put multiple hundreds of hours into. Inspired by Legend of Zelda and Rogue, Binding of Isaac sees you grabbing dozens of game-changing items, building a unique Isaac, and descending deeper into the basement than you ever imagined. Gary is joined by his Everything to Guppy co-host, Will Hughes, to break down what makes Binding of Isaac an easy entry in the video game hall of fame.
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January 6 · 1 hr 3 minEverything To Guppy 1042: Monster Blitz Pt. 92
The show that Gary and Will are finally determined to finally complete, finally, an item-by-item, boss-by-boss, enemy-by-enemy conversation about the roguelite video game The Binding Of Isaac.
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January 5 · 31 minAbject Suffering 643: Biker Mice from Mars
The Biker Mice from Mars was an also-ran in the Turtles boom of the early nineties. Its premise was exactly what the title implies, and it relied on the idea of bikers being a lot cooler than they actually are. But given any chance to talk about the Turtles, we dig into the missed potential in not focusing on the TEENAGE part of TMNT.
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January 1 · 1 hr 40 minWatch Out For Fireballs Special: The Legend of Zelda (Rerun)
The Legend of Zelda on the Nintendo Entertainment System is one of the most iconic games ever made. While not every trick it used holds up today's standards, the number of innovative techniques they used to make an adventure feel huge informs game design to this very day. Join us in revisiting this stone-cold classic. This episode originally aired as off-season episode of Bonfireside Chat. For more Hidden WOFFs, check out our collection here: https://www.patreon.com/collection/1908383
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Dec 30, 2025 · 33 minAbject Suffering 642: Panic!
Panic! isn’t really a game, it’s a mouse training program with some context-free visual gags. Faced with the possibility that disliking this makes us sticks in the mud, we talk about why this presentation is a disservice to the very necessary emotion of whimsy.