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The Shmup Talk Show

Zirolux

The Shmup Talk Show is a podcast about shmups and the people who make, play, and love them. Through relaxed, conversational interviews, Zirolux sits down with developers, musicians, content creators, collectors, arcade operators, and community members from across the shmuposphere.

Whether the conversation centers on a veteran solo dev, a modern indie release, or topics adjacent to and inspired by the genre, every episode celebrates the culture and people that make shmups special.

  • 4 episodes
  • Updated July 17
  • Explicit

Episodes4

  • July 17 · 1 hr 45 min

    The Shmup Talk Show #3 | bord3rlin3 of ‪EC3 Arcade‬ on shmups, the arcade, and Summer Carnival 26

    Episode 3 of the Shmup Talk Show is a sit down with bord3rlin3, owner of EC3 Arcade, one of the East Coast's most prominent shmup, fighting game, and puzzle arcades, located in Shelton, CT.We talk about how he got into shmups during the pandemic, the early days of running candy cabs out of his own home, hauling them to conventions before he had a physical space, and the eventual leap into opening EC3 as a real, standing arcade built around community first and machines second.We also get into Summer Carnival '26, the new major shmup event EC3 is hosting: what it is, why it exists, and what it means for the East Coast scene.If you've ever wondered what it actually takes to go from I have some candy cabs in my living room to running an arcade people travel for, this one's for you!EC3 YouTube: / @ec3_arcade EC3 Website: https://www.ec3arcade.com/homeSummer Carnival 26: https://www.ec3arcade.com/events/sc26Arcade playlist 1: https://open.spotify.com/playlist/4L0...Arcade playlist 2: https://open.spotify.com/playlist/1JX...

  • June 26 · 1 hr 28 min

    The Shmup Talk Show #2 | SealBro of XtraSoft on Emerald Blue, influences, and leaving a legacy

    What drives someone to spend eight months building their first shmup?In Episode 2 of The Shmup Talk Show, I sit down with SealBro, Director at XtraSoft, to talk about the development of Emerald Blue, one of the standout indie shmups of the past year.We get into the origins of the project, how a small hobby team turned their passion into a commercial release, and why they designed Emerald Blue with beginners in mind without sacrificing the depth that veteran players expect.We also dive into Crystal Rev, the game's final major update, the design philosophy behind its scoring and difficulty, the influence of Cave classics like Ketsui and DoDonPachi, the importance of story in shmups, and what it's really like trying to make a living developing games in one of gaming's most niche genres.If you've played Emerald Blue, or you're curious about the people making the next generation of shmups, this is a conversation you won't want to miss. Emerald Blue: https://store.steampowered.com/app/3977390/Emerald_Blue/Emerald Blue Soundtrack: https://store.steampowered.com/app/4206020/Emerald_Blue_Soundtrack/ @ec3_arcade Summer Carnival 26: https://www.ec3arcade.com/events/sc26The Shmup Talk Showhttps://www.youtube.com/playlist?list=PL5rhb2bL-z8xnFOvrl8TWADb-F5vUvQTlhttps://open.spotify.com/show/033vxdZ1Fo4dWBFhELEpEp?si=cad4a883bc7e4271https://podcasts.apple.com/us/podcast/the-shmup-talk-show/id1896903178Topics include:• The origins of Emerald Blue• Designing for new and veteran players• Crystal Rev and post-launch development• Ketsui, DoDonPachi, Mushihimesama, and Cave's influence• Storytelling in shmups• Playtesting with members of the shmup community• The realities of indie game development• What's next for Xtrasoft #Shmups #STG #ShmupTalkShow #EmeraldBlue #Xtrasoft #BulletHell #ShootEmUp #IndieGames #GameDev #SteamGames #CAVE #Ketsui #DoDonPachi #Mushihimesama #CrystalRev #GamingPodcast #IndieDev #ArcadeGames #RetroGaming #Zirolux #shmuppodcast #videogames #gaming #gamingdiscussion #shmupdiscussion #summercarnival

  • June 16 · 3 hr 29 min

    The Shmup Talk Show #1 | DrBossKey on Interstellar Sentinel 2, Game Development, and much more

    For the very first episode of The Shmup Talk Show, Zirolux sits down with DrBossKey, founder of Uplifting Goat and creator of Interstellar Sentinel and Interstellar Sentinel 2. What starts as a conversation about indie shmup development quickly turns into a three-hour-plus deep dive into game design, arcade history, storytelling, cyberpunk influences, fighting games, development tools, community building, and why shmups continue to inspire so many of us. Where to find DrBossKey Steam: ⁠Interstellar Sentinel⁠ Steam: ⁠Interstellar Sentinel 2 Demo⁠ ⁠Interstellar Sentinel Discord⁠ YouTube: ⁠DrBossKey⁠ X / BlueSky: DrBossKey The Shmup Talk Show on YouTube How Zirolux and DrBossKey first connected through the IS2 Steam Next Fest demo The surprising impact that demo had on both the game and Zirolux's content creation journey DrBossKey's path through the game industry, from LucasArts QA to working on major titles including the original Battlefront Building an indie studio while working in the games industry Discovering and adopting Shmup Creator as the foundation for Interstellar Sentinel Why Life Force and Gradius helped shape the direction of IS1 Horizontal shmups vs. vertical shmups and the different feelings they create Storytelling in shmups and why worldbuilding matters even when most players never see it The hidden lore behind Interstellar Sentinel's characters, bosses, and worlds Fighting game influences, including a legendary Tekken VHS project Cyberpunk inspirations and the origins of Gresl and the IS2 universe Mortal Kombat, Castlevania, D&D, anime, and other influences hiding inside Interstellar Sentinel Why DrBossKey continues to update IS1 years after release Caravan modes, Hudson Soft history, and score attack culture The evolution of Interstellar Sentinel 2's design philosophy Environmental storytelling, bullet hell influences, and lessons learned from games like Deathsmiles, Akai Katana Shin, Einhänder, and R-Type DrBossKey reveals that Interstellar Sentinel 2 removes IS1's pacifist mode and leans harder into danmaku-inspired gameplay. IS2 places a much greater emphasis on environmental storytelling and large-scale set pieces. DrBossKey shares his philosophy on making players feel clever, skilled, and curious through game design. A fascinating discussion on deterministic game simulation, bullet behavior, and why shmups present unique technical challenges.