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XR AI Spotlight

Gabriele Romagnoli

XR AI Spotlight gives the stage to founders and makers at the intersection between XR and AI. You will learn what happens when technology and creativity collide, how AI apps and XR tools are built and brought to market, the personal stories and workflows of leaders and creatives pushing the boundaries of what these 2 technologies can offer and the opportunities they unlock.

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  • 21 episodes
  • weekly
  • Avg 43 min
  • English
Counted on this page — what you have heard stays on this device, so it is not something the list can be paged by.
  • Wednesday · 45 min

    The Missing Layer for Physical AI

    Shadnam Khan, co-founder and CEO of Multiset AI, explains how visual positioning gives physical spaces a coordinate system that phones, headsets, drones, and robots can understand.Shad breaks down: the real trade-off between each capture format and why most maps fail on the capture plan rather than the scanner, why a better-looking map does not localize better, how one walk produces both a splat a human reads and a map a machine localizes against, and where visual positioning genuinely does not work. Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/ *** CONNECT WITH OUR GUEST ⁠💼 ⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠ ⁠🔗 ⁠⁠⁠⁠⁠Website⁠⁠⁠ *** CONNECT WITH ME 🐤⁠⁠⁠⁠⁠⁠X (Twitter)⁠⁠⁠⁠⁠ ⁠ 💼 ⁠⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠ 🔗⁠⁠⁠⁠⁠⁠Link-in Bio⁠⁠⁠⁠⁠⁠ *** PAST EPISODES 🎙️ ⁠⁠⁠⁠Show Website⁠⁠⁠⁠ 🟢 ⁠⁠⁠⁠⁠⁠YouTube⁠⁠⁠⁠⁠⁠ 🍎⁠⁠⁠⁠⁠⁠Apple Podcast

  • September 23 · 30 min

    The Reality of Building for Vision Pro

    Tomas Cupal, creator of Blockworks, joins us to unpack what it takes to move a VR project from Meta Quest to Apple Vision Pro. Tomas explains how Blockworks evolved into a mixed reality sandbox, the technical reality of building in Unity for visionOS, including Apple’s RealityKit rendering pipeline and the limitations developers must work around. Tomas also shares candid lessons on launching into Vision Pro’s small gaming market, finding visibility through creators, and why he has decided to move on to the “next big thing”. Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/ *** CONNECT WITH OUR GUEST ⁠💼 ⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠ *** CONNECT WITH ME 🐤⁠⁠⁠⁠⁠⁠X (Twitter)⁠⁠⁠⁠⁠ ⁠ 💼 ⁠⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠ 🔗⁠⁠⁠⁠⁠⁠Link-in Bio⁠⁠⁠⁠⁠⁠ *** PAST EPISODES 🎙️ ⁠⁠⁠⁠Show Website⁠⁠⁠⁠ 🟢 ⁠⁠⁠⁠⁠⁠YouTube⁠⁠⁠⁠⁠⁠ 🍎⁠⁠⁠⁠⁠⁠Apple Podcast

  • September 16 · 40 min

    Make Free Gaussian Splat Tours for Real Estate

    Sonny Cirasuolo, co-founder of Story Splat, explains how Gaussian Splatting can become more than a beautiful 3D capture. Story Splat turns splats into interactive, web-based experiences and is being used by Hyatt Regency Tamaya to create a navigable resort experience and help sales teams visualize event spaces without physically rebuilding them. He also explores emerging applications in journalism, cultural preservation, education, real estate and hospitality, plus the remaining barriers around capture, and VR. A practical look at the tools and business models that could make spatial storytelling usable beyond 3D specialists. Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/ *** CONNECT WITH OUR GUEST ⁠💼 ⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠ ⁠🔗 ⁠⁠⁠⁠⁠Website⁠⁠⁠ *** CONNECT WITH ME 🐤⁠⁠⁠⁠⁠⁠X (Twitter)⁠⁠⁠⁠⁠ ⁠ 💼 ⁠⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠ 🔗⁠⁠⁠⁠⁠⁠Link-in Bio⁠⁠⁠⁠⁠⁠ *** PAST EPISODES 🎙️ ⁠⁠⁠⁠Show Website⁠⁠⁠⁠ 🟢 ⁠⁠⁠⁠⁠⁠YouTube⁠⁠⁠⁠⁠⁠ 🍎⁠⁠⁠⁠⁠⁠Apple Podcast

  • August 26 · 31 min

    I Asked AI to Build a Lens for SPECS

    Join CLAD Summer Hackathon: https://lenslist.co/clad-summer-hackathon What is CLAD: https://www.youtube.com/watch?v=FP96O-wRtV4 What happens when an experienced AR developer asks an AI coding agent to build a practical Spectacles Lens, without writing a single line of code? Today we talk with Max Tsymbal, winner of week one of Snap’s CLAD Hackathon, about Packspace, a spatial packing assistant that helps users organise what to bring on a trip through Spectacles. Max explains how he used CLAD for ideation, planning, coding, UI iteration, and simulator-based testing, moving from a prompt to a working prototype in roughly ten hours. They also discuss the limits of simulation, why clear prompting and specification documents still matter, and how AI coding could bring chefs, designers, and other domain experts into Lens creation. Plus, Max previews a tool for recording and publishing spatial step-by-step guides. *** CONNECT WITH OUR GUEST ⁠💼 ⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠ ⁠ *** CONNECT WITH ME 🐤⁠⁠⁠⁠⁠⁠X (Twitter)⁠⁠⁠⁠⁠ ⁠ 💼 ⁠⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠ 🔗⁠⁠⁠⁠⁠⁠Link-in Bio⁠⁠⁠⁠⁠⁠ *** PAST EPISODES 🎙️ ⁠⁠⁠⁠Show Website⁠⁠⁠⁠ 🟢 ⁠⁠⁠⁠⁠⁠YouTube⁠⁠⁠⁠⁠⁠ 🍎⁠⁠⁠⁠⁠⁠Apple Podcast

  • August 19 · 46 min

    AI Mocap Without a Suit: How It Works

    In this episode, Jack Morrow, CEO of Animotive, explores how their immersive platform revolutionizes content creation in XR and AI. Discover how Animotive's real-time collaboration, AI-driven motion capture, and virtual staging are transforming industries from entertainment to education. Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/ *** CONNECT WITH OUR GUEST ⁠💼 ⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠ ⁠🔗 ⁠⁠⁠⁠⁠Website⁠⁠⁠ *** CONNECT WITH ME 🐤⁠⁠⁠⁠⁠⁠X (Twitter)⁠⁠⁠⁠⁠ ⁠ 💼 ⁠⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠ 🔗⁠⁠⁠⁠⁠⁠Link-in Bio⁠⁠⁠⁠⁠⁠ *** PAST EPISODES 🎙️ ⁠⁠⁠⁠Show Website⁠⁠⁠⁠ 🟢 ⁠⁠⁠⁠⁠⁠YouTube⁠⁠⁠⁠⁠⁠ 🍎⁠⁠⁠⁠⁠⁠Apple Podcast

  • August 12 · 45 min

    VR Game Marketing Strategy for Indie Devs

    Jasmine, known online as Atom Bomb Body, is a VR content creator, educator, and founder of VR Content Lab. She is part of the Meta Quest Creator program and has worked with the Gorilla Tag team on social media strategy and content. In this episode she unpacks the generational split happening in VR gaming right now: why titles like Gorilla Tag are thriving with a younger audience while older players see nothing but studio closures and layoffs. She walks through the full toolkit for VR content capture including Live Creator Kit, OBS Studio, and the real limitations of mixed reality recording on Quest. She shares concrete budget ranges for game marketing, explains why short form content drives exposure but rarely converts directly, and gives developers a clear framework for finding and reaching their audience before launch. She also introduces VR Content Lab, her course covering the technical, marketing, and mental health side of building a sustainable VR content career. Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/ *** CONNECT WITH OUR GUEST ⁠🔗 ⁠⁠⁠⁠⁠Channel⁠⁠⁠ *** CONNECT WITH ME 🐤⁠⁠⁠⁠⁠⁠X (Twitter)⁠⁠⁠⁠⁠ ⁠ 💼 ⁠⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠ 🔗⁠⁠⁠⁠⁠⁠Link-in Bio⁠⁠⁠⁠⁠⁠ *** PAST EPISODES 🎙️ ⁠⁠⁠⁠Show Website⁠⁠⁠⁠ 🟢 ⁠⁠⁠⁠⁠⁠YouTube⁠⁠⁠⁠⁠⁠ 🍎⁠⁠⁠⁠⁠⁠Apple Podcast

  • August 5 · 42 min

    Gaussian Splatting for Commercial Real Estate

    Zihao Zhang is a Columbia architecture graduate who turned a passion for reality capture and cultural tourism into Orbitur, an AI-powered virtual tour platform built on Gaussian splatting. In this episode, he walks through the journey from his first MIT Reality Hack to 10 hackathons later, with wins at XRCC and selection for the AWE Builders program shaping what Orbitur is today. Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/ *** CONNECT WITH OUR GUEST ⁠💼 ⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠ ⁠🔗 ⁠⁠⁠⁠⁠Website⁠⁠⁠ *** CONNECT WITH ME 🐤⁠⁠⁠⁠⁠⁠X (Twitter)⁠⁠⁠⁠⁠ ⁠ 💼 ⁠⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠ 🔗⁠⁠⁠⁠⁠⁠Link-in Bio⁠⁠⁠⁠⁠⁠ *** PAST EPISODES 🎙️ ⁠⁠⁠⁠Show Website⁠⁠⁠⁠ 🟢 ⁠⁠⁠⁠⁠⁠YouTube⁠⁠⁠⁠⁠⁠ 🍎⁠⁠⁠⁠⁠⁠Apple Podcast

  • July 29 · 44 min

    Autodesk Is Going All In on XR and AI

    Victor Perez is XR Sales Engineer at Autodesk, specializing in spatial computing, immersive experiences, and technical sales. In this episode he breaks down Autodesk's latest moves at the intersection of XR and AI, including Gaussian Splatting support in VRED (PLY and LCC formats), and the new streaming solution that connects high-end RTX workstations to the Apple Vision Pro via NVIDIA CloudXR with foveated streaming. Victor explains how automotive, fashion, and product design companies run weekly VR reviews in VRED, covering real-time lighting simulation, ergonomics testing, and remote persona collaboration. He shares a concrete ROI story from the fashion industry, addresses the real enterprise challenges of deploying Vision Pro at scale, and gives a preview of what's next: VLMs running inside the headset, seeing exactly what you see and taking action on your behalf. Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/ *** CONNECT WITH OUR GUEST ⁠💼 ⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠ *** CONNECT WITH ME 🐤⁠⁠⁠⁠⁠⁠X (Twitter)⁠⁠⁠⁠⁠ ⁠ 💼 ⁠⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠ 🔗⁠⁠⁠⁠⁠⁠Link-in Bio⁠⁠⁠⁠⁠⁠ *** PAST EPISODES 🎙️ ⁠⁠⁠⁠Show Website⁠⁠⁠⁠ 🟢 ⁠⁠⁠⁠⁠⁠YouTube⁠⁠⁠⁠⁠⁠ 🍎⁠⁠⁠⁠⁠⁠Apple Podcast

  • July 22 · 37 min

    Turning Tiny insects into Massive Gaussian Splatting

    Dany Bittel is a Swiss digital artist and developer who pivoted his focus towards 3D scanning and Gaussian Splatting. In this episode, he walks through his remarkable workflow for creating photorealistic Gaussian splats of macro subjects, starting with live insects collected from his garden. He explains the full process, covers his software stack and the role of lighting in getting clean results. The conversation also explores the broader potential of Gaussian splatting for creative applications, VR, interactive installations, and why Dany sees this technology as the new format for 3D photography. Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/ *** CONNECT WITH OUR GUEST ⁠💼 ⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠ ⁠🔗 ⁠⁠⁠⁠⁠Website⁠⁠⁠ *** CONNECT WITH ME 🐤⁠⁠⁠⁠⁠⁠X (Twitter)⁠⁠⁠⁠⁠ ⁠ 💼 ⁠⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠ 🔗⁠⁠⁠⁠⁠⁠Link-in Bio⁠⁠⁠⁠⁠⁠ *** PAST EPISODES 🎙️ ⁠⁠⁠⁠Show Website⁠⁠⁠⁠ 🟢 ⁠⁠⁠⁠⁠⁠YouTube⁠⁠⁠⁠⁠⁠ 🍎⁠⁠⁠⁠⁠⁠Apple Podcast

  • July 1 · 42 min

    Gaussian Splatting Hosting and Streaming Explained

    Martin Piala, CEO and co-founder of Blurry, joins the show to break down what it actually takes to host, share, and scale Gaussian Splatting models on the web. With a background in building professional 3D infrastructure, Martin covers the practical decisions creators and studios face today: which file format to use and why raw PLY beats compressed versions for long-term flexibility, what splat counts push devices into trouble (hint: above 2.5 million), and how Blurry handles a 43 million splat, 20GB city model with progressive streaming. You will also hear about real-world use cases in marketing, remote inspection, and facility management, why the industry is stuck in a feedback loop that is slowing adoption, and whether Gaussian Splatting is actually here to stay. Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/ *** CONNECT WITH OUR GUEST ⁠💼 ⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠ ⁠🔗 ⁠⁠⁠⁠⁠Website⁠⁠⁠ *** CONNECT WITH ME 🐤⁠⁠⁠⁠⁠⁠X (Twitter)⁠⁠⁠⁠⁠ ⁠ 💼 ⁠⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠ 🔗⁠⁠⁠⁠⁠⁠Link-in Bio⁠⁠⁠⁠⁠⁠ *** PAST EPISODES 🎙️ ⁠⁠⁠⁠Show Website⁠⁠⁠⁠ 🟢 ⁠⁠⁠⁠⁠⁠YouTube⁠⁠⁠⁠⁠⁠ 🍎⁠⁠⁠⁠⁠⁠Apple Podcast

  • June 24 · 48 min

    Why XR Developers Are Winning With AI

    Stijn is an #XR software engineer spending his days pushing the limits of what #AR glasses, WebXR, and generative AI can do together. He is one of the most prolific experimenters in the XR developer community, constantly sharing prototypes across Snap Spectacles, Meta Ray-Ban, Apple Vision Pro, and WebXR. In this episode, Stijn breaks down how he builds faster using AI-first workflows, he walks us through a real healthcare project based #GaussianSplatting on #VisionPro and why the glasses moment feels a lot like the early iPhone app era. Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/ *** CONNECT WITH OUR GUEST ⁠💼 ⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠ ⁠🔗 ⁠⁠⁠⁠⁠Website⁠⁠⁠ *** CONNECT WITH ME 🐤⁠⁠⁠⁠⁠⁠X (Twitter)⁠⁠⁠⁠⁠ ⁠ 💼 ⁠⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠ 🔗⁠⁠⁠⁠⁠⁠Link-in Bio⁠⁠⁠⁠⁠⁠ *** PAST EPISODES 🎙️ ⁠⁠⁠⁠Show Website⁠⁠⁠⁠ 🟢 ⁠⁠⁠⁠⁠⁠YouTube⁠⁠⁠⁠⁠⁠ 🍎⁠⁠⁠⁠⁠⁠Apple Podcast

  • June 17 · 45 min

    How to start developing on Meta RayBan Display

    Oscar Falmer, Wearable Developer Advocate at Meta joins the show to break down what it actually takes to build for the Meta Ray-Ban AI Glasses. With the display glasses SDK released recently, Oscar walks through the two development paths: the Device Access Toolkit for mobile app extensions with heavy AI processing, and the new lightweight web apps optimised for the display. He explains why AI-first developers and non-technical builders are better positioned than VR developers, how the monocular display works (and why your brain adapts faster than you think), and what the EMG neural wristband unlocks for hands-free input. You will also hear about real enterprise use cases emerging organically, the phone's evolving role alongside glasses, and how to get started building today. Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/ *** CONNECT WITH OUR GUEST ⁠💼 ⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠ ⁠ *** CONNECT WITH ME 🐤⁠⁠⁠⁠⁠⁠X (Twitter)⁠⁠⁠⁠⁠ ⁠ 💼 ⁠⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠ 🔗⁠⁠⁠⁠⁠⁠Link-in Bio⁠⁠⁠⁠⁠⁠ *** PAST EPISODES 🎙️ ⁠⁠⁠⁠Show Website⁠⁠⁠⁠ 🟢 ⁠⁠⁠⁠⁠⁠YouTube⁠⁠⁠⁠⁠⁠ 🍎⁠⁠⁠⁠⁠⁠Apple Podcast

  • June 10 · 44 min

    Designing XR for Long-Term Distribution and Impact

    Mike Golembewski is an interactive designer, researcher, and writer running MWG Design & Research, an independent consultancy focused on immersive media, artistic practice, and emerging technology. In this episode, Mike breaks down the structural challenges facing cultural XR, the category of immersive work that functions more like theatre or documentary than gaming. We cover why festival-premiered XR experiences rarely survive beyond their premiere, why platform stores like Meta and Steam are fundamentally misaligned with this type of work, and what creators can do from day one to design for longevity. Mike also highlights real examples and explains why thinking about the long tail before writing a single line of code is the only approach that actually works. Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/ *** CONNECT WITH OUR GUEST ⁠💼 ⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠ ⁠🔗 ⁠⁠⁠⁠⁠Website⁠⁠⁠ *** CONNECT WITH ME 🐤⁠⁠⁠⁠⁠⁠X (Twitter)⁠⁠⁠⁠⁠ ⁠ 💼 ⁠⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠ 🔗⁠⁠⁠⁠⁠⁠Link-in Bio⁠⁠⁠⁠⁠⁠ *** PAST EPISODES 🎙️ ⁠⁠⁠⁠Show Website⁠⁠⁠⁠ 🟢 ⁠⁠⁠⁠⁠⁠YouTube⁠⁠⁠⁠⁠⁠ 🍎⁠⁠⁠⁠⁠⁠Apple Podcast

  • June 3 · 45 min

    Can a 360 Drone beat Insta360 for Gaussian Splatting?

    Andrey Shelomentsev is the co-founder of Splatica, a London-based physical AI infrastructure startup building consumer-grade 3D reality capture pipelines. In this episode, we get into the real trade-offs between capture tools, how Splatica's one-click cloud pipeline turns a casual walk-around with an Insta360 into a navigable 3D Gaussian Splat scene overnight and what we need to turn photorealistic Gaussian Splats into a synthetic training ground for robots. Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/ *** CONNECT WITH OUR GUEST ⁠💼 ⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠ ⁠🔗 ⁠⁠⁠⁠⁠Website⁠⁠⁠ *** CONNECT WITH ME 🐤⁠⁠⁠⁠⁠⁠X (Twitter)⁠⁠⁠⁠⁠ ⁠ 💼 ⁠⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠ 🔗⁠⁠⁠⁠⁠⁠Link-in Bio⁠⁠⁠⁠⁠⁠ *** PAST EPISODES 🎙️ ⁠⁠⁠⁠Show Website⁠⁠⁠⁠ 🟢 ⁠⁠⁠⁠⁠⁠YouTube⁠⁠⁠⁠⁠⁠ 🍎⁠⁠⁠⁠⁠⁠Apple Podcast

  • May 27 · 50 min

    Gaussian Splats Workflow for Unity and AR

    In this episode, Ruben Frosali, founder of TRIDOT and Head of Cinematics at JADU AR, unpacks how he builds interactive Gaussian Splat experiences across Unity, AI generation tools, and mobile AR. Drawing on two decades of work across film, music videos, volumetric capture, shaders, and real time graphics, Ruben explains how 3DGS can be used in production workflows. He also shares how tools like World Labs and Sharp change the speed and flexibility of 3D world creation, where web workflows may outpace closed engines, and why optimization for phones matters as much as file compression. Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/ *** CONNECT WITH OUR GUEST ⁠💼 ⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠ ⁠🔗 ⁠⁠⁠⁠⁠Website⁠⁠⁠ 🐤⁠⁠⁠⁠⁠⁠X (Twitter)⁠⁠⁠⁠⁠ ⁠ *** CONNECT WITH ME 🐤⁠⁠⁠⁠⁠⁠X (Twitter)⁠⁠⁠⁠⁠ ⁠ 💼 ⁠⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠ 🔗⁠⁠⁠⁠⁠⁠Link-in Bio⁠⁠⁠⁠⁠⁠ *** PAST EPISODES 🎙️ ⁠⁠⁠⁠Show Website⁠⁠⁠⁠ 🟢 ⁠⁠⁠⁠⁠⁠YouTube⁠⁠⁠⁠⁠⁠ 🍎⁠⁠⁠⁠⁠⁠Apple Podcast

  • May 20 · 42 min

    Relighting Gaussian Splats Is Now Possible

    Fernando Rivas-Manzaneque is the CEO and co-founder of Volinga AI, a spin-off born from early research into 3D Gaussian Splatting for professional film and virtual production. In this episode, Fernando walks through what Volinga actually does: from its Unreal Engine plugin, which brings relighting, depth of field, reflections, and proxy mesh-based materials to Gaussian Splats, to the newly released Volinga Suite, a full end-to-end pipeline built on top of LightField Studio with HDR and ACES support for Hollywood-grade workflows. We cover real production use cases, including a digital replica of Auschwitz-Birkenau and a Paramount+ TV show that replaced a dangerous location shoot with a VP set. Fernando also breaks down the difference between additive and mesh-based lighting, the EnVol file format, and where 4D Gaussian Splatting and generative splat creation are heading in 2026. Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/ *** CONNECT WITH OUR GUEST ⁠💼 ⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠ ⁠🔗 ⁠⁠⁠⁠⁠Website⁠⁠⁠ *** CONNECT WITH ME 🐤⁠⁠⁠⁠⁠⁠X (Twitter)⁠⁠⁠⁠⁠ ⁠ 💼 ⁠⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠ 🔗⁠⁠⁠⁠⁠⁠Link-in Bio⁠⁠⁠⁠⁠⁠ *** PAST EPISODES 🎙️ ⁠⁠⁠⁠Show Website⁠⁠⁠⁠ 🟢 ⁠⁠⁠⁠⁠⁠YouTube⁠⁠⁠⁠⁠⁠ 🍎⁠⁠⁠⁠⁠⁠Apple Podcast

  • May 13 · 51 min

    The Best in 3D GenAI right now

    Explore the latest in 3D Generative AI tools, workflows, and industry implications with Gabriele, Stefan, and Philipp. Discover top models, segmentation techniques, Gaussian splatting, and future trends shaping 3D AI. Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/ *** CONNECT WITH OUR GUESTS ⁠🔗 ⁠⁠⁠⁠⁠Stefan YouTube:⁠⁠⁠ @stefan_ai_3d ⁠🔗 ⁠⁠⁠⁠⁠Philipp YouTube: @PixelArtistry_ *** CONNECT WITH ME 🐤⁠⁠⁠⁠⁠⁠X (Twitter)⁠⁠⁠⁠⁠ ⁠ 💼 ⁠⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠ 🔗⁠⁠⁠⁠⁠⁠Link-in Bio⁠⁠⁠⁠⁠⁠ *** PAST EPISODES 🎙️ ⁠⁠⁠⁠Show Website⁠⁠⁠⁠ 🟢 ⁠⁠⁠⁠⁠⁠YouTube⁠⁠⁠⁠⁠⁠ 🍎⁠⁠⁠⁠⁠⁠Apple Podcast

  • April 29 · 44 min

    How to Bring Your CAD Data to XR

    In this episode, Christian Stein, co-founder and CEO of Threedy GmbH, explains why CAD data remains so difficult to use outside engineering, even inside companies like Mercedes-Benz and BMW. Spun out of the Fraunhofer Institute for Computer Graphics Research, Threedy has spent years helping enterprise teams make massive industrial 3D data usable across web, tablets, and XR. He also shares where headset deployments still struggle, why tablets remain more practical in many enterprise settings, and how AI could become the orchestration layer that connects 3D data and business systems across industrial workflows. Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/ *** CONNECT WITH OUR GUEST ⁠💼 ⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠ ⁠🔗 ⁠⁠⁠⁠⁠Website⁠⁠⁠ *** CONNECT WITH ME 🐤⁠⁠⁠⁠⁠⁠X (Twitter)⁠⁠⁠⁠⁠ ⁠ 💼 ⁠⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠ 🔗⁠⁠⁠⁠⁠⁠Link-in Bio⁠⁠⁠⁠⁠⁠ *** PAST EPISODES 🎙️ ⁠⁠⁠⁠Show Website⁠⁠⁠⁠ 🟢 ⁠⁠⁠⁠⁠⁠YouTube⁠⁠⁠⁠⁠⁠ 🍎⁠⁠⁠⁠⁠⁠Apple Podcast

  • April 22 · 40 min

    How to Build AI Lenses on Spectacles

    In this episode, we speak with Inna Horobchuk, an architect and creative technologist exploring spatial AR through Snap Spectacles. She shares how her background in architecture informs her approach to designing digital layers in real environments, focusing on context-aware and utility-driven experiences. Inna explains why solving small, practical problems can be more impactful than building complex demos, and how constraints like field of view and battery life shape design decisions. Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/ *** CONNECT WITH OUR GUEST ⁠💼 ⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠ ⁠🔗 ⁠⁠⁠⁠⁠Website⁠⁠⁠ *** CONNECT WITH ME 🐤⁠⁠⁠⁠⁠⁠X (Twitter)⁠⁠⁠⁠⁠ ⁠ 💼 ⁠⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠ 🔗⁠⁠⁠⁠⁠⁠Link-in Bio⁠⁠⁠⁠⁠⁠ *** PAST EPISODES 🎙️ ⁠⁠⁠⁠Show Website⁠⁠⁠⁠ 🟢 ⁠⁠⁠⁠⁠⁠YouTube⁠⁠⁠⁠⁠⁠ 🍎⁠⁠⁠⁠⁠⁠Apple Podcast

  • April 15 · 41 min

    How VR Games Get Found Now

    Shane Harris, founder and CEO of SideQuest and Tetiana from the popular YouTube channel Discover Tatiana join us to take a look at how VR discovery has changed from the early Quest era to today’s far more crowded market. They break down how SideQuest now works across Meta, SteamVR, sideloaded content, web, desktop, mobile, and in-headset browsing, and why aggregation, curation, reviews, and community engagement matter more than ever. The conversation also explores what developers can actually do to improve their odds, and how the Steam Frame is meant to energize the XR market. Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/ *** CONNECT WITH OUR GUEST ⁠💼 ⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠ 💼 ⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠⁠🔗 ⁠⁠⁠⁠⁠Website⁠⁠⁠ *** CONNECT WITH ME 🐤⁠⁠⁠⁠⁠⁠X (Twitter)⁠⁠⁠⁠⁠ ⁠ 💼 ⁠⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠ 🔗⁠⁠⁠⁠⁠⁠Link-in Bio⁠⁠⁠⁠⁠⁠ *** PAST EPISODES 🎙️ ⁠⁠⁠⁠Show Website⁠⁠⁠⁠ 🟢 ⁠⁠⁠⁠⁠⁠YouTube⁠⁠⁠⁠⁠⁠ 🍎⁠⁠⁠⁠⁠⁠Apple Podcast

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