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Simpson Plays

Giovanni

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  • Yesterday ยท 3 min

    Call of Duty Mobile X Honkai Impact Battle Royale Mission๐Ÿ”ซ๐Ÿ”ฎ

    https://youtu.be/LOVfVCioGaQ?si=Ah3AAgjkTiSF_dGU I honestly never realized just how many free rewards were available this season until I decided to participate in most of the Honkai Impact activities in Call of Duty Mobile. And when I started going through them, I was genuinely surprised. There were so many rewards coming from different activities that I almost didn't know where to start. At that point, I already knew one thing for sure, for the next few days, I was going to be extremely active on Call of Duty Mobile. ๐Ÿ˜‚ But one of the most interesting additions this season can be found in Battle Royale. A brand new location has appeared high up in the sky, replacing the old floating house that used to be on the map. And this isn't just a simple replacement. The new location is much bigger, more detailed, and heavily inspired by the world of Honkai Impact. It honestly looks like something that was pulled straight out of a Honkai movie and dropped into the CODM Battle Royale map. But here's where things get interesting. That massive floating location in the sky is where the Honkai Impact villains are hiding. If you want to fight them, you can't simply fly up there whenever you want. You first have to complete a special mission on the ground before the game allows you to teleport to them. And believe me, the process is more complicated than it sounds. The first thing you have to do is search around the Battle Royale map for a blue mission item. Once you find one, you need to mark its location so you don't lose track of it while moving around the map. After reaching the location, you pick up the item and accept the contract. And this is where the pressure begins. As soon as you accept the contract, a teleportation location appears somewhere else on the map. You then have only two minutes to reach that location. Two minutes! So now you're basically racing against the clock. You have to get there before the timer runs out because if the contract expires, the entire mission is cancelled. And guess what? You have to start the whole process again from the beginning. Find another blue item, pick it up, accept the contract, find the teleportation location and rush there before time runs out. Honestly, that part can get pretty stressful, especially when you're already in the middle of a Battle Royale match and enemies are everywhere. But if you manage to reach the teleportation location in time, things finally start getting interesting. You simply have to stand inside the designated circle and wait for the teleportation process to complete. Thankfully, you don't have to wait for too long. After a few seconds, the process is complete and you're transported high into the sky. And that's where the real battle begins. You're now inside the floating Honkai inspired location, and you're going up against one of the villains. What's actually pretty cool is that each villain has their own base and designated area. So while you're fighting one boss, you don't have to worry about another villain suddenly coming over and attacking you. It keeps each boss fight relatively contained and gives you the opportunity to focus on the enemy in front of you. Once you finally manage to defeat the boss, you get rewarded with a bunch of loot. The boss drops things like COD dollars, ammunition, healing items, and, most importantly, a Legendary weapon. And this is probably the part that will get the attention of most players. There are two Legendary weapons you can obtain from these boss fights: the Legendary Grau and the Legendary Nailgun. However, there's a little catch. The Legendary weapon you receive is random, so you don't get to choose which one drops. And even more importantly, these weapons aren't permanently added to your collection. They're only available for the duration of that particular Battle Royale match. So if you pick up the Legendary Grau or Legendary Nailgun, enjoy it while you can, because once that match is over, the weapon is gone. If you want to use them again in another match, you're going to have to go through this entire process all over again. Find the blue icon on the map, accept the contract, race to the teleportation location, teleport into the sky, fight the boss, defeat the boss. And hopefully get the Legendary weapon you want. And honestly... that's a lot of work just to use a weapon for one match. ๐Ÿ˜‚ Of course, there is another option if you really want permanent access. If you're interested in the Legendary Nailgun, you can simply purchase it with real money. As for the Legendary Grau, that's a different story because it was made available as a free reward this season, meaning you can grind your way toward getting it permanently without having to spend money on it. So technically, you have a choice. You can either spend your time completing this whole Battle Royale mission whenever you want to temporarily use one of these Legendary weapons, or you can go through the grind for the free Legendary Grau or, if you're willing to spend money, purchase the Legendary Nailgun. Everything I've explained in this video is actually shown in the gameplay, so you can see exactly what the mission looks like, how to find the blue item, how the contract works, how the teleportation process happens, and what happens when you finally reach the bosses in the sky. And now I want to know what you would do. Would you rather buy the Legendary Nailgun and have permanent access to it, or would you rather go through this entire process every match just to use it for free? As for me... I'm definitely not going through that process every single match. ๐Ÿ˜‚ And I'm also way too broke to buy the Legendary Nailgun. ๐Ÿ’€๐Ÿ’ฐSo I'll just wait until someone else completes the mission, defeats the boss and has no use for the weapon anymore. Or better yet, I'll pick it up when one of my friends buys it with their own money. ๐Ÿ˜‚๐Ÿ˜‚ That's what I call having a strategy without spending a single coin. If you feel like enjoying the game with me you are free to download it with the link below this writing. https://play.google.com/store/apps/details?id=com.activision.callofduty.shooter Thanks for visiting.

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  • Friday ยท 2 min

    Free Legendary Grau From Honkai Collaboration (CODM)๐Ÿ”ซ

    https://youtu.be/CnbO0b-fXlQ?si=KWDjv46dwEKiirKV Finally, the anticipated season in the whole of Call of Duty Mobile has arrived. I honestly believe this is one of those seasons that almost every player has been waiting for, especially because of the crazy free rewards that were announced alongside it. Call of Duty Mobile announced that there would be free Mythic weapons available this season, and not just one. There are three different guns up for grabs, but the interesting part is that players only get to choose one of the three. As for me, my decision has already been made. Once I'm done with the grinding, I'm definitely going for the Mythic BAL-27. If you've been following some of my previous posts, you might remember that about two weeks ago I talked about how powerful the BAL-27 is and why it has become one of my favorite Assault Rifles in Call of Duty Mobile. So imagine my excitement when I found out that a free Mythic BAL-27 was coming to the game. Now that the season is finally here, that weapon is no longer just something I'm waiting for, it's actually in the game and I'm already grinding toward it. While we're still working hard to collect enough shards for the Mythic reward, Call of Duty Mobile decided to give players something else to enjoy along the way: a free Legendary Grau. And honestly, this might be one of the best gifts the developers have given players in a long time. The design of this Grau is absolutely outstanding. The weapon already looks beautiful, but the inspect animation takes it to another level. Even the iron sight looks extremely clean to me. I wouldn't be surprised if some players start calling it pay to win simply because of how good the sight looks and how easy it feels to aim with it. So far, I have no doubt that the developers actually had the players in mind when putting together this season. Free Mythics, a free Legendary weapon and plenty of other rewards to grind for? That's definitely a win in my book. As for my own grinding progress, I've currently reached 116 shards for the weapon. My target is 200 shards, so I'm still quite a distance away from finally unlocking it, but I'm getting there slowly. Thankfully, I was also given the opportunity to use the Legendary Grau for a limited time through a 24 hour trial, so I decided to make the most of those hours. The moment I unlocked the trial, I created custom loadouts for the Grau in both Multiplayer and Battle Royale because I didn't just want to look at the skin I wanted to properly test the weapon and see how it performs in actual matches. And I have to say, this thing surprised me. I won quite a number of Battle Royale matches while using it, and because of that, I've decided to temporarily abandon my usual AK117 in Battle Royale and stick with the Grau for as long as the trial lasts. In Multiplayer, I'm also putting aside my Fennec for the Grau just so I can enjoy this weapon in different situations before the trial expires. It's actually funny how a weapon I only planned to test for a few hours ended up becoming something I genuinely didn't want to stop using. ๐Ÿ˜‚ Now the main mission is to get those remaining shards and finally claim the Mythic BAL-27. That's the weapon I'm really looking forward to adding to my collection, especially after talking about how much I like the gun in the first place. I'm actually having a bit of a headache today, so I don't think I can say much more than this. I'll continue the grind and hopefully have more to share in my next post. Until then, take care everyone, and goodnight. โค๏ธ๐ŸŽฎ If you feel like enjoying the game with me you are free to download it with the link below this writing. https://play.google.com/store/apps/details?id=com.activision.callofduty.shooter Thanks for visiting.

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  • Thursday ยท 3 min

    My Review On Steem Flags ๐Ÿณ ๐Ÿ‡ณ๐Ÿ‡ฌ

    Good day everyone, so on discord I saw this new steem game called steem flags. Its basically a game where you can earn steem by answering or guessing country and city flags. This game is really fun but not only just that. With the little I've played here, I've got to know some country and their flags. Some I answered right โœ…, some I answered wrong while so I guessed the rights answer without having a hint what it could be. I like the fact that I'm opportuned to earn, have fun and still learn at the same time. So this game would be a big W for who ever decides to spend time on it. Watch and enjoy ๐Ÿ˜‰. You can't neglect this for anything in the world๐Ÿ‘‡ https://steemflags.do2earn.dev/ For more games and interactions, JOIN๐Ÿ‘‡. https://discord.gg/gFQ7kyXXY

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  • Thursday ยท 3 min

    Ultra Galil- Knight From Evo Svd-Reaper Lucky Draw ๐ŸŽฐ๐Ÿ”ซ

    https://youtu.be/5tIrAO_mGN4?si=urCz0wPcsc7iLLLd I've been sharing gameplays of free weapon skins from Blood Strike and Call of Duty Mobile for quite a long time now, but this time, I'm doing things a little differently. I didn't spend any real money trying to get this weapon skin, but at the same time, I can't exactly call it free either. I simply got lucky with the opportunity I was given, and I made sure to take advantage of it. Blood Strike recently introduced an Evo skin for the SVD Sniper, and honestly, the SVD is one of the Snipers I've always found interesting in this game. It's relatively easy to handle, has a really fast ADS speed, and its shots feel more precise compared to some of the other Snipers. However, I wasn't actually planning on getting the Evo SVD, nor was I expecting to get it. I already knew that getting an Evo weapon would probably require a lot of coins, and I wasn't ready to go that far. Instead, I decided to aim for something I believed was much more achievable, which was the Ultra Galil. The Galil is actually a weapon I've had my eyes on for a while now. I even made some content with it a few days ago, so when I noticed that an Ultra version of the gun was available as one of the bonus rewards in this draw, I immediately became interested. Blood Strike introduced a bunch of special cards that players could earn by completing different tasks. These cards could then be used to participate in the lucky draw, giving players a chance to spin the draw up to 40 times without having to spend their own coins directly. So I started completing those tasks and collecting as many cards as I could, hoping that maybe, just maybe, I would get something useful from all those spins. During the spins, I was actually getting quite lucky because I managed to earn around 380 coins from the draw. After finishing my spins, I went into the reward section to see what I could do with the coins I had collected. That's when I saw the full list of rewards, including the Evo SVD Sniper and the Ultra Galil, along with the amount of coins required to purchase each one. The Evo SVD immediately caught my attention, but when I saw the price, I knew there was no way I was getting it. That thing was sitting at around 1,400 coins, which meant I would have to do a whole lot more spinning just to reach that amount. Then I looked a little further and saw the Ultra Galil sitting there for just 350 coins. I literally had more than enough. Without wasting any time, I bought the Ultra Galil immediately. I had no reason to keep those coins sitting there when I already knew exactly what I wanted. After purchasing the skin, I had about 30 coins left, so I decided to spend the remaining coins on whatever I could find in the reward section just to exhaust them completely. ๐Ÿ˜‚ And just like that, I finally had the Ultra Galil. After getting the skin, I didn't want to take it straight into Battle Royale without testing it first, so I decided to use it in a Hot Zone match. As soon as the match started, I took some time to inspect the weapon properly because I wanted you guys to see the full beauty of this thing. And honestly, this Galil has a very different vibe. It gives me this futuristic secret agent kind of feeling. The combination of white, green and gold makes the weapon stand out without making it look unnecessarily flashy. Blood Strike didn't cover the entire gun with glowing lights or throw a bunch of random colours on it, and I actually like that decision. Sometimes a weapon doesn't need to look like a Christmas tree to be attractive. ๐Ÿ˜‚ The overall combat design is what really makes this skin beautiful. It looks like something a futuristic secret agent would pull out before going on a mission. The colours work together really well, and the gun still maintains that serious military appearance while having a futuristic touch. Then I checked the ion sight. The sight is extremely clean, and that's actually one of my favourite things about this weapon. But when I looked closely at it, I immediately realized that the design looked very familiar. It appears to have been taken from the Extreme RPK Blood Purge, a weapon I actually made content with months ago. I'm pretty sure most of you probably don't remember that gameplay anymore. ๐Ÿ˜‚ But don't worry, I'm definitely bringing that weapon back at some point because that ion sight is too clean to only use on one gun. I'm not even going to complain about Blood Strike using a similar sight on another weapon. If the sight is this clean, I honestly understand why they would want to reuse the design. You can't just create a beautiful sight like this and waste it on one weapon. ๐Ÿ˜Œ What's even better is that this Ultra Galil doesn't just look good; it also solves one of the problems I had with the base Galil. With the normal version, I usually feel like I need to attach a scope before I can comfortably use the gun. But with this skin, the clean iron sight makes a huge difference. I can actually pick up the weapon, aim down sight and start fighting without immediately feeling like I need to search for a scope. And that's exactly what makes this skin even more valuable to me. I now have a Galil that looks amazing, has a clean sight, and is attached to a weapon I've already been enjoying using. I honestly think this thing deserves a permanent spot in my loadouts, especially for Battle Royale. I'm already thinking about taking it into Shutter Island ๐Ÿ๏ธ, because with how fast and aggressive that map can get, having a weapon that feels comfortable without needing to depend heavily on a scope could be really useful. The funny thing is, I originally wasn't even chasing this skin. I wasn't expecting to get the SVD, and I wasn't planning on spending money either. I simply completed the tasks, used the cards I earned, got lucky with the coins, and realized I had enough to claim something I actually wanted.So I guess this is one of those times where being lucky is better than being rich. ๐Ÿ˜‚ If you've made it this far, I really appreciate you for taking the time to read through the whole story. Let me know what you think about the Ultra Galil. Do you like the futuristic secret-agent design, or do you think Blood Strike could have done something better with it? And most importantly, would you spend your coins on this Ultra Galil, or would you save up and go for the Evo SVD instead? ๐Ÿ˜Œ If you feel like enjoying the game with me you are free to download it with the link below this writing. https://play.google.com/store/apps/details?id=com.netease.newspike Thanks for visiting.

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  • Wednesday ยท 3 min

    Steem Hop Grind: John And Denise 2

    Watch and enjoy ๐Ÿ˜‰. You can't neglect this for anything in the world๐Ÿ‘‡ https://steemhop.org/steemhop/index.html For more games and interactions, JOIN๐Ÿ‘‡. https://discord.gg/gFQ7kyXXY

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  • Wednesday ยท 3 min

    Numero 7๐ŸŽฝ (Andriy Shevchenko): EA Sports FC Mobileโšฝ๏ธ

    https://youtu.be/WTJvCeq8UNQ?si=4SLXzaCvDKtBCuCZ Good day everyone, this new mode just came to FC Mobile called Numero 7. Numero is a Spanish word which means number, and looking at this mode you would notice that this part of the mode is called Numero 7 which is telling us that it's about a player whuch is know for wearing the Number 7 for his team. When I first saw this, all that came to my mind was that the mode would be about Christiano Ronaldo, but to my greatest surprise it was about of of the greatest Number 7 in the world, who is known to be a legend now "Andriy Shevchenko". Andriy Shevchenko played as the Number 7 for his country Ukraine ๐Ÿ‡บ๐Ÿ‡ฆ. He was captain of the Ukraine national team and is Ukraine's all time top scorer with 48 goals in 111 games. He was most famous for his number as he played as Number 7 in every team he played for. In Ukraine national team, Shevchenko did not play only Number 7, he also wore 10 and 9 early on but was famous with the Number 7 which he played his best as. He played for Dynamo Kyiv as the Number 7, 10 and 9 at his early career. Later he moved to AC Milan where he wore the Number 7 at the year 1 of July 1999, he won the Ballon d'Or where he was the highest goal scorer with a total of 24 goals and helped Milan win Scudetto in 2003/4. This made him to be the third Ukrainian to win the Ballon d'Or after Oleg Blokhin1975 and Igor Belanov in 1986, he left 31st of May 2006 to join Chelsea. At Chelsea He played his whole Career as the Number 7 and got loaned back to AC Milan 26th August 2008, the loan ended on the 31st May 2009 which he returned back to Chelsea and completed his contract with them. He left Chelsea some months later which was on the 1st of September 2009. Andriy Shevchenko decided to end his career at the same club he started his career on the 1st of September 2009 with a 2 year deal, he left and retired from football on the 28 July 2012, which most footballer do as a sign of respect to the club that brought them up. He retired at the age of 35 to pursue a career in politics, nowadays most players retired at 40+ which kind of made Shevchenko's career a little bit shorter compared to other footballers. I feel his career would have been more successful if he played a little longer. So when people say "Sheva 7" that's the one, he wore it for Milan, Chelsea, and Ukraine ๐Ÿ‡บ๐Ÿ‡ฆ. With these I hope you feel more educated on the history of Shevchenko, short career but he still managed to get to the top as one of the best football of all time GOAT. If you feel like enjoying the game with me you are free to download it with the link below this writing. https://play.google.com/store/apps/details?id=com.ea.gp.fifamobile Thanks for visiting.

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  • Tuesday ยท 2 min

    Dropping 10+ Kills In Blood Strike Battle Royale ๐Ÿฉธ๐Ÿ”ซ

    https://youtu.be/GNxiTQpGhDs?si=Ky_ACiKi8JJz-iXd Itโ€™s been quite a long while since I last played Blood Strike Battle Royale from a First Person Perspective (FPP). Ever since Third-Person Perspective (TTP) was introduced, Iโ€™ve spent most of my time playing in TTP, and honestly, I almost forgot just how interesting and enjoyable FPP can be. Thereโ€™s something completely different about playing in First Personโ€”the gameplay feels more immersive, intense, and much more focused on aiming and reacting quickly to enemies. For a while now, Iโ€™ve mostly been playing on Shutter Island because it perfectly matches my play style. Shutter Island is a relatively small map, and because of its size, youโ€™ll usually find fast and aggressive players everywhere. Once you jump out of the plane and land, you barely have enough time to loot before someone is already shooting at you. Sometimes, you can land, pick up the first weapon you see, and immediately find yourself fighting for your life. ๐Ÿ˜‚ Thatโ€™s actually one of the reasons I enjoy Shutter Island so much. Thereโ€™s very little downtime. If youโ€™re someone who enjoys fast paced fights, constant movement, and getting into action almost immediately after landing, then Shutter Island is probably one of the best places to play Battle Royale. You don't have to spend several minutes running around looking for enemies because the map is small enough that players naturally encounter each other very quickly. It basically gives you exactly what an aggressive player wants: land, loot quickly, fight, survive, and keep moving. However, today I decided to switch things up and return to Deserted Valley, which is the biggest map in Blood Strike. Unlike Shutter Island, Deserted Valley gives players much more freedom to decide how they want to approach the game. You can play aggressively and look for fights, or you can take things slowly, loot properly, rotate around the map, and wait for the right opportunity to attack. The size of Deserted Valley also makes the beginning of the match much quieter. You can jump out of the plane, choose a location, land there, and sometimes you won't even find another player or squad anywhere nearby. This gives you enough time to collect weapons, armor, supplies, and whatever else you need before getting into serious fights. But as the match progresses, everything starts to change. The safe zone continues to shrink, players are forced closer together, and the intensity gradually increases. The quiet early game eventually turns into a much more dangerous late game, where almost every rotation could put you directly in front of another player or squad. That's when Deserted Valley really starts to feel exciting. Another reason I decided to return to FPP is my sensitivity settings. My current sensitivity was originally created specifically for First Person Perspective, not Third Person Perspective. Because of that, I naturally perform much better in FPP. My aim, movement, camera control, and overall muscle memory are already built around those settings, so switching back to FPP felt surprisingly natural. You might be wondering, โ€œIf you play better in FPP, why haven't you simply adjusted your sensitivity for TTP?โ€ Well, thereโ€™s actually a reason for that. When Blood Strike introduced Third Person Perspective, it was presented as something that players could test and provide feedback on. From what I understood, it wasn't necessarily guaranteed to remain permanently. The developers wanted players to experience the new perspective, see how the animations and mechanics felt, and share their opinions. And personally, I still don't think the TTP animation and overall experience are completely perfect yet. There are still certain things that could be improved, and because the developers could potentially make major changes to the mode or even remove it at some point while they continue working on it so I don't really see the need to completely rebuild my sensitivity around TTP just yet. For now, I'd rather keep my sensitivity optimized for FPP, especially since that's where I know I can perform at my best. If TTP eventually becomes a permanent part of Blood Strike and the developers continue improving its animations and mechanics, then I'll probably take the time to properly adjust my sensitivity and get comfortable with it. For now, though, I'm enjoying being back in First Person. After spending so much time playing TTP, returning to FPP almost feels like rediscovering a part of Blood Strike that I had forgotten about. ๐Ÿ˜‚ Thanks so much for visiting my post and taking the time to read through my experience. Don't forget to drop your thoughts in the comments before you leave. Goodnight, everyone. โค๏ธ If you feel like enjoying the game with me you are free to download it with the link below this writing. https://play.google.com/store/apps/details?id=com.netease.newspike Thanks for visiting.

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  • Monday ยท 3 min

    SteemHop Grind๐Ÿ’ช: Robin Akward Phone Call 2

    Today, Iโ€™m going to be making an upgrade to the way I grind SteemHop. SteemHop was actually the first Steem game I ever played, and honestly, it still remains one of my favourites. Thereโ€™s just something about the game that keeps me coming back to it, even after trying out so many other Steem games over time. So today, Iโ€™d like to officially announce that Iโ€™m starting a daily grind on SteemHop. My goal is to slowly work my way back onto the leaderboard and see how far I can push myself this time. I might not always play for several hours, and there may be days when I donโ€™t have enough time to grind as much as I would like. I also might not share my experience every single day, but the plan is to stay consistent and keep making progress whenever I can. Iโ€™ve been on the SteemHop leaderboard before, and getting back there is something I genuinely want to accomplish again. This time, Iโ€™m hoping that with a more consistent daily grind, I can build up my score little by little and eventually find my name among the top players once again. And of course, Iโ€™ll still be keeping you all updated with my journey. Iโ€™ll be sharing my stories, random moments, progress, and experiences while playing Steem games, because I donโ€™t want this to be just about grinding numbers. I want to make the journey entertaining as well. So yeah, the SteemHop grind starts today.๐Ÿ”๐Ÿ”ฅ Letโ€™s see how far we can go and how long it takes before I make my way back onto that leaderboard. Watch and enjoy ๐Ÿ˜‰. You can't neglect this for anything in the world๐Ÿ‘‡ https://steemhop.org/steemhop/index.html For more games and interactions, JOIN๐Ÿ‘‡. https://discord.gg/gFQ7kyXXY

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  • Monday ยท 2 min

    Sniping With The Outlaw Snipee In Multiplayer๐Ÿ”ซ

    Sniping With The Outlaw Snipee In Multiplayer๐Ÿ”ซ https://youtu.be/ThXqK42rXOE?si=zC8FKzQL8CffoyEL I set my graphics and frame rate all the way to the highest settings for this gameplay because I wanted the video to look as pleasing and as smooth as possible. If I'm going to record a Call of Duty Mobile gameplay, I always want the visuals to match the action, so I decided to sacrifice a little bit of performance for better looking graphics. The mode I played in this video is 10 Vs 10 Team Deathmatch, a chaotic version of Team Deathmatch where twenty players are thrown into the same battlefield, and this mode is always played on one of my favourite Multiplayer maps, Shoot House. Shoot House is easily one of the most interesting maps you can play Multiplayer on. It may not be the biggest map in the game, but that's actually one of the things that makes it so enjoyable. There are plenty of small structures, corners, walls, containers and other areas where you can take cover, reposition yourself and fight back when you're under pressure. Because of how the map is designed, you can't just run around carelessly and expect to survive. You have to pay attention to your surroundings, know where the enemies are coming from and sometimes think carefully about when to push and when to stay behind cover. In its own way, Shoot House encourages players to be more tactical. There are several maps in Call of Duty Mobile that are specifically associated with certain Ranked modes, but Shoot House is one of those maps that can work beautifully with almost every Multiplayer mode. You can play Search and Destroy on it, although I have to be honest, I'm not really a fan of S&D. ๐Ÿ˜… I'm more comfortable with fast paced objective modes like Hardpoint and Domination, because those modes perfectly match my playstyle. I enjoy getting into the action, moving around the map, taking gunfights and constantly trying to help my team control important areas. Of course, this particular gameplay wasn't a Ranked match. Since I wasn't risking any Rank XP, I could freely pick whatever weapon I wanted without worrying too much about losing the match. And naturally, I decided to bring out one of my favourite weapons to use in Multiplayer, the sniper. I'm actually a pretty good sniper player in Multiplayer, especially when I'm playing on a tablet. Whether it's Ranked or Casual Multiplayer, I've had plenty of moments where I could pick up a sniper and completely dominate a match. But things are a little different when I'm playing on my phone. For some reason, my sniper gameplay on a phone isn't nearly as confident as it is on a tablet. Sometimes I'll take what looks like an easy shot, completely miss it and immediately start questioning myself like, "How did I miss that?!" ๐Ÿ˜‚ It's funny because I remember the days when I didn't even care what weapon I was using in Ranked. I could confidently take a Shotgun or Sniper into a Ranked match and still manage to dominate. These days, though, I'm a little more hesitant, especially when I'm playing on my phone. I know exactly what I'm capable of when I have a proper tablet in my hands, so I'm really looking forward to getting another one. Once I finally get a new tablet, I definitely want to start recording full Multiplayer Ranked gameplays where I can properly show what I can do with a Sniper or Shotgun. No hiding, no excuses just straight Ranked gameplay. ๐Ÿ˜‚๐Ÿ”ฅ And speaking of Snipers, my favourite one has to be the Outlaw. I'm honestly in love with this gun. The Outlaw has such a satisfying combination of speed and precision, especially because of its incredibly fast ADS time. When I'm using it, I feel like I can aim and fire much quicker than I can with some of the other sniper rifles. It's also extremely precise, and when you line up your shot properly, that bullet feels like it was meant to hit exactly where you aimed. There are other precise Snipers in Call of Duty Mobile that also have relatively good ADS speeds, but sometimes their ADS animations can make a huge difference during an actual gunfight. A perfect example is the HDR. The HDR is actually my favourite Sniper for Battle Royale because of how powerful and reliable it feels at long range. However, when I take it into Multiplayer, the ADS animation feels noticeably slower and, at times, a little buggy. In a fast paced Multiplayer gunfight where every fraction of a second matters, that slight delay can be the difference between hitting your shot and getting eliminated before you even have the chance to react. That's one of the reasons why I prefer the Outlaw for Multiplayer. It just feels more natural for the kind of aggressive sniping I like to do. I want to be able to quickly aim, take the shot and immediately reposition myself before the enemy has enough time to react. Overall, I really enjoyed this gameplay. 10 Vs 10 Team Deathmatch on Shoot House can get absolutely chaotic because there are enemies coming from almost every direction, but that's also what makes the mode so entertaining. Sometimes you barely have enough time to breathe before another enemy appears in front of you. ๐Ÿ˜‚ I hope you enjoyed watching the gameplay as much as I enjoyed playing it. And if you made it this far and actually read all of this, I really appreciate you. Don't forget to drop your thoughts and opinions in the comments before you leave. Let me know your favourite Multiplayer mode, your favourite Sniper, and whether you're more comfortable sniping on a phone or a tablet. I'll definitely be interested to hear what you guys think. ๐ŸŽฎ๐Ÿ”ฅ If you feel like enjoying the game with me you are free to download it with the link below this writing. https://play.google.com/store/apps/details?id=com.activision.callofduty.shooter Thanks for visiting.

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  • September 6 ยท 2 min

    New Free Eternal MP7- Mantra In Duel Match๐Ÿ”ฅ

    https://youtu.be/MxW_aK3FBXg?si=oqqI7OSlVQwKDJTp Good day everyone, today and yesterday have honestly been very, very boring for me. It got to the point where I was even getting tired of playing games, and for someone like me, that is something that rarely happens ๐Ÿ˜‚. I went to my grandmaโ€™s place some days ago, and since then, the children here have been keeping me company almost every day. These children are extremely fun to play with, but the problem is that they have an unlimited supply of energy ๐Ÿ˜‚. Anytime I start playing with them, I already know that Iโ€™m going to regret it later because I always end up completely exhausted and sleeping lifelessly for hours due to extreme tiredness. Even with all that boredom and tiredness, I still managed to play some games because gaming is one of the things that keeps me going whenever I start overthinking or have too much on my mind. So, I thought today might actually be the perfect time to share a gameplay of one of the newest free weapon skins I recently got in Blood Strike. This time, we are taking a look at the free MP7 Eternal Weapon Skin called Mantra, which was given to players by Blood Strike. And honestly, this skin is one of those weapons that immediately catches your attention the moment you equip it. Mantra gives the MP7 a beautiful ocean or sea like appearance. The entire weapon is covered in different shades of blue, making it look like something that came straight out of the deep ocean. There is also water flowing around the gun, which gives the weapon a really nice animated effect, and there are two fishes positioned on each side of the gun. But the part I personally like the most is what happens whenever you ADS with the weapon. The design becomes even more beautiful when you aim down the sights, and you get to properly appreciate all the little details that were put into the skin. Honestly, whenever I ADS with this gun, it feels like Iโ€™m looking at a piece of the ocean instead of an MP7 ๐Ÿ˜‚. Blood Strike really did a great job with the design of this one. Now, the gameplay itself didn't exactly start the way I wanted it to. In fact, the match started horribly. We lost the first round, and then we lost the second round as well, putting us in a very uncomfortable 2-0 situation. At that point, it honestly looked like we were heading straight for a loss, and I wasn't expecting us to make a comeback. But then, me and my teammate decided to step up our game. We started playing more seriously, coordinating our attacks better and making sure we didn't give the opponents easy opportunities. Slowly but surely, we started bringing the match back. We won the next rounds and eventually managed to equalize the score. Now, I don't know if the equalizer was what made one of the opponents lose hope, but suddenly, one of them left the match ๐Ÿ˜‚. And just like that, the situation completely changed. We were now two players fighting against just one enemy. At this point, it had basically turned into a handicap match. It was already difficult for the remaining enemy to win because he had to deal with both me and my teammate at the same time. We kept putting pressure on him from different angles, and no matter what he tried, nothing seemed to be working. The poor guy eventually reached the point where he just stopped fighting back. He literally stood there and allowed us to keep eliminating him ๐Ÿ˜‚. I don't even blame him because imagine going from a 2-0 lead to suddenly being the only person left on your team against two players. That must have been frustrating. And that was basically how me and my teammate managed to turn a match that we initially thought we were going to lose into a very easy victory. We went from being down 2-0, fought our way back to an equal score, and then took advantage of the situation after one of our opponents left. It wasn't exactly the most difficult match by the end, but the comeback made it much more interesting than I expected. Anyway, thanks for visiting my post and checking out the gameplay. Like I said earlier, I'm even more stressed now after spending so much time playing with my little cousins ๐Ÿ˜‚. These children have successfully drained whatever energy I had left, so I think the best thing I can do right now is go to sleep and recover. ๐Ÿ’คThanks for reading, and I'll see you all in the next one.โค๏ธ If you feel like enjoying the game with me you are free to download it with the link below this writing. https://play.google.com/store/apps/details?id=com.netease.newspike Thanks for visiting.

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  • September 5 ยท 3 min

    Steem Ludo๐ŸŽฒ: Jessica And Shawn

    Watch and enjoy ๐Ÿ˜‰. You can't neglect this for anything in the world๐Ÿ‘‡ https://steemx.org/ludo/game For more games and interactions, JOIN๐Ÿ‘‡. https://discord.gg/gFQ7kyXXY

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  • September 5 ยท 2 min

    A Beautiful Map Paired With A Beautiful Weapon Skin ๐Ÿ”ซ๐Ÿ˜

    https://youtu.be/bnMkRoyFtM0?si=3BuUljzN8U05468_ Itโ€™s another good day to grind Call of Duty Mobile๐ŸŽฎ๐Ÿ”ฅ, Today I decided to take things a little easy and play a casual Multiplayer match on one of Call of Duty Mobileโ€™s most beautiful maps, Raid. Sometimes you don't have to jump straight into a sweaty ranked match or worry about your position on the leaderboard. Sometimes, all you need is a casual match, a beautiful map, a beautiful gun, and a little bit of fun.๐Ÿ˜Ž But we all know that in order to properly enjoy a beautiful game, you have to play in a beautiful map using a beautiful gun. ๐Ÿ˜‚ That was why I quickly equipped one of the most beautiful weapon skins in my collection before jumping into the match. I wasn't about to enter such a luxurious looking map with some ordinary looking weapon. I had to make sure my gun matched the environment. ๐Ÿ˜… So, what exactly makes the Raid map so beautiful? For me, one of the biggest things that makes Raid stand out is its choice of colours. You can find a lot of beautiful red and wine coloured decorations around different parts of the map, and these colours give the entire location a very unique and luxurious appearance. There are also beautiful flowers and plants around certain areas of the map, which make the environment look even more alive. ๐ŸŒบ๐ŸŒน I even heard that if you play the game on a very powerful high end device and push your graphics and frame rate settings to the maximum in Multiplayer, you can actually see beautiful butterflies flying around the flower areas. ๐Ÿฆ‹๐Ÿ˜ Imagine playing Raid with all those beautiful graphics, flowers and butterflies flying around while you're also trying to survive a 5v5 gunfight. ๐Ÿ˜‚ That would make the map even more beautiful than what you can see in my gameplay. Unfortunately, my low end device couldn't give me the full visual experience. ๐Ÿคง My device can still run the game, but I definitely can't max everything out and expect it to remain happy. ๐Ÿ˜‚ You can check out the high graphics version of Raid in some YouTube videos and see what the map looks like on a powerful device, then tell me what you think about it. Another interesting thing about Raid is that the map wasn't just randomly created by the Call of Duty developers. The developers took inspiration from those big, flashy and ridiculously expensive mansions you can find around Hollywood Hills in Los Angeles. And honestly, when you look around the map, you can clearly see where that inspiration came from. The map has a swimming pool, basketball court, glass walls, a garage, beautiful outdoor areas and long hallways that seem to have been specifically designed for snipers to sit at the end of them and ruin someone's day. ๐Ÿ˜‚๐ŸŽฏ Raid first appeared in Call of Duty Black Ops II before eventually making its way into Call of Duty Mobile. So basically, we're taking a luxurious California mansion and turning it into a full blown warzone. ๐Ÿ˜‚ You have 5v5 players running around the house, fighting around the pool, moving through the living room, jumping around the yard and trying to survive every corner of the map. The whole thing feels like someone took a Hollywood mansion, filled it with soldiers, gave everyone weapons and said, "Alright, fight".๐Ÿ˜ญ๐Ÿ”ฅ And honestly, that's one of the reasons I enjoy Raid. Unlike some maps that look like ordinary military bases, warehouses or abandoned buildings, Raid has this luxurious and colourful atmosphere that makes the gameplay feel completely different. It doesn't really feel like you're fighting in a traditional battlefield. It feels like you're fighting for ownership of a millionaire's mansion. ๐Ÿ˜‚ Unfortunately, because of my low end device, I couldn't experience the full beauty of the map the way someone with a high end device would, but even with my reduced graphics settings, I can still appreciate how beautiful the map is. ๐Ÿคง With all this luxury surrounding me, there was absolutely no way I could carry a mere ordinary weapon skin into that match. ๐Ÿ˜‚ I had to act rich just to fit in. ๐Ÿ˜Ž๐Ÿ’ฐ So I equipped one of the free Legendary weapon skins that Call of Duty Mobile gave to us grinders. The name of this beautiful weapon is the CR-56 AMAX Bass Drop ๐Ÿ”Š๐Ÿ”ฅ. Most players don't really rate free weapon skins simply because they're free, but me, I don't see things that way. If a free skin looks beautiful, I'm using it. ๐Ÿ˜‚ I can't afford to spend money I don't have just to keep up with the paid skin lifestyle, so I'll happily continue rocking my free weapon skins until the day I can finally afford to fully fit in with the paid skin lifestyle. ๐Ÿ˜‚๐Ÿ˜Š Besides, there's something satisfying about getting a good looking weapon for free after putting in the work to grind for it. You didn't have to spend your money, you just had to put in your time and effort. ๐Ÿ’ช๐Ÿ”ฅ More beautiful gameplay is definitely coming. I'm already putting together some plans and taking some risky steps toward getting a new tablet for myself, and if I'm eventually able to get it, it should help me create and share even better looking content with you all. Once everything is sorted out, I'll tell you guys about the risks I took just to improve my content. At the end of it, I might even look back and regret some of the decisions I made, but sometimes in life we have to take a few crazy risks to get the things we need. Just hopefully, I won't end up looking back and asking myself, "Why did I do this?"๐Ÿ˜ช๐Ÿ˜‚ For now, I'll continue grinding with what I have, enjoying these beautiful maps, using my free Legendary skins and trying my best to create good content despite the limitations of my device. ๐ŸŽฎ๐Ÿ”ฅ Thank you so much for visiting my post and spending some of your time with me. โค๏ธ Before you leave, don't forget to drop a comment and let me know what you think about the Raid map. Do you also consider it one of the most beautiful Multiplayer maps in Call of Duty Mobile, or do you think there's another map that looks even better? I'd love to hear your opinions.Until next time, keep grinding, keep gaming and keep enjoying the game, ๐ŸŽฎ๐Ÿ”ฅ goodbye everyone๐Ÿ‘‹๐Ÿ˜Ž. If you feel like enjoying the game with me you are free to download it with the link below this writing. https://play.google.com/store/apps/details?id=com.activision.callofduty.shooter Thanks for visiting.

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  • September 4 ยท 2 min

    ๐Ÿ”ฅBlood Strike Just Got a Big Update And This New Duel Mode Is FIRE!๐Ÿ”ฅ

    https://youtu.be/WlAe0Zh2SXw?si=NnAO-HCFdZK8AHOg Yesterday, I got a pretty interesting surprise when I logged into Blood Strike. I wasn't actually expecting any update at all. My original plan was simply to enter the game, play a few matches for fun, and then probably log out. But as soon as I opened the game, I discovered that there was a new update waiting for me. ๐Ÿ˜ฎโ€๐Ÿ’จ๐Ÿ”ฅ At first, I thought it was probably just one of those regular updates with a few fixes and minor changes, but when I went over to the Play Store, I immediately noticed something interesting, Blood Strike had a new WWE collaboration! ๐Ÿคผโ€โ™‚๏ธ๐Ÿ”ฅ That immediately told me that this wasn't going to be an ordinary little update. After downloading and installing the update, I went into the game to see what had changed, and I noticed that there were also new modes and other additions waiting for players to explore. If you've played Blood Strike before, you already know what happens whenever you log into the game after an update. Your screen gets flooded with different pop-ups. ๐Ÿ˜‚ You might see a new weapon skin, character skin, limited-time event, challenges you can complete, rewards you can claim, collaborations, or even new game modes that the developers want you to try. There were quite a few things popping up on my screen this time, but out of everything I saw, one particular mode immediately caught my attention, Duel. ๐Ÿ‘€๐Ÿ”ฅ The moment I saw the Duel mode pop-up, something in my mind just told me, "This mode is going to be fire." ๐Ÿ˜‚๐Ÿ”ฅ Without wasting any time, I clicked GO, and the game immediately took me into the new mode. Now, when I first saw the name Duel, I naturally assumed it was going to be a 1 Vs 1 mode. I mean, when you hear the word "duel," you usually think about two players facing each other. But surprisingly, that wasn't the case. It was actually a 2 Vs 2 mode. ๐Ÿ˜ณ And honestly, I didn't mind that at all because 2 Vs 2 can create some really interesting situations. You have to worry about your opponent while also keeping an eye on your teammate, and if your teammate gets eliminated, you could suddenly find yourself in a difficult clutch situation. The moment I entered the match and realized what I was playing, I immediately equipped my Shotgun and for this particular match, I decided that I wasn't going to use anything else. If you've been following my gaming experiences, you probably already know that I love using Shotguns. ๐Ÿ”ฅ However, there is one major problem when it comes to using Shotguns in Blood Strike, they aren't the most reliable weapons when it comes to one-shot kills. Unlike some other games, you can't always expect to point your Shotgun at an enemy, pull the trigger once and immediately send them back to the lobby. ๐Ÿ˜‚ In Blood Strike, you often have to land two or even three shots to eliminate an enemy, and depending on the situation, sometimes it can take even more. And that's where things become dangerous. Imagine encountering a really good player while you're holding a Shotgun. You shoot once, but the enemy doesn't go down. Before you can properly line up that second shot, the enemy can already turn around, beam you with their weapon and eliminate you. That's one of the biggest disadvantages I notice whenever I'm using Shotguns in Blood Strike. Compare that to Call of Duty Mobile, where certain Shotguns can potentially eliminate an enemy with a single well placed shot. Of course, it isn't guaranteed every single time, your damage depends on things like your range and where your pellets land, but when you're using a good Shotgun, you at least have that confidence that a single shot can potentially win the gunfight. Even if your health is already low, you can still have a serious chance of turning the fight around with one well placed Shotgun blast. ๐Ÿ”ฅ Blood Strike Shotguns, on the other hand, require a different mindset. You have to understand that you're probably going to need multiple shots, which means your movement, positioning and ability to take cover become extremely important. This is also one of the reasons why I don't normally recommend using a Shotgun in Hot Zone, especially when you're going up against multiple enemies at once. Don't get me wrong, I've used Shotguns in Hot Zone before. It's definitely possible to get kills with them. But the problem becomes very obvious when you're fighting against several enemies at the same time. Let's say I encounter one opponent. I shoot him once, he doesn't die, I shoot again. Maybe he's finally eliminated. But guess what? By that time, one of his teammates might already be coming from another direction to third party me. ๐Ÿ˜ญ And this can happen repeatedly throughout the match. While I'm busy trying to two pump or three pump one enemy, another opponent can appear and catch me while I'm already low on health. That can quickly turn what should have been a successful engagement into a frustrating death. It can also affect my team's performance because I'm getting fewer kills and taking unnecessary risks. That's why, personally, I think Shotguns are much better suited for 1 Vs 1 encounters, or even 2 Vs 1 situations if you're confident in your aim and movement. And this new Duel mode was basically the perfect environment for me to test that theory. ๐Ÿ˜‚๐Ÿ”ฅ There was actually a very interesting moment in the match where my Duo was eliminated, leaving me to fight the opposing players alone. At that point, I had to clutch the situation by myself with nothing but my Shotgun. ๐Ÿ˜ค๐Ÿ”ฅ If you watch the video carefully, you'll notice something I was doing repeatedly. I would shoot the enemy once, immediately move away and take cover, then wait for the right opportunity before coming out to take another shot. Some people might wonder "why I didn't simply stand there and keep shooting?". The answer is simple, I know my weapon. I already understand that Blood Strike's Shotgun isn't something I can blindly rely on to one-pump an enemy. If I stand in the open after my first shot and the enemy survives, I'm basically giving them a free opportunity to eliminate me. So instead, I use a hit and cover strategy. Shoot, Take cover, Reposition then Shoot again. That way, even if my first shot doesn't eliminate the opponent, I reduce the chances of immediately getting punished. And thankfully, the strategy worked perfectly for me in that match. ๐Ÿ˜Ž๐Ÿ”ฅ By the end of the game, we managed to secure the victory, and to make things even better, I finished with the highest number of kills in the entire match.๐Ÿ†๐Ÿ”ฅ That was definitely a satisfying way to experience the new Duel mode for the first time. And honestly, I played quite a few more matches after that. I managed to win almost all of them, with only one loss during my sessions. But obviously, I can't record and share every single match. ๐Ÿ˜‚ So, for content purposes, I decided to record and share this particular one because I felt it showed exactly how I like to use a Shotgun in situations where the weapon isn't necessarily the easiest to rely on. This new Duel mode has definitely caught my attention, and I'll probably be spending more time playing it whenever I want a quick and intense match. So, if you've already updated Blood Strike, have you tried the new Duel mode yet? And what do you think about Blood Strike's Shotguns? Do you think they should be buffed so that they can one-shot enemies more consistently, or do you think their current damage is balanced? Let me know what you think in the comments. Thanks a lot for stopping by and reading through my post. Don't forget to drop your comments before you leave, and I'll see you all in my next gaming experience. Goodbye, everyone.๐Ÿ‘‹๐Ÿ”ฅ

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  • September 3 ยท 3 min

    Arcade Game ๐Ÿ•น: I Wanna Be The Jumper 2 ๐Ÿฆธโ€โ™‚๏ธ (Recommend)

    https://youtu.be/WRF408sgfqA?si=yTUl-IaWXgZLLt4X A few days ago, I received a game recommendation from someone who came across one of my posts. @whoisjohn recommended a game called โ€œI Wanna Be The Guy.โ€ That dayโ€™s gameplay was based on Level Devil, and if youโ€™ve been following my posts, youโ€™ll definitely know that game by now. ๐Ÿ˜‚ Iโ€™ve already made two videos featuring Level Devil, mainly because of how frustrating, unpredictable, and challenging the game can be. After seeing my gameplay, @whoisjohn suggested that I give I Wanna Be The Guy a try. From what Iโ€™ve heard, this is another game that is well known for being extremely difficult and frustrating, which honestly makes me even more curious to see what Iโ€™m getting myself into. ๐Ÿ˜… Since I enjoy challenging games that can test my patience and gaming skills, I decided to check it out. Who knows, maybe this could be the next game to make me rage like Level Devil did. Based on what I saw online,, I wanna be the guy was released in 2007 by developer Michael "Kayin" O'Reilly, I Wanna Be The Guy (often abbreviated as IWBTG) is not just a video game. It is an endurance test and one of the most notorious "rage games" ever created. At its surface, the premise is simple. You play as "The Kid," a small boy who dreams of becoming "The Guy," a legendary video game hero. To achieve this, he must traverse a world full of platforms, enemies, and bosses until he reaches the final confrontation. What makes the game legendary, however, is not just the story, but the execution. IWBTG is intentionally, maliciously difficult. Every screen is packed with traps that appear with no warning. Cherries shoot deadly spikes, apples fall from the sky with perfect aim๐Ÿ˜…. Death is not a setback in IWBTG, it is the core gameplay loop. The player is expected to die hundreds, even thousands of times to memorize patterns and learn through failure. The infamous "Delicious Fruit" sound effect that plays when an apple hits you has become a meme in its own right, symbolizing the gameโ€™s cruel humor. The levels and bosses are direct parodies of classics like Super Mario Bros. Mega Man Castlevania Tetris and Ghosts n Goblins. The final boss rush pits The Kid against nearly every major Nintendo villain in one continuous fight. This makes IWBTG feel less like an original game and more like a chaotic remix of everything that defined a generation of platformers. In the end, I Wanna Be The Guy is more than just hard. It captures the frustration and joy of old school gaming, exaggerates it to an extreme, and dares the player to keep going anyway. It doesnโ€™t want you to have fun in the traditional sense. It wants you to suffer๐Ÿ˜… and laugh at the same time๐Ÿ˜Š. After seeing the recommendation from @whoisjohn, I became curious about the game, so I decided to check out some videos of I Wanna Be The Guy to see exactly what kind of torture I was about to sign up for. ๐Ÿ˜‚ After watching a few gameplay videos, I went straight to the Play Store to see if I could download it. Unfortunately, I discovered that the game had been removed from the Play Store. ๐Ÿ˜ญ I wasn't ready to give up just yet, so I searched for another way to get it and eventually found the game on Itch.io. I downloaded it from there, but unfortunately, after downloading the file, my phone kept showing "Can't open file." ๐Ÿ˜ฉ At that point, it felt like the universe was doing everything possible to stop me from playing this game. ๐Ÿ˜‚ I almost gave up completely. But I wasn't ready to surrender that easily! I started searching for games similar to I Wanna Be The Guy, and that's when I came across today's game, I Wanna Be The Jumper 2. When I looked at the images of both games, I immediately noticed how very, very similar they looked. ๐Ÿค” That made me wonder if I Wanna Be The Jumper 2 could be some sort of mobile version or a game heavily inspired by the original I Wanna Be The Guy. Since it was available on the Play Store, I decided to download it and see for myself what the gameplay feels like. Today's video is the complete gameplay of Level 1, including the boss fight at the end. The game is already proving to be quite tricky, but I'm not going to judge it too quickly because this is only Level 1. I'm expecting things to get much more difficult once I progress further into the game. I've learned my lesson from Level Devil. ๐Ÿ˜‚ The first time I played that game, I completely underestimated it because the early stages didn't seem too difficult. Well... we all know how that ended. ๐Ÿ’€ I eventually took back everything I said about the game being easy. So this time, I'm not making the same mistake. I'm NOT going to underestimate I Wanna Be The Jumper 2. ๐Ÿ˜ค If Level 1 is already giving me a little trouble, I can only imagine what the later levels have waiting for me. But now I have a question for @whoisjohn ๐Ÿ‘€, is this what "I Wanna Be The Guy" actually feels like? ๐Ÿ˜‚ Or do I need to progress much further in I Wanna Be The Jumper 2 before I experience the real torture? Just to be clear, this isn't the actual I Wanna Be The Guy as I mentioned earlier. This is I Wanna Be The Jumper 2, which I found while searching for similar games. I mainly want to know how closely the two games are related. Are they actually very similar in terms of gameplay and difficulty, or are they completely different experiences? ๐Ÿค” Well, that's it for today's gaming experience. I hope you all enjoyed watching me take on I Wanna Be The Jumper 2. ๐Ÿ˜… Don't forget to drop your comments before leaving, and feel free to share your rating, opinion, or experience with this game. And @whoisjohn, I'm waiting for your verdict.๐Ÿ‘€๐Ÿ˜‚ Goodbye everyone, and see you in the next one.๐Ÿ‘‹๐ŸŽฎ If you feel like enjoying the game with me you are free to download it with the link below this writing. https://play.google.com/store/apps/details?id=com.proyectgames2.iwannabethejumper2 Thanks for visiting.

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  • August 31 ยท 5 min

    Level Devil-est: Stage 12๐Ÿ˜ˆ

    https://youtu.be/dfmv9u8JOh4?feature=shared There are three main sections in this game, Level Devil, Level Devil-er, and Level Devil-est. As you can probably tell from the names, each section is designed to be harder and more frustrating than the one before it. ๐Ÿ˜ญEach section contains 16 stages in total 15 regular stages and one final stage that serves as the boss stage for that section. The 16th stage is basically the ultimate test of everything you've experienced throughout that particular section, making it the hardest and most challenging stage. And it doesn't stop there. ๐Ÿ˜ญ Every stage contains four different games, each with its own set of obstacles, traps, and challenges that you have to overcome before you can finally move on to the next stage. So, completing a single stage isn't exactly a quick task, especially when the game decides that it has had enough of your happiness. ๐Ÿ˜‚ This game is genuinely frustrating. I'm currently at the 16th and final stage of Level Devil-est, which means I'm literally at the final boss stage of the hardest section in the entire game. And trust me, the developers did not hold back when creating this one. The games in this final stage are extremely long, and that makes every mistake feel ten times more painful. You could spend a good amount of time carefully navigating through obstacles, avoiding traps and thinking you've finally figured everything out, only to make one tiny mistake and get sent all the way back to the beginning. ๐Ÿ˜ญ This happened to me several times! There were moments where I had already made a lot of progress, only for one unexpected obstacle to completely ruin everything. After repeating the same thing over and over again, I eventually reached my limit and had to exit the game because I was already raging too much. ๐Ÿ˜‚๐Ÿ’€ The funniest part is that all of this was happening in the middle of the night. Imagine trying to peacefully play a game at midnight, then suddenly getting destroyed by an unexpected trap and screaming out of frustration. ๐Ÿ˜ญ I kept disturbing my neighbours every time I started raging, which was obviously not ideal. I really didn't want to turn my gaming session into a neighbourhood disturbance or, worse, get myself into trouble because of a game. ๐Ÿ˜‚ What's also interesting is that I haven't actually played the earlier levels yet. I decided to jump straight into Level Devil-est because I wanted to experience the hardest part of the game as early as possible. If you remember my first post about Level Devil, I mentioned that I wanted to see what the game was really capable of, and going straight for the hardest section seemed like the perfect way to do that. ๐Ÿ˜ญ So, once I finally manage to conquer this final stage, I'll be going back to play the other levels that I skipped. At least I'll already know what the game is capable of, so hopefully the earlier stages will feel a little easier after surviving this nightmare. ๐Ÿ˜‚ For now, though, I'm still stuck fighting my way through the 16th and final stage of Level Devil-est. Hopefully, my next post about this game will be me celebrating a victory instead of complaining about another rage session. ๐Ÿ˜ญ๐Ÿ”ฅ Thanks for stopping by on today's post! I also received a recommendation from someone here for another rage-bait game, and I'll be giving that one a try too. Hopefully, I haven't just volunteered myself for another round of suffering. ๐Ÿ˜‚ Good night everyone, and rest well.๐Ÿ‘‹๐Ÿ˜ด If you feel like enjoying the game with me you are free to download it with the link below this writing. https://play.google.com/store/apps/details?id=com.unept.leveldevil Thanks for visiting.

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  • August 30 ยท 2 min

    Free E.M.T Skin On Blood Strike (Battle Royale Highlights)๐Ÿ”ซ

    https://youtu.be/nsIZVhGCqpQ?si=mkzPIWUV5JnVgssC Another day, another opportunity to share one of my gaming experiences with you all. Today, I decided to flex my new free E.M.T character skin, which was given to every player who logs into the game. Yes, you read that correctly free.๐Ÿ˜ This is one of those rewards you definitely don't want to miss, especially because the skin looks absolutely beautiful and gives E.M.T a fresh and premium appearance. If you haven't logged into the game yet, you still have some time to jump in and claim this amazing skin. ๐Ÿ˜‰ I've been an E.M.T fan for a very long time, mainly because of how unique and useful its abilities are. E.M.T isn't just a character that looks good, but its abilities can make a huge difference when you're caught in a difficult fight. The primary ability of E.M.T is the Force Field, which allows you to deploy a protective barrier around yourself. One of the things I love about this ability is that the force field provides protection from almost every direction. An enemy can't simply shoot through the barrier from the sides or directly in front of you. However, there is one major weakness you need to keep in mind the force field can be attacked from above. So, if you're fighting someone and they manage to get a higher position than you, I'm afraid the E.M.T force field won't be able to save you. ๐Ÿ˜‚ This means you still have to pay attention to your surroundings and, most importantly, watch out for enemies who might try to take the high ground. Then we have the secondary ability which is Medic. ๐Ÿฉน This is probably my favorite part of E.M.T because the Medic ability can completely change the outcome of a fight. E.M.T can deploy a medic that helps you regenerate your health while you're engaged in combat. Imagine getting shot by an enemy, taking damage, but at the same time having your health constantly regenerating. You're basically giving yourself more time to survive and fight back. As long as you don't get knocked, that extra regeneration can give you a massive advantage during a gunfight. And if you watch the gameplay in this post carefully, you'll actually see a moment where the Medic ability helped me win a fight, even though I was a little late returning fire. That was one of those moments where I could clearly see why I enjoy using E.M.T so much. Instead of immediately losing the fight after taking those shots, the regeneration gave me enough time to recover and continue fighting. The Medic ability also reminds me a lot of Call of Duty Mobile, because the Medic class has always been one of my favorite classes/skills in CODM. So when I discovered that Blood Strike had an ability that allowed me to use a similar playstyle, I immediately became even more interested in E.M.T. I love being able to carry some of my Call of Duty Mobile playstyle into Blood Strike. Personally, whenever I spot an enemy and know that a fight is about to happen, one of the first things I like to do is deploy my Medic before fully committing to the gunfight. That way, if the enemy starts shooting first and I take some damage, I can still regenerate while returning fire. It gives me more time to make mistakes, reposition, aim properly, and hopefully win the fight. It may sound like a small strategy, but in a close range battle where both players are dealing damage, that extra regeneration can make a huge difference. And honestly, that's one of the reasons I enjoy E.M.T so much. It's not just about having an ability that looks cool the abilities actually complement the way I like to play. Now, let's talk about the skin itself. ๐Ÿ‘€๐Ÿ”ฅ I believe this free E.M.T skin may only be available for this season, which means it could disappear once the season comes to an end. So, once again, if you haven't claimed yours yet, make sure you log into Blood Strike and check the Gift Center to see if the reward is still available. Don't wait until the last minute and then realize you've missed it. ๐Ÿ˜‚ Another interesting part of creating this gameplay was actually getting the footage. The first video I tried to record was honestly a complete mess. ๐Ÿ˜ญ My phone was struggling badly while I was screen recording the entire match. I kept experiencing frame drops throughout the game, and that made it almost impossible to get smooth and enjoyable gameplay. I really wanted to create a good video for you all, but the constant frame drops were making the footage look terrible. Instead of giving up completely, I remembered one of Blood Strike's really useful features ranked matches are stored for a limited period of time, giving you the opportunity to go back and watch your previous games. That feature ended up saving me Instead of trying to record the entire match while playing and putting unnecessary pressure on my phone, I was able to go back to the recorded match, watch the gameplay again, and record the important moments without dealing with the same frame drop problem. Honestly, features like this are extremely useful for content creators, especially those of us who don't have extremely powerful devices that can comfortably play the game while recording at the same time. So, after all the struggles with the first recording, I finally managed to put this gameplay together and show you guys why I enjoy using E.M.T so much. โค๏ธโ€๐Ÿ”ฅ From the Force Field providing protection, to the Medic helping me regenerate during fights, E.M.T has remained one of my favorite characters in Blood Strike. And now that I have this beautiful free skin to go along with it, you already know I'm going to be using E.M.T even more. ๐Ÿ˜‚๐Ÿ”ฅ Thank you so much for stopping by and checking out my post. I really appreciate everyone who takes the time to watch my gameplay, read my experiences, and interact with my posts. Don't forget to drop your thoughts in the comments before you leave! Let me know if you've already claimed the free E.M.T skin, whether E.M.T is one of your favorite characters, and which ability you prefer Force Field or Medic? ๐Ÿ‘€ Goodnight everyone, and I'll see you in the next gaming experience! ๐ŸŽฎ๐Ÿ”ฅโค๏ธ If you feel like enjoying the game with me you are free to download it with the link below this writing. https://play.google.com/store/apps/details?id=com.netease.newspike Thanks for visiting.

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  • August 30 ยท 3 min

    Best Bal-27 Loadout You'd Ever See In Multiplayer (CODM)๐Ÿ”ซ

    https://youtu.be/1FnjFmhEc1c?si=RuvVDbAABqT6RiQT Good day everyone, ๐ŸŒง๏ธ Today was one of those extremely rainy days where you basically have no choice but to stay indoors. The rain completely ruined my plans to go out and play football โšฝ, but at least it gave me something else, plenty of time to sleep, relax, play games, and cook up some content for you all. Since football was unfortunately canceled by the weather, I decided to spend most of my free time on Call of Duty Mobile, and today I want to talk about one of the newest Assault Rifles that has made its way into the game, the BAL-27. ๐Ÿ”ซ The BAL-27 is an Assault Rifle in Call of Duty Mobile, known for its unique increasing fire rate mechanic. Unlike most assault rifles, the BAL-27 starts firing at a slower rate, but the fire rate increases the longer you keep shooting. This makes it especially dangerous during sustained gunfights. The Bal-27 rewards players who can control its recoil The BAL-27 is a weapon that becomes more dangerous the longer you stay on target. Mastering its recoil and understanding its fire rate increase can make it a very powerful AR in the right hands. So far, this weapon has seriously impressed me. From what I've experienced using it and from the way players have been talking about it, the BAL-27 is already looking like it belongs somewhere in the Top 10, and possibly even the Top 5 Assault Rifles in Call of Duty Mobile. That's a pretty crazy achievement for a weapon that hasn't even been around for that long. What makes it even more interesting is that the BAL-27 feels even more dangerous in Battle Royale than it does in Multiplayer. ๐Ÿ˜ณ In Battle Royale, getting caught out in the open by someone using this weapon can be a nightmare. Sometimes, before you even properly register where the shots are coming from, your health has already disappeared and you're suddenly on the ground wondering what just happened. It has that kind of damage and pressure that can make you question whether you were actually good at the game in the first place. One second you're confidently running around the map, and the next second you're staring at the ground waiting for your teammates to save you. ๐Ÿ’€ But the BAL-27 isn't just interesting because of its performance. The biggest thing that has caught my attention is what's coming next for this weapon. Call of Duty Mobile has already confirmed that a free Mythic weapon is coming to the game next season, which is expected next month, and the weapon is none other than the BAL-27! ๐Ÿคฏ๐Ÿ”ฅ Yes, you read that correctly, a FREE MYTHIC BAL-27. That is honestly one of the craziest rewards we've seen. Mythic weapons are usually something players have to spend a significant amount of money trying to obtain, so seeing Call of Duty Mobile prepare a Mythic weapon that players can actually grind for without paying for it is a massive deal. From what I've already seen through the official Call of Duty Mobile channels and different videos on YouTube, this Mythic BAL-27 is looking like it could potentially become one of the most beautiful weapon skins in the entire game. The design looks amazing, and knowing that the weapon itself is already becoming popular makes the upcoming Mythic version even more exciting. And the best part? IT'S FREE!! ๐Ÿ—ฃ๏ธ๐Ÿ”ฅ Kudos to Call of Duty Mobile for giving the community something this valuable. Whether you're a long time player or someone who just started playing recently, having the opportunity to grind for a Mythic weapon without having to spend money is something I believe deserves some appreciation. Now that I've confirmed that a free Mythic BAL-27 is coming, I think it's time for me to start preparing. ๐Ÿ˜‚ I'm going to start grinding my weapon camos now so that when I finally get my hands on the Mythic BAL-27, I can combine it with some beautiful weapon camos and make the gun look even better. I don't want to be waiting until the Mythic drops before I start grinding everything else. It's better to prepare now. As for the gameplay you're watching, this was recorded in the Operator Skill Override mode. And honestly, this mode gave me a serious headache. Instead of focusing purely on gunfights, players were constantly throwing Operator Skills everywhere. There were moments where it felt like I was fighting the entire lobby's abilities rather than their actual guns. Humans were spamming their skills, bots were spamming their skills, and sometimes I barely had enough time to figure out what was happening before getting eliminated. I ended up getting killed multiple times in the same match simply because everyone seemed more interested in using their abilities than actually having a proper gunfight. ๐Ÿ˜‚ But that's part of the fun of these limited time modes, you never really know what kind of chaos you're going to experience. Despite all of that, I have to say that today has been one of the best gaming days I've had in a long while. I got plenty of time to play, record, experiment with weapons, and most importantly, enjoy myself. And tomorrow is already looking like it could be even better. ๐Ÿ‘€ I've actually made some dangerous plans that I haven't revealed yet, and if everything goes according to plan, I'll be sharing them with you all in one of my upcoming posts. I don't want to say too much right now because I don't want to spoil anything, but hopefully everything works out exactly the way I'm expecting. ๐Ÿคž๐Ÿ”ฅ One thing I always want to remind you guys of is that I don't have the perfect device or the perfect FPS for recording gaming content. My device isn't some high end gaming phone capable of running everything at the highest settings, but I'm still doing my best to keep the content coming. At the end of the day, it's not always about having the most powerful device. Sometimes it's about making the most out of what you have and continuing to create regardless of the limitations. โค๏ธ So what do you guys think about the BAL-27? ๐Ÿ”ซ Do you think it deserves a spot among the Top 5 Assault Rifles in Call of Duty: Mobile, or are there other ARs that you think are still better? More importantly, are you going to grind for the FREE MYTHIC BAL-27 next season? ๐Ÿ‘€ Let me know your thoughts in the comments before you leave. Thank you all so much for the constant support, the comments, the likes, and everyone who continues to follow my gaming journey. I genuinely appreciate every single one of you. Goodnight everyone. ๐Ÿ˜ดโค๏ธ

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  • August 29 ยท 5 min

    Biggest Rage Baiting Game Ever๐Ÿ˜ก๐ŸŽฎ (Level Devil)

    https://youtu.be/GAAYyv4-jUY?si=Tces7-ar9ZW-1n3k A year ago, I started playing this game and, honestly, I had a lot of fun with it at the beginning. I even created a little content around the game because I enjoyed playing it. However, after some time, I gradually got tired of it and stopped playing. Looking back now, I think one of the reasons I got bored was because the game wasn't as difficult as people made it sound at that time. I was playing the easiest mode, and even though the game was supposed to be frustrating, I somehow didn't find it rage inducing enough. ๐Ÿ˜‚ Yesterday, I randomly saw my friend playing this same game, and immediately, I realized how much I had actually missed it. For some reason, the game had completely escaped my mind whenever I thought about games I wanted to download again. Seeing my friend play brought back all those memories, so I decided to play it on his phone for a while. And that's when I discovered something THIS GAME WAS WAY HARDER THAN I REMEMBERED!!!๐Ÿ˜ญ๐Ÿ˜‚ I started playing on my friend's phone, and at some point, I genuinely began asking myself, โ€œWait... is this even the same game I played last year?โ€ ๐Ÿ˜ญ The obstacles felt completely different, and I was dying over things that I probably would have laughed at before. After spending quite some time playing, I was only able to get past two levels. TWO! ๐Ÿ˜ญ My friend kept telling me to continue playing, but at that point, I had already completely crashed out. The frustration had taken over. ๐Ÿ˜ค๐Ÿ˜‚ Then I remembered something very important, I used to play the easiest mode. That suddenly explained everything. ๐Ÿ˜‚ Back then, I was playing the easiest difficulty and still complaining that the game wasn't rage baiting enough. Now, my friend had given me the medium mode, and I was already struggling like my life depended on it. He didn't even give me the hardest difficulty, yet I was already getting frustrated after just a few levels. ๐Ÿ˜ญ But instead of giving up, I decided to download the game again. This time, however, I wasn't going back to the easy mode. I wanted the full experience. I wanted to know exactly what everyone else feels when they play this game, so I went straight to the hardest mode. ๐Ÿ˜ˆ And let me tell you, I regretted that decision almost immediately. ๐Ÿ˜ญ๐Ÿ˜ญ I didn't even need to play for long before my confidence started disappearing. I would die to a trap and just stare at my screen thinking โ€œWHAT WAS I SUPPOSED TO DO THERE?! ๐Ÿ˜กโ€ Sometimes I would die repeatedly without even understanding what I was doing wrong. You think you've finally figured out a level, you move forward confidently, and then BOOM! Another completely unexpected obstacle sends you back to the beginning. ๐Ÿ˜‚ And that's what makes this game so frustrating, THERE ARE NO CHECKPOINTS!๐Ÿ˜…๐Ÿ˜ก No matter what mode you're playing or what level you're on, if you make a mistake and fall into a trap, you have to start that level all over again. Imagine spending several minutes carefully making your way through a level, only to hit one unexpected trap near the end and suddenly you're back at the beginning. ๐Ÿ˜ญ That's the kind of thing that makes you question every decision you've ever made. ๐Ÿ˜‚ At one point, I was so frustrated that I genuinely felt like smashing my phone. ๐Ÿ˜ญ๐Ÿ˜‚ But thankfully, common sense kicked in and reminded me that I would definitely regret destroying my phone five seconds later. So instead, I dropped the phone far away from me and started beating my bed repeatedly like the bed was responsible for the game's terrible decisions. ๐Ÿ˜ญ๐Ÿ˜‚ Honestly, this game can really bring out the rage in you. And the funny thing is, the gameplay I'm sharing with you today isn't even from one of the hardest modes I've played! It just happened to be the gameplay I coincidentally recorded. If you think what you're seeing here is difficult, trust me, there are much worse levels waiting for you. I even decided to play the game again tonight before making this post. The problem was that I hadn't eaten anything before I started playing. At first, I thought I could handle it, but as the game became more frustrating, it somehow felt like my hunger was increasing with every death. ๐Ÿ˜‚ Every time I failed, I became more frustrated. Every time I restarted the level, I became hungrier. And every time another unexpected obstacle killed me, I felt like the game was personally attacking me. ๐Ÿ˜ญ๐Ÿ˜‚ Eventually, I had to slide out of the game before I completely lost my mind. ๐Ÿ™ƒ๐Ÿ˜‚๐Ÿ˜‚ But honestly, that's also what makes this game fun. It's frustrating, rage inducing, and sometimes completely unfair looking, but there's something satisfying about finally overcoming an obstacle that had been destroying you over and over again. So, thank you so much for visiting my post. I really want you guys to try this game out and experience the frustration I'm talking about. ๐Ÿ˜‚ Every obstacle you lose to is probably something you won't see coming, and that's part of the experience. And please, if you decide to try it, don't start with the easy mode like I did last year. ๐Ÿ˜ญ Go straight to the hardest mode if you really want to understand what this game is all about. ๐Ÿ˜ˆ๐Ÿ”ฅ After you try it, come back and give me your honest review. I want to know whether you found the game as frustrating as I did or whether you're somehow one of those people who can play this game without raging. ๐Ÿ˜‚ Good luck... and try not to destroy your phone. ๐Ÿ˜ญ๐Ÿ˜ค๐Ÿ˜‚ If you feel like enjoying the game with me you are free to download it with the link below this writing. https://play.google.com/store/apps/details?id=com.unept.leveldevil Thanks for visiting.

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