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So Very Wrong About Games

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A podcast about all manner of hobby games by Mike Walker and Mark Bigney. Bad games don't go easy on you, so we don't go easy on them. Thorough analysis via reviews, news, and discussion of topics in gaming. We take context seriously, we value your time, and we're not into hype. Just because games are fun doesn't mean we can't take them seriously, and just because we take them seriously doesn't mean we can't have fun.

  • 421 episodes
  • Updated July 21

Episodes421

  • Oct 27, 2020 · 1 hr 4 min

    #141: Lost Ruins of Arnak

    The unofficial motto of SVWAG has always been, "stop trying to make fetch happen." Similarly, you can't just make up words out of thin air--it's not like they're holidays or anything that can be conjured ex nihilo (Happy Arkhipov Day!). What's an...

  • Oct 20, 2020 · 1 hr 10 min

    #140: Reckoning with War

    In honour of Arkhipov Day (October 27th--he saved your life or that of your forebears, he deserves a day), we turn to reflections of how games model war. Even themeless euros often include war as a convenient backdrop for the processing of cubes, so...

  • Oct 13, 2020 · 1 hr 7 min

    #139: Fort

    I never knew a kid who had any kind of fort. In grade school I heard of a kid who could form Voltron, but that may have been an extravagant lie. My mom's friend's kids had a Sega Genesis, and that was pretty rad. I keep acquiring more games in the...

  • Oct 6, 2020 · 1 hr 7 min

    #138: Subliminal Brainwash

    The mere framing of a question can subtly or overtly determine the answer. There's an old joke about a monk who asks his superior, "Can I smoke while I meditate?" He is told no, as that would be sullying an act that is meant to be free from worldly...

  • Sep 29, 2020 · 1 hr 6 min

    #137: Flotilla

    Social standards of behaviour are often subtle and variable, but we can all agree that children are often blind to their subtle nuances. Like, don't be a massive jerk--that's one of those tricky nuances that often escape the notice of your average...

  • Sep 22, 2020 · 1 hr 5 min

    #136: Games Based on IPs

    Hwaet! The second installment of our much-ignored segment, SVWAG Poetry Corner, takes a turn for the epic. First we did haiku, and now we discuss Old English epic poetry. Sure the noble limerick can't be far behind? We also discuss the most excellent...

  • Sep 15, 2020 · 55 min

    #135: Babylonia

    Our cup runneth over, if the cup in question is being filled by tiles laid there by Reiner Knizia. Three Knizia tile-laying games were sampled by SVWAG, which of course made it a good week. One feels that if someone proposed a topic of "Reiner Knizia...

  • Sep 8, 2020 · 1 hr 12 min

    #134: Games for 6+ Players

    In remembrance of things past, we bite hard into the madeleine that is large player count gaming. The recollection of not being sequestered into small basements, where... actually, scratch that, we were often in basements in the Before Times. At least...

  • Sep 1, 2020 · 1 hr

    #133: Cosmic Frog

    "Cosmic Frog: World Eaters from Dimension Zero--A Game of Strategic Gluttony." I mean, what could I or anyone else possibly say that could add to that? Games Played Last Week: 01:46 -Spirit Island: Jagged Earth (R. Eric Reuss, Greater Than Games,...

  • Aug 25, 2020 · 1 hr 5 min

    #132: Why Is That Still on My Shelf?

    I mean, maybe, possibly, hopefully, with luck, theoretically, given the right group, hypothetically, in time, conceivably, eventually, if I push hard enough, imaginably, as a favour, I could imagine, someday, perchance, play this again. Weather...

  • Aug 18, 2020 · 1 hr 7 min

    #131: Eclipse 2nd Edition

    Old conflicts are put to bed, taxonomies are shelved, and instead we take refuge in sweeping declarations. Walker focuses on the ad hominem, trying to dissuade people from game design because they are insufficiently hardcore; Mark focuses on games,...

  • Aug 11, 2020 · 1 hr

    #130: Restrictive Player Counts

    We take a break from heady issues this week; so we instead touch on what constitutes a trick, what friends are good for, and colonialism. You know, light discussion. 02:35 AYURIS: Core Worlds (Andrew Parks, Stronghold, 2011) Games Played Last Week:...

  • Aug 4, 2020 · 1 hr 8 min

    #129: Cthulhu: Death May Die

    "Put down your chainsaw and listen to me It's time for us to join in the fight It's time to let your babies grow up to be cowboys It's time to let the bedbugs bite ... Talk with your mouth full Bite the hand that feeds you Bite on more than you chew...

  • Jul 28, 2020 · 56 min

    #128: Communication Restrictions

    Walker is a force of nature, a pent-up human-shaped mass of pure rage. The only outlet that can sate his furious destructive impulses is the ecstasy of the uninhibited flick--the catharsis of venting all of his power on a disc and then watching it...

  • Jul 21, 2020 · 1 hr 3 min

    #127: Versailles 1919

    “The game which our enemies have laid before us is, in so far as the French dictated it, is a monument of pathological fear and pathological hatred; and in so far as the Anglo-Saxons dictated it, it is the work of a capitalistic policy of the most...

  • Jul 14, 2020 · 1 hr 5 min

    #126: I'm 90% Sure

    Walker feels he has missed his calling, and tries out his tight five as an insult comic this week. He directs his barbs at the typical targets--Mark, board game covers, games no one asked for, Mark, media he finds unengaging, and Mark. The latter (and...

  • Jul 7, 2020 · 1 hr 3 min

    #125: Imperial Struggle

    "From the discovery of New France to the 1981 Referendum, all of Quebec history is based on a single fallacy: that the British actually wanted to own Quebec. In fact, nothing could be further from the truth. The British already had a surplus of...

  • Jun 30, 2020 · 59 min

    #124: Rondels

    We return, ill-advisedly, to the heavily-mined waters of classification and taxonomy. Mark will put up with it because of his love of Mac Gerdts, and Walker will put up with it because he gets to troll Mark with contrived classifications. 01:10...

  • Jun 23, 2020 · 1 hr 3 min

    #123: Project: ELITE

    Editorial standards are constantly evolving here at SVWAG, and they lately proceed largely from Walker's unilateral declarations. Things get to be pronounced however he wills them. Prior utterances by anyone are rendered immediately obsolete if and...

  • Jun 16, 2020 · 1 hr 2 min

    #122: Multiple Paths to Victory

    Change is exactly like a starving polar bear, in that it is a frightening beast that will bite your face off. Despite that, we have changed the format of our episode notes in a startling act of courage. That said, as Robert Browning wrote, "One taste...