
Leisure
Think Like A Game Designer
Justin Gary
In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world-class game designers and creative experts from various industries. Each episode deconstructs the creative process, offering insights into the art of game design and the broader cultural, technological, and business influences shaping a myriad of creative mediums. Join us for actionable advice and unique perspectives that will enrich your understanding of what it means to be creative in and out of the gaming world.
justingarydesign.substack.com
justingarydesign.substack.com
- 118 episodes
- Updated Thursday
Episodes118
Feb 28, 2022 · 1 hr 28 min
Jan 21, 2022 · 1 hr 41 minAlan Gerding — From Core Principles to Kickstarter Success: The Psychology and Strategy Behind Crafting Mothership: Sci-Fi Horror RPG (#35)
Dec 27, 2021 · 1 hr 25 minThink Like a Game Designer #34: Mike Turian
Nov 19, 2021 · 1 hr 24 minBrotherwise Games — From Sibling Bets to Publishing Success: Navigating Collaboration, Fostering Relationships with Influencers, and Championing Local Game Stores (#33)
Oct 30, 2021 · 1 hr 8 minJT Smith — Crafting the Game Design Journey: From Prototyping with Game Crafter to Navigating Digital Playtesting and Harnessing the Power of Audacity (#32)
Sep 7, 2021 · 1 hr 8 minRichard Garfield — Crafting Game Legacies: The Evolution of Unique Deck Games, Innovating SolForge Fusion, and Deep Dives into Procedural Generation (#31)
Sep 6, 2021 · 1 hr 17 minPeter Adkison — Building Gen Con, Empowering Game Designers, and the Thrill of Gathering the Gaming Tribe (#30)
Jul 27, 2021 · 1 hr 5 minElizabeth Hargrave — Breaking the Mold with Wingspan, Lessons In Successful Game Pitches, Embracing Unique Genres, and Championing Inclusivity in Game Design (#29)
Jun 14, 2021 · 1 hr 3 minJason Charles Miller — From Rockstar Stages to Voiceover Booths, Navigating the Entertainment Labyrinth, Time with Ozzy, Breathing Life into Characters, and The Magic of Live Streaming RPGs (#28)
May 10, 2021 · 1 hr 12 minBruno Faidutti — Merging Game Mechanics, Simplifying Design, The Art of Drafting, and Unraveling the Myth of Unicorns (#27)
Mar 19, 2021 · 1 hr 44 minRodney Thompson — Designing Across Platforms, Crafting Worker Placement Games, Delving into RPGs, and Transitioning from Tabletop to Destiny (#26)
Feb 15, 2021 · 1 hr 32 minJohn Zinser — From Pizzas to Publishing, Pioneering CCGs, Community Management, and Trusting the Strength of a Team (#25)
Feb 13, 2021 · 9 minThink Like a Game Designer Mastery Course
Jan 28, 2021 · 1 hr 18 minMonte Cook — Crafting Immersive RPGs, Mastering Game Narratives, Refining Dungeons & Dragons, and the Nuances of Effective Playtesting (#24)
Dec 18, 2020 · 1 hr 12 minRob Daviau — Innovating Legacy Gameplay, Revitalizing Classics, Unpacking the 'Elevator Pitch', and Balancing Game Aesthetics with Mechanics (#23)
Nov 30, 2020 · 1 hr 33 minMatt Place — From Pro Magic Player to Digital TCG Innovator, Embracing Randomness, Teaching the Fun, and Mastering the Autobattler Genre (#22)
Oct 21, 2020 · 1 hr 16 minMichael Gnade — From Indie Game Journalism to Board Game Creation, Embracing Feedback, Navigating Kickstarter, and The Cost of Game Marketing (#21)
Sep 10, 2020 · 1 hr 28 minElan Lee — From Star Wars Intern to Kickstarter Triumph, Embracing Risk in Game Design, The Power of Storytelling, and Crafting Games that Build Communities. (#20)
Aug 4, 2020 · 1 hr 19 minScott Gaeta — From Comics to Card Games, The Art of Forecasting, Driving Growth Through Organized Play, and Lessons from Decades in Game Industry (#19)
Jul 21, 2020 · 1 hr 19 minIsaac Childres — Crafting the Gloomhaven Legacy, The Power of Audience, Daring Game Design Choices, and Ascending to BoardGameGeek’s #1 Spot (#18)