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Stonemaier Streams

Jamey Stegmaier

Bringing you the latest from Jamey Stegmaier and Stonemaier Games!

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  • 53 episodes
  • Avg 25 min
  • English
Counted on this page — what you have heard stays on this device, so it is not something the list can be paged by.
  • #1092
    Yesterday · 18 min

    Top 10 Direct Conflict Games

    In today's video we have a battle royale of direct-conflict games...and the people who chose them! https://youtu.be/5aH3WgQYxOc

  • #1091
    Thursday · 2 min

    The Stonemaier Strategy Magazine

    In the early ‘90s, I was fascinated by a magazine called Nintendo Power. It was mostly a strategy guide for Nintendo video games, complete with vibrant visuals showing levels and hidden areas in games like Mario Bros., Zelda, and TMNT. Despite not even owning a Nintendo gaming console, the magazine made me feel like I had access to dozens of hidden worlds. https://stonemaiergames.com/the-stonemaier-strategy-guide/

  • #1089
    October 12 · 3 min

    Is Growth Good?

    I’ll never forget a brief conversation I had with a friend in the game industry around 10 years ago. We were talking about a publisher with 20 employees, and they were looking to hire more people. I asked my friend, “Is having more employees inherently better?” https://stonemaiergames.com/is-growth-good/

  • #1088
    October 11 · 19 min

    10 Great Games with Key Similarities to Namiji

    Today I'm sharing some great games with key similarities to Namiji, which is designed by Antoine Bauza and now published by Stonemaier Games. https://youtu.be/5ZDZt33NLWc

  • #1087
    October 8 · 4 min

    Questions for The Bits: My Answers (Part 2)

    A few days ago I posted an article with my answers to some of the questions I asked Joe from Allplay and Nick from Bitewing on their podcast (The Bits), and today I’m back with a few more responses. Also, the podcast is now available–check it out to hear their fascinating answers! https://stonemaiergames.com/questions-for-the-bits-my-answers-part-2/

  • #1084
    October 1 · 2 min

    Why? Why? Why?

    "Why?" is such a powerful question. So why only ask it once? https://stonemaiergames.com/why-why-why/

  • #1082
    September 28 · 3 min

    Announcement Trailers: Our Current Method (2026)

    Ranging from our Kickstarter trailer videos from 2012-2015 (featuring me and Alan talking directly to the camera) to polished, animated trailers with voiceovers from 2016-2024, we’ve tried a variety of approaches to the initial video introduction. Starting in 2025, we tried a new method that I’ll discuss today. https://stonemaiergames.com/announcement-trailers-our-current-method-2026/

  • #1081
    September 28 · 33 min

    10 Great Games Linked to Braided Skies

    Today I'm joined by Braided Skies designer Dan Germain to take a behind-the-scenes look at the newest Stonemaier Game, comparing key elements of it to some other games we admire and enjoy. https://youtu.be/uN7Gxui3aG0

  • #1079
    September 21 · 3 min

    Spending Big Bucks on Prelaunch Ads: Worth the Squeeze?

    Some publishers are investing $20,000-$40,000 on prelaunch ads (compared to our prelaunch ad spend of $1,000, which is augmented by organic reach from our YouTube channel, Instagram, Facebook, newsletter, Bluesky, etc). It seems to me that spending $20-$40k prelaunch can dig creators into a deep hole, shifting the focus from serving backers to getting enough backers (that you at least break even). https://stonemaiergames.com/spending-big-bucks-on-prelaunch-ads-worth-the-squeeze/

  • #1078
    September 20 · 28 min

    My Top 10 Favorite Autobattlers

    In today's video I discuss autobattling games! These are games where you make choices--sometimes involving programming--that set up a series of events/actions over which you have minimal to no control. https://youtu.be/KUzr-o6F0Zg

  • #1077
    September 17 · 3 min

    Marketable vs Aspirational Funding Goals

    In regards to several recent crowdfunded games that either relaunched after an initial cancellation or are struggling to move far past their funding goal, I've heard some concerns about trust from potential backers. For example, if a project has a $10,000 funding goal but after the first few days they only have a few hundred backers and $13,000 in funding, is it a mark of dishonesty if they cancel the project, reconfigure, and relaunch? https://stonemaiergames.com/marketable-vs-aspirational-funding-goals/

  • #1075
    September 14 · 1 min

    How Do You Ask Rule Questions?

    Over the weekend I was playing a game, Takenoko, which I hadn't played in a while. I had a rule question about gardener and panda movement, and I did what I often do if I can't find a question in the rulebook: I pulled out my phone and Googled the question. https://stonemaiergames.com/how-do-you-ask-rule-questions/

  • #1074
    September 13 · 30 min

    My Top 10 Favorite Legacy Games

    Today I discuss my favorite legacy games--games featuring permanent changes that can't be undone--out of the roughly 25 that I've played. Legacy games often feature unlocks, surprises, and consequences in a campaign format. https://youtu.be/0rc1h6WlOhI

  • #1073
    September 10 · 3 min

    Bits and Bobs: 5 Recent Thoughts About Tabletop Publishing

    14 years ago today--on September 10, 2012--Viticulture reached its funding goal on Kickstarter. I consider this the official day that Stonemaier Games was born, and I'm so grateful for those original backers for giving birth to that game and this company. I don't have a monumental topic today; rather, I have a few bite-size topics on which I've ruminated recently. I'd love to hear your thoughts about any of them. https://stonemaiergames.com/bits-and-bobs-5-recent-thoughts-about-tabletop-publishing/

Showing 1–20 of 53 episodes