
Fallout and video game story telling with Chris Avellone - Kouryer podcast #302
▶️Episode 302 ➗Guest : Chris Avellone is a video game designer and writer. ✳️For full version of the podcast you can visit any podcast platform and search "kouryer podcast". ============================== Contact: https://www.linkedin.com/in/chrisavellone/ https://www.instagram.com/chris.avellone/ ============================== Other interviews of Chris Avellone: Interview w/Chris Avellone, Jason Fader, and other Fallout: New Vegas devs https://youtu.be/FHt1e2WRkg8 Campfire Stories 2024 - Chris Avellone https://youtu.be/YjVPgLKO0xA How to write a video game? Interview with Chris Avellone https://youtu.be/xIHXuMKPHxQ Project Renaissance dying light 2 https://youtu.be/QAVGRApwyyk?t=676 ============================== Questions: 00:02:00 - Fallout tv show 00:06:50 - Chris Avellone fallout 1 npc how did it happen -Favorite fallout 2 quest -favourite vault? and why? -Fallout new vegas anecdotes and stories -Theme of letting go in dead money -If you could remake Fallout: New Vegas today with no limitations, what would you change? -A lot of your work questions identity what do you personally believe defines a person? -What question are you still trying to answer through your writing? -Dice roll or set in stone skill checks -Have you ever written a choice where you didn’t know what the ‘right’ answer was? -dying light 2 Project -are there any games that impressed you with its writing and narrative? -Avellone has also been brought on by Red Info, a studio founded by Robert Kurvitz and Aleksander Rostov, former leads at ZA/UM for Disco Elysium, to help with developing the story for their planned spiritual sequel to Disco Elysium.[290] -Have you ever had a story you loved get cut or changed and how did you handle it? -What’s the hardest part about collaborating with designers or directors on story? -Have modern AAA pipelines made storytelling better or worse? -For someone building their first narrative driven game, what should they focus on? -Do you think games are uniquely suited to explore philosophy compared to books or film? -Was there a faction you personally agreed with the most, or tried to stay neutral? -How was the process of creating the fallout bible? -What area beside that you're working on your interest to explore and learn?(no related to the the field of your expertise) -What are you working on right now that you can tell us? What project is it? the future of chris avellone!(whats in and possibly in store) :D -Time capsule ==============================


















