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The Analog Dungeon Podcast

The Analog Dungeon

The Analog Dungeon is a bi-weekly podcast exploration of the weird, punishing, and hilarious world of old school Dungeons & Dragons.

Play
  • 22 episodes
  • fortnightly
  • Avg 1 hr 29 min
  • English
Counted on this page — what you have heard stays on this device, so it is not something the list can be paged by.
  • S1 · E11
    Tuesday · 1 hr 55 min

    Episode 11, Part 2: Hall of the Fire Giant King

    The second part of G3: Hall of the Fire Giant King is notable not for fire giants, though there are plenty. It’s notable as the first chance most parties will encounter the problem behind the problem… the mysterious (and brand new to 1978) Drow!

  • S1 · E11
    September 1 · 1 hr 26 min

    Episode 11, Part 1: Hall of the Fire Giant King

    The flaming finale of the G-series starts off by immediately subverting expectations. Where the previous modules chose to hide their titular leaders near the end of the book, G3: Hall of the Fire Giant King puts you face-to-shin with the big man right out of the gate!

  • S1 · E10
    August 18 · 1 hr 39 min

    Episode 10, Part 3: Horror on the Hill

    The adventure reaches its finale as Russell and Jeramy push into the ancient mausoleum beneath the monastery and finally confront the evil lurking at the heart of B5: Horror on the Hill. And by confront, we mean potentially adopt it out to two old ladies in lieu of payment for services rendered.

  • S1 · E10
    August 4 · 1 hr 41 min

    Episode 10, Part 2: Horror on the Hill

    It’s into the evil… err… chaotic monastery in part 2 of B5: Horror on the Hill and Jeramy and Russell have a classic old school dungeon crawl on their hands, packed with goblinoids, secret doors, strange cults, and a magical fountain that lets you gamble with your ability scores.

  • S1 · E10
    July 21 · 1 hr 41 min

    Episode 10, Part 1: Horror on the Hill

    Like every great adventure, B5: Horror on the Hill starts with an old man, a boat, and the specter of crippling financial ruin.

  • S1 · E9
    June 9 · 1 hr 20 min

    Episode 9, Part 1: Glacial Rift of the Frost Giant Jarl

    Russell and Jeramy descend into the icy stronghold of Grugnur, Jarl of the Frost Giants, to examine one of the most influential adventure modules in Dungeons & Dragons history as they tackle Gary Gygax's 1978 arctic proving ground G2: The Glacial Rift of the Frost Giant Jarl.

  • May 26 · 1 hr 18 min

    Episode 8, Part 4: The Lost City

    It’s a rare part 4 finale of B4: The Lost City, and the reason is clear. You see, the pyramid is just the beginning as Russell and Jeramy officially enter Cynidicea, a whole city filled with freaks and a weirdly large number of people *pretending* to be freaks.

  • May 12 · 1 hr 33 min

    Episode 8, Part 3: The Lost City

    Why are there *so* many animal people in B4: The Lost City? Russell and Jeramy investigate in part three! While we’re asking questions, here’s another: how the hell are we supposed to get all of this loot out of here? It’s almost like this module wants to keep your players here forever...

  • April 28 · 1 hr 21 min

    Episode 8, Part 2: The Lost City

    The mystery of what exactly happened to Cynidicea is officially solved in part two of B4: The Lost City, and we have good news! The eldritch horror-turn-cult figure responsible for the downfall of this particular civilization is just Zargon, the coolest dude ever.

  • April 14 · 1 hr 24 min

    Episode 8, Part 1: The Lost City

    In part one of B4: The Lost City, the boys discuss the merits of survival in D&D while trying desperately to avoid eye contact with a bevy of masked weirdos trying to build them coffins and offer them sips from the honey pot.

  • March 31 · 1 hr 32 min

    Episode 7, Part 3: Steading of the Hill Giant Chief

    In the final episode of Steading of the Hill Giant Chief Russell and Jeramy come face-to-shin with Chief Nosnra and 8 metric tons of his best buddies, liquored up and looking for a fight.

  • February 17 · 1 hr 19 min

    Episode 6, Part 4: The Palace of the Silver Princess

    After an art gallery of doors and a teacup named Spotify, Russell and Jeramy finally come to the most infamous room in the book and, perhaps, all of D&D history: the illusion-wielding Decapus, a monster so powerful it critically hit the module itself.

  • February 3 · 1 hr 34 min

    Episode 6, Part 3: The Palace of the Silver Princess

    Holy tonal shift Batman! Part 3 of Palace of the Silver Princess goes from poetry fragments and hat pins to Uncle Travis’ Murder Emporium faster than you can say weapon-tailed marmoset.

  • January 6 · 1 hr 18 min

    Episode 6, Part 1: The Palace of the Silver Princess

    Deemed “too SPICY for 1980” Russell and Jeramy dig into B3: Palace of the Silver Princess, one of the most infamous D&D modules of all time. So why did TSR print thousands of copies only to try to dump them all in the Lake Geneva landfill the next day?

  • Dec 23, 2025 · 1 hr 22 min

    Episode 5, Part 3: The Forest Oracle

    If Russell and Jeramy thought the hard part was getting to the Forest Oracle, in part three the module takes great pains to remind them that it still has a lot of weird left in the tank.

Showing 1–20 of 22 episodes