
Braving The Long VR Winter In Meta VR Glasses & Steam Frame With The Verge’s Sean Hollister
I finally became a paid subscriber to The Verge after reading a thoughtful piece titled “Can VR glasses save VR?” based on Sean Hollister’s time with the Meta VR Glasses at the recent developer conference. Here’s the bit that pushed me over the edge as Hollister breaks down the difference between transparent AR optics and VR optics with passthrough video: Virtual objects can seem ghostly unless you activate electrochromic lenses, which turn the clear lenses dark at the push of a button, blocking your view of the world. Even then, you can see games, movies, and virtual desktops far better in a VR headset, where virtual light and real light don’t have to compete. You see the real world through what’s called “passthrough vision” — a live camera feed — with virtual objects realistically appearing at the correct depth and blocking real-life objects behind them. This breakdown highlights a conclusion I’ve held closely for a long time about the race to make computerized eyewear. Fundamentally, optics that are transparent show the physical world in higher fidelity at the cost of virtual content appearing ghostly. Meanwhile, opaque optics for virtual reality experiences deliver higher fidelity content at the cost of the physical world appearing dramatically lower fidelity than what your eyes can see directly, using what Hollister calls “passthrough vision”. “I would not say it was always a given that it would move faster, it would get better quickly enough, more quickly, than transparent optics would get better,” Hollister said on the Good VR Podcast. This simple sentence outlines why Magic Leap was able to raise billions for its AR headsets and Microsoft shipped multiple HoloLens generations before that optical pathway faltered. Ultimately, Snap’s Specs at $2200 and Meta VR Glasses at $1300 emerge as the latest examples of these opposing optical paths, with the XREAL Aura powered by Android XR emerging as an intriguing in-between solution. I believe the micro‑OLED panels found in the Meta VR Glasses and Apple Vision Pro put VR on the path to benefitting from economies of scale that will, over time, enable VR to ship with less weight on the head, lower prices, and with the visual quality necessary to jump past our 4K televisions. “3D movies have been a revelation for me on headsets,” Hollister said on the podcast. “Disney’s Moana where…you’re in a normal 2D theater or watching it on your big screen OLED TV, the colors are beautiful. The waters part to let baby Moana scoop up the heart of Te Fiti on the beach. The ocean has entrusted her with this precious jewel that she needs to restore. And so the water scoops out of the way and it’s like there’s this wall of water surrounding her. And that’s really cool, very cool CG. And then you see the same scene in 3D and you’re like, this is not a wall of water. This is a block of water. This is a three-dimensional prism made of water. It is the ocean with life swimming inside of it. And you can see the life swimming…and the depth of that. And this is a kids’ movie that I was really tired of my kids making me watch over and over again. And I’m experiencing it again like I’m seeing it for the first time. And it is incredible.” I recorded a video version of this podcast with Sean Hollister which I’m publishing first to paid YouTube members. In the weeks since recording this episode, I’ve gotten my personal Recreation Room into camera-ready shape and am readying to produce more video content overall. My first paid member happens to also be the person who wrote for Good Virtual Reality about using Vision Pro as a sleep aid, so I’ve published the video version first for him and I encourage you to become a member on YouTube to see it early as well as to receive my upcoming video reports first. I’ve got audio-only chats with Voices of VR’s Kent Bye, Walkabout art director Don Carson, and more coming first in the days ahead to paid subscribers on Substack. As always, thank you for the support. This post has bonus content for paid subscribers. Upgrade to get full access. Get full access to Good Virtual Reality at www.goodvirtualreality.com/subscribe


















