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Abject Suffering

Duckfeed.tv

This is a podcast that's nominally about bad games. In reality, every Monday, Gary Butterfield and Kaye Ross choose a game at random from the titles submitted by listeners, play it, and venture off on a freeform discussion that winds between the topic at hand and some dumb nonsense.

Public RSS Feed: https://www.patreon.com/rss/80117?show=1702263

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  • 27 episodes
  • weekly
  • Avg 34 min
  • English
Counted on this page — what you have heard stays on this device, so it is not something the list can be paged by.
  • #686
    Monday · 5 min

    [PREVIEW] Abject Suffering 686: Shrek Super Party

    Who would have guessed that this comedy podcast episode nominally about a Shrek party game would have turned into a sober rumination on body image issues? This is a premium episode. Want to hear the whole thing? Back us on patreon.com/duckfeedtv!

  • #685
    October 26 · 34 min

    Abject Suffering 685: Sonic R

    You might be surprised to learn that we don’t hate Sonic R. It controls awkwardly and was clearly rushed out the door, but the idea of a Sonic racing game isn’t inherently bad. They even made some fun explorable courses to go along with it. But you don’t know about that, you just know about the bizarre soundtrack.

  • #684
    October 19 · 34 min

    Abject Suffering 684: Catz

    Ubisoft looked at Nintendogs and decided “hey, we could mess that up.” The result was the Petz series, where you adopt an animal and train it to fight for you, but not in a Pokémon way. Some talk about cat fur coat patterns determining personalities turns to a more existential talk of easy and superficial ways people use things like astrology and the MBTI to put themselves into boxes.

  • #683
    October 12 · 34 min

    Abject Suffering 683: Shinobi

    Shinobi for the PlayStation 2 isn’t a bad game. In fact, Kaye knows that she’s bringing a backdoor WOFF! pick to the show. However, it’s janky and it’s overly difficult because it’s from an era before character action was solved. When we run out of stuff to say about Shinobi, we start brainstorming business ideas to make use of a loophole to get infinite free wood chips… or at least how to use them to inflict them on your enemies.

  • #682
    October 5 · 35 min

    Abject Suffering 682: Road Rash 64

    Road Rash is a weird series because it was once very popular, and now you don’t hear about it. At all. And even the worst version of it, the hideous N64 game, isn’t all that terrible. There’s just something fun about jumping bikes and whipping people with chains. All this hog talk gets us talking about the appeal of motorcycle culture, and Gary’s encounter with an old gearhead at the store. “If it doesn’t have chrome, it’s not a car.”

  • #681
    September 28 · 34 min

    Abject Suffering 681: Magic Boy

    Magic Boy is another stilted puzzle platformer with that Amiga stink on it. You are some kind of magical boy, and it’s up to you to stun and basement escaped magical animals so even worse things don’t happen. What really matters is that Gary threw a pool party recently, and we got to cavort.

  • #680
    September 21 · 47 min

    Abject Suffering 680: Minute to Win It

    In the DS/Wii/Kinect shovelware bonanza, nothing was off limits, including a Guy Fieri show that was just "Who Wants to Be a Millionaire?" for dummies. Featuring finicky touch screen control versions of bizarre physical challenges, Minute to Win It for the DS is the bottom of the crop. We also talk about the inscrutable musical act that is Puddles' Pity Party.

  • #679
    September 14 · 33 min

    Abject Suffering 679: Super Morph

    Super Morph is a PAL-only puzzle platformer that’s actually pretty neat. A young boy’s neglectful uncle put him into a matter transporter, and now the boy is trapped in flux between different states of matter. He must solve puzzles to find the gears that will fix the machine so he can return to his normal, human form. There are so many 16-bit PAL-only games we never got! We also discuss the appeal of going dead weight, asking nicely to see airport jail, establishing situational awareness, acquiring paydata, and the rejection of the Order of the Triad Venture Bros. spinoff.

  • #678
    September 7 · 32 min

    Abject Suffering 678: Scooby-Doo Night of 100 Frights!

    Some intellectual properties are like PFAS. Once introduced to the environment, they will never go away, just sitting and warping whatever they touch. The Hannah-Barbera archives are a superfund site of these, and no property has stuck around like Scooby-Doo. Night of 100 Frights has the distinction of being a very faithfully created 3D version of something that wasn’t great in the first place, attached to rote 3D platformer gameplay. We also discuss exercise games, Scooby-Doo honoring the victims of 9/11, and mourning Dolly Parton and Tim Curry.

  • #676
    August 24 · 34 min

    Abject Suffering 676: DJ Boy

    DJ Boy is a beat-em-up on roller skates. Roller blades? No, skates. The most hip-hop conveyance imaginable. That’s because this is a game steeped in a very removed Japanese understanding of US hip hop culture, which comes with some extremely uncomfortable racial depictions. Also, it’s time to hear about Kaye’s dental woes instead of Gary’s!

  • #675
    August 17 · 36 min

    Abject Suffering 675: Balan Wonderworld

    Balan Wonderworld is so infamous that sometimes you wonder if it could actually ever be that bad. Chat, it’s very bad. It ranks right behind chronically mistreating his workers on the list of worst things Yuji Naka has ever done. It’s so bad that we remain on topic for the whole episode.

  • #674
    August 10 · 34 min

    Abject Suffering 674: Whiplash

    Portal didn’t invent the story about the banal cruelty of corporate super science, but it sure did it better than Whiplash. You play a weasel who has a rabbit chained to you, hopping and bopping to try to escape from a laboratory. And while it promises sweet grappling hook action, all it delivers is disappointment. We also talk about Gary’s evolving battle with, and respect for, the Tree of Heaven.

  • #673
    August 3 · 39 min

    Abject Suffering 673: Flix and Chill 2 Millennials

    We understand why you all voted for Flix and Chill 2: Millennials in our episode poll. Look at that title. Little did you know that it’s also a viciously uninteresting adventure game in the guise of a dating sim. Millennials are strange birds, we are led to believe. Also, Kaye invents a fun new game to play with your friends.

  • #672
    July 27 · 33 min

    Abject Suffering 672: Powerpuff Girls: Bad Mojo Jojo (GBC)

    The Powerpuff Girls was a fine cartoon. It hit a lot of people at the right age, and its groovy 90s aesthetic was instantly iconic. So it probably deserved a better game than this, a very sloppy brawler and asset hunt. We also talk about the differing legacies of Nicktoons and Cartoon Network classics, how sometimes a cat is a cartoon in real life, and ways to integrate a Venture Bros.-ass TV phone into your daily life.

  • #671
    July 20 · 38 min

    Abject Suffering 671: Riddick Bowe Boxing

    Riddick Bowe Boxing, known as “Chavez” in some regions, is actually a very good boxing game for the Super Nintendo. So we return to the old topics of boxing in general, how quick and brutal real fights can be, Kaye’s dwindling number of pockets for pocket sand, and the bizarreness of “free use” pornography.

  • #670
    July 14 · 35 min

    Abject Suffering 670: Rugrats: Time Travelers

    Everyone knows the Rugrats, the hideous Nickelodeon babies who taught us about Passover. Well, they also traveled through time, at least on the GameBoy. And it didn’t turn out very good for anybody. Maybe they should have stopped David Crosby from writing a very creepy song.

  • #669
    July 6 · 31 min

    Abject Suffering 669: Space Jam

    Everybody get up, it’s time to talk about the Space Jam video game now. And it’s just a weak NBA Jam byproduct, with zero cartoony wackiness to be found. We also talk about the Space Jam sequel and how it was the height of cynical corporate IP management.

  • #668
    June 29 · 37 min

    Abject Suffering 668: Phix: The Adventure

    Phix is a furby who got magnet powers, and this entire game is an exploration of how to execute on that premise as sorely as possible. But one of the bosses is a big titty Medusa monster, so we discuss whether or not we could find love if one of our arms was a snake.

  • #667
    June 22 · 39 min

    Abject Suffering 667: Bill Laimbeer's Future Basketball

    Bill Laimbeer’s Combat Basketball is a game that is so infamous that we’re shocked we haven’t covered it yet. It’s a terrible basketball game about a terrible man, and there’s always fun to be had when talking about hoops. But a conversation about a lying Lyft driver leads us to the incredible discovery of Dark Vibes Mobwave Become a Mob Boss Rainy Night Mood Narration.

Showing 1–20 of 27 episodes