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Gaming Tech Brief By HackerNoon

HackerNoon

Learn the latest gaming updates in the tech world.

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  • 33 episodes
  • Avg 14 min
  • English
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  • Saturday · 59 min

    234 Blog Posts To Learn About Gaming Industry

    This story was originally published on HackerNoon at: https://hackernoon.com/234-blog-posts-to-learn-about-gaming-industry. Learn everything you need to know about Gaming Industry via these 234 free HackerNoon blog posts. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #gaming-industry, #learn, #learn-gaming-industry, and more. This story was written by: @learn. Learn more about this writer by checking @learn's about page, and for more stories, please visit hackernoon.com.

  • Saturday · 1 hr 4 min

    290 Blog Posts To Learn About Gaming Fellowship

    This story was originally published on HackerNoon at: https://hackernoon.com/290-blog-posts-to-learn-about-gaming-fellowship. Learn everything you need to know about Gaming Fellowship via these 290 free HackerNoon blog posts. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #gaming-fellowship, #learn, #learn-gaming-fellowship, and more. This story was written by: @learn. Learn more about this writer by checking @learn's about page, and for more stories, please visit hackernoon.com.

  • October 16 · 47 min

    194 Blog Posts To Learn About Games

    This story was originally published on HackerNoon at: https://hackernoon.com/194-blog-posts-to-learn-about-games. Learn everything you need to know about Games via these 194 free HackerNoon blog posts. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #games, #learn, #learn-games, and more. This story was written by: @learn. Learn more about this writer by checking @learn's about page, and for more stories, please visit hackernoon.com.

  • October 15 · 1 hr 20 min

    358 Blog Posts To Learn About Future Of Gaming

    This story was originally published on HackerNoon at: https://hackernoon.com/358-blog-posts-to-learn-about-future-of-gaming. Learn everything you need to know about Future Of Gaming via these 358 free HackerNoon blog posts. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #future-of-gaming, #learn, #learn-future-of-gaming, and more. This story was written by: @learn. Learn more about this writer by checking @learn's about page, and for more stories, please visit hackernoon.com.

  • October 13 · 14 min

    57 Blog Posts To Learn About Esports

    This story was originally published on HackerNoon at: https://hackernoon.com/57-blog-posts-to-learn-about-esports. Learn everything you need to know about Esports via these 57 free HackerNoon blog posts. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #esports, #learn, #learn-esports, and more. This story was written by: @learn. Learn more about this writer by checking @learn's about page, and for more stories, please visit hackernoon.com.

  • October 12 · 11 min

    Designing Deterministic Value Resolution for Competing Gameplay Systems in Unreal Engine

    This story was originally published on HackerNoon at: https://hackernoon.com/designing-deterministic-value-resolution-for-competing-gameplay-systems-in-unreal-engine. A practical Unreal Engine C++ case study on coordinating multiple gameplay systems that modify the same value through explicit ownership and ordering. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #unreal-engine, #game-development, #software-architecture, #unreal-engine-c++, #gameplay-system-architecture, #gameplay-ability-system, #game-systems-design, #gameplay-modifiers, and more. This story was written by: @iliazherlitsin. Learn more about this writer by checking @iliazherlitsin's about page, and for more stories, please visit hackernoon.com. VRS separates value storage from calculation ownership, allowing multiple Unreal Engine gameplay systems to modify the same value without fragile last-writer-wins behavior.

  • October 8 · 9 min

    How a Stranger Helped Bring My Free Indie Game to Steam

    This story was originally published on HackerNoon at: https://hackernoon.com/how-a-stranger-helped-bring-my-free-indie-game-to-steam. I wrote off my own $100 fundraiser in eleven days and planned to pay it from taxi money. A stranger I have never spoken to closed it in one payment. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #gamedev, #game-development, #build-in-public, #open-source, #software-development, #unity, #gaming, #indie-hackers, and more. This story was written by: @huckler. Learn more about this writer by checking @huckler's about page, and for more stories, please visit hackernoon.com. After giving up on an 11-day fundraiser for a $100 Steam publisher fee, an anonymous contributor covered the entire amount at 6:30 AM. This article breaks down the shift from building system diagnostic tools (PC Workman) to an AI simulation game (Scaling Laws), why 1,624 passing automated tests couldn't catch basic UI breakdowns that required human playtesting, and why keeping your code, metrics, and failures fully public is the best strategy for solo builders.

  • October 3 · 14 min

    51 Blog Posts To Learn About 3d

    This story was originally published on HackerNoon at: https://hackernoon.com/51-blog-posts-to-learn-about-3d. Learn everything you need to know about 3d via these 51 free HackerNoon blog posts. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #3d, #learn, #learn-3d, and more. This story was written by: @learn. Learn more about this writer by checking @learn's about page, and for more stories, please visit hackernoon.com.

  • September 30 · 10 min

    Why Good Games Fail: The Economics of Discoverability

    This story was originally published on HackerNoon at: https://hackernoon.com/why-good-games-fail-the-economics-of-discoverability. Why do good games fail? Explore how discoverability and player attention determine whether quality translates into commercial success. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #indie-game-dev, #paezo-hellas, #neoblazer, #pantelis-kassotis, #greek-games, #greek-gamedev, #hellenic-games-industry, #video-games, and more. This story was written by: @panteliskassotis. Learn more about this writer by checking @panteliskassotis's about page, and for more stories, please visit hackernoon.com. Making a good game is not enough for commercial success, as it only solves part of the problem and does not guarantee discovery by the target audience. Discoverability is a form of competition for a scarce resource, player attention, and a game's commercial performance is determined by how many people enter the discovery funnel and how effectively the game communicates its value at each stage.

  • September 27 · 7 min

    The Economics of the €20 Indie Game

    This story was originally published on HackerNoon at: https://hackernoon.com/the-economics-of-the-euro20-indie-game. How much does a €20 indie game really make? Explore platform fees, taxes, discounts, development costs, and why audience size matters more than price. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #indie-game-dev, #paezo-hellas, #neoblazer, #pantelis-kassotis, #greek-games, #greek-gamedev, #hellenic-games-industry, #hackernoon-top-story, and more. This story was written by: @panteliskassotis. Learn more about this writer by checking @panteliskassotis's about page, and for more stories, please visit hackernoon.com. The economics of an indie game are ultimately about building an audience, not just setting a price. A good price cannot compensate for an audience that never sees the product.

  • September 27 · 3 min

    Did Xbox Acquire Activision or Did Activision Acquire Xbox?

    This story was originally published on HackerNoon at: https://hackernoon.com/did-xbox-acquire-activision-or-did-activision-acquire-xbox. Activision is now in charge of 4 of Xbox's properties, which begs the question. Who acquired whom? Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #gaming, #xbox-restructuring, #activision-blizzard, #activision-halo, #activision-sea-of-thieves, #activision-age-of-empires, #microsoft-casual-games-king, #xbox-layoffs, and more. This story was written by: @joseh. Learn more about this writer by checking @joseh's about page, and for more stories, please visit hackernoon.com. Halo, Age of Empires, Sea of Thieves, and Microsoft Casual Games will now be under the Activision Blizzard umbrella.

  • September 4 · 7 min

    Choosing the Right Networking Stack: Our Experience with Netick

    This story was originally published on HackerNoon at: https://hackernoon.com/choosing-the-right-networking-stack-our-experience-with-netick. Why we chose Netick for a competitive Unity FPS: practical lessons on prediction, replicated state, lag compensation, anti-cheat, and tradeoffs. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #unity, #game-development, #networking, #multiplayer-gaming, #netick, #netcode, #csharp, #software-architecture, and more. This story was written by: @arttxmk. Learn more about this writer by checking @arttxmk's about page, and for more stories, please visit hackernoon.com. TL;DR: We chose Netick 2 Pro for our competitive FPS because its tick-based, server-authoritative model gives us direct control over prediction, replicated state, interest management, and lag-compensated shooting. Its less opinionated API makes the costs and constraints of networking explicit, but also demands strong separation between simulation and presentation. The tradeoff is a smaller ecosystem, thinner documentation, and some difficult low-level failures - but for a team that wants to own its simulation, Netick is a strong fit.

  • September 3 · 6 min

    Why Web Game VFX Belongs in Git, Not in a Mystery Binary

    This story was originally published on HackerNoon at: https://hackernoon.com/why-web-game-vfx-belongs-in-git-not-in-a-mystery-binary. Plain JSON, deterministic exports, and CI validation can make particle effects reviewable parts of a web game codebase. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #game-development, #javascript, #typescript, #web-development, #developer-tools, #git, #ci-cd, #open-source, and more. This story was written by: @tk-hiroshi. Learn more about this writer by checking @tk-hiroshi's about page, and for more stories, please visit hackernoon.com. Treat VFX like source code: keep effects readable and version-controlled, validate them in CI, and generate reproducible runtime bundles.

  • August 31 · 9 min

    How I Built an Open Source Publishing Workflow for Chess Streamers

    This story was originally published on HackerNoon at: https://hackernoon.com/how-i-built-an-open-source-publishing-workflow-for-chess-streamers. An open source workflow that turns chess livestreams into searchable static pages with games, chat, transcripts, thumbnails, analytics, and SEO. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #chess, #lichess, #webdev, #static-site-generator, #xadrez, #live-streaming, #chess-websites, #hackernoon-top-story, and more. This story was written by: @fczuardi. Learn more about this writer by checking @fczuardi's about page, and for more stories, please visit hackernoon.com. I built an open source workflow that turns chess livestreams into searchable static pages with game links, chat replay, transcripts, highlights, thumbnails, analytics, and SEO metadata. It started as a personal chess-learning archive and is evolving into tooling that could help other chess streamers make their live content less ephemeral.

  • August 28 · 13 min

    AI Can Build a Game. Can It Make One Good?

    This story was originally published on HackerNoon at: https://hackernoon.com/ai-can-build-a-game-can-it-make-one-good. AI can generate playable games from one prompt, but building a good game still requires iteration, playtesting, design memory and human judgment. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #gamedev, #video-game-development, #game-development, #game-design-feedback, #ai-coding-agents, #automated-playtesting, #ai-game-creation, #player-feedback, and more. This story was written by: @nolan91. Learn more about this writer by checking @nolan91's about page, and for more stories, please visit hackernoon.com. AI can generate playable games from one prompt, but building a good game still requires iteration, playtesting, design memory and human judgment.

  • August 14 · 6 min

    The Truth About Amazon's FireStick Crackdown: Why More Streaming Apps Keep Appearing

    This story was originally published on HackerNoon at: https://hackernoon.com/the-truth-about-amazons-firestick-crackdown-why-more-streaming-apps-keep-appearing. FireStick sideloading is not dead. New third-party apps are launching at an excepional rate. Learn why apps disappear, return, and what's really happening! Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #firestick, #amazon-fire-stick, #streaming-devices, #sideloading-security, #tech, #amazon-fire-tv, #jailbreaking, #risk-of-jailbreaking-fire-tv, and more. This story was written by: @blackjoseph044. Learn more about this writer by checking @blackjoseph044's about page, and for more stories, please visit hackernoon.com. FireStick sideloading is not dead. New third-party apps are launching at an excepional rate. Learn why apps disappear, return, and what's really happening!

  • August 10 · 6 min

    Sony's disc-free PlayStation strategy could reshape China's console market

    This story was originally published on HackerNoon at: https://hackernoon.com/sonys-disc-free-playstation-strategy-could-reshape-chinas-console-market. Sony's shift away from PlayStation discs could undermine game access, affordability, and preservation for China's console gamers. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #sony-playstation, #china, #china-tech, #great-firewall-of-china, #china-economy, #censorship-resistance, #censorship, #hackernoon-top-story, and more. This story was written by: @hughharsono. Learn more about this writer by checking @hughharsono's about page, and for more stories, please visit hackernoon.com. Sony's move away from physical PlayStation discs could hurt Chinese gamers by limiting access to unapproved titles, ending resale options, and weakening one of PlayStation's key advantages.

  • August 9 · 4 min

    Is Spider-Man: Brand New Day Worth Watching in Theatres? Here's What the Critics and Audience Think

    This story was originally published on HackerNoon at: https://hackernoon.com/is-spider-man-brand-new-day-worth-watching-in-theatres-heres-what-the-critics-and-audience-think. Spider-Man: Brand New Day is out, and the question that many are asking is: Is it worthy of all the hype? Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #spider-man, #marvel, #marvel-cinematic-universe, #new-spiderman-movie-review, #brand-new-day-reviews, #new-mcu-movie-review, #new-superhero-movie-review, #spiderman-movie-review, and more. This story was written by: @joseh. Learn more about this writer by checking @joseh's about page, and for more stories, please visit hackernoon.com. The critics appear to mostly view this movie in a positive light. The audience even more so. I believe that Spider-Man: Brand New Day is worth watching in theatres as quickly as possible.

  • August 6 · 8 min

    Three Safeguards, One Contradiction: Lessons From Five Years Building MapleStory Universe

    This story was originally published on HackerNoon at: https://hackernoon.com/three-safeguards-one-contradiction-lessons-from-five-years-building-maplestory-universe. Five years building MapleStory Universe taught me how our own safeguards can quietly work against each other. Here's what fixed it. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #blockchain-gaming, #maplestory-universe, #web3-gaming, #avalanche, #gaming, #blockchain-dilemma, #future-of-gaming, #web3-gaming-development, and more. This story was written by: @ryu-250. Learn more about this writer by checking @ryu-250's about page, and for more stories, please visit hackernoon.com. We kept "fixing" our ecosystem: wallet protection, gas costs, compliance. Each fix made sense on its own. Together, they quietly worked against each other. Building MapleStory Universe taught me that our own safeguards weren't the problem, we were protecting the wrong thing.

  • August 5 · 7 min

    How I Solved Minecraft’s Squashed-Potato Sphere Problem

    This story was originally published on HackerNoon at: https://hackernoon.com/how-i-solved-minecrafts-squashed-potato-sphere-problem. How a simple geometric formula becomes a block‑by‑block blueprint for thousands of minecraft builders. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #gamedev, #minecraft-sphere-generator, #minecraft-sphere-algorithm, #3d-grid-geometry, #voxel-sphere-generation, #voxelisation-algorithm, #procedural-shape-generation, #javascript-voxel-geometry, and more. This story was written by: @sharjeelbin_kjlov6ek. Learn more about this writer by checking @sharjeelbin_kjlov6ek's about page, and for more stories, please visit hackernoon.com. I reverse‑engineered the math behind Minecraft spheres. Here’s how the voxel sphere algorithm works, why it matters for builders, and how I turned it into a free, browser‑based tool.

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