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Daily Paper Cast

Jingwen Liang, Gengyu Wang

We update every weekday to discuss highest-voted papers from Huggingface Daily Paper (https://huggingface.co/papers). Both the podcast scripts and audio are generated by AI. Feedback and suggestions are welcome! Email us: dailypapercast.ai@gmail.com

Creator:
Jingwen Liang, 3D ML, https://www.linkedin.com/in/jingwen-liang/
Gengyu Wang, LLM ML, http://wanggengyu.com

Listen on:
Spotify: https://open.spotify.com/show/21nrhmdaA8qoBiH8q03NXL
Apple Podcast: https://podcasts.apple.com/us/podcast/daily-paper-cast/id1777620236

Cover Image by Kawen Kuang https://kawen.art

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  • 242 episodes
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  • #2403
    Yesterday · 22 min

    OmniCompass: A Holistic Benchmark for Omni-Modal Video Grounding and Understanding

    🤗 Upvotes: 130 | cs.CV, cs.CL, cs.MM Authors: Xuyang Liu, Shihao Wang, Xinyu Wei, Minghan Li, Zeqing Wang, Zuhao Yang, Zichen Wen, Lei Zhang Title: OmniCompass: A Holistic Benchmark for Omni-Modal Video Grounding and Understanding Arxiv: http://arxiv.org/abs/2610.18829v1 Abstract: With the rapid development of multimodal large language models (MLLMs), evaluating their video understanding capabilities has become increasingly important. Existing video understanding benchmarks cover only part of the evaluation dimensions, limiting systematic diagnosis of omni-modal video understanding. We introduce OmniCompass, a holistic benchmark for omni-modal video grounding and understanding. OmniCompass defines two evaluation tracks: OmniCompass-VL assesses vision-language models on tasks requiring visual evidence, while OmniCompass-AV assesses omni-modal models on tasks requiring joint audio-visual evidence. Each track includes three complementary tasks: temporal grounding (TG), spatial grounding (SG), and question answering (QA), assessing when a referenced target appears, where it is, and what happens. QA covers five perception and three reasoning categories in OmniCompass-VL, and three perception and two reasoning categories in OmniCompass-AV. OmniCompass-VL contains 820 videos and 2,460 instances across domains and three duration types: short, medium, and long. A narrative- and audio-rich subset forms OmniCompass-AV with 240 videos and 720 instances. Each instance is evaluated under two paired settings: text-only and text+image, specifying the same target through text and visual-language guidance. All instances are manually annotated with multi-round quality verification. Evaluations of 50 MLLMs show that open-source models still lag behind proprietary counterparts, particularly in audio-visual understanding. Precise temporal and spatial grounding remains challenging even for leading models, and their predictions still exhibit inconsistencies across the paired target specifications.

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  • #2402
    Yesterday · 19 min

    Waypoint-OPD: Transferring RL-Induced Policy Shifts via Gated On-Policy Distillation

    🤗 Upvotes: 108 | cs.LG, cs.CL Authors: Bingxi Hou, Guochao Jiang, Guofeng Quan, Weiqing Li, Wenfeng Feng, Guohua Liu, Yuewei Zhang Title: Waypoint-OPD: Transferring RL-Induced Policy Shifts via Gated On-Policy Distillation Arxiv: http://arxiv.org/abs/2610.21601v1 Abstract: Policy-shift distillation reuses the difference between a teacher's log probabilities before and after reinforcement learning (RL) as supervision on student-generated trajectories. However, this endpoint policy shift cannot reveal whether local action preferences evolved consistently during teacher training. The same endpoint shift can result from early and late shifts that reinforce or partially cancel each other. We investigate whether agreement between early and late teacher policy shifts can guide selective transfer. We introduce Waypoint-guided On-Policy Distillation (Waypoint-OPD), which uses an intermediate teacher checkpoint from the same RL run to compare early and late shifts in relative action preferences at student-visited prefixes. We gate the endpoint shift according to the directional agreement between the early and late shifts, suppressing it when they point in opposing directions. Compared with endpoint-only transfer, our method requires only one additional frozen-teacher scoring pass. Using RL-trained Qwen3-4B teachers, we evaluate our method with Qwen3-8B, Qwen3-14B, and Qwen3-30B-A3B as student models in mathematical and code reasoning. In all six domain--student settings, Waypoint-OPD achieves the highest domain-average score among the compared distillation methods. Ablations with the Qwen3-8B student show that removing or shuffling gates reduces mathematical reasoning performance. These results support the use of directional agreement between early and late teacher policy shifts to weight the endpoint shift during student training.

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  • #2401
    Yesterday · 22 min

    Self-Evolving Agent Harness

    🤗 Upvotes: 68 | cs.AI, cs.CL Authors: Chuyang Wei, Haoxiang Guan, Minghang Zhu, Kexin Zhou, Jiyan He, Xiren Zhou, Huanhuan Chen, Yifei Shen Title: Self-Evolving Agent Harness Arxiv: http://arxiv.org/abs/2610.18813v1 Abstract: Harness self-evolution revises an agent's software scaffolding, including prompts, memory, workflows, and executable components, while keeping model weights fixed. We formalize a feedback-driven process in which accepted revisions persist across runs. The framework separates update targets from proposal and admission mechanisms. It distinguishes changes to interpreted state from revisions to tools and code, repository-level control logic, and plugin composition. We characterize search through evolutionary optimization and examine its reliability through continual PAC-learning. Under explicit assumptions, the analysis yields an expected generalization bound, a retention bound conditional on historical regression budgets, and a high-probability admission rule using fresh, independent validation data. We examine how persistent harness revisions affect knowledge sharing and organizational workflows, with implications for scientific reliability, physical safety, and institutional accountability. Cases from prior work illustrate model--harness co-design, distributed execution, and plugin reuse. Reliable deployment requires continual validation as task distributions and evaluators change, with independent safeguards for learning, runtime privileges, and consequential actions. We provide a comprehensive 66-page discussion of related work, theory, algorithms, evaluation, applications, and the broader impact of Harness RSI, together with continuously updated code and supplementary materials, at https://github.com/zgcagi/Harness-RSI.

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  • #2400
    Yesterday · 22 min

    Speculative Forcing for Efficient Autoregressive Video Generation

    🤗 Upvotes: 58 | cs.CV Authors: Hyunwook Choi, Seungryong Kim, Dongyoon Han, Sangdoo Yun Title: Speculative Forcing for Efficient Autoregressive Video Generation Arxiv: http://arxiv.org/abs/2610.22347v1 Abstract: Few-step autoregressive video generators enable streaming generation, yet they run every token through the final denoising step, regardless of how much refinement it needs. We find this uniform computation is often unnecessary: many tokens already closely match their eventual full-step outputs in the initial steps, while others require refinement until the end. We introduce Speculative Forcing, a framework that treats intermediate clean estimates as drafts and predicts when individual tokens can be safely accepted early. Once accepted, a token is frozen as its final output and undergoes no further denoising, while its cached keys and values remain available as context for the remaining tokens. We explore two alternative verifier designs: a training-free one based on similarity to clean content and stability across steps, and a learned one that reads the frozen generator's intermediate features to estimate each token's remaining gap to its full-step output. Across short-video, long-video, and world generation, Speculative Forcing preserves the quality of full-step sampling while substantially reducing computation. On LongLive, it matches the four-step generator with ~1.7 denoising steps per token, running over 1.5x faster at 41.7 and 37.8 fps. On Lingbot-World 2.0, where camera motion continually changes the visible content, it maintains quality with ~2.5 denoising steps per token and runs 1.35x faster at 24.5 fps.

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  • #2399
    Yesterday · 22 min

    Learning Where to Split: Dynamic Band Splitting for Audio Source Separation

    🤗 Upvotes: 45 | cs.SD Authors: Bingzhe Zhang, Kai Li, Xiaolin Hu Title: Learning Where to Split: Dynamic Band Splitting for Audio Source Separation Arxiv: http://arxiv.org/abs/2610.14993v1 Abstract: Audio source separation models must preserve fine spectral structure while keeping the cost of the separator tractable. Band-split architectures reduce this cost by manually partitioning the spectrum into predefined frequency bands and encoding each band as a token, but the same boundaries are used for every mixture. Because informative spectral structure varies with source content, fixed boundaries can merge discriminative components or spend tokens where little resolution is needed. We introduce Dynamic Band Splitting (DBS), an end-to-end framework that adapts boundary locations and band widths to each mixture under a fixed band-token budget. DBS predicts content-conditioned boundary scores within frequency blocks, selects a prescribed number of boundaries using hard Top-$K$, and applies content-dependent pooling to obtain compact band tokens. After separation, it smooths and expands these tokens to the original STFT grid, refines them along frequency, and decodes complex masks with a frequency-shared head. DBS improved separation over the corresponding static models on DnR v2, MUSDB18-HQ, and EchoSet, with DBS-BSRNN achieving relative gain of 29.0% in average SI-SDR on DnR v2. These results and boundary analyses on DnR v2 show that content-adaptive frequency partitioning benefits multiple separator backbones under a fixed band-token budget. Code and audio demos are available at https://cslikai.cn/Dynamic-Band-Splitting

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  • #2398
    Yesterday · 21 min

    SCOPE: Semantic Bounded Credit Optimization for Prompt Engineering in Text-to-image Generation

    🤗 Upvotes: 44 | cs.CV Authors: Yufei Jiao, Jinfa Huang, Zeyue Xue, Tianyu Xie, Yuexiao Ma, Rongrong Ji, Xiawu Zheng, Jiebo Luo Title: SCOPE: Semantic Bounded Credit Optimization for Prompt Engineering in Text-to-image Generation Arxiv: http://arxiv.org/abs/2610.22264v1 Abstract: Reinforcement learning (RL) enables language models to improve text-to-image (T2I) generation by rewriting prompts for a frozen image generator. Existing methods typically apply a single signal derived from the image to individual subword tokens, although objects, counts, attributes, and relations form coherent semantic spans. We propose SCOPE, an objective based on Group Relative Policy Optimization (GRPO) that aligns update weighting with this structure. The rewriter jointly generates an enhanced prompt and its semantic partition. SCOPE pools shifts in policy log probabilities within each span to derive a shared coefficient for its token losses while retaining a single advantage for each completion. It requires neither separate span rewards nor additional image renders. Across Qwen-Image, SD3, and FLUX.1-dev, SCOPE achieves average relative gains over vanilla GRPO of 9.48% on GeneVal and 7.62% on T2I-CompBench. Ablation studies show that both semantic boundaries and pooling within spans contribute to these gains, supporting semantic structure as a practical inductive bias for prompt engineering with RL.

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  • #2397
    Yesterday · 22 min

    3DCodeVerse: Exploring 3D Worlds as Code

    🤗 Upvotes: 36 | cs.CV, cs.AI Authors: Yipeng Gao, Ziyao Zeng, Jinfa Huang, Yijiang Li, Haolin Xiong, Wang Qin, Xinlei Yu, Youheng Yao, Jie Zhang, Kun-Yu Lin, Rong Liu, Yinyuan Zhao, Yajie Zhao, Meiqi Guo, Jiebo Luo, Lei Shu, Yunhao Ge, Xinyu Hu, Laurent Itti Title: 3DCodeVerse: Exploring 3D Worlds as Code Arxiv: http://arxiv.org/abs/2610.22341v1 Abstract: We introduce 3DCodeVerse, a research ecosystem that enables coding agents to create editable and verifiable 3D content at scale. 3DCodeVerse comprises large-scale, high-quality datasets of executable 3D code, a coding harness for spatial reasoning and automated verification, and practical guidance for 3D coding. First, we construct 3DCodeVerse-2M, a large-scale curated dataset of standalone 3D executable code. We build this corpus by collecting open-source data, converting specialized representations, and generating new programs with coding agents. Each program is packaged with the source files and associated assets required for execution in its declared environment, along with available descriptions and verification records. Second, we develop the 3DCodeVerse Harness, a multi-agent directed acyclic graph framework for generating and refining 3D content. It uses execution checks, spatial measurements, and visual feedback to automatically evaluate and revise generated programs without human feedback during generation. Third, we conduct systematic empirical studies of 3D coding, establishing baselines with fine-tuned open models and deriving practical guidance through component-level analyses of our harness. Extensive experiments demonstrate that fine-tuning on our dataset significantly improves the 3D coding capabilities of open-source models. Notably, our 3DCodeVerse harness achieves a 90% win rate against Claude Design (3D Object) in pairwise human evaluations, when both are utilized by Claude Opus 5.5.

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  • #2396
    Yesterday · 21 min

    Orbia: Do Generated Videos Form a Consistent 3D World?

    🤗 Upvotes: 28 | cs.CV Authors: Dongyue Lu, Guian Fang, Hur Lim, Yonggang Wu, Yanrong Wang, Hongshan Chen, Shengju Qian, Yue Liao, Wei Chow, Lingdong Kong, Tianxin Huang, Yu Yang, Hongji Yang, Junchao Huang, Ao Liang, Yihao Wang, Zihan Wang, Rong Li, Hanlin Chen, Xin Wang, Wei Tsang Ooi, Mike Zheng Shou, Shuicheng Yan Title: Orbia: Do Generated Videos Form a Consistent 3D World? Arxiv: http://arxiv.org/abs/2610.20693v1 Abstract: Video generators serve as interactive worlds for exploration and simulation, yet realistic and visually appealing frames do not necessarily depict a consistent 3D world. Existing benchmarks assess selected geometric properties or use vision-language models to judge memory and consistency, leaving systematic 3D evaluation underexplored. We introduce Orbia, the first benchmark dedicated to a systematic and comprehensive evaluation of 3D consistency in interactive world models. Through controlled exploration and revisit, we organize the evaluation into three dimensions: input preservation, generated-content persistence, and 3D self-consistency. For input preservation, registered RGB-D references and annotated anchors support appearance, geometry, and spatial stability measurements. For generated-content persistence, we compare revisits to regions absent from the input image with their first generated observations to test whether models preserve what they create. For 3D self-consistency, cross-view depth and feature correspondence, regional scale agreement, and held-out Gaussian rendering test whether generated views describe the same 3D scene. Minute-long exploration and revisits further test long-term consistency. Our construction and annotation pipeline brings together public datasets, self-captured scenes, and simulation, yielding 720 instances across indoor and outdoor environments and six exploration-and-revisit protocols. Evaluation spans 27 text-, action-, and camera-conditioned models through native-interface adapters. Our Orbia benchmark provides a systematic basis for diagnosing 3D inconsistency and developing more persistent video world models.

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  • #2395
    Yesterday · 23 min

    Mosaic: Multi-Session Agentic Reinforcement Learning

    🤗 Upvotes: 26 | cs.CL, cs.AI, cs.LG Authors: Yilong Xu, Minrui Xu, Xinyu Zhou, Xiang Long, Haochen Tan, Zhijiang Guo Title: Mosaic: Multi-Session Agentic Reinforcement Learning Arxiv: http://arxiv.org/abs/2610.22174v1 Abstract: Most existing agentic reinforcement learning methods assume single-session trajectories, where interaction proceeds within one continuously accumulated context. However, agentic techniques such as context compaction and subagent forking may produce trajectories spanning multiple sessions, creating a mismatch between the single-session training assumption and inference-time execution. Therefore, we introduce Multi-Session Agentic Reinforcement Learning, a more general setting that supports an arbitrary number of sessions within a trajectory. Under this setting, a widely adopted method is to broadcast trajectory-level advantages to all sessions, but this does not distinguish contributions from various sessions or guide session allocation within trajectories. To address this issue, we propose Mosaic, a multi-session agentic RL method with critic-free hierarchical optimization. At the trajectory level, it incorporates session-usage signals into advantage estimation. At the session level, it shapes each session's advantage according to the estimated marginal contribution. Experiments on BrowseComp with Qwen3.5-4B show that Mosaic outperforms broadcasting in both context compaction and subagent forking scenarios while using fewer sessions on average. Further analyses show that our method achieves improvements in session utility and allocation, which we suggested is a promising target for future advances in multi-session agentic RL.

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  • #2394
    Yesterday · 21 min

    DeltaStreamer: Towards Human-Like Agentic Streaming Video Understanding

    🤗 Upvotes: 25 | cs.CV, cs.AI, cs.HC Authors: Boyuan Sun, Deshui Miao, Wenzhao Gao, Shaoyong Jia, Shaohui Jiao, Chi Liu, Yan Shu, Derek Li, Bryan Dai, Shengsheng Qian, Qibin Hou Title: DeltaStreamer: Towards Human-Like Agentic Streaming Video Understanding Arxiv: http://arxiv.org/abs/2610.19849v1 Abstract: We propose DeltaStreamer, a novel agentic framework for streaming video understanding inspired by how humans observe, remember, and investigate. Streaming video understanding requires a system to retain evidence before knowing which details future queries will need. Existing approaches often obscure event transitions and omit relevant details when compressing video history, and cannot recover missing visual evidence. DeltaStreamer addresses these limitations by combining change-aware memory with query-driven planning and targeted evidence gathering with replay. Before a query arrives, it continuously observes the stream and explicitly records visual changes in structured memory, preserving how events unfold rather than only what is present. When a query arrives, a query-driven planner identifies the required evidence and guides memory retrieval and targeted replay. By revisiting historical frames, the agent can recover visual details omitted during observation and ground its answer in evidence beyond the retained descriptions. This connects continuous observation with active investigation tailored to each question. Experiments on OVO-Bench and StreamingBench demonstrate improvements over representative streaming video understanding methods, with overall scores of 66.07% and 59.53%, respectively. Project page: https://bbbbchan.github.io/DeltaStreamer/

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  • #2393
    Thursday · 23 min

    Any Time, Any Space: A World-State-Centric Framework for Agentic Video Generation

    🤗 Upvotes: 166 | cs.CV Authors: Weijie Wang, Haomin Zhang, Ye Li, Akide Liu, Zeyu Zhang, Haoyu Zhao, Yefei He, Donny Y. Chen, Feng Chen, Bohan Zhuang Title: Any Time, Any Space: A World-State-Centric Framework for Agentic Video Generation Arxiv: http://arxiv.org/abs/2610.20571v1 Abstract: Long-form agentic video generation must turn a screenplay into shots that remain spatially and temporally consistent across nonconsecutive requests. Passing prompts or recent frames between shots does not provide a shared spatial frame for revisiting a scene or a time-indexed record for replaying an earlier event. We present Any Time, Any Space (ATAS), which compiles a screenplay into shot requests with explicit location, camera, and event-time references. Before generation, it retrieves relevant evidence from a scene memory of registered static geometry and an event memory of dynamic observations indexed by scene, event, and time. After generation, ATAS reconstructs and registers the clip. It updates memory only when review and state checks accept the observation, while film delivery remains independent of memory admission. Across four video generators, ATAS improves all reported cross-shot consistency measures and achieves the highest aggregate benchmark score for each backbone. It also outperforms the compared agents and 3D-guided methods on target-image spatial revisit, leads three event-recapture criteria, and receives the highest human ratings on all six criteria. The video results and code are available on our project page: https://lhmd.top/atas/.

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  • #2392
    Thursday · 23 min

    Player-1: Learning to Play from Synthetic Experience

    🤗 Upvotes: 117 | cs.CV, cs.AI, cs.HC Authors: Mingyu Ouyang, Yiran Wang, Siyuan Hu, Xingyilang Yin, Huiqiang Sun, Guangzhi Wang, Junfu Pu, Cheng Cheng, Honghao Chen, Ying Shan, Mike Zheng Shou, Hwee Tou Ng Title: Player-1: Learning to Play from Synthetic Experience Arxiv: http://arxiv.org/abs/2610.20584v1 Abstract: Computer-use agents have demonstrated strong capabilities in interpreting screens and executing keyboard and mouse actions. However, games, with their visually rich worlds and diverse mechanics, remain challenging and offer a demanding next step toward general digital control. Current game-agent learning pipelines often rely on large-scale demonstrations with limited coverage of dynamic game states, while scalable environments for interactive training remain difficult to obtain. We introduce Player-1, a post-training framework for learning game control beyond demonstrations through synthetic experience. We extend the computer-use action space with relative pointer motion, sustained inputs, and composite actions. For supervised initialization, we fine-tune computer-use models on 6,044 curated gameplay trajectories that pair recorded actions with task instructions and visual reasoning. We construct Player-1-Gym, sixteen synthetic 2D and 3D environments designed around control demands shared across games. Programmatically verifiable rewards and randomized observations and control dynamics support multi-environment reinforcement learning with PPO. The resulting Player-1-9B and Player-1-35B-A3B improve MineDojo-300 success over their SFT policies by 27.8 and 17.7 percentage points, respectively. Player-1-9B reaches 38.33% success compared with 12.63% for the strongest evaluated baseline, with further gains over SFT on ViZDoom-10 and GameWorld. Further analyses show that broader synthetic environment coverage improves transfer, while the use of composite actions that combine multiple keyboard and mouse inputs increases during RL. We demonstrate that learning from synthetic experience substantially improves game control beyond supervised initialization, with gains that generalize beyond the RL training suite.

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  • #2391
    Thursday · 21 min

    LatentLoop: Scaling Looped MoE Models with Asymmetric Compute Allocation

    🤗 Upvotes: 50 | cs.LG Authors: Zefeng He, Yunkai Chai, Xiaoyang Chen, Tong Zhu, Zongliang Wu, Yun Luo, Yafu Li, Yu Cheng Title: LatentLoop: Scaling Looped MoE Models with Asymmetric Compute Allocation Arxiv: http://arxiv.org/abs/2610.19975v1 Abstract: Looped Mixture-of-Experts (MoE) models combine parameter reuse with sparse computation to improve performance under matched budgets. Prior work demonstrates that different loop visits can play different roles even when they share parameters. To probe the contributions of different loop visits, we learn separate residual coefficients in a model that applies a shared block twice, observing a smaller scale in the first visit. Fixed coefficient experiments show that reducing the first visit's scale preserves or improves performance, whereas the same reductions to the second hurt it. This asymmetry motivates us to explore asymmetric compute allocation. We propose \textbf{LatentLoop}, which compresses the first visit's sequence, retains full resolution in the second, and reallocates saved computation to increase the hidden size. We further learn how strongly the first visit updates the full sequence, and share MoE weights across visits while using separate attention parameters to accommodate their different sequence resolutions. Across 15 configurations spanning 1.3B--7B parameters, with the largest budget exceeding $10^{21}$ FLOPs, LatentLoop consistently lowers validation NLL. At a fitted NLL of 1.988, predicted compute savings are 19.0\% and 7.9\% relative to vanilla MoE and the looped baseline. It also improves average scores on nine benchmarks at all sizes in 0-shot and 5-shot settings. These results suggest asymmetric compute allocation is a promising direction for looped MoE models.

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  • #2390
    Thursday · 20 min

    Recovering Reliable Supervision via Critique-Guided On-Policy Distillation

    🤗 Upvotes: 47 | cs.LG, cs.AI Authors: Kaixiang Zhao, Tianrun Yu, Shangzhe Li, Yuxiao Yang, Amanda Hughes, Weitong Zhang, Taylor W. Killian Title: Recovering Reliable Supervision via Critique-Guided On-Policy Distillation Arxiv: http://arxiv.org/abs/2610.20572v1 Abstract: On-policy distillation (OPD) trains a student model on its own rollouts with token-level supervision from a teacher, assuming that the teacher can reach a correct answer from any prefix the student writes. We call this property the recoverability of the teacher and show it fails on incorrect rollouts: the teacher follows student errors, although it recognizes them. We propose CriticOPD, using error recognition to restore recoverability. The teacher critiques an incorrect rollout, allowing the student to rewrite its solution following the error. The resulting output, including the critique as privileged information, is scored by the teacher while the student uses the revision without the critique for training. On two Qwen3 students and six mathematical reasoning benchmarks, CriticOPD improves OPD, with the largest gains on competition problems.

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  • #2389
    Thursday · 22 min

    Cortex: Consolidating Context into Parametric Memory

    🤗 Upvotes: 47 | cs.CL, cs.AI, cs.CV, cs.LG, cs.MA Authors: Jintian Zhang, Feng He, Xinnian Liang, Ziwen Xu, Haoming Xu, Haojing Huang, Shuangzhi Wu, Ningyu Zhang Title: Cortex: Consolidating Context into Parametric Memory Arxiv: http://arxiv.org/abs/2610.20399v1 Abstract: Context can improve large language model performance, but these gains may be lost after context removal. Inspired by biological systems consolidation, we formulate Memory Consolidation (MC) as internalizing these gains while preserving non-target capabilities, connecting context-specified editing, skill learning, and behavioral steering under a common objective. We introduce a five-task-family testbed measuring consolidation and retention under single, batch, and sequential updates. We propose Cortex, which generates prospective queries to anticipate uses of context and distills context-conditioned outputs into mergeable low-rank or structural feed-forward network updates. Across 4B--120B dense and mixture-of-experts backbones, including both text-only and multimodal models, Cortex lies on the empirical consolidation--retention Pareto frontier in most evaluated settings. After 50 sequential factual edits on a 14B model, Cortex-Structural recovers 88.9% of the context-induced gain while retaining 99.8% of original non-target performance.

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  • #2388
    Thursday · 21 min

    ActionOPD: Distilling Decisions, Not Tokens

    🤗 Upvotes: 44 | cs.AI Authors: Huining Yuan, Xiangmin Yi, Zelai Xu, Zixu Wang, Xinlei Chen, Xiao-Ping Zhang, Yu Wang, Chao Yu Title: ActionOPD: Distilling Decisions, Not Tokens Arxiv: http://arxiv.org/abs/2610.19820v1 Abstract: Distilling capable language-model agents into smaller models requires aligning the student's behavior with the teacher's. This raises a fundamental question: at which states and at what granularity should this alignment be performed? Offline imitation provides dense but token-specific supervision and can suffer from state-distribution mismatch. Token-level on-policy distillation (OPD) addresses this mismatch but typically requires teacher token probabilities and compatible tokenization. We argue that semantic actions provide a natural unit of supervision for agent distillation. We introduce ActionOPD, an action-level on-policy distillation method motivated by maximizing expected teacher-action likelihood at student-encountered states. At each such state, ActionOPD samples actions from both the student and a black-box teacher, rewarding student actions according to their semantic agreement with the sampled teacher actions. Through policy optimization, ActionOPD aligns the student's action-level behavior with the teacher's decisions without requiring reproduction of teacher-written reasoning or access to teacher token probabilities. Training Qwen3-4B and Qwen3-8B with two teachers on diverse, curated tool-use tasks yields average gains of 3.3-6.9 percentage points across four out-of-distribution benchmarks. ActionOPD scales favorably with student size and teacher capability, without requiring the teacher and student to share a model family or tokenizer. On $\tau^2$-bench, ActionOPD achieves competitive performance against offline distillation and token-level OPD. We further explore Self-ActionOPD with a same-model teacher and privileged context. These results establish ActionOPD as a promising approach to agent distillation.

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  • #2387
    Thursday · 19 min

    Doc2Harness: Benchmarking LLMs on Long-Horizon Harness Engineering of Coding Agents

    🤗 Upvotes: 39 | cs.SE, cs.AI Authors: Yuyao Ge, Shenghua Liu, Peizhong Gao, Chendi Ge, Chenxu Liu, Yiwei Wang, Lingrui Mei, Baolong Bi, Jiayu Yao, Jiafeng Guo, Xueqi Cheng Title: Doc2Harness: Benchmarking LLMs on Long-Horizon Harness Engineering of Coding Agents Arxiv: http://arxiv.org/abs/2610.20344v1 Abstract: Agents driven by large language models are increasingly deployed on long-horizon tasks, where they use tools and modify real workspaces. How well they perform depends as much on the harness around the model as on the model itself. Existing benchmarks measure downstream task success under a fixed harness, leaving harness engineering itself unexplored. We propose Doc2Harness, a two-stage benchmark that evaluates long-horizon harness engineering directly. In Stage 1, a build model operating inside a fixed builder harness receives an interface-only contract skeleton and a development document that consolidates behavior across twelve frontier harnesses, and then constructs a complete candidate harness in an isolated container. In Stage 2, the frozen candidate harness runs in containers separate from the construction environment, one per test case, and is driven end to end by a scripted mock model. We score each test case using four observable channels, namely the requests sent to the model, the files on disk, the process exit code, and the command output; positive controls rule out vacuous passes. Across nineteen frontier models, each evaluated with three independent builds on 328 test cases, GPT-6 Astra achieves the highest pass rate at 53.05%, while the weakest model reaches 27.44%, a gap of roughly twenty-six percentage points. Even the strongest model fails nearly half of the test cases, and failures cluster around how cross-cutting functionality is split across modules. To our knowledge, Doc2Harness provides the first deterministic benchmark for measuring long-horizon harness engineering.

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  • #2386
    Thursday · 19 min

    Seeing, Maintaining, and Learning: The Evolution of Multimodal Agent Memory

    🤗 Upvotes: 31 | cs.AI, cs.CL, cs.RO Authors: Minghao Guo, Qingyue Jiao, Xiujin Liu, Jianhong Pang, Ruimeng Yang, Naihao Xu, Liwei Che, Haochen Xue, Ziqi Wang, Xinying Cai, Jiaxuan Luo, Jiaxin Deng, Xuesong Ye, Jintao Qu, Wenyao Gao, Jingwen Gu, Chenyang Zhao, Shichun Liu, Guibin Zhang, Zefang Liu, Siyin Wang, Wujiang Xu, Danrui Li, Zeru Shi, Woongyeong Yeo, Shuang Liu, Wei-Chieh Huang, Weizhi Zhang, Tianyu Yang, Kangsan Kim, Yebowen Hu, Bowen Wen, Bowen Jiang, Haohao Su, Ming Yin, Sheldon Yu, Mian Zhang, Yuyan Chen, Hanrong Zhang, Kai Mei, Zihao Zhang, Mingyu Jin, Xi Zhu, Hengyi Wang, Tianxin Wei, Linyong Nan, Zhenwen Liang, Zhendong Chu, Ziqi Huang, Yongye Su, Sixun Dong, Shujian Liu, Kaiqu Liang, Jiaojiao Han, Zhaoye Fei, Kun Wang, Shihan Dou, Zhichun Guo, Xingjian Diao, Zeqi Gu, Heng Wang, Tao Feng, Cheng Qian, Hamid Palangi, Silei Xu, Xi Yun, Yi Zhu, Shilong Liu, Qingsong Wen, Sung Ju Hwang, Zuxuan Wu, Yu-Gang Jiang, Yiyu Shi, Dimitris N. Metaxas, Jiaxuan You, Julian McAuley, Mengdi Wang, Jiawei Han, Philip S. Yu, Ziyi Ye Title: Seeing, Maintaining, and Learning: The Evolution of Multimodal Agent Memory Arxiv: http://arxiv.org/abs/2610.19366v1 Abstract: Multimodal models and agents have emerged to enable AI systems to learn from and interact with the real world more like humans by integrating information across multiple modalities. However, enabling multimodal agents to continually acquire useful information from complex, heterogeneous multimodal data remains a significant challenge as they move toward long-horizon tasks and lifelong settings. Addressing this challenge requires effective memory mechanisms that can maintain continuity across sessions, adapt to changing users and environments, and refine memory-management policies through accumulated experience. We introduce a two-axis analytical framework for multimodal agent memory structured around two key questions: how multimodal information is formed and represented (Axis I, Formation and Representation), and how its management adapts with accumulated experience (Axis II, Memory Management). Axis I, Formation and Representation, characterizes what information is retained and how it is encoded (e.g., modality-specific embeddings, textual and structured records, latent and parametric representations) to support subsequent reasoning and action. Axis II, Memory Management, distinguishes three tiers: T1 Static Memory reuses fixed memory; T2 Dynamic Memory updates memory through a stable policy; and T3 Self-Evolving Memory updates memory through an evolving policy. Based on this framework, we synthesize recurring design patterns and derive principles for balancing source fidelity with abstraction, maintaining temporal validity and provenance, grounding memory use in recoverable evidence, and evolving memory policies over time. Furthermore, we discuss the challenges and potential future directions for the memory mechanism of multimodal agents.

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  • #2385
    Thursday · 22 min

    LensErase: A Foundation Model for Erase Anything

    🤗 Upvotes: 30 | cs.CV Authors: Yunuo Chen, Xiuyu Wu, Qinhong Yang, Jinjing Zhao, Yanchen Dong, Sirui Zhang, Dong Chen, Fangyun Wei, Lei Shi, Ji Li, Dongdong Chen, Guo Lu, Yan Lu, Baining Guo Title: LensErase: A Foundation Model for Erase Anything Arxiv: http://arxiv.org/abs/2610.18072v1 Abstract: We introduce LensErase, a general-purpose mask-based Erase Anything foundation model designed to cover a broad spectrum of real-world erase scenarios. LensErase supports diverse objects, visual text, watermarks, associated visual effects, multiple-object removal, and a wide range of object scales, aspect ratios, and image resolutions. First, to enable such broad coverage, we construct LensErase-100M, a large-scale dataset containing 101.07 million paired source-mask-target examples spanning diverse erase scenarios. Second, we pretrain LensErase from the text-to-image model Lens, adapting its strong generative prior to mask-based erasing. To efficiently incorporate the source image and erase mask, we propose Mask-Aware RoPE, a 3D rotary positional encoding that directly injects mask information into the source-image tokens without introducing a separate mask token sequence. Finally, we refine the model through supervised fine-tuning and reinforcement learning with contract-guided, region-aware rewards, and apply TraceFusion at inference to preserve high-fidelity content outside the effective edit region. Across six public benchmarks and the proposed LensErase-Bench, LensErase achieves substantial improvements under both reference-based objective metrics and reference-free VLM evaluation. We hope LensErase can serve as a foundational model for erase-related applications and systems.

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  • #2384
    Thursday · 25 min

    KV4-RL: Unlocking Faster Asynchronous Rollouts for RLVR with INT4 KV Cache Quantization

    🤗 Upvotes: 25 | cs.LG, cs.AI Authors: Sihwan Park, Sung-Yub Kim, Doohyuk Jang, Eunho Yang Title: KV4-RL: Unlocking Faster Asynchronous Rollouts for RLVR with INT4 KV Cache Quantization Arxiv: http://arxiv.org/abs/2610.14448v1 Abstract: Asynchronous rollout improves the efficiency of reinforcement learning with verifiable rewards (RLVR) by reducing under-utilization during long-tail generation. Sustained concurrency also concentrates context processing into fewer decode steps, increasing the KV workload per step. We characterize this \emph{KV concentration} and find that KV cache quantization delivers substantially greater acceleration than weight-only and weight-activation quantization in our matched-workload comparisons. However, INT4 KV rollout can degrade learning even with token-level truncated importance sampling (TIS). We propose \emph{KV4-RL}, which combines calibration-free INT4 KV quantization with selective INT8 protection of attention sinks and recent context. Protecting a bounded number of positions reduces sampler mismatch while retaining most of the speedup from INT4. Across 400 iterations of Qwen3-8B-Base GRPO training, KV4-RL achieves $1.80\times$ cumulative rollout speedup and $1.27\times$ cumulative full-iteration speedup over BF16 rollout, reaching $1.97\times$ rollout speedup over the final 50 iterations. Under a common BF16 evaluator, its final six-benchmark mean accuracy is within 0.5 percentage points of BF16-rollout training for both Qwen3-4B-Base and Qwen3-8B-Base.

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