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Talking Trek: Star Trek Fleet Command

UltimatDJz

Talking all about Star Trek Fleet Command in a kinda funny, kinda sad kinda way. Get tips and tricks, inside info, and win prizes! All right here with your host, UltimatDJz.

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  • 23 episodes
  • Avg 2 hr 23 min
  • English
Counted on this page — what you have heard stays on this device, so it is not something the list can be paged by.
  • S7 · E28
    May 10 · 2 hr 44 min

    Alliance Tournaments V3: Economy Reset, Reroll Strategy & The Legendary Store Problem | Talking Trek

    Alliance Tournaments V3 are here, and the community has questions. A lot of questions. In this episode of Talking Trek, DJz, Matters, Putz, Jules Verne, and the live audience dig into the new Alliance Tournament structure, task segmentation, reroll strategy, 10k and 20k task value, legendary currency, and the updated store. Is this an economy reset? A necessary rebalance? A cold-turkey clawback? Or all of the above wrapped in a spreadsheet burrito with mild emotional damage? Jules brings the data hammer as we look at free-to-play options, long-shot tasks, ops-based segmentation, invisible task slots, and how alliances should communicate before rerolling valuable tasks away. We also discuss the legendary store, whether the new currency payouts help, when 20k tasks might actually make sense, and which store items may be worth prioritizing. Plus: Stupid News, community frustration, high-level player sentiment, Cam Cam’s birthday, and a reminder that even when the game feels rough, Talking Trek is still here to teach, laugh, analyze, and occasionally poke the burning console with a stick. 01:02 - Welcome, server sound off, and setting up the night’s chaos 05:21 - Stupid News returns with chips, Samsung, Avatar lawsuits, dogs, and McDonald’s soda crimes 12:24 - Alliance Tournament task segmentation enters the chat 17:02 - Scopely’s “institutional memory” problem and the Incursions comparison 24:02 - High-level players quitting and the emotional state of the community 33:07 - Is this a cash grab, an economy reset, or something else entirely? 41:02 - DJ’s satirical “you beat the game” letter to the community 49:00 - Why rerolls broke the old Alliance Tournament economy 57:07 - Legendary currency, 20,000-point tasks, and whether any are truly free-to-play 1:03:02 - Jules breaks down known 10k free-to-play tasks and long-shot options 1:10:07 - Task pool confusion, weird data, and server-specific tournament oddities 1:17:15 - How Alliance Tournaments could have been rebalanced without feeling like a clawback 1:25:03 - Legendary alliance payout: the good idea buried under rough execution 1:34:50 - Too much taken away, not enough given back 1:40:03 - Legendary currency pricing, direct-buy comparisons, and store psychology 1:48:00 - When a 20k task might make sense for spenders 1:58:24 - Comparing legendary currency to multiphasic value and added-spend incentives 2:04:14 - Reroll strategy, task groups, and why one reroll does not refresh everything 2:12:05 - Legendary store review: reputation, artifacts, tech, primes, and priority pulls 2:35:00 - Cam Cam’s birthday, Jules’ community challenge, and closing schedule notes

  • S7 · E27
    May 5 · 3 hr 20 min

    Paragon Recruit Failed HARD… But What Does It Say About STFC’s Future? | Talking Trek Live

    This episode of Talking Trek was originally intended to be a livestream, not a traditional podcast recording. Because of that, the format is not perfectly “podcast clean” in every moment, with some live-chat interaction, stream chaos, and real-time gameplay mixed in. But the conversation around the Paragon Recruit event, officer sourcing, spending value, community frustration, and the broader direction of Star Trek Fleet Command was strong enough that we felt it deserved to be published for the podcast audience. DJz, Jules Verne, Matters, XeroGees, and the community dig into why the Paragon Recruit event felt so bad, how the 90-pull guarantee and diluted chest design landed with players, and why even spenders walked away feeling punished instead of rewarded. The show also explores the bigger question: is this just one bad event, or part of a larger reset in the STFC economy? Later in the show, the crew pivots into Duo Wave Defense strategy, updated crewing advice, real-time testing, officer sourcing choices, and the value of wave completion versus pushing too high too quickly. It is part breakdown, part therapy session, part teaching stream, and part “what in the actual galaxy is happening right now?” energy. 00:09 Stream opens with Ghost Energy, chat chaos, and pantsless tradition 05:31 DJz jokes about “proper communication” and a future heroic spend event 07:01 Xero’s frustration and why even longtime players need a break 12:03 Xero explains what finally pushed him away from Fleet Command 20:43 DJz frames the night: community sound-off, teaching, and surviving together 21:34 Paragon Recruit warning: no current plan for the event to return 24:02 Why the Paragon chest concept was not the problem, but the bloat was 25:29 The awkward 90-pull guarantee math and why the spend felt intentional 32:19 Jules explains the Vengeance Is Mine dilemma and the Paragon trap 33:59 $350+ in value and still only halfway to Academy Doctor 35:01 Officer acquisition reset, or something far worse than a reset? 39:01 Community fear: are these changes pushing players out? 47:36 DJz shares the professional message he sent about recent STFC decisions 54:32 Paragon called out as vague, shiny, RNG-heavy, and “gambly” 56:01 Direct warning: Paragon was a single-run event, subject to change 57:38 Cadre Recruit preview and why it looks like the same mechanic again 01:06:43 Trying to find the positive: Alliance Tournament and Duo Wave Defense 01:12:16 The larger theory: new player resets, old player fatigue, and game direction 01:20:16 STFC is not shutting down, but it may be shaving life off itself 01:25:07 Revenue, whales, burnout, and whether top spenders are “acceptable casualties” 01:34:38 Wave Defense Battle Pass value and why some players may not need to panic 01:43:51 DJz admits this was not planned as a podcast, but the conversation is strong 01:50:38 DJz talks diversification, Pokemon Go Fest, and creator-life strategy 02:00:14 Why STFC is a different game now than veterans remember 02:09:59 Duo Wave Defense Part 2 begins with Jules Verne coaching strategy 02:20:00 Preparing DJz’s first Duo Wave Defense run on Server 15 02:35:17 Which officer to choose from the Paragon guarantee, if you chase it 02:38:26 Target levels, ship choices, and why level 68s matter in Duo Waves 02:44:00 Protector placement, wave tricks, and old group-wave tactics 02:50:30 Live Duo Wave Defense run begins 02:58:22 Wave strategy: what to kill, what to ignore, and where hostiles spawn 03:07:27 Officer Laurels, future sourcing, and why Genesis may be worth chasing 03:08:06 Duo Wave Defense strategy wrap-up and lessons learned 03:14:07 Bonus chaos: cow video narration, documentaries, and post-show nonsense 03:20:02 Podcast outro for a livestream that unexpectedly became publishable

  • S7 · E26
    May 1 · 2 hr 31 min

    STFC’s Battle Pass Disaster, Research Rollbacks & Duo Wave Defense Math | Talking Trek Live

    The April 30th arc day in Star Trek Fleet Command was… a lot. Battle passes went down, came back up, reset, went down again, players got compensation promises, research rollbacks hit 1,719 accounts, and the community started asking whether this was just a bug day or a full systems parade of gremlins in the Jeffries tubes. In this episode of Talking Trek Live, DJz, Griffin, Tarpy, Jules Verne, and the community break down what happened with the battle pass, why the research rollback mattered, whether Digit vs. Scopely responsibility changes the conversation, and what players should know about duo wave defense. Jules also brings the classroom energy with real duo wave defense testing, hypothermic decay math, repair drone mechanics, bugs found in the mode, and a deep dive into the new Paragon recruit math and value concerns. 01:03 Show open: the arc disaster begins 08:16 Stupid News returns to the chaos desk 16:28 DJz’s missing Junkers and customer service comedy 23:40 Battle Pass Update: the sequel nobody ordered 31:01 Research rollback, 1,719 accounts, and why it had to happen 38:59 Were buildings and ships affected too? 46:00 “Oopsie poopsie,” exploit correction, and the missing undo button 52:04 Did the rollback break the battle pass? 57:18 70,000 battle pass points and the second relaunch problem 01:04:37 Why DJz is saying Digit instead of just Scopely 01:12:49 Scopely responsibility vs. Digit execution 01:19:00 Jules Verne enters with duo wave defense testing 01:27:00 Venari Ral, hypothermic decay, and repair drone mechanics 01:35:00 Duo wave maps, allowed hostiles, and carry-a-friend strategy 01:43:10 Duo wave defense takeaways and video intro chaos 01:51:00 Crew tweaks, impulse speed, and Griffin’s squishy science lab 01:59:06 Paragon recruit value math begins 02:07:32 “Chance of nothing” and the $600 comparison 02:16:05 Paragon pools, rerolls, and the “guarantee” explained 02:24:01 Changing math, confusing sourcing, and final arc frustration 02:29:10 Closing thoughts, margarita math, and the end of the doozy

Showing 21–23 of 23 episodes