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Human Factors Minute

Human Factors Cast

Step into the world of Human Factors and UX with the Human Factors Minute podcast! Each episode is like a mini-crash course in all things related to the field, packed with valuable insights and information in just one minute. From organizations and conferences to theories, models, and tools, we've got you covered. Whether you're a practitioner, student or just a curious mind, this podcast is the perfect way to stay ahead of the curve and impress your colleagues with your knowledge. Tune in on the 10th, 20th, and last day of every month for a new and interesting tidbit related to Human Factors. Join us as we explore the field and discover how fun and engaging learning about Human Factors can be!

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Episodes145

  • Oct 20, 2023 · 1 min

    Task Analysis

    ...and now for another Human Factors Minute! Task analysis is the process of learning about ordinary users by observing them in action to understand in detail how they perform their tasks and achieve their intended goals. With roots in activity theory, task analysis is a way of systematically describing human interaction with a system or process to understand how to match the demands of the system or process to human capabilities. The complexity of this process is generally proportional to the complexity of the task being analyzed, and so can vary in cost and time involvement. It is a qualitative and observational process best used early in the design process to help identify the tasks that the product must support. This can also help practitioners refine or re-define your product by determining the appropriate content scope. This has been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/ Mentioned in this episode: Support us on Patreon for access to the full library of Human Factors Minute https://www.patreon.com/humanfactorscast

  • Oct 10, 2023 · 1 min

    HFESTG - Communications

    ...and now for another Human Factors Minute! Did you know that the Human Factors and Ergonomics Society has 24 technical groups that are concerned with the human factors aspects of specific application areas? One of those is the Communications Technical Group The Communications Technical consists of people interested in all aspects of human factors as applied to communication systems. This includes the initial determination of user needs as well as the implementation of human factors considerations during design, installation, operation,field evaluation, personnel selection, training, and maintenance. Specific areas of interest include telecommunications, human communications, and computer-based communications. Most research related to human factors in communications is carried out at universities and at companies involved with the design, development, and manufacturing of communications products. Current active research areas include the following: User interface research for telecommunications equipment, Computer networks and network management, Audio and video teleconferencing, and more. To find out more about HFES and their technical groups, visit HFES.org. This has been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/ Mentioned in this episode: Support us on Patreon for access to the full library of Human Factors Minute https://www.patreon.com/humanfactorscast

  • Sep 30, 2023 · 1 min

    Machine Guarding

    ...and now for another Human Factors Minute! Machine guarding is an important human factors aspect of human machine interaction and design. Manufacturers must provide effective guards to separate operators, in time or distance, from a potential hazards while using machines. Adjustable guards often provide reasonble safe and efficient operation. Machine guards are often modified or removed by the workers for convenience or optimized workflow at the cost of safety, which exposes workers to the hazard. When guards are not originally present, modified, or removed, workers may be unknowingly exposed to an unreasonably dangerous condition. There are many feasible solutions available for manufacturers and employers to ensure that their equipment is used properly, such as Lock-out-tag-out which reduces the inadvertent release of energy. This has been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/ Mentioned in this episode: Support us on Patreon for access to the full library of Human Factors Minute https://www.patreon.com/humanfactorscast

  • Sep 20, 2023 · 1 min

    Human Systems Integration

    ...and now for another Human Factors Minute! Human Systems Integration (HSI) is a robust process by which practitioners design and develop systems that effectively integrate human capabilities and limitations. HSI is a multidisciplinary field of study composed of several basic areas: Human Factors Engineering, System Safety, Health Hazards, Personnel Survivability, Manpower,Personnel,Training,Habitability. HSI includes humans, in their different roles in the system such as acting as an operator, maintainer, trainer, or designer Systems including hardware, software and acquisition processes and the integration of all of these elements to optimize the performance and safety of the system as a whole. HSI should be included as an integral part of a total system approach to the development and acquisition human machine interfaces. The Defense Acquisition Guidebook states that a, “total system includes the prime mission equipment, the people who operate, maintain, and support the system; As well as the training and training devices that support operations and infrastructure”. The principle goal of HSI is to ensure a safe and effective relationship between the human and the system that meets the mission. This has been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/ Mentioned in this episode: Support us on Patreon for access to the full library of Human Factors Minute https://www.patreon.com/humanfactorscast

  • Sep 10, 2023 · 1 min

    Subjects in Tandem

    ...and now for another Human Factors Minute! Subjects-in-tandem, also known as "Co-Discovery" is a methodology employed where two subjects are asked to work concurrently on a series of tasks while vocalizing their analytical observations. Using this technique, participants can feed off of each other's comments to generate a richer set of observations than is normally possible with the participants interacting separately. Another benefit to this methodology is that having two people work together on a collaborative problem, can be more natural for the users, and may better reflect the end user operating environment. This process is usually recorded so that researchers can go and perform post hoc analyses. The participants feedback is observed by the researcher, and can be used to discover usability difficulties that involve multiple users interacting with a product at once. This has been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/ Mentioned in this episode: Support us on Patreon for access to the full library of Human Factors Minute https://www.patreon.com/humanfactorscast

  • Aug 31, 2023 · 1 min

    HFESTG - Children's issues

    ...and now for another Human Factors Minute! Did you know that the Human Factors and Ergonomics Society has 24 technical groups that are concerned with the human factors aspects of specific application areas? One of those is the Children's Issues Technical Group The Children's Issues Technical Group (CITG) consists of individuals interested in research, design, and applications concerning human factors and ergonomics (HFE) issues related to the children’s emerging development from birth to adulthood including their caregivers. Example application areas include injury prevention, product usability, physical and cognitive maturation, mental workload and decision-making, in home, school, work, recreation, and vehicle environments. The technical group's goals is to keep members informed of current issues in the area and to develop applied solutions as well as standards based the most cutting edge human factors and child development research. To find out more about HFES and their technical groups, visit HFES.org. This has been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/ Mentioned in this episode: Support us on Patreon for access to the full library of Human Factors Minute https://www.patreon.com/humanfactorscast

  • Aug 20, 2023 · 1 min

    Slips, Trips, and Falls

    ...and now for another Human Factors Minute! Slips, trips, and falls are the most common premise liability cases that benefit from human factors testimony. Property owners must maintain safe premises. The question often remains: "Was the trip hazard open and obvious?" Several human factors principles relate to the ability of a pedestrian to detect and identify a trip hazard, including lighting, conspicuity (an object's attention-grabbing characteristics), foreseeable travel path, the size of the object and if the person had previously encountered the object. Analyses can determine if a reasonably attentive person would have recognized the hazard in enough time to avoid, and when applicable, refute claims that the hazard was open and obvious, based on established scientific principles and testing. Post-hoc analysis can also be done on the design factors that precipitate falls on stairs and same-level falls. Dangerous conditions often can be reasonably and feasibly eliminated, resulting in preventable injury or death. This has been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/ Mentioned in this episode: Support us on Patreon for access to the full library of Human Factors Minute https://www.patreon.com/humanfactorscast

  • Aug 10, 2023 · 1 min

    Driver Behavior

    ...and now for another Human Factors Minute! The driving environment requires the successful performance of a highly complex series of interconnected tasks, including navigating, speed regulation, observing posted signs and signals, and responding to unpredictable events in a safe and timely manner. Through experience, the cognitive processing demands of driving is greatly reduced, leading many to become complacent or distracted by secondary tasks. Motor vehicle collions occur when drivers unexpectantly encounter a roadway object or person, or become confused due to defects in the design and maintenance of the roadway. Construction zones often provide challenging environments in which to navigate, and must be designed to provide drivers with adequate and positive guidance. A disproportionate number of accidents occur at night, due to reduced visibility. Practitioners and researchers can evaluate the ambient, headlight and supplemental lighting in the area of the collision to determine what the driver could or should have seen prior to the collision. The salience of objects, pedestrians and bicyclists is an essential component to a complete visibility analysis. Additional human factors issues relate to visibility (line of sight, nighttime), vehicle headlighting and illumination, perception, cognition, reaction time, and reasonableness of the driver's actions. This has been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/ Mentioned in this episode: Support us on Patreon for access to the full library of Human Factors Minute https://www.patreon.com/humanfactorscast

  • Jul 31, 2023 · 1 min

    Meta Analysis

    ...and now for another Human Factors Minute! A meta-analysis is a statistical analysis that combines the results of multiple scientific studies. Meta-analysis can be performed when there are multiple scientific studies addressing the same question, with each individual study reporting measurements that are expected to have some degree of error. The aim is to use approaches from statistics to derive a pooled estimate closest to the unknown common truth based on how this error is perceived. Existing methods for meta-analysis yield a weighted average from the results of the individual studies, and what differs is the manner in which these weights are allocated and also the manner in which the uncertainty is computed . In addition to providing an estimate of the unknown common truth, meta-analysis can contrast results from different studies and identify patterns among study results, sources of disagreement among those results, or other interesting relationships that may come to light in the context of multiple studies.[ This has been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/ Mentioned in this episode: Support us on Patreon for access to the full library of Human Factors Minute https://www.patreon.com/humanfactorscast

  • Jul 20, 2023 · 46 sec

    HFESTG - Aging

    ...and now for another Human Factors Minute! Did you know that the Human Factors and Ergonomics Society has 24 technical groups that are concerned with the human factors aspects of specific application areas? One of those is the Aging technical group The Aging Technical Group (ATG) is a community of professionals from industry, academia, and government organizations who share a common interest in human factors appropriate to meeting the emerging needs of older people and special populations in a wide variety of life settings. To find out more about HFES and their technical groups, visit HFES.org. This has been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/ Mentioned in this episode: Support us on Patreon for access to the full library of Human Factors Minute https://www.patreon.com/humanfactorscast

  • Jul 10, 2023 · 1 min

    HFE Woman

    ...and now for another Human Factors Minute! What began as an informal group who met for lunch at HFES, HFE Woman became a group of women dedicated to celebrating diversity within the society, specifically by creating an informal setting where issues related to women can be discussed. As others expressed interest in joining, their size and the scope of their vision grew. HFE Woman organizes a variety of activities, such as Hosting workshops for professional development, Promoting childcare help for the HFES national meeting, and establishing a presence at other professional conferences, including CHI, and AHFE, among others. Currently in their second year of organizing a formal event at the annual HFES conference, they hope to expand to local and student chapters as well as other Human Factors and Ergonomics related conferences as their visibility grows. In doing this, they aim to facilitate networks where mentorship and networking with women of the society can occur so that future leaders receive the development they need. For more information on HFE Woman, visit hfwomensgroup.com This has been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/ Mentioned in this episode: Support us on Patreon for access to the full library of Human Factors Minute https://www.patreon.com/humanfactorscast

  • Jun 30, 2023 · 1 min

    Surveys and Questionnaires

    ...and now for another Human Factors Minute! Surveys and questionnaires are commonly used reserach techniques that are used across multiple disciplines including human factors. Surveys and questionnaires have an advantage in that they can be administered to a large group of people, using e-mail for example, at relatively low cost, enabling the researcher to gather a large amount of data in a short amount of time. The downside of these quick methods can be the validity of the data that's obtained. Validity of Survey data can be questionable, as the questions must be written and interpreted correctly by the reader, and are, by definition, subjective. Further Those who actually respond are in effect self-selecting as well, widening the gap between the sample and the target population. This has been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/ Mentioned in this episode: Support us on Patreon for access to the full library of Human Factors Minute https://www.patreon.com/humanfactorscast

  • Jun 20, 2023 · 1 min

    Ethnographic Analysis

    ...and now for another Human Factors Minute! Ethnographic analysis, or the study of ethnography, is a branch of Human Factors that involves the direct study of people and cultures. The purpose of ethnographic analysis is to allow scientists to observe their subjects on the ground level, interacting with them as another person would instead of creating a scientist-subject relationship. Ethnographic research is designed to produce both descriptive, scientific observations and data that can represent a culture mathematically. To produce these kinds of results, researchers use several techniques, including direct observation, interviews and questionnaires or polls to collect both qualitative and quantitative data. Researchers in Human Factors, utilize ethnographic techniques early in the design or research process. to expand and add context to their research. Ethnography is also used in business to better understand customers and a business's employees. This has been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/ Mentioned in this episode: Support us on Patreon for access to the full library of Human Factors Minute https://www.patreon.com/humanfactorscast

  • Jun 10, 2023 · 1 min

    HFESTG - Aerospace Systems

    ...and now for another Human Factors Minute! Did you know that the Human Factors and Ergonomics Society has 24 technical groups that are concerned with the human factors aspects of specific application areas? One of those is the AEROSPACE SYSTEMS TECHNICAL GROUP. This Technical Group is concerned with the application of human factors to the development, design, certification, operation, and maintenance of human-machine systems in aviation and space environments. Practitioners working in the field of aerospace are engaged in basic research, advanced system design, and improvement of current operational systems. Some areas of emphasis include Crewstation design, Control and display technology, Training devices and protocols and Environmental effects on human performance A Human Factors practitioners role is to be the primary user advocate during system development, testing, and operation. To find out more about HFES and their technical groups, visit HFES.org. Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/ Mentioned in this episode: Support us on Patreon for access to the full library of Human Factors Minute https://www.patreon.com/humanfactorscast

  • May 31, 2023 · 56 sec

    Biomechanics

    ...and now for another Human Factors Minute! Biomechanics is the application of the principles of mechanics and physics to measure the forces exerted by and upon living forms. Occupational biomechanics is the application of these principles to the measurement of forces exerted by and upon the human body during the performance of work. These measurements are used to determine physical work performance tolerances with the goal of maximizing work performance while protecting worker occupational health and safety. The application of the principles of mechanics and lever systems to the human body requires the use of anthropometric data, critical data being the length of body levers or bones as well as distance btwn joints. This has been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/ Mentioned in this episode: Support us on Patreon for access to the full library of Human Factors Minute https://www.patreon.com/humanfactorscast

  • May 20, 2023 · 1 min

    Customer Experience

    ...and now for another Human Factors Minute! Where the parameters of User Experience appear fairly cut and dry, the Customer Experience is more conceptual in nature, and is typically used as an all-encompassing term. The Customer Experience Professionals Association defines customer experience as: The sum of all the interactions that a customer has with a company over the course of the relationship lifecycle AND The customer's feelings, emotions, and perceptions of the brand over the course of those interactions. Customer Experience is a reflection of the “big picture” – a brand-oriented concept that includes all interactive touchpoints and the perception of the organization as a whole. Some common Customer Experience metrics primarily focus on customers’ perceptions of their interactions with a brand, including the long-term effects of these interactions. Some of these include: Overall Satisfaction Visitor Intent Task Completion Effort Net Promoter Score® (NPS®) Next Steps For more information on Customer Experience and the metrics used, visit CXPA.org This has been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/ Mentioned in this episode: Support us on Patreon for access to the full library of Human Factors Minute https://www.patreon.com/humanfactorscast

  • May 10, 2023 · 1 min

    Applied Human Factors and Ergonomics Conference

    ...and now for another Human Factors Minute! The International Conference on Applied Human Factors and Ergonomics (AHFE) offers keynotes, workshops, and networking opportunities with professionals that span from the application of human factors in disease control to the impact of neuroergonomics in cognitive engineering. The AHFE conference objective is to provide an international forum for the dissemination and exchange of scientific information on theoretical, generic, and applied areas of human factors and ergonomics. This is accomplished through keynote presentations,demonstration and poster sessions, tutorials, exhibitions, and meetings of special interest groups. AHFE Tutorials offer professionals an introductory, intermediate, and advanced level of training covering the entire spectrum of the conference. Papers presented at the conference deal with the theoretical application of models, concepts, and structures and focus on bringing the community results of broad applicability The goal of the conference is to share applied human factors knowledge for particular application areas and shape the way generic research is translated into practical innovation. Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/ Mentioned in this episode: Support us on Patreon for access to the full library of Human Factors Minute https://www.patreon.com/humanfactorscast

  • Apr 30, 2023 · 1 min

    HFESTG - Virtual Environments

    ...and now for another Human Factors Minute! Did you know that the Human Factors and Ergonomics Society has 24 technical groups that are concerned with the human factors aspects of specific application areas? One of those is the Virtual Environments Technical Group. The Virtual Environments Technical Group (VETG) is concerned with human factors issues associated with human-virtual environment interaction. Their goal is to maximize human performance efficiency, ensure health and safety, and circumvent potential social problems that may occur through the use of virtual environments (VE), virtual reality (VR), or augmented reality (AR) systems. Examples of some of the types of systems they evaluate include driving simulators, video games, or augmented devices such as Google Glass. For Virtual environments and virtual reality systems to be effective and well received by their users, researchers focus significant efforts on addressing human factors issues. To find out more about HFES and their technical groups, visit HFES.org. This has been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/ Mentioned in this episode: Support us on Patreon for access to the full library of Human Factors Minute https://www.patreon.com/humanfactorscast

  • Apr 20, 2023 · 57 sec

    Iterative Design

    ...and now for another Human Factors Minute! Iterative design is a design methodology based on a cyclic process of prototyping, testing, analyzing, and refining a product or process. Based on the results of testing the most recent iteration of a design, changes and refinements are made. This process is intended to ultimately improve the quality and functionality of a design and may be applied throughout the new product development process. However, changes are easiest and less expensive to implement in the earliest stages of development. In iterative design, interaction with the designed system is used as a form of research for informing and evolving a project, as successive versions, or iterations of a design are implemented. This has been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/ Mentioned in this episode: Support us on Patreon for access to the full library of Human Factors Minute https://www.patreon.com/humanfactorscast

  • Apr 10, 2023 · 1 min

    Focus Groups

    ...and now for another Human Factors Minute! Focus groups are a type of qualitative research method that can be a powerful tool in system development, but they should not be the only source of information about user behavior. the proper role of focus groups is not to assess interaction styles or design usability, but to discover what users want from the system. These can be on a one-to-one interview basis, or in a group session. Can be used to gain a large quantity of deep qualitative data, though due to the small sample size, can be subject to a higher degree of individual bias. Can be used at any point in the design process, as it is largely dependent on the exact questions to be pursued, and the structure of the group. Focus groups are a somewhat informal technique that can help you assess user needs and feelings both before interface design and long after implementation. In a focus group, you bring together 6–9 users to discuss issues and concerns about the features of a user interface. They can only assess what customers say they do and not the way customers actually operate the product. Since there are often major differences between what people say and what they do, direct observation of one user at a time always needs to be done to supplement focus groups. This has been another Human Factors Minute! Be sure to check out our main show at our official website: https://www.humanfactorscast.media Support us on these platforms to get access to the entire Human Factors Minute library: Patreon: https://www.patreon.com/humanfactorscast Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast Join us on Discord:https://go.humanfactorscast.media/Discord Follow us: Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/ Follow us on Twitch: https://twitch.tv/HumanFactorsCast Follow us on YouTube: https://www.youtube.com/HumanFactorsCast Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast Follow us on Twitter: https://www.twitter.com/HFactorsPodcast Follow us on Facebook: https://www.facebook.com/HumanFactorsCast Resources: Music by Kevin McLeod: https://incompetech.com/music/royalty-free/ Mentioned in this episode: Support us on Patreon for access to the full library of Human Factors Minute https://www.patreon.com/humanfactorscast