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Blockchain Gaming World

jon jordan

Everything you need to know about Blockchain Gaming.

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  • 22 episodes
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  • English
Counted on this page — what you have heard stays on this device, so it is not something the list can be paged by.
  • Yesterday · 13 min

    28th August 2026 | Pixels' community voting

    The newly open-sourced Pixels has launched its community hub, including voting, curated tools, apps, mini-games, and Pixels-as-service hosting. [00:27] Wemix has opened pre-registrations for mobile roguelike Hellsquad Rrrush!: Stone Rush. [02:30] Pixels open-sources its frontend, backend and launches its community hub. [04:35] Pixels has also added community voting, which is now live. [05:47] Cambria is approaching its RSGP token launch; likely in September. [07:36] The TGE event has generated $27 million in volume; c.$500k in revenue for the dev. [08:20] But from a small user base - 2,427 wallets in the past week. [09:08] Talking to CEO Robby Yung about the AI vision for The Sandbox. [10:13] Sandbox Studio adds AI for pro developers to publish games across multiple platforms. [11:14] The vision is to be able to use multiple platforms as a revenue multipler for a single title.

  • S7 · E9
    Wednesday · 35 min

    213 | How AI reboots The Sandbox

    The Sandbox CEO Robby Yung explains how its new Sandbox Studio AI tools will reboot the blockchain gaming platform. [01:10] How Robby Yung sees the past 12 months in blockchain games. [03:30] How adoption of AI changes game development and distribution. [06:48] One problem for The Sandbox was its original tools were too simple for pro developers. [08:22] How can The Sandbox employ AI to support professional creators? [10:01] Can you maintain The Sandbox's brand if you move away from its voxel art style? [11:21] Adding AI to The Sandbox has been ongoing for around 3 years. [13:05] In the future, game studios will be much smaller because of AI. [14:50] But will indie devs actually use AI tools? Many seem to hate AI. [17:02] The Sandbox's AI tools are designed to give developers absolute control. [20:30] With AI, game devs will be more creative and publish across multiple platforms. [23:00] Does this level of AI portability undermine The Sandbox as a platform? [21:10] "We view the metaverse as the world and The Sandbox as a city." [28:14] The goal is not to automate game creation but to give creative people better tools. [29:02] Why The Sandbox is running game jams prior to Studio's planned October launch. [31:43] AI is amazing but only when it does what you ask it to do. You need granular control. [33:15] Sandbox Studio is designed for people who are already using Unity and Unreal.

  • August 21 · 15 min

    21st August 2026 | From Pirate Nation to Booty Wars

    Axie Infinity revives AOC NFTs, Pirate Nation's community regroups for Booty Wars and MapleStory Vibe Camp 2 is live. [00:15] Pirate Nation's community is attempting a new risk-to-earn game. [01:40] Booty Wars is not Pirate Nation 2.0. It doesn't use any of the old assets directly. [03:10] There will be a new mint of 6,969 Booty Pirate NFTs. [04:40] Booty Wars will be inspired by the likes of degen games like Cambria and Gigaverse. [06:24] Axie Infinity is reviving Origin Coins (AOC) to create up to 275 new Axie Origins NFTs. [09:04] This means up to 97 Mystic Axies (3.3 ETH floor) could be minted (35% chance per roll). [10:59] MapleStory Universe has launched Vibe Camp 2, which runs until 15th September. [12:09] Vibe Camp 1 had 693 game submissions, generating 88,000 gameplays. [13:30] This time the prize pool is $15,000 NXPC tokens.

  • August 7 · 22 min

    7th August 2026 | The Sandbox reboots LAND for AI publishing

    The Sandbox repositions its LAND NFTs for the AI era, Gigaverse Online is announced, Proof of Play shuts down. [00:20] The Sandbox is rebooting functionality for its LAND NFTs. [01:03] The original vision for The Sandbox didn't work due to the friction of mini-game creation. [01:49] It's fixing this with its new Studio AI tools, which are in beta. [03:08] This means it can also make LAND more useful as an enhanced publishing primitive. [06:10] Obviously this may not solve the issue of getting enough players into The Sandbox. [07:32] Gigaverse has announced its move to persistent MMORG Gigaverse Online. [11:40] Pirate Nation dev Proof of Play has shut down after open-sourcing code and IP. [15:10] MIR4 was released 5 years ago. It's hosted 40,000 character NFT trades. [20:32] Sunflower Land dev Thought Farm announces Pokemon-lite RPG Yakkamon for Ronin.

  • August 2 · 24 min

    31st July 2026 | Pixels' open source future

    Jon and Jenny talk about Pixels' roadmap for going open source, and Ronin's new Honor Score reputation system. [01:02] Pixels has open-sourced its frontend. [02:40] Why the concept of open source is back for blockchain gaming. [03:55] As well as Pixel, MapleStory Universe and EVE Frontier are also becoming more open. [05:30] How MapleStory's AI hackathon winners came up with very novel ideas for games. [07:54] Open source is important for Pixels because the core game isn't super deep itself. [10:35] This also increases the opportunity for interoperability between Pixels-based games. [14:25] Open source doesn't guarantee success but gives communities creative freedom. [16:53] Ronin has announced a new reputation system for users, called Honor Score. [22:42] Blockchain gaming is only now becoming sustainable. [23:32] Will building around a game with AI become more important than playing the game?

  • July 17 · 18 min

    17th July 2026 | Pixels goes open source

    Pixels goes open source, MapleStory Universe talks Action Modules, and The Sandbox get 12,000 sign-ups for its AI tools. [00:36] The Sandbox is quickly adding AI game creation tools. [02:45] The Sandbox reaches 12,000 sign-ups for its Studio tool. [05:05] YGG launches its first $5,000 Vibecode.game jam with Animoca's Mind AI tools. [07:30] MapleStory Universe changes its builder strategy, adding Action Modules. [11:18] Pixels' open source vision. [12:42] It's initially open-sourcing its frontend. [14:07] Pixels plans to open source its server too. [15:00] There will also be an asset-weighted community voting system for governance.

  • S7 · E8
    July 6 · 24 min

    212 | YGG shuts down YGG Play, pivots to AI gaming data

    In episode 212, Jon talks to YGG co-founder Gabby Dizon. [00:48] Casual degen web3 gaming platform YGG Play is shutting down. [02:17] LOL Land launched well but overall revenue peaked in October 2025 at $3 million. [03:40][ Why was the crypto liquidation event on 10th October 2025 significant? [05:00] Why releasing more titles typically doesn't add revenue for crypto games. [06:19] Why this was a decision based on the market, not on the product. [07:35] Gabby's lesson is you can't control where liquidity flows to. [09:59] LOL Land, Waifu Sweeper and the YGG Play platform will run until 31st July. [11:26] As part of this restructuring, YGG has confirmed around 35 redundancies. [13:08] YGG will now focus on providing gaming data to AI companies i.e. world model training data. [14:15] In some way, this is a return of play-to-earn, just not earning in crypto tokens. [16:04] This data is useful, particularly for robotics and in-game agents. [18:33] YGG has already been working on this AI P2E with its AI Alerts system. [19:26] YGG was set up to allow people anywhere in the world can earn from technology. [21:20] YGG isn't shutting down. The founding team remains and it has 4 years of runway. [22:53] This doesn't mean web3 gaming is dead. This is just YGG's particular decision.

  • July 3 · 28 min

    3rd July 2026 | MSU's AI Vibe Camp success

    MapleStory Universe's Vibe Camp hackathon has closed with over 430 entries. [00:22] MapleStory Universe's Vibe Camp and the rise of web3 game jams in the AI era. [02:10] Why Verse8's AI platform made this hackathon easier to enter - over 430 entries. [02:48] Playing the Vibe Camp games -- many seems high quality. [03:12] MapleStory’s curation dilemma -- openness vs controlling the IP. [04:47] Axie Infinity has run the third playtest for Atia’s Legacy this week. [05:50] Combat was 8x8 bouts, 5 weapons. There was also a paid AXS tournament. [06:49] Axie Terrariums got an update with more ways of boosting your yield. [09:17] Terrariums generated $95,753 during its first week. [12:46] Wemade's founder has sold his 39% stake for around $600 million. [14:25] Why are Chinese-linked investors buying into Wemade? [17:38] What does the sale mean for Wemade’s blockchain strategy? [18:51] Avalon says it will be using Sony's Soneium blockchain (an Ethereum L2). [22:00] The blockchain will be used for ownership and payments but no wallets or gas. [24:40] EVE Online and EVE Frontier's Carbon game framework is now fully open source. [26:50] This is a key part of Fenris' vision for EVE Frontier as an open ecosystem. [27:20] MapleStory Universe vs EVE Frontier: two different blockchain philosophies.

  • S7 · E7
    June 24 · 37 min

    211 | MapleStory moves from monopoly to franchise

    Jon Jordan talks to Nexpace COO Keith Kim about MapleStory N's first year, and how AI will power the MapleStory Universe ecosystem in 2026. [01:00] MapleStory N’s first year - $31M revenue, 3.8M accounts, 650K engaged wallets. [02:10] How the profile was different for MapleStory N to traditional MapleStory gamers. [02:57] What we have done well is being agile and altering our strategy, adjusting quickly. [03:25] The pace of updates for MapleStory N is 3-5x faster than for a web2 game. [04:20] The Winter update - new maps, new bosses - has driven really good numbers. [05:06] From Feb 2026, MapleStory N started recouping more token value than it emitted. [05:40] June could be MapleStory N’s highest revenue and biggest NXPC token deflation. [09:45] In web2, players play for fun. In web3, some players spend as much as $100k a day. [11:12] Players really try to make money during the first 3 months of any blockchain game. [13:36] Our goal is to work out how we can add blockchain to make MapleStory more fun. [14:40] It took 6 months to gain confidence in our direction from the reaction of real fans. [16:05] When Keith realized the eye-opening power of AI for games. [17:13] Nexpace has been encouraging the team to build their own games with AI. [18:55] We're trying to consider the scenarios of how AI changes the game industry. [19:17] Initially, we were worried that game IP becomes less important in the AI era. [21:18] You have to let your fans use AI to extend your IP. [21:58] We hope our MapleStory Universe builders make more money than we do. [26:05] Some IP holders want to tightly control their brand. We just want to limit AI slop. [28:20] We need to change our view of what is high-quality content. It's up to the users. [30:04] This is a very exciting time to be a builder, especially with MapleStory. [33:38] Professional developers can also build proper businesses on MapleStory IP.

  • June 19 · 37 min

    19th June 2026 | Sky Mavis relaunches Axie land

    Axie: Terrariums goes live, Fishing Frenzy and Pudgy Party close down. [00:42] Sky Mavis is rebooting its vision for Axie land NFTs with Terrariums. [01:25] It builds on the complex learnings of the original Axie land game Homeland. [02:14] Homeland was an attempt to combine land-based gameplay and NFT staking. [04:31] It was a surprisingly deep resource-management game but a bad staking system. [07:10] Sky Mavis removed staking in early 2024, and everyone stopped playing Homeland. [08:39] Terrariums is the v1 attempt to rebuild a land NFT staking system using the bAXS token. [10:33] Terrariums will also be the base layer for land gameplay, which will be added over time. [12:48] Ronin idle mobile/browser game Craft World has announced 60,000 MAUs. [16:00] Craft World is a full onchain game but very accessible. [19:53] You can market it to a web2 audience and there's no talk of wallets or gas or tokens. [23:37] In Craft World, you can't buy your way to top status. Time is a key resource too. [25:28] Fishing Frenzy is shutting down. In contrast to Craft World, it was a crypto-first cozy game. [28:05] You can sustain crypto-first games for as long as players think they will get free rewards. [30:22] Pudgy Party is shutting down as Pudgy Penguins focuses on Pudgy World web portal. [33:00] Pudgy Party was good but lacked the marketing support required for a social game. [34:35] Pudgy World is cheaper and easier to operate and market as a platform.

  • June 13 · 36 min

    12th June 2026 | The Sandbox goes AI

    The Sandbox announces its AI creation and distribution platform The Sandbox Studio. [02:05] The Sandbox announces The Sandbox Studio, its AI-powered creator tools. [03:00] Roblox as the obvious benchmark for AI-powered UGC in games [04:20] Did The Sandbox waste time in H2 2025 on Corners, its memecoin experiment? [06:40] What The Sandbox Studio actually is, and why it is still only in alpha [07:25] Why Sandbox’s old creator tools were already good, but never solved distribution [08:35] Roblox vs Sandbox: the importance of instant publishing and social concurrency [10:10] AI harnesses vs AI models [11:47] Will such specialist frameworks matter once foundation models get much better? [13:10] The big strategic question: do creators need The Sandbox Studio if AI can make games directly? [14:00] Sandbox’s plan to help creators publish to web, Telegram, Steam and app stores [15:30] Roblox’s massive advantage: creators publish inside an existing audience [16:40] Why The Sandbox’s lack of player concurrency remains its core problem [18:10] The missed opportunity of The Sandbox land as a connected world/map [20:15] Jon's launched his own AI game - Soccerverse Showdown [21:10] How the World Cup leaderboard idea evolved from a Soccerverse internal concept [22:35] Comparing Soccerverse Showdown with a more traditional fantasy-football game [24:48] How player influence in Soccerverse generates World Cup points [25:59] Why ROI may be more interesting than total points on the leaderboard [27:15] Claude Fable “did two weeks of work in three hours” [28:45] The feeling of publishing a first game after 25 years covering games [30:00] Nexpace as a strong example of blockchain and AI execution [30:45] MapleStory Universe revenue, Avalanche chain and ecosystem strategy [31:20] Verse8, Vibe Camp and AI-generated MapleStory experiences [32:05] First AI-built MapleStory-based games are now live on Verse8

  • June 5 · 43 min

    5th June 2026 | MapleStory's $60,000 vibe coding event

    Nexpace announced a $60,000 Vibe Camp for MapleStory UGC using Verse8 AI tools. [00:32] MapleStory Universe, Verse8 and the $60,000 AI UGC VibeCamp [04:00] Why MapleStory Universe is one of web3 gaming’s serious IP plays [05:03] How Verse8 lets users vibe-code games [06:10] Why AI-generated games work better with existing emotional IP [07:40] Nexpace’s ambition for third-party creators to out-earn the core team [08:40] EVE Frontier did a similar hackathon in March [09:45] It's like there's a new UA funnel: attracting builders, not just players [11:45] Soccerverse and World Cup experiments [12:38] The Grand Tournament: community-built fantasy football on Soccerverse [14:59] Buying player influence to boost your fantasy team [16:15] Jon’s Soccerverse Summer Showdown concept [17:24] How World Cup scoring maps to Soccerverse player influence [19:35] Using ROI scoring to stop whales simply buying victory [22:48] Why AI coding changes what game communities can build [24:46] FIFA Rivals hits 2.5 million downloads [31:22] Saga exits blockchain and pivots fully into AI agents [32:05] Why Saga came too late to blockchain gaming [36:43] Pixels cuts headcount and refocuses [41:37] Why Luke Barwikowski’s stubbornness still matters

  • June 1 · 46 min

    29th May 2026 | DAOs, open source and AI agents

    Can Aavegotchi DAO takeover the project, the State of Pixels, and the rise of open source in the agentic era. [00:35] Aavegotchi dev Pixelcraft is one of the OG web3 gaming studios. [05:16] It's looking to hand over control of Aavegotchi to the DAO. [06:28] DAOs haven't been successful for reasons like coordination and authority. [07:25] It's a nice vision, but the reality is Pixelcraft ran out of money. [08:01] By 1st September, the DAO has to have decided what's happening going forward. [09:16] Why “gamey games” are harder to hand over to communities or DAOs. [09:55] State of Pixels. It's sustainable but not growing.11:30 Pixels is now considering adding open-source elements. [12:05] AI significantly changes what community developers can build in blockchain games. [13:50] The emerging pattern is surviving web3 games are moving to APIs, MCPs and agent access. [15:15] Why blockchain and AI fit together culturally and technically. [19:05] Define “game games” versus “non-game games”. [20:49] Why blockchain games should focus less on moment-to-moment fun and more on meta. [23:30] EVE Frontier, MapleStory and Soccerverse as examples of meta-focused web3 games. [25:25] These games have emergent experiences. They don't require constant content updates. [28:30] Don’t put things onchain to create value. Put existing value onchain so it can be realized. [32:40] Community-built Soccerverse fantasy football as a sign of where this goes next. [35:05] The first 10 years of blockchain gaming were about discovering what didn’t work. [35:40] AI plus blockchain will enable things the traditional games industry won’t build. [37:06] Why agents will become native players for blockchain games. [38:20] The future split: Mario-like gameplay games versus agent-filled systemic web3 worlds.

  • May 22 · 46 min

    22 May 2026 | Weekly news roundup

    The big beasts arise as we talk EVE Frontier, MapleStory Universe and how Wemade's approach bests Ubisoft. [00:34] Jon attended EVE Fanfest 2026 in Iceland. What are his takeaways? [02:40] Why EVE Fanfest works beyond being just an event for players. [05:05] EVE Frontier is EVE Online if made from scratch now. [06:46] In Cycle 6 (out 25th June), EVE Frontier finally becomes more of an actual survival game. [09:28] Modular shipbuilding replaces fixed ships. [10:40] EVE Frontier is a game that rewards players who improve their manual gameplay skills. [11:55] “This is a game that makes EVE Online feel cuddly.” [13:58] Does EVE Frontier need non-EVE players? [15:30] The fundamental approach is blockchain as a unified API. [16:38] Why some CCP/Fenris developers want to work on EVE Frontier, not EVE Online. [17:38] How EVE Frontier is using AI for coding and prototyping. [19:10] Nexon is talking about MapleStory Universe, MSU 2.0 and VIBE IP. [22:11] MapleStory Universe did $31 million in revenue in year 1. [23:22] The real KPI for MSU 2.0 is the revenue third-party devs make. [25:55] Average EVE Fanfest attendee had played 7,900 hours of EVE Online. [30:50] Legend of Ymir has released the ability to mint and trade character NFTs. [32:00] Legend of Ymir NFT character trading was $77,000 on day 1. [34:40] Ubisoft is shutting down Champions Tactics’ web3 features on 27th May. [36:00] Ubisoft’s blockchain problems are a minor part of much wider issues for the company. [39:00] Champions Tactics was beautifully made, but too narrow in its addressable audience. [42:29] Wemade is iteratively learning. Ubisoft is scattergun, lacking learning loops. [44:30] The post-crash shape of blockchain gaming is now becoming apparent.

  • S7 · E6
    May 13 · 33 min

    210 | How Verse8 's AI smarts empower noobs and pros

    Jon Jordan talks to Verse8 CEO Kevin Lee about the challenges and opportunities for the AI game-making platform. [01:09] Kevin Lee’s background at Planetarium doing web3 investing and private equity. [02:56] Verse8 started as a WebGL engine project inside Planetarium. [03:31] We first realized the potential of AI technology for game-making in 2024. [04:44] By 2025, it was clear that LLMs could generate very high-quality and complex. [06:15] Verse8 can do hypercasual games, add crypto and other monetization. [08:15] Verse8 has 200,000 DAUs and 3.5 million MAUs. [10:40] We didn't design this as a web3 project but there's potential for degen experiments. [12:52] Verse8 could be “YouTube for games” because everyone can now make games. [14:20] Verse8's $5 million seed round and why Korean strategic investors backed it. [15:28] Investors also have agreements for use of their legacy IPs within Verse8. [17:44] In particular, there will be an integration with MapleStory Universe. [18:54] There are some technical limitations. You can't make open-world MMORPGs. [20:44] Verse8’s moat is its high performance WebGL game engine. [22:50] Everyone ger $10 of free tokens but then users have to pay for additional usage. [26:10] We're competing with Roblox, Steam, Epic and even YouTube for screen time. [31:19] Over the next six months we need to prove creators can generate real revenue.

  • May 8 · 34 min

    8 May 2026 | Weekly news roundup

    The big news this week is CCP Games' MBO, rebranded as Fenris Creations and backed by Google DeepMind. [00:32] Fenris Creations (ex-CCP Games) has gained independence from Pearl Abyss for $120 million. [02:26] Pearl Abyss originally bought the company for $225 million in 2018. [03:26] Why CCP and Pearl Abyss were an awkward fit, culturally and corporately. [04:35] Pearl Abyss now has very successful games such as Crimson Desert so doesn't need CCP. [05:28] Fenris still owes Pearl Abyss $50 million for a loan. [06:52] CCP/Fenris has been loss-making for many years. [07:07] $60 million of EVE Frontier tokens have now been sold to investors. [07:47] The original unanswered questions around the deal - debt, operational capital etc. [10:28] Google DeepMind now has a minority stake in Fenris Creations. [11:30] Why DeepMind is interested in EVE Online as a learning environment for AI models and agents. [12:50] Long-term memory for agents is of particular interest. [13:50] Why DeepMind is a major credibility boost for the newly independent company. [14:48] DeepMind potentially reframes EVE Frontier’s significance as a blockchain game. [17:00] FIFA Rivals has launched its World Cup Legacy mode. [20:10] The Legacy mode allows people to play through the past 4 world cups and collect players. [23:30] Legacy players allows Mythical to better control the supply of rare NFTs. [24:35] Animoca Minds has launched a $10 million developer program. [30:49] Animoca has extended the exclusivity period for its reverse Nasdaq listing process.

  • May 1 · 32 min

    1 May 2026 | Weekly news roundup

    Reaper Actual raises capital, tracking FIFA Rivals NFT sales, and whatever happened to Wildcard's Thousands? [00:25] FIFA Rivals NFTs have finally migrated to the Pulse market. [02:55] Pulse uses USDC stablecoin for all NFT trading, even for in-app trading. [8:11] FIFA Rivals is fairly simple; 90 second mini-games and build your team. [10:12] Even powerful players are not too expensive: Guimaraes for $74, Haaland for $40. [13:40] Playful is shutting down its Thousands platform. [14:21] Unclear what might remain of Wildcard as a game, but the IP is continuing it seems. [16:18] Wildcard’s very weak Steam Early Access performance - less than 150 concurrent peak. [18:38] How the timing of the WC token launched on Arbitrum played into this decision. [19:37] Was web3 forced onto Wildcard by its crypto investors? [21:46] Reaper Actual raises more funding ahead of its Steam Early Access in mid-May. [24:26] Explaining the separate web2 and web3 versions of Reaper Actual. [26:49] Steam is a big problem for blockchain-adjacent games. [27:59] Reaper Actual’s blockchain-light messaging. [30:28] Choosing the “hill to die on” when it comes to web3 game design.

  • April 24 · 39 min

    24 April 2026 | Weekly news roundup

    FIFA Rivals moving to Pulse market, Verse8 x YGG hackathon results and Hytopia's worrying pause. [00:16] Mythical Games is migrating FIFA Rivals to the new Pulse marketplace. [02:46] But there's been some sort of delay. FIFA Rivals is the last of Mythical's games to migrate. [04:19] The significant change with Pulse is it uses the USDC stablecoin. [05:51] Why in-game item markets should use stablecoins, not volatile tokens. [07:20] With Pulse, you can sign in with email and/or external wallets like MetaMask. [09:54] Mythical Games has learned some hard lessons to get to this point. [15:44] Verse8 and YGG Play announce its Buidl Hack winners. [16:40] What Verse8’s AI game-making platform actually does. [20:00] Bank or Plank — the winning pirate board game is pretty good. [22:22] Roblox-on-blockchain platform Hytopia has paused operations while awaiting a tax refund. [28:00] Server costs, lost momentum and the blockchain game funding problem. [32:36] Why sustainable blockchain games need to start out with leaner teams. [35:16] Parallel Studios launches its trading card game on mobile app stores.

  • April 17 · 43 min

    17 April 2026 | Weekly news roundup

    EVE Frontier's hackathon deconstructed, Limit Break's first game, Xociety pauses, SANDchain completes testnet phase 1. [00:15] Deconstructing EVE Frontier x Sui $80,000 hackathon [03:19] There were 123 submissions. Largest categories were bounty boards, insurance, gate tolls. [07:20] Data was another key theme - escrow-style systems for buying and selling information. [10:05] 25% of submissions were sketchy, either weak, irrelevant, or unserious. [17:49] Limit Break has announced DigiDaigaku-themed mobile match game Puzzle Panic. [28:06] It's seems like a Trojan horse for Limit Break's deeper web3 NFT and token stack. [30:21] PC web3 shooter Xociety has halted development. [35:15] The team is attempting to restructure with a more web2 focus using the Xociety IP. [38:03] Sandbox’s ZK-based SANDchain L2 has completed its first testnet phase.

  • March 27 · 35 min

    27 March 2026 | Weekly news roundup

    Pixels' Stacked P2E rewards platform is live, Verse8 raised $5M, Wildcard's WC token is live. Jon has a new hat. [0:17] Jon wants everyone to know that he has a new GamesTX hat. [1:23] Pixels has launched Stacked, which is a P2E rewards platform (or engine!) for web2/3 games. [3:42] Effectively, Stacked is a productized version of the P2E layer in Pixels. [8:36] Stacked currently supports Pixels and Pixel Dungeons and will support Ronin and Sleepagotchi. [9:05] Rewards include PIXEL and will include gift cards and PayPal. [12:10] Pixels currently has a Return on Reward Spend of 3 -- $3 of spend per $1 of rewards. [13:34] AI game-creation platform Verse8 has raised $5 million in seed funding. [14:40] There's consumer version and also a pro version for game studios. Delabs is using it. [15:50] Verse8 has been used to make 25,000 games from 5,000 creators and 3.5 million MAUs. [18:33] The Sandbox's has launched the first playtest for its NEXT mobile battle royale game. [19:57] Wildcard has launched its WC token; currently priced a FDV of $600,000. [23:08] What are the key metrics for a sustainable blockchain game in 2026?

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