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Daily Paper Cast

Jingwen Liang, Gengyu Wang

We update every weekday to discuss highest-voted papers from Huggingface Daily Paper (https://huggingface.co/papers). Both the podcast scripts and audio are generated by AI. Feedback and suggestions are welcome! Email us: dailypapercast.ai@gmail.com

Creator:
Jingwen Liang, 3D ML, https://www.linkedin.com/in/jingwen-liang/
Gengyu Wang, LLM ML, http://wanggengyu.com

Listen on:
Spotify: https://open.spotify.com/show/21nrhmdaA8qoBiH8q03NXL
Apple Podcast: https://podcasts.apple.com/us/podcast/daily-paper-cast/id1777620236

Cover Image by Kawen Kuang https://kawen.art

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  • 61 episodes
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  • #2222
    Friday · 20 min

    Agentic Game Development as a Verifiable Trajectory Data Engine for Scaling World Models

    🤗 Upvotes: 112 | cs.AI Authors: Pengfei Zhou, Hexin Wang, Zhengfeiyang Zhang, Yixing Ma, Zhenglin Wan, Kaipeng Zhang, Wangbo Zhao, Yang You Title: Agentic Game Development as a Verifiable Trajectory Data Engine for Scaling World Models Arxiv: http://arxiv.org/abs/2608.25518v1 Abstract: A common strategy for scaling world models is to train on more crawled video with more compute. We argue that this strategy is inefficient: scaling world models also requires a recursive data engine that offers grounded reward signals. The success of code agents illustrates why this matters. As code is executable, compilers and runtimes can provide high-quality rewards for Reinforcement Learning (RL) post-training of LLMs. By contrast, spatial generation still relies largely on fuzzy proxies such as CLIP scores. These signals are fuzzy and biased, making them hard to support RL post-training. Compared with these, game development provides a missing reward environment for spatial world models. A scene encoded by a game engine is an executable world specification: the engine can efficiently check collision, physics, navigability and bounded playability, while the developer provides the global verification signal by judging whether the scene should be accepted. Game development also provides real-world long-horizon trajectory data for RL post-training. We therefore propose Reinforcement Learning with Human-Engine Verification (RLHEV), a post-training paradigm that combines dense engine signals with implicit human acceptance feedback from the development process.

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  • #2221
    Friday · 21 min

    PAWBench: How Far Are We from Probabilistically Aligned World Modeling?

    🤗 Upvotes: 73 | cs.CV, cs.AI Authors: Yuandong Pu, Le Zhuo, Sayak Paul, Gabriel Jorge Menezes, Avram Đorđević, Shiyang Li, Yifan Zhou, Bin Fu, Wenlong Zhang, Junjun He, Yu Qiao, Yihao Liu, Jingbo Xing, Xi Chen Title: PAWBench: How Far Are We from Probabilistically Aligned World Modeling? Arxiv: http://arxiv.org/abs/2608.27345v1 Abstract: Recent video generation models are increasingly framed as world models. Many physical processes can unfold in more than one valid way. Therefore, a world model should reproduce not only a plausible trajectory, but also the distribution of possible behaviors under the same initial observation and action. We call this distribution-level requirement probabilistic alignment. However, existing evaluations largely assess individual-video plausibility and do not test whether repeated generations recover the correct distribution. This raises a central question: how far are current video generators from probabilistically aligned world modeling? To answer it, we formalize probabilistic alignment as a distributional criterion for world models and introduce PAWBench, a benchmark for evaluating video generators as stochastic samplers of world dynamics. We further introduce PAWEval, an outcome-level protocol that converts repeated video rollouts into empirical distributions over possible physical behaviors. Across 50 scenarios and eleven current systems, no model consistently matches the reference probabilities while recovering the range of valid behaviors. Having established this gap, we test whether language prompts, initial noise sampling, or model training can reshape the model's predictive distribution. We believe our work can serve as a foundation for future efforts to move towards probabilistically aligned world modeling.

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  • #2220
    Friday · 20 min

    TTPO: Test-Time Policy Optimization

    🤗 Upvotes: 56 | cs.CL Authors: Aozhe Wang, Zhengxi Lu, Jianze Wang, Shangke Lv, Ying Liu, Weiming Lu, Jun Xiao, Yueting Zhuang, Hua Yang, Qianglong Chen, Yongliang Shen Title: TTPO: Test-Time Policy Optimization Arxiv: http://arxiv.org/abs/2608.27448v1 Abstract: Recent prominent post-training methods, such as Reinforcement Learning (RL) and On-Policy Self-Distillation (OPSD), have driven rapid progress in mathematical reasoning for large language models, yet their reliance on ground-truth labels precludes test-time training (TTT). Replacing ground truth with majority-vote pseudo-labels is a natural alternative, yet it is fragile: an incorrect vote corrupts the teacher and misleads every token. We observe that this failure mode is asymmetric: rollouts that disagree with the pseudo-label are typically wrong regardless of whether the vote itself is correct. Building on this observation, we propose Test-Time Policy Optimization (TTPO), an asymmetric objective that distills agreeing rollouts via OPSD and penalizes disagreeing rollouts with Grouped RL. Token-level selection further refines both branches: distillation down-weights already-converged positions, while RL penalizes only confident errors. Both updates remain well-grounded even under frequent pseudo-label errors, and majority-vote routing yields tighter self-supervision as the model improves. Without any labels, TTPO matches label-supervised OPSD on five competition-level benchmarks, raises Qwen3-1.7B from 38.0% to 45.2% in TTT, yields +25.2% to +36.4% without thinking, and shows strong cross-task generalization.

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  • #2219
    Friday · 20 min

    What Makes Good Agentic Data? An ACE Lens on Data Generation for LLM Agents

    🤗 Upvotes: 55 | cs.AI, cs.CL Authors: Xingshan Zeng, Zishan Xu, Boju Zhang, Yuzhou Wu, Lingzhi Wang, Jianghao Lin, Liangyou Li, Yasheng Wang, Lifeng Shang, Xin Jiang, Weinan Zhang, Yong Yu, Qun Liu, Weiwen Liu Title: What Makes Good Agentic Data? An ACE Lens on Data Generation for LLM Agents Arxiv: http://arxiv.org/abs/2608.27260v1 Abstract: LLM agents increasingly rely on generated interaction data to learn how to interact with external environments. Agentic data generation must maintain consistency among environments, tasks, interactions, and success signals while producing experience that is useful rather than merely abundant. Existing work spans many agent domains, but domain-centered organization and heterogeneous evaluation often obscure common generation mechanisms and conflate candidate construction with verification and selection. This work develops a two-level framework for the field. First, we represent agentic data as a common factorized object $(E,q,\tau,v)$, comprising an environment specification, task signal, interaction realization, and optional verifier. We organize generation paradigms by their primary anchor and dependency structure. Second, we formulate generation as constrained distribution design through the Accuracy-Complexity-divErsity (ACE) lens. Accuracy establishes the feasible support of grounded and internally consistent data. Within this support, Complexity places learning mass relative to the capability of a declared learner and execution configuration, while divErsity controls coverage and redundancy of data. Using this framework, we explore how prior work verifies generated experience, constructs and calibrates difficulty, and expands behavioral coverage. The literature reveals a shift toward execution-grounded accuracy, learner-relative complexity, and diversity beyond surface variation or dataset size. We further discuss broader directions and emerging trends in agentic data generation through the ACE lens, including their implications for scaling, data sources, training regimes and adaptive learning. Overall, the central challenge is not simply to generate more data, but to continually allocate valid, informative, and non-redundant experience as agents and environments evolve.

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  • #2218
    Friday · 20 min

    Self-OPD: On-Policy Distillation for Flow Matching Models without Teacher

    🤗 Upvotes: 54 | cs.CV Authors: Shiyi Zhang, Mushui Liu, Yunze Tong, Wanggui He, Siyu Zou, Jinlong Liu, Yunlong Yu, Jian Song, Hao Jiang, Pipei Huang, Bo Zheng Title: Self-OPD: On-Policy Distillation for Flow Matching Models without Teacher Arxiv: http://arxiv.org/abs/2608.26872v1 Abstract: On-policy distillation (OPD), which leverages a pre-trained, specialized teacher model to provide dense supervisory signals, has achieved significant success in Large Language Models (LLMs) and has recently been adapted to flow matching models. However, this paradigm suffers from two major issues: First, training a separate, task-specific teacher for every new objective incurs high computational costs. Second, the discrepancy between teacher and student distributions often leads to compounding errors along the generation trajectory. In this paper, we introduce \textbf{Self-OPD}, a teacher-free OPD framework for flow matching models that turns the student's own self-exploration into step-wise supervision. At each timestep, Self-OPD branches the deterministic next-state prediction into $K$ stochastic SDE candidates, rolls them out with the ODE sampler, and compares their rewards against a deterministic self-reference baseline to obtain normalized advantages. The velocity field is optimized with an all-branch pull-push objective, where high-advantage branches attract the student and low-advantage branches repel it under direction-aware attenuation and SDE-variance normalization. For multi-objective alignment, Self-OPD fuses normalized scores at the reward level, avoiding direct gradient conflict. Experiments on single and mixed reward benchmarks show that Self-OPD outperforms prior RL and OPD methods without task-specific teachers.

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  • #2217
    Friday · 22 min

    UrbanGround: From Local Perception to Spatial Agency in a Real-Scale City

    🤗 Upvotes: 51 | cs.CV Authors: Tianjie Ju, Zheng Wu, Yueqing Sun, Yuhan Cui, Bobo Li, Shengqiong Wu, Pengzhou Cheng, Haodong Zhao, Zongru Wu, Xinbei Ma, Doris Zhang, Kunling Li, Mong-Li Lee, Wynne Hsu, Hao Fei, Qi Gu, Gongshen Liu, Zhuosheng Zhang Title: UrbanGround: From Local Perception to Spatial Agency in a Real-Scale City Arxiv: http://arxiv.org/abs/2608.27456v1 Abstract: Multimodal large language models (MLLMs) can interpret a street view, but urban agency depends on whether such local evidence remains useful after the agent starts to move. In this paper, we investigate how far current MLLM agents can turn local urban perception into reliable action in a complicated real-scale city. We propose UrbanGround, the first sandbox to make this question testable in a physically constrained replica of Hong Kong built from territory-wide 3D geospatial data. UrbanGround supports closed-loop interaction from a first-person view and provides an interactive map for navigation. Agents can directly enter the 3D city and explore from a first-person view. Our analysis follows the growth of the spatial problem through three research questions. We first test whether an agent can ground a local scene well enough to answer spatial questions after active observation. Then we ask whether that grounding supports navigation as destinations become farther away and less explicit. Finally, we examine whether the resulting behavior survives changes in route availability and pedestrian motion. Contemporary MLLM agents usually show useful atomic abilities in visual recognition and short-range spatial reasoning, while orientation and pedestrian-aware movement remain unreliable. Their central failure emerges over extended exploration, where local abilities do not compose into sustained goal-directed behavior and errors accumulate without effective correction. We hope UrbanGround will support broader study of how far current MLLM agents can explore reliably in complex, open-ended urban environments.

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  • #2216
    Friday · 19 min

    Training Agents to Evolve with Their Harness: TaoLive Digital Avatar Agent Technical Report

    🤗 Upvotes: 41 | cs.CL Authors: TaoLive AIGC LLM Team, Yuhan Sun, Wenhao Lin, Yongdong Luo, Yibo Hu, Meiguang Jin, Junfeng Ma, Weihang Pan, Jiaxin Zhao, Zulong Chen Title: Training Agents to Evolve with Their Harness: TaoLive Digital Avatar Agent Technical Report Arxiv: http://arxiv.org/abs/2608.15763v3 Abstract: AI-powered digital avatar streamers must answer product questions, engage viewers, and execute marketing strategies in real time, demanding low latency, frequent strategy updates, and accurate yet effective responses. Evolvable Harnesses, whose Skills, Hooks, prompts, and tools can be updated independently of model weights, enable rapid iteration but expose a trade-off: large models adapt zero-shot yet are too slow, whereas compact models meet latency targets but overfit to fixed Harness configurations. We propose Harness-Aware Training (HAT), which trains compact models to adapt to changing Harnesses. Its key component, Harness-State Augmentation (HSA), applies task-preserving transformations to Skill identifiers and content, tool schemas, prompt structures, and Hook functions. Training proceeds in three stages: HSA-SFT learns reasoning and tool use from strong-model trajectories across diverse environments; General On-Policy Distillation restores generalization lost during SFT; and HSA-RL improves robustness to changing Harnesses through reinforcement learning in augmented environments. Across four evaluation sets, HAT achieves 94.8 on Live-Stream QA (base: 80.3; strongest general LLM: 93.0) and 94.6 on Harness-Variant QA (base: 75.4). Unlike Fixed-Harness SFT, which lowers IFEval by 7.7 points from the base model, HAT avoids this regression and reaches 83.5. On one NVIDIA H20 GPU, the optimized system delivers P50 and P95 latencies of 3.4 s and 8.1 s. Deployed in Taobao Live's digital-avatar service, it also yields positive online A/B test results for GMV and item-page views.

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  • #2215
    Friday · 22 min

    GameWAM: A World Action Model for Video Games

    🤗 Upvotes: 35 | cs.AI, cs.CV, cs.LG Authors: Yuncheng Guo, Zhanqiu Zhang, Yiwen Guo, Weijia Li Title: GameWAM: A World Action Model for Video Games Arxiv: http://arxiv.org/abs/2608.26200v1 Abstract: Modern video games combine first-person perception, rapid visual changes, persistent world state, and heterogeneous native controls. Existing game agents map visual and task context directly to actions but lack explicit world dynamics modeling, whereas interactive game world models predict visual futures from supplied actions but do not serve as task policies. World-Action Models (WAMs) unify these objectives, but remain largely unexplored under the dynamics and open-ended interaction of video games. We introduce GameWAM, to our knowledge the first WAM for native closed-loop gameplay and GUI control. GameWAM jointly generates future visual observations and executable keyboard-mouse trajectories through parallel visual and action generative processes with block-causal conditioning and flow matching. To support joint world-action learning, we construct synchronized gameplay and GUI trajectories. To handle heterogeneous native control, GameWAM predicts a gameplay/GUI mode at each action step and generates actions with mode-specific prediction distributions and continuous-action normalization. For long-horizon interaction, block-cycle control predicts beyond the committed horizon, executes only a short action prefix, and replans from new observations, while fine-grained within-cycle context and hierarchical cross-cycle history preserve temporal continuity. Experiments demonstrate competitive task success with fewer executed native actions than the compared agents. We further uncover Low-Frequency Action Source Imprinting (LASI), in which low-frequency components of the sampled action source systematically steer coarse generated camera motion under fixed conditioning, revealing a source-sensitivity failure mode in generative control. Project page is available at https://yunncheng.github.io/GameWAM/.

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  • #2214
    Friday · 21 min

    PILOT in the Loop: Live Self-Improvement for Long-Horizon Agents

    🤗 Upvotes: 25 | cs.AI Authors: Yang Xiao, Yusong Sun, Haoyi Wu, Wenyang Hui, Wen Da, Zhaokai Luo, Mu Chuan, Yao Hu, Wenjie Li, Chengyue Jiang Title: PILOT in the Loop: Live Self-Improvement for Long-Horizon Agents Arxiv: http://arxiv.org/abs/2608.26530v1 Abstract: Long-horizon agent runs generate experience that can improve both the current run and future work. Most self-improvement methods process this experience only after execution ends, so they cannot redirect the active run or immediately apply and validate lessons learned from it. We argue that self-improvement should instead be live, using emerging experience both to redirect the active run and to update the persistent harness. Existing agent architectures do not fully support this goal. Single-agent self-correction combines task execution and trajectory assessment within one context, while subagent delegation separates execution but typically cannot redirect an active subagent. We present PILOT, a supervisor-worker harness for live self-improvement through two coupled mechanisms: (1) live steering lets a separate supervisor redirect or abort the active worker during execution; and (2) live self-evolution distils procedures and failure modes revealed during execution into reusable skills and memory. Across two frozen backbones and three benchmarks, PILOT ranks first in five of six configurations. On Terminal-Bench 2.0, PILOT outperforms counterpart harnesses by up to 9.8 percentage points. In the self-improvement setting, PILOT gains 14.6 points with GLM-5.1 and 12.4 points with Kimi-K2.6. Mean output tokens fall by 42.9% and 47.4%, while successful evaluations per million output tokens rise by 110.3% and 134.0%, respectively.

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  • #2213
    Thursday · 19 min

    VoiceMem: Streaming Dual-Brain Memory for Real-Time Interaction

    🤗 Upvotes: 116 | eess.AS, cs.AI, cs.IR, cs.MM, cs.SD Authors: Zhifei Xie, Jiaqi Lang, Ze An, Yifan Zhao, Dongchao Yang, Kai Li, Ziyang Ma, Mingbao Lin, Chunyan Miao, Shuicheng Yan Title: VoiceMem: Streaming Dual-Brain Memory for Real-Time Interaction Arxiv: http://arxiv.org/abs/2608.26005v1 Abstract: Conversational systems, such as duplex speech language models (SLMs), still lack a streaming, accurate, and empathetic memory system as their soul. We introduce VoiceMem, a simple memory architecture with a parallel informational left brain, an emotional right brain, and streaming memory I/O mechanisms. We further build a complete pipeline for memory-aware SLM training, long-horizon evaluation, and decoupled deployment with interchangeable memory backends. Experiments and real-world deployment show three advantages: i) Accuracy: under top-5 retrieval, the left brain outperforms classical systems such as Mem0 at top-200 by nearly 30 points; ii) Emotional & Personal: the right brain, with short- and long-horizon affective attribution and dual-node persona modeling, achieves state-of-the-art performance across three persona benchmarks and improves the aggregate score by 4.29 points over the previous best system; and iii) Real-Time & Cheap: VoiceMem completes retrieval in 134 ms, well within standard VAD latency, adding no extra conversational delay while maintaining high accuracy and low cost. These results show that VoiceMem provides a practical memory foundation for real-time, personalized, and emotionally aware speech interaction.

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  • #2212
    Thursday · 24 min

    FrontierChallenge: Evaluating Scientific Workflow Completion

    🤗 Upvotes: 115 | cs.AI, cs.CL, cs.SE Authors: Liangcai Su, Zhaopeng Feng, Zhuo Chen, Zhen Zhang, Xiang Lin, Ruilin Li, Handuo Zhang, Ning Wang, Kailong Wen, Yueqi Guo, Feng Xing, Yiling Guo, Chenxiong Qian, Simon Shaolei Du, Lidong Bing, Xinyu Wang Title: FrontierChallenge: Evaluating Scientific Workflow Completion Arxiv: http://arxiv.org/abs/2608.24979v1 Abstract: Scientific agents increasingly analyze data, execute code, and produce research artifacts, yet most benchmarks emphasize final answers, isolated programs, or a single domain. We introduce FrontierChallenge, a cross-domain benchmark comprising 300 end-to-end scientific workflows. In this paper, we release and evaluate 97 of these tasks, spanning quantum chemistry, molecular dynamics, materials characterization, analytical chemistry, life science, and electrochemistry/environment. Each task provides fixed inputs and specifies a bundle of required scientific deliverables. We evaluate twelve frontier models with three agent scaffolds. Pass Rate measures the fraction of tasks satisfying the full-completion criterion, while Avg. Score captures partial progress. Each of the best-performing configurations completed only 20 of the 97 released tasks, yielding a Pass Rate of 20.6%. Partial progress translated especially poorly into complete delivery in analytical chemistry and electrochemistry/environment: Avg. Scores reached 87.6 and 94.9, but the highest Pass Rates were only 4% and 0%. Among non-passing Claude Code trajectories, 75.5% still ended with language claiming completion. These findings show that neither high partial scores nor confident claims of completion reliably indicate that a scientific task has been fully delivered, highlighting the need to evaluate end-to-end workflow execution and the completeness of scientific deliverables together.

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  • #2211
    Thursday · 18 min

    VGI-Bench: Probing Visual Intelligence in Video Generation Models

    🤗 Upvotes: 96 | cs.CV, cs.AI Authors: Xuan He, Cong Wei, Yuhao Cheng, Linrui Ma, Yuxuan Zhang, Zuojun Li, Yuhao Wen, Jize Jiang, Zeyi Liu, Yuren Hao, Songcheng Cai, Keming Wu, Penghui Du, Kai Zou, Rui Yang, Chenkai Sun, Ke Yang, Ping Nie, Kelsey R Allen, Chenglong Wang, Michel Galley, Jianfeng Gao, ChengXiang Zhai Title: VGI-Bench: Probing Visual Intelligence in Video Generation Models Arxiv: http://arxiv.org/abs/2608.19583v3 Abstract: Recent studies suggest that video generation models can exhibit certain forms of zero-shot visual reasoning through generated frames. Yet reliable evaluation remains challenging: benchmarks should adopt inputs aligned with the visual priors of current video models, require valid evolving processes rather than only plausible final states, and calibrate task difficulty to remain challenging yet partly feasible. To this end, we introduce VGI-bench, containing 27 tasks and 810 instances, organized by a two-level taxonomy of task domains and skill tags for fine-grained evaluation of visual reasoning capabilities of video generation models. Our evaluations show that current generative systems can solve a subset of visually grounded reasoning tasks, but remain far from reliable, with even the strongest model, Seedance 2.0, achieving only 51.0% under our evaluation criteria. Our analysis further explore the output failure modes, input condition sensitivity, performance transfer boundary from synthetic fine-tuning, and internal denoising perspective revealing limited self-correction, where later steps mainly refine early hypotheses rather than correct reasoning errors. We hope VGI-bench will help stimulate the development of next-generation video generation models. Website: https://hexuan21.github.io/VGI-Bench/

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  • #2210
    Thursday · 19 min

    WarpSAC: Towards the Pinnacle of Scalable Off-policy RL by Rethinking Exploration and Exploitation

    🤗 Upvotes: 95 | cs.LG Authors: Zihao Wu, Hongyao Tang, Yi Ma, Huizhong Song, Pengyi Li, Yifu Yuan, Fei Ni, Jinyi Liu, Wei Wei, Jianrong Wang, Yan Zheng, Jianye Hao Title: WarpSAC: Towards the Pinnacle of Scalable Off-policy RL by Rethinking Exploration and Exploitation Arxiv: http://arxiv.org/abs/2608.24479v1 Abstract: Massively parallel simulation changes the data regime in which off-policy reinforcement learning (RL) is trained, challenging stabilizers designed for data-limited replay. Through controlled experiments across eight benchmark families, we show that these stabilizers are data-regime-dependent: parameter normalization helps with narrow replay coverage but restricts value fitting when data are abundant, while clipped double-Q can be relaxed in high-throughput manipulation. Age-biased replay weighting improves learning efficiency across regimes, especially with limited network capacity. Based on these findings, we propose WarpSAC, a regime-aware family of off-policy RL algorithms. WarpSAC uses Sample Weight Decay for efficient exploitation and provides two variants: WarpSAC-L (Norm ON, clipped double-Q) for data-limited CPU-scale training, and WarpSAC-A (Norm OFF, single-Q) for data-abundant GPU-parallel training. WarpSAC improves normalized score--step AUC over FlashSAC by 4.5% across nine CPU-scale environments and 23.1% across fourteen GPU-parallel environments. It increases UnitreeG1TransportBox-v1 success rate from 19.8% to 96.4%, improves mean normalized wall-time AUC on MuJoCo Playground by 19.1%, and achieves 36.4% faster sim-to-real deployment on Unitree G1 than FlashSAC. These results show that scalable off-policy RL should adapt its stabilizers to the available data regime.

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  • #2209
    Thursday · 20 min

    JIT-Agent: Scaling Harness Intelligence via Just-in-Time Harness Evolution

    🤗 Upvotes: 45 | cs.CL, cs.LG Authors: Guibin Zhang, Leo Lu, Fangzhou Xie, Kang Zhu, Junhao Wang, Zhifei Xie, Zhaochen Yu, Zihang Liu, Zhongxiang Sun, Qiankun Li, Yue Liao, Heng Chang, Xiaobin Hu, Qibing Ren, Wangchunshu Zhou, Shuicheng Yan Title: JIT-Agent: Scaling Harness Intelligence via Just-in-Time Harness Evolution Arxiv: http://arxiv.org/abs/2608.25593v1 Abstract: Agent capability is not determined by the model alone. The agent harness, encompassing memory management, planning strategy, action protocol, and tool/skill orchestration, can dominate the contribution of the underlying foundation model. Yet harness design remains manual, task-specific, and fundamentally unscalable. We present JIT-Agent, a harness intelligence model trained to synthesize task-adaptive agent harnesses on the fly for arbitrary off-the-shelf agentic LLMs. We formalize the agent harness as a composable, machine-generatable artifact governed by a fixed four-module protocol, and train JIT-Agent to customize harnesses for a given task at hand, repair harnesses for stable and reliable execution, and self-evolve by distilling performance signals from an expanding archive of prior harness configurations. Equipped with JIT-Agent as a harness helper, DeepSeek-V4-Flash surpasses GPT-5.6 on DeepSearchQA (+9.1) and OdysseyBench (+4.3), while the already strong GLM-5.2 gains up to +20.2 points. Across controlled evaluations, JIT-Agent-generated harnesses are performance-competitive with mature agent runtimes such as OpenCode and Claude Code and consistently improve multi-scale model families of DeepSeek V4, Mimo-V2.5, and Qwen3.6. To our knowledge, JIT-Agent is the first model purpose-built for just-in-time harness generation, establishing harness intelligence as a trainable, transferable, and compounding dimension of agent capability orthogonal to model scaling.

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  • #2208
    Thursday · 21 min

    VBVR-Pro: A Scalable and Verifiable Suite for Native Visual Reasoning

    🤗 Upvotes: 32 | cs.CV, cs.AI, cs.LG, cs.MM, cs.RO Authors: Junxiang Xu, Ruisi Wang, Fanyi Pu, Maijunxian Wang, Ran Ji, Tongxi Zhou, Chenyang Gu, Jing Zuo, Hongcan Xiao, Yimeng Geng, Wanqi Yin, Wei Chen, Oscar Qian, Zhengan Yan, Ziqi Huang, Haiwen Diao, Liang Pan, Bo Li, Xiangyu Fan, Dezhi Luo, Fengyuan Yu, Zehong Zhao, Qingying Gao, Tinghui Zhu, Yilan Zhang, Jingqi Tong, Pinyuan Feng, Zhengze Jiang, Letian Wang, Ziyu Guo, Renrui Zhang, Jieneng Chen, Sonia Joseph, Constantin Venhoff, Saman Motamed, Mengyue Yang, Chandra Sripada, Alan Yuille, Philip Torr, Lvmin Zhang, Vikash Kumar, Daniel Khashabi, Nikolaus Kriegeskorte, Raphaël Millière, Vincent C. Müller, Anyi Rao, Quan Wang, Ziwei Liu, Dahua Lin, Lei Yang, Hokin Deng, Zhongang Cai Title: VBVR-Pro: A Scalable and Verifiable Suite for Native Visual Reasoning Arxiv: http://arxiv.org/abs/2608.26105v1 Abstract: Native visual reasoning treats visual generation as the medium of reasoning itself: visual states (i.e. images and videos) are not merely inputs to be understood or outputs to be rendered, but first-class substrates for problem solving beyond language. Yet progress remains bottlenecked by the lack of scalable training tasks, reliable feedback, and controlled comparisons across generative substrates. In this work, we introduce VBVR-Pro, a closed-loop testbed that makes native visual reasoning through generation trainable, verifiable, optimizable, and experimentally controllable. 1) Task scaling. VBVR-Pro turns visual reasoning into a controlled task space of 300 procedurally generated tasks. Models trained on VBVR-Pro show strong transfer beyond the proposed suite across seven external visual reasoning benchmarks such as RISE-Video, MME-CoF-Pro, and BabyVision. 2) Verifiable rewards. VBVR-Pro provides verifiable reward scorers for task-grounded evaluation. Through a systematic study of leading MLLMs as judges, we identify recurring failure modes of the prevalent VLM-as-a-judge paradigm. In contrast, the proposed scorers are grounded in deterministic, task-specific rules, achieve fine-grained alignment with human judgments. Importantly, they serve as reliable reward signals for large-scale multi-task reinforcement learning and demonstrate stronger post-RL performance across visual reasoning tasks. 3) Mechanism study. VBVR-Pro enables controlled modality studies across more than 30 image, video, and interleaved generators. Our analysis shows that video generation remains strongest for tasks requiring persistent spatiotemporal state tracking, while interleaved generation provides a compute-efficient alternative. Critically, ablations and probing suggest the presence of vision-native trajectories that are crucial to visual reasoning. We release all data, models, scorers, and code.

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  • #2207
    Wednesday · 19 min

    Towards a Densing Law for User Representation Learning at Billion-Scale Capacity

    🤗 Upvotes: 22 | cs.IR, cs.AI Authors: Bin Dou, Junru Zhang, Zhaoyi Yuan, Wuliang Huang, Letian Gong, Baokun Wang, Huan Li, Yu Cheng, Weiqiang Wang Title: Towards a Densing Law for User Representation Learning at Billion-Scale Capacity Arxiv: http://arxiv.org/abs/2608.23392v1 Abstract: User representation learning in real-world industrial scenarios is commonly scaled by increasing user amount, behavioral sequence length and model size. However, existing methods face two challenges: (i) Bottleneck for raw data scaling at billion-scale capacity, as performance exhibit diminishing performance gains with larger-scale raw text user behavioral input, which can be mitigated by tokenization. (ii) Lack of quantitative analysis of how tokenization configurations should scale with data size. In this report, we propose User Behavioral Densing Law for characterizing the quantitative relationship between data scale and the minimum sufficient tokenization capacity. Firstly, we conduct a pilot study on raw & tokenized scaling comparison on billion-scale Alipay dataset, revealing the raw data scaling bottleneck and the sustained gains enabled by tokenization. To derive the scaling pattern governing the minimum sufficient tokenization configuration at different data scales, theoretical analysis and systematic experiments are employed to summarize the quantitative scaling pattern. We find an approximately linear relationship between the logarithms of minimum sufficient tokenization capacity and input data size measured by tokens, and the scaling slope varies systematically with the tokenization method and data source, reflecting differences in representation-space redundancy and intra-source uniqueness. Guided by the proposed law, we further develop ALGN, an adaptive variable-length tokenization method that improves capacity allocation. Extensive experiments across diverse data sources, tokenization methods, and downstream tasks demonstrate the generalizability and reliability of the User Behavioral Densing Law, providing practical guidance for tokenization configuration selection in large-scale user representation learning. Moreover, ALGN outperforms existing baselines.

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  • #2206
    Tuesday · 18 min

    Beyond Correctness: Benchmarking and Aligning Response Behaviors in Hybrid-Thinking MLLMs

    🤗 Upvotes: 22 | cs.CV Authors: Xinming Wang, Weinong Wang, Hongming Yang, Yansong Lin, Zheng Ruan, Shangpin Peng, Qiming Peng, Nan Qiao, Fengyuan Lu, Guoqing Ma, Marito Li, Songyang Zhang, Saiyong Yang, Han Hu, Yonglong Tian, Xu-Yao Zhang Title: Beyond Correctness: Benchmarking and Aligning Response Behaviors in Hybrid-Thinking MLLMs Arxiv: http://arxiv.org/abs/2608.12781v2 Abstract: Hybrid-thinking multimodal large language models (MLLMs) allow a single model to alternate between deliberative thinking and latency-efficient non-thinking inference. Although these modes differ in reasoning budget, their delivered responses should satisfy the same user-facing standard. Correctness alone may not characterize this response quality; we therefore evaluate task accuracy and response-pattern failures as complementary outcomes. We study this gap through \textbf{response-pattern alignment}: whether thinking and non-thinking interfaces preserve acceptable final-response behavior. We introduce \textbf{PatternEval}, a failure-enriched diagnostic benchmark comprising 2,415 multimodal prompts spanning visual perception and grounding, structured image understanding, and multimodal knowledge reasoning. PatternEval tests four recurrent failures: chain-of-thought leakage, response repetition, logical contradiction, and performative reasoning. Response-pattern failures are widespread across models from different providers, with non-thinking inference exhibiting substantially higher failure rates and thereby creating systematic misalignment between thinking and non-thinking interfaces. Motivated by this diagnosis, we develop \textbf{PatternRM}, a response-level reward model, and \textbf{PatternRL}, which introduces pattern-specific penalties during reinforcement learning. Experiments on Qwen3-VL-4B and Qwen3-VL-8B show that incorporating pattern-specific penalties into reinforcement learning can mitigate cross-mode misalignment while incurring a marginal task performance trade-off. Together, PatternEval and PatternRL provide an evaluation-and-training framework for aligning user-visible response patterns across hybrid-thinking interfaces.

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  • #2205
    August 19 · 18 min

    An Empirical Study of Training Pixel-Space Text-to-Image Diffusion Models

    🤗 Upvotes: 26 | cs.CV Authors: Dengyang Jiang, Ruoyi Du, Zhennan Chen, Dongyang Liu, Zanyi Wang, Mingzhe Zheng, Xiangpeng Yang, Huanqia Cai, Aiming Hao, Yuming Jiang, Peng Gao, Harry Yang, Steven Hoi Title: An Empirical Study of Training Pixel-Space Text-to-Image Diffusion Models Arxiv: http://arxiv.org/abs/2608.16887v1 Abstract: This paper investigates an increasingly important topic in generative modeling: pixel-space diffusion models. Although numerous studies have explored this topic, most focus on small-scale or class-conditional settings. Consequently, a practical recipe for training pixel-space models that rival or exceed well-established latent-space counterparts remains elusive. Through a comprehensive empirical study, we first observe that direct large-scale pre-training in pixel space converges substantially more slowly than in latent space. This observation motivates a latent-to-pixel strategy that acquires generative priors efficiently in latent space and transitions to pixel space during post-training. We then systematically investigate the key design choices governing this transition, including weight initialization, data composition, prediction target, decoder architecture, and noise schedule, and identify a practical recipe that makes the resulting pixel-space models match or outperform their latent-space counterparts while delivering 3.18 to 4.75 times end-to-end inference speedups. We hope that our findings provide useful empirical insights and practical guidelines for future research on pixel-space generation.

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  • #2204
    August 19 · 20 min

    Agentic Transaction: Towards ACID-Compliant Agent Systems

    🤗 Upvotes: 24 | cs.DB, cs.AI, cs.CL, cs.LG Authors: Zhaoyan Sun, Xiaoxiao Wang, Guoliang Li Title: Agentic Transaction: Towards ACID-Compliant Agent Systems Arxiv: http://arxiv.org/abs/2608.13900v1 Abstract: Large language model (LLM) agents are evolving from conversational assistants into autonomous systems that execute long-horizon tasks through reasoning, tool use, code generation, and workspace manipulation. As agents increasingly operate over persistent environments and multi-step workflows, they face challenges analogous to those addressed by transactional database systems: reliable execution, consistent outcomes, safe concurrency, and durable state management. We introduce the concept of an agentic transaction and propose an ACID-compliant agent system framework that reinterprets the classical ACID properties for agent execution through four semantic guarantees: Semantic Atomicity, Semantic Consistency, Semantic Isolation, and Semantic Durability. Together, these properties provide a principled foundation for building reliable agent systems despite model uncertainty and dynamic execution environments. To instantiate this framework, we develop an ACID-compliant data agent that realizes these guarantees through transactional exploration-execution-validation cycles, transactional skill hubs, confidence divergence-based validation, semantic dependency-aware isolation, and transaction-aware semantic state management. Experimental results on widely used benchmarks show that our system achieves a 10.6% improvement over state-of-the-art agents, including Claude Code. This work opens a broader research agenda on extending transactional principles and system architectures toward building trustworthy, scalable, and self-evolving AI agent systems.

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  • #2203
    August 18 · 20 min

    Can We Defend Against AI-Generated Video Attacks on Real-World Crisis Events? A Systematic Evaluation of Detectors, Generators and Social Dissemination

    🤗 Upvotes: 260 | cs.CV, cs.AI Authors: Shuo Liang, Yixing Ma, Pengfei Zhou, Zhenglin Wan, Xingyan Chen, Zihan Mei, Manting Li, Feihan Chen, Zhiwen Wang, Bin Xu, Haotian Zhang, Jiajun Song, Shiya Su, Run Liu, Zhenghang Ni, Yifa Yu, Jintao Hong, Bolong Feng, Yifei Liu, Zirui Zhang, Jingxuan Zhang, Songlin Zhao, Yifan Bai, Kang Tan, Yizhe Liu, Junhao Du, Yongtao Ge, Zhaopan Xv, Xinyuan Zhang, Mengru Ma, Chunhua Shen, Wei Wang, Yang You, Zheng Zhu, Kaipeng Zhang, Wangbo Zhao Title: Can We Defend Against AI-Generated Video Attacks on Real-World Crisis Events? A Systematic Evaluation of Detectors, Generators and Social Dissemination Arxiv: http://arxiv.org/abs/2608.14391v2 Abstract: Recent video generators can fabricate realistic depictions of wars, disasters, public emergencies, and other real-world crises, creating substantial risks of misinformation. Existing benchmarks, however, provide limited evidence on detector and generator behavior in such settings, including how detectability varies with generation conditions, how people perceive generated videos, and whether detectors remain reliable during social dissemination. To address this gap, we introduce RA-Bench, a benchmark for AI-generated video detection that uses Real videos as Anchors. RA-Bench contains 17,886 videos, comprising 1,830 real-video anchors across 10 social-risk categories and 16,056 generated clips from four open-source and five closed-source generators. Based on RA-Bench, we organize our evaluation along three dimensions. We first assess detector generalization across seven traditional detectors, ten zero-shot multimodal models under three review settings, and two MLLMs specifically fine-tuned on AI-generated video detection. Across these methods, none of the three detector families generalizes consistently across RA-Bench instances. We then examine how detectability varies with generation quality, conditioning information, and sampling seeds. These analyses show that generation properties affect detector families differently, while source-level detection patterns remain stable across seeds. Finally, we study human authenticity judgments and detector reliability during social dissemination. We find that videos that mislead people are also difficult for current detectors, and that social dissemination makes detection harder. Together, these findings show that current methods struggle to detect realistic AI-generated videos, highlighting the need for detectors robust to evolving video generators.

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