

Game Boy Meets Icon Grid: Introducing Pixel!
What happens when you take icons built to scale cleanly at any size and deliberately make them look like they were drawn on a Game Boy? You get Pixel, Font Awesome’s retro video game–inspired Pro+ icon pack. On this episode of Podcast Awesome, Matt sits down with Font Awesome designers Noah Jacobus and Jory Raphael to dig into how Pixel came together. They cover the Game Boy, Panic’s little yellow Playdate, a tip of the hat to original Mac icon designer Susan Kare, and the surprisingly sneaky math behind faking pixels with vectors. Bonus: Jory admits to lying about file sizes in real time. This one gets visual, with grids, key shapes, and pixel cheats on screen, so it’s worth watching on YouTube instead of just listening. What We Cover Why the original Game Boy shaped Pixel’s look, right down to that shadowy old display The Playdate, Panic’s tiny banana-colored handheld, as a daily dose of pixel art inspiration Easter eggs on the Pixel page: a Playdate settings screen and a classic Mac System 7 control panel How Font Awesome took off by scaling cleanly on high-density screens, and how Pixel runs the opposite direction “Pixel cheating”: why the skull’s eyes sit on a different grid than its outline Landing on a 24-pixel grid after three or four rounds of test sets Why removing a single pixel from a corner is a huge design decision Why vector “pixels” actually make bigger files than smooth curves Creative constraints, Jack White, and four-track recorders A Space Invaders prototype built from Pixel icons, and a possible Space Awesome cameo Timestamps 00:00 – A quick heads-up: watch this one 00:30 – Welcome to Podcast Awesome 01:00 – The Game Boy as Pixel’s muse 02:30 – The Playdate and creative constraints 03:15 – Susan Kare and the classic Mac nods 04:15 – Icon fonts vs. raster: how Font Awesome got its start 05:45 – Pixel cheating and the skull’s eyes 07:15 – The Space Awesome rocket and the 200-icon baseline 08:30 – The Font Awesome flag goes pixel 09:15 – Jory’s Space Invaders prototype 10:15 – Finding the 24-pixel grid 11:30 – Drawing pixels with vectors: paper sketches and key shapes 12:30 – Why one pixel matters so much 14:00 – Jory’s file size confession 15:45 – Jack White, four-tracks, and working with limits 18:00 – Easier and harder at the same time 19:45 – Spotting Pixel in the wild 21:00 – Making things just because they’re fun 22:15 – Wrap-up and credits Links Browse the Pixel icon pack (Pro+): https://fontawesome.com/icons/packs/pixel Explore the full icon library: https://fontawesome.com/icons Play Space Awesome: https://spaceawesome.io/ More episodes of Podcast Awesome: https://www.podcastawesome.com/ Using Pixel or another Pro+ pack in a project? Send it our way. We’d love to see what you’re making. Credits Produced, edited, and hosted by Matt Johnson Theme song by Ronnie Martin Music interstitials by Zach Malm Video editing by Isaac Chase #FontAwesome #PixelArt #IconDesign #GameBoy #Playdate #RetroGaming #PodcastAwesome Stay up to date on all the Font Awesomeness!
- Transcript


















