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Game Prod Pod · June 11 · 22 min

Where's Our Wally?

Episode 009: Where's Our Wally? Tash and Matt hold down the fort while Luke battles Ikea furniture and smart plugs. We explore the high-stakes world of relocation in the games industry and why "Time Under Tension" isn't just for powerlifters—it's a survival strategy for producers. The Cast Matt Ibbs: Games Leadership Coach / Host Natasha Nathani: Games Industry Veteran / Technical Producer Luke Timms: Games Industry Veteran / Product & Delivery Leader 🤯 Hot Topic: Searching for a job is a full-time job, but are you doing it effectively? Matt and Tash discuss the "Urgent vs. Important" trap and why taking a "rest day" from LinkedIn might be the most productive thing you do all week. Tash draws parallels between her European Championship powerlifting prep and high-pressure game production. We talk about why rest is a discipline, why sleep is a productivity tool, and why we need to stop treating game development like open-heart surgery. 🎲 True or Flase: Matt pitches a "Cozy Serial Killer" game that Tash and Luke desperately want to be real. Can they spot the real game hidden in the nonsense? 💡 Key Takeaways: Recoil Power: Like a heavy squat, production requires "Time Under Tension"—but you only get the recoil if you've allowed for the recovery. The "Ikea" Test: If you can survive building furniture with a toddler, you can manage a AAA dev cycle. ⏰ Chapters: 00:00 Intro / Waffles: The Missing Luke & Tasty Goodness 01:32 Tash’s Life Update 03:26 Masterclass: Powerlifting & Time Under Tension 06:51 Redundancy & The Burnout Matrix 09:44 Luke Arrives: The Ikea Furniture Saga 12:52 True or False: Nasty Rabbits vs. Real Strategy 18:23 I Dub Thee: Where's Our Wally? 21:03 Outro: Dead Muscles & Christmas Weight

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show notes

Episode 009: Where's Our Wally?

Tash and Matt hold down the fort while Luke battles Ikea furniture and smart plugs. We explore the high-stakes world of relocation in the games industry and why "Time Under Tension" isn't just for powerlifters—it's a survival strategy for producers.

The Cast

  • Matt Ibbs: Games Leadership Coach / Host
  • Natasha Nathani: Games Industry Veteran / Technical Producer
  • Luke Timms: Games Industry Veteran / Product & Delivery Leader

🤯 Hot Topic: Searching for a job is a full-time job, but are you doing it effectively? Matt and Tash discuss the "Urgent vs. Important" trap and why taking a "rest day" from LinkedIn might be the most productive thing you do all week. Tash draws parallels between her European Championship powerlifting prep and high-pressure game production. We talk about why rest is a discipline, why sleep is a productivity tool, and why we need to stop treating game development like open-heart surgery.

🎲 True or Flase: Matt pitches a "Cozy Serial Killer" game that Tash and Luke desperately want to be real. Can they spot the real game hidden in the nonsense?

💡 Key Takeaways:

  • Recoil Power: Like a heavy squat, production requires "Time Under Tension"—but you only get the recoil if you've allowed for the recovery.
  • The "Ikea" Test: If you can survive building furniture with a toddler, you can manage a AAA dev cycle.

⏰ Chapters:

  • 00:00 Intro / Waffles: The Missing Luke & Tasty Goodness
  • 01:32 Tash’s Life Update
  • 03:26 Masterclass: Powerlifting & Time Under Tension
  • 06:51 Redundancy & The Burnout Matrix
  • 09:44 Luke Arrives: The Ikea Furniture Saga
  • 12:52 True or False: Nasty Rabbits vs. Real Strategy
  • 18:23 I Dub Thee: Where's Our Wally?
  • 21:03 Outro: Dead Muscles & Christmas Weight