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Game Production Podcast

Codecks.io

The podcast about the production and business side of developing video games.

  • 7 episodes
  • Updated May 7

Episodes7

  • May 7 · 40 min

    Inside Supercell's Production Playbook with Senior Producer Maria Maunula

    Supercell—the studio behind Clash of Clans, Brawl Stars, and Hay Day—is famous for its cell structure: small autonomous teams with full creative freedom and no managers. But as their games scale and teams grow from 10 people to 60+, the old ways stop working. In 2023, Supercell went through a transformation, and so did their production practices. Maria Maunula is a senior producer at Supercell who joined right when those changes started happening. In this conversation, she shares the concrete systems she's built across multiple studios and teams: how she structures sprints, runs retrospectives that actually change behavior, builds roadmaps, and keeps growing teams aligned. This one is packed with practical details you can take back to your own team.

  • Oct 23, 2025 · 23 min

    How to Ship Games on Time and on Budget with Galaxy Grove

    Most indie studios spend 3-5 years on a single game, hoping it becomes their big break. Galaxy Grove? They're shipping games annually with a team of 16+ (and growing), staying on budget, and avoiding crunch. A huge amount of indie game failure comes down to one thing: poor scope management and unrealistic timelines that lead to delays and budget overruns. In this conversation, Joost (founder of Galaxy Grove, the studio behind Station to Station and Town to City) breaks down the production systems that let them ship games on time and within budget. From timeboxing features to working backwards from release dates, to knowing which features to cut without killing your game. If you're building games and want to actually finish them, this is for you.

  • Dec 9, 2021 · 42 min

    From Kingdom to Cloud Gardens with Thomas van den Berg of noio

    The Game Production Podcast is our game development podcast, featuring the production and business side of AAA and indie games. How do game developers manage ideas? How do they resolve team conflicts? How do they assess their game market chances? This is the industry podcast for game developers by game developers. In our fifth episode, Riad is talking with Thomas van den Berg of noio. How did he develop the indie hit game Kingdom and how did it feel following it up with his new game Cloud Gardens. What is his approach to game design and how would he compare working with publisher Raw Fury versus self-publishing on his new title. https://noio.nl/ https://codecks.io/welovepodcasts

  • Nov 15, 2021 · 43 min

    Indie Game Marketing Tricks with Philomena Schwab of Stray Fawn Studio

    The Game Production Podcast is our game development podcast, featuring the production and business side of AAA and indie games. How do game developers manage ideas? How do they resolve team conflicts? How to they assess their game market chances? This is the industry podcast for game developers by game developers. In our fourth episode Riad is talking with Philomena Schwab, the co-founder of Stray Fawn Studio. In this is episode we talk about the best tricks for modern indie game marketing. We cover a lot of tools, from kickstarter to reddit and Tiktok. https://strayfawnstudio.com/ https://howtomarketagame.com/ https://newsletter.gamediscover.co/ https://codecks.io/welovepodcasts

  • Sep 28, 2021 · 1 hr 13 min

    Creating thought-provoking games with Ata Sergey Nowak from Torpor Games

    The Game Production Podcast is our game development podcast, featuring the production and business side of AAA and indie games. How do game developers manage ideas? How do they resolve team conflicts? How to they assess their game market chances? This is the industry podcast for game developers by game developers. In our third episode Riad is talking with Ata Sergey Nowak, the co-founder and managing director of Torpor Games. They recently released their successful debut title Suzerain and we talk about creating narrative political games, sharing company ownership and everything in-between.

  • Feb 17, 2020 · 36 min

    Networking for Game Devs with Daniel Helbig and Jan Bubenik from Megagon Industries

    The Game Production Podcast is our new game development podcast, featuring the production and business side of AAA and indie games. How do game developers manage ideas? How do they resolve team conflicts? How to they assess their game market chances? This is the industry podcast for game developers by game developers. Full Transcript Megagon Industries Codecks.io