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Software Engineering Daily

Software Engineering Daily

Technical interviews about software topics.

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  • 23 episodes
  • a few times a week
  • Avg 52 min
  • English
Counted on this page — what you have heard stays on this device, so it is not something the list can be paged by.
  • June 16 · 46 min

    Preparing for Q-Day

    Most of the cryptography securing the internet today rests on mathematical problems that classical computers cannot solve in any reasonable timeframe. That assumption is now being tested. Recent advances in quantum computing have dramatically compressed timelines, and many in the industry have set a target of full post-quantum security by 2029, meaning a complete migration to algorithms designed to remain secure against quantum attacks. Bas Westerbaan is a cryptography engineer at Cloudflare, where he leads the company’s efforts to migrate to post-quantum cryptography. In this episode, Bas joins Kevin Ball to discuss how quantum computers threaten public key cryptography, what post-quantum algorithms actually are and how they work, the timeline shifts that have made quantum readiness feel so urgent, and what software engineers need to do now to prepare their systems. Kevin Ball or KBall, is the vice president of engineering at Mento and an independent coach for engineers and engineering leaders. He co-founded and served as CTO for two companies, founded the San Diego JavaScript meetup, and organizes the AI inaction discussion group through Latent Space. Please click here to see the transcript of this episode. Sponsorship inquiries: sponsor@softwareengineeringdaily.com The post Preparing for Q-Day appeared first on Software Engineering Daily.

  • June 11 · 47 min

    Developing Multiplayer Games in Godot

    Multiplayer games are among the hardest software systems to build, requiring developers to synchronize state across unreliable networks while maintaining fairness, performance, and a responsive player experience. Latency, cheating, server costs, and debugging distributed game logic all introduce complexity that single-player games never encounter. Dome Keeper is a minimalist tower defense game with roguelike elements where players must protect a fragile glass dome from relentless waves of alien attackers. The game was developed with the Godot Engine and released in 2022. More recently, the development team embarked on the challenge of adding multiplayer to the game. René Habermann is the founder of Bippinbits and the creator of Dome Keeper. Chris Ridenour is the founder of KAR Games, which is Godot focused studio that developed Drift: Space Survival. Chris is now working with the Dome Keeper team to bring multiplayer to the game. René and Chris join the show to talk about the origins of Dome Keeper, developing the game, and the process of adding multiplayer to a Godot game. Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts. Please click here to see the transcript of this episode. Sponsorship inquiries: sponsor@softwareengineeringdaily.com The post Developing Multiplayer Games in Godot appeared first on Software Engineering Daily.

  • June 9 · 51 min

    SED News: Apple’s AI Problem, The Real Business Model of AI, and Token Cost Reckoning

    SED News is a monthly podcast from Software Engineering Daily where hosts Gregor Vand and Sean Falconer unpack the biggest stories shaping software engineering, Silicon Valley, and the broader tech industry. In this episode, they cover Apple‘s uncertain path beyond the iPhone. They also discuss Google‘s agentic pivot at Google I/O, a surge in DuckDuckGo traffic following Google’s default switch to AI mode, and payroll platform Remote surpassing 300 million in ARR with flat headcount. Gregor and Sean also dig into why consumer subscriptions don’t seem to correspond to actual costs, how enterprise is quietly subsidizing the AI economy, why the true moat has shifted from model quality to context management and agentic harness, and what the coming wave of token cost optimization might look like as companies start scrutinizing their AI bills. Finally, they highlight standout threads from Hacker News including Doom running on a travel router touchscreen, a viral post asking whether AI productivity gains should translate to a day off, YouTube‘s move to automatically label AI-generated content, and SimCity 3000 running in 4K. Gregor Vand is a security-focused technologist, having previously been a CTO across cybersecurity, cyber insurance and general software engineering companies. He is based in Singapore and can be found via his profile at vand.hk or on LinkedIn. Sean’s been an academic, startup founder, and Googler. He has published works covering a wide range of topics from AI to quantum computing. Currently, Sean is an AI Entrepreneur in Residence at Confluent where he works on AI strategy and thought leadership. You can connect with Sean on LinkedIn. Please click here to see the transcript of this episode. Sponsorship inquiries: sponsor@softwareengineeringdaily.com The post SED News: Apple’s AI Problem, The Real Business Model of AI, and Token Cost Reckoning appeared first on Software Engineering Daily.

Showing 21–23 of 23 episodes