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The Dropshot

The Dropshot, LLC

The Dropshot is a weekly gaming news and culture podcast hosted by Casey, AKA Razinon, and Jakedown. Casey and Jake are long-time gaming buddies who have strong opinions they are all too happy to share with the internet. The podcast is streamed live at youtube.com/thedropshotpodcast and is also available wherever you listen to podcasts. Visit TheDropshot.com for links to all of the podcast's varied content, including the vibrant Discord community, the Patreon for bonus content, and much more.

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  • 22 episodes
  • weekly
  • Avg 1 hr 39 min
  • English
Counted on this page — what you have heard stays on this device, so it is not something the list can be paged by.
  • #601
    Monday · 1 hr 48 min

    Episode 601: WARDOGS Beta vs Modern Warfare 4 Beta — We Played Both

    Two shooter betas dropped on the same weekend, so we played both and came back with very different verdicts. WARDOGS is Bulkhead's 100-player, three-team tactical shooter with a real money economy — you buy your loadout every respawn, you lose money when you die, and it turns out that changes how a match actually feels. Modern Warfare 4 finally dumps omnimovement, removes bloom from hipfire, and put a campaign mission in the beta for the first time ever.

  • #598
    August 3 · 2 hr 7 min

    Episode 598: Saudi Arabia Bought EA — And Gamers Are Mad About a Camera

    On Tuesday, Electronic Arts stops being a public company. Saudi Arabia's Public Investment Fund, Silver Lake and Jared Kushner's Affinity Partners are closing a $55 billion all-cash buyout — the largest leveraged buyout of a public company in history — and PIF walks away with 93.4% of Madden, FIFA, Apex, The Sims, Battlefield and BioWare.

  • #597
    July 27 · 1 hr 45 min

    Episode 597: WARDOGS Looks Incredible... Then They Got Banned On Twitch

    WARDOGS ran its first ever gameplay livestream this week and it went about as well as you'd expect from a studio full of guys in their late twenties: the alpha codes were a QR-code disaster, the stream started two hours late, and it ended with a Twitch ban for throwing a sex toy across the room. And yet — the actual gameplay looked incredible. We break down everything we saw: the enormous map, the three-team control zone loop, the destructible environments, the buy menu, and why Bulkhead's 60 FP

  • #596
    July 20 · 1 hr 46 min

    Episode 596: MW4 Gameplay Reveal: Kill Block, Recoil Backlash & the DMZ 2 Problem

    Infinity Ward just had its biggest Modern Warfare 4 reveal week yet — and the community immediately found the flaws. We break down everything shown at the MW4 creator event and Fanatics Fest: the Kill Block modular map with 500+ configurations, the gunplay reveal and the instant visual recoil backlash, VFX masking, no-bloom hipfire, doors, takedowns, proximity chat, and the Aston Martin Dreadnought that quietly confirmed Warzone isn't dead yet.

  • #595
    July 13 · 1 hr 52 min

    Episode 595: Bethesda Layoffs, Black Flag Resynced & Tarkov Kord Breach

    Black Flag Resynced just became the biggest Assassin's Creed launch in history — and it's a remake of a 13-year-old game with mixed Steam reviews. The boys break down the day-one microtransaction backlash, whether the remake gold rush is good for gaming, and which classics deserve the full ground-up treatment next.

  • #594
    July 6 · 1 hr 46 min

    Episode 594: The Steam Machine Is Weaker Than a PS5 (And Costs 2x)

    Valve's Steam Machine reviews are in — and the verdict is brutal: by most measures it's slightly less powerful than a base PS5 while costing more than double. We break down the benchmarks, why Valve went semi-custom on the chips, and whether "access to the entire Steam library" is worth the price of admission. Before that, we go deep on Escape from Tarkov's first-ever season, Cord Breach — the new seasonal character system, the Path of Exile-style trait modifiers, the Kappa protocol, and whether

  • #593
    June 29 · 1 hr 40 min

    Episode 593: GTA 6 Is $100 For a Code in a Box (And You'll Buy It)

    GTA 6 pre-orders are live, the price is confirmed, and the internet is melting down — so naturally that's the whole episode. Raz and Jake break down the $80 standard / $100 Ultimate pricing, the "physical copy" that's really just a download code in a box with no disc, and whether you're actually losing anything (spoiler: lending to your buddies, and not much else). Then it's the free-market case for why $80 is eminently fair, the cost-per-hour argument that makes GTA the cheapest entertainment o

  • #592
    June 22 · 1 hr 34 min

    Episode 592: Halo on PlayStation, GTA 6 Pre-Orders & WARDOGS Killcam Drama

    Halo is on PlayStation. Let that sink in. On this one we get into Halo: Campaign Evolved — the full Unreal Engine 5 remake landing on PS5, Xbox and PC on July 28 — and why cutting the multiplayer to protect the "next mainline Halo" might be the dumbest part of the whole thing. Plus the AI controversy Halo Studios can't stop being squirrely about.

  • #590
    June 8 · 1 hr 29 min

    Episode 590: This is not God of War

    It's the summer of the delay. This week Raz and Jake break down two tactical shooters moving in opposite directions — Hell Let Loose: Vietnam getting pushed back to August after a rough beta, and Wardogs pulling its early access UP (something you basically never see) — and what each move says about a studio's confidence.

  • #589
    June 1 · 1 hr 47 min

    Episode 589: Modern Warfare 4 Looks Good — We Still Want It to Fail

    Modern Warfare 4 got revealed, 007 First Light is finally out, and the Hell Let Loose: Vietnam beta dropped — so naturally we spent an episode on the franchise we swore off, a Bond game that isn't quite Hitman, and a beta that can't hold a frame rate.

  • #588
    May 25 · 1 hr 54 min

    Episode 588: We Put 27 Hours Into Forza Horizon 6 (And We Have Opinions)

    Forza Horizon 6 dropped in Japan and we both went deep — Raz put in 27 hours, Jake is still learning. This week we break down everything: who this game is actually for, whether you need to be a car guy to enjoy it, and whether the critics are right about the Metacritic 92.

  • #587
    May 18 · 1 hr 43 min

    Episode 587: Stop Killing Games: The Law That Could Change Everything

    California's Stop Killing Games bill just cleared its first major hurdle — and if it becomes law, publishers won't be able to just flip the switch on your games anymore. We break down what the bill actually says, why the gaming industry is quietly panicking, and whether it'll even survive long enough to matter.

  • #586
    May 10 · 2 hr 7 min

    Episode 586: The Gaming Industry Is Cooked (Sony, GTA 6, UFOs)

    Sony just wrote off $765 million on Bungie — and somehow that's not even the wildest thing that happened in gaming this week. We break down what PlayStation's impairment loss actually means for Marathon, whether Xbox has quietly become just a publishing label, and why the GTA 6 PC delay is a deliberate cash grab no matter what Take-Two's CEO says. Plus: Tarkov is officially going the live service route (RIP), GameStop tried to buy eBay with money they definitely don't have, and Anthropic built

  • #583
    April 24 · 51 min

    Episode 583: RIP Call of Duty on Gamepass

    The boys talk the news of the week including Activision's decision to take new Call of Duty titles off of Gamepass for a full year after release.

Showing 1–20 of 22 episodes