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Game Prod Pod

Matthew Ibbs

Tash, Luke, and Matt are here to talk all things Games Production.

What is Production really, what are the common pitfalls, and what's new in Production Land? Join us as we dive headlong and with wild abandon into Games Production best practices, Games Industry Hot Topics, and all while trying to figure out why 'Jesus Got Cancelled'.

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  • 20 episodes
  • Avg 29 min
  • English
  • S1 · E15
    Today · 38 min

    Putting the 'Fun' in Funding

    Overview Tash is off "bodybuilding" (lifting heavy weights and grunting), leaving Matt and Luke to talk about the absolute state of game dev finance. Why are we celebrating a record-breaking $200B year while mourning tens of thousands of redundancies? We follow the money from first principles. The Cast Matt Ibbs: Games Leadership Coach / Host Luke Timms: Games Industry Veteran / Product & Delivery Leader Episode 014: Putting the Fun in Funding The $200 Billion Paradox. In this episode, the duo addresses the financial disconnect in modern game development. Global consumer spending has breached historical records, yet the industry is clawing through layoffs, cancellations, and restructures. 🤯 Hot Topic: The AAA Sustainability Crisis. We dissect why massive budgets (upwards of $300M + marketing) and 8-year development cycles are killing first-party studios. We look at the $500M Concord tragedy, discuss how digital storefronts destroyed the predictable "Madrid and Milan" sales pipelines, and analyze why "Triple-I" titles (under $30, finishable, highly polished, like Hades) are the future of sustainable gaming. 📢 The Naming Pivot: We take customer feedback seriously! After a LinkedIn user noted our titles were too confusing, we try to balance discoverability with our signature nonsense. Welcome to a slightly more readable era of Games Prod Pod. 💡 Key Takeaways: Digital Storefronts are Wild: Old-school box sales had guaranteed retail shelf space; digital sales are completely consumer-led and highly unpredictable. Triple-I is the Sweet Spot: Games under $30 with focused scopes and smaller team overheads represent the most stable investment path in 2026. Understand Your Code: Younger developers are pushing back against AI automation to protect the core foundational understanding of the craft. 🎙️ Sound Bites: "Every meeting lately has a fan going... it sounds like Darth Vader is in the room." "We put a Switch 2 and three games in our cart, it hit £600, and I said: Maya, delete." "concord was half a billion dollars... and it peaked at 700 players. That's a worldwide total." "The young devs are calling AI art 'boomer art' and refusing to use it." ⏰ Chapters: 00:00 Banter: Fan noises, Darth Vader, and TikTok Shop scarcity traps 02:29 The £600 Amazon Switch Cart & "bodybuilding" Tash 07:21 Hot Topic: Follow the Money (Where does it go?) 10:12 Old School Box Pitches (Madrid & Milan) vs. Digital Chaos 12:17 Concord's $500M launch and toxic positivity 13:42 The AAA Sustainability Crisis (Ballooning break-even targets) 16:40 The Rise of "Triple-I" (III) and single-player/finishable games (Hades) 22:06 Global Games Market Breakdown (Mobile vs. PC vs. Console in 2025) 25:01 The Paradox: $200B Revenue vs. 50k redundancy waves (2022-2024) 34:22 Entrepreneurship: Why tough times are the best times to build 35:22 Claude AI Studio: Managing Virtual Tech Directors & Monetization Agents 38:33 BAFTA Youth Awards: Devs calling out "boomer art" 43:36 Growth Markets: African game dev and mobile accessibility 46:38 Customer Feedback: LinkedIn and the death of esoteric titles 50:11 Outro & Matt's Solo Intro

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  • S1 · E14
    Tuesday · 4 min

    Trailer: Putting the 'Fun' in Funding

    A Trailer for the upcoming episode: Putting the 'Fun' in Funding There's a crisis happening. We're all feeling it.

    • Transcript
  • August 13 · 13 min

    Summer Break & Stats from Season 1

    Overview Before we step away for a quick summer break, Tash and Luke crash Matt's solo studio session to review the absolute madness of our first 14 episodes. From Matt's "Pig at the Disco" addiction to Luke's legendary excuses for being late, we look at the numbers behind Games Prod Pod. The Cast Matt Ibbs: Games Leadership Coach / Host Natasha Nathani: Games Industry Veteran / Technical Producer Luke Timms: Games Industry Veteran / Product & Delivery Leader Summer Break Special: Mid-Season Stat Attack! ☀️ We're Taking a Short Summer Break! Following our latest release (LinkedIn is Not a Dating Site), the trio is taking a few weeks off in August to recharge, mix cement, and lift heavy weights. We’ll be back in about a month with brand-new episodes, masterclasses, and hot topics! 📊 The Mid-Season Stats Breakdown: True or Flase: We’ve played 7 times, Matt is 100% undefeated, and "Pig at the Disco" has been uttered 4 separate times. Hall of Fame Excuses: Luke's lateness record includes mixing cement on his birthday, loft excavations, and confusing BST with US Eastern time. The Intro Leaderboard: Matt leads with 9 intros, Tash has 3, and Luke trails with 2. Top Short: Tash's "Easy Tash" clip takes the crown for our most-viewed YouTube Short! 🎮 Huge Announcement: A real indie game studio reached out to feature their upcoming game on the show! Matt is keeping it under wraps to surprise Tash and Luke in an upcoming True or Flase when we return. 💡 Key Takeaways: We’re Returning Soon: Subscribe on YouTube, Spotify, and Apple Podcasts so you don't miss our return in September! Get in Touch: Got a production challenge or game you want featured? Email us at gameprodpod@proton.me. 🎙️ Sound Bites: "You can't be left on your own, Matt. You can't be trusted." "Four times I have uttered the phrase 'Pig at the Disco'." "Who mixes cement in January?" "An indie dev reached out... and have I got a segment for you!" ⏰ Chapters: 00:00 Welcome & Summer Break Announcement 01:52 True or Flase Stats & "Pig at the Disco" 04:20 The Hall of Fame: Luke's Lateness Excuses 07:30 Who Talks the Most? (Monologue Records) 08:39 Intro/Outro Leaderboards & Top Performing Short 11:00 Big News: Real Indie Game Studio Feature Coming Soon! 12:20 Outro & See You in September!

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  • S1 · E15
    August 11 · 2 min

    Summer Break (Trailer)

    Before we step away for a quick summer break, Tash and Luke crash Matt's solo studio session to review the absolute madness of our first 14 episodes. From Matt's "Pig at the Disco" addiction to Luke's legendary excuses for being late, we look at the numbers behind Games Prod Pod. The Cast Matt Ibbs: Games Leadership Coach / Host Natasha Nathani: Games Industry Veteran / Technical Producer Luke Timms: Games Industry Veteran / Product & Delivery Leader Summer Break Special: Mid-Season Stat Attack! ☀️ We're Taking a Short Summer Break! Following our latest release (LinkedIn is Not a Dating Site), the trio is taking a few weeks off in August to recharge, mix cement, and lift heavy weights. We’ll be back in about a month with brand-new episodes, masterclasses, and hot topics! 📊 The Mid-Season Stats Breakdown: True or Flase: We’ve played 7 times, Matt is 100% undefeated, and "Pig at the Disco" has been uttered 4 separate times. Hall of Fame Excuses: Luke's lateness record includes mixing cement on his birthday, loft excavations, and confusing BST with US Eastern time. The Intro Leaderboard: Matt leads with 9 intros, Tash has 3, and Luke trails with 2. Top Short: Tash's "Easy Tash" clip takes the crown for our most-viewed YouTube Short! 🎮 Huge Announcement: A real indie game studio reached out to feature their upcoming game on the show! Matt is keeping it under wraps to surprise Tash and Luke in an upcoming True or Flase when we return. 💡 Key Takeaways: We’re Returning Soon: Subscribe on YouTube, Spotify, and Apple Podcasts so you don't miss our return in September! Get in Touch: Got a production challenge or game you want featured? Email us at gameprodpod@proton.me. 🎙️ Sound Bites: "You can't be left on your own, Matt. You can't be trusted." "Four times I have uttered the phrase 'Pig at the Disco'." "Who mixes cement in January?" "An indie dev reached out... and have I got a segment for you!" ⏰ Chapters: 00:00 Welcome & Summer Break Announcement 01:52 True or Flase Stats & "Pig at the Disco" 04:20 The Hall of Fame: Luke's Lateness Excuses 07:30 Who Talks the Most? (Monologue Records) 08:39 Intro/Outro Leaderboards & Top Performing Short 11:00 Big News: Real Indie Game Studio Feature Coming Soon! 12:20 Outro & See You in September!

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  • S1 · E13
    August 6 · 24 min

    LinkedIn is Not a Dating Site

    LinkedIn is Not a Dating Site Luke is absent this week, leaving Tash and Matt to get into a heavy-hitting but critical reality: misogyny and predatory behavior in professional spaces. From Tash's viral LinkedIn call-out post to her podium-placing triumph at the European Powerlifting Championships, we are drawing a hard line in the sand. The Cast Matt Ibbs: Games Leadership Coach / Host Natasha Nathani: Games Industry Veteran / Technical Producer Episode 013: LinkedIn is Not a Dating Site 🏆 European Championships & Monk Mode. We kick things off with some massive news: Tash competed in Limerick, Ireland, finishing in the top three of her category with a colossal 340 kg total. We discuss the intense discipline of "monk mode" as she preps for British Nationals and the World Championships. 🤯 Hot Topic: Misogyny and Professional Boundaries. Tash shares the creepy message that sparked her viral LinkedIn post: "a beautiful lady in my home city into games..." We dissect why treating professional networking sites like dating apps is not "harmless friendliness," but rather a toxic, predatory behavior that makes women hesitant to engage in professional networks. 🛡️ The Backlash & Allyship. We address the enablers in the comments who told Tash to "silently block" rather than "humiliate" the sender. Matt and Tash discuss why public accountability is necessary, why "it happens to men too" is a false equivalency, and how male allies can actively support safe, respectful spaces. 💡 Key Takeaways: Manners in the Workplace: Keep your romantic or physical evaluations out of professional spaces like LinkedIn. The Power of Shaming: Predatory behaviors thrive in silence. Reporting and calling them out publicly helps prevent them from continuing. Allies, Do Better: If you think creepy unsolicited messages are "harmless," you are part of the problem. 🎙️ Sound Bites: "I am a competitive powerlifter. I don't just pick things up and put them back down to annoy Matt in random places." "LinkedIn is a professional networking space... it is absolutely and categorically not a place to go chirpsin' on the birds." "For every one connection from a female professional, I got 10 to 15 males... sending similar messages: 'Oh, your eyes are lovely, your hair is beautiful.' You are part of the problem." "For the men watching this who think that message is harmless... don't be our audience, please." ⏰ Chapters: 00:00 Intro & Tasha's Powerlifting Triumph (European Championships in Limerick) 02:23 Monk Mode & the gateway to the World Championships 04:50 Matt and Tash's competitive streaks 06:25 Backstage sisterhood vs. Workplace realities 07:31 Hot Topic: Sexism, Misogyny & Tash's Viral LinkedIn Post 10:31 "It happens to men too" and the defensive backlash 13:41 Safe professional boundaries & the flood of creepy connection requests 17:06 "Just being friendly" – Analyzing the enablers in the comments 20:34 How to call it out & support female coworkers 22:50 Outro & Matt finally pronouncing Natasha Nathani's name right after 13 episodes!

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  • S1 · E13
    August 4 · 2 min

    Trailer: LinkedIn is Not a Dating Site

    Trailer for the upcoming Episode: LinkedIn is Not a Dating Site. Manners - Professional or otherwise - cost nothing. Don't harass people on LinkedIn. Don't assume what you're saying is 'nice' or a 'compliment'. Head to one of the myriad actual dating apps or sites out there instead.

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  • S1 · E12
    July 23 · 41 min

    Stick or Twist?

    Tash is away "bodybuilding" (powerlifting), leaving Matt and Luke to hold down the fort. We tackle the psychological barrier of throwaway prototyping, debate Story Points vs. Hours, and explore why asking "Why" is the ultimate project management cheat code. The Cast Matt Ibbs: Games Leadership Coach / Host Luke Timms: Games Industry Veteran / Product & Delivery Leader Episode 012: Stick or Twist When is it time to give up on an idea? In this episode, Matt and Luke explore the hard-learned discipline of failing fast. Luke shares behind-the-scenes stories of prototyping for the original Xbox Kinect, and we discuss why some of the most talented programmers are the ones who are happy to write code just to throw it away. 🤯 Hot Topic: Fail Fast, Fail Often. We break down the stigma of "failure" in development. Why do younger developers struggle to kill features they've spent weeks on? We explain why time spent does not equal product quality. 🎯 Production Masterclass: The Tim's Method. Luke introduces his Fibonacci-based sprint sequence, and we settle the age-old Agile debate: why you should never convert story points to hours (and what painting a wall has to do with it). Plus, we look at Simon Sinek's "Start with Why" and how to turn job interviews on their head by interviewing the employer. 💡 Key Takeaways: Throwaway Prototypes are Gold: Never over-engineer a proof of concept; build it crude, test it, and throw it away. Story Points != Hours: Points measure complexity and risk. Mapping them to hours destroys team trust. Problem Statements over Solutions: Don't tell a team how to paint the wall; tell them why the room is too dark. 🎙️ Sound Bites: "I am going to swim in Santander. I'll be wearing floaties, armbands, and a flashing GPS tracker." "Fail Fast, Fail Often. If you fall down the stairs the same way every day, you're just stupid." "We aren't open-heart surgeons. No one dies. We're just making games." "Stick my name on it—The Timms Method!"

  • S1 · E12
    July 21 · 3 min

    Trailer: Stick or Twist?

    The conversation explores the concept of the Fibonacci sequence and its application in agile methodology, emphasizing the idea of failing fast, failing often, and expanding. It also delves into the process of naming a new idea, with the working title being 'The Timms Method'. Takeaways The application of the Fibonacci sequence in business and development The process of naming a new idea

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  • S1 · E11
    July 9 · 35 min

    One & Done

    Tash returns from a wild weekend in Glasgow to debate the fine line between "passion" and "insidious crunch" with Luke. Plus, Matt serves up a curveball in True or Flase, and the team fails miserably at recording an intro together. The Cast Matt Ibbs: Games Leadership Coach / Host Natasha Nathani: Games Industry Veteran / Technical Producer Luke Timms: Games Industry Veteran / Product & Delivery Leader Episode 011: One and Done The "Passion" Trap. Is staying late at your desk a sign of dedication, or is it just poor production planning? In this episode, Tash and Luke clash over the reality of overtime in 2026. Tash is on "Sober Powerlifter" energy and is taking absolutely no excuses for bad scheduling. 🤯 Hot Topic: The Death of Crunch? We discuss the legacy of the "EA Spouse" letter and why months of 80-hour weeks are finally being called out. From Cyberpunk 2077 to the 4-day work week, we debate how to protect team mental health while still shipping blockbusters. 🎲 True or Flase: Can you spot the fake game between a cozy-punk record store simulator (Wax Heads), an evolutionary crab roguelite (Everything is Crab), and a dry newspaper factory manager (Drayton Incorporated)? 💡 Key Takeaways: Passion is Not Currency: Do not let employers use your love of games to justify free overtime. The Contract Shift: If a contract takes three weeks to sign, the project start date has moved—you are not "three weeks behind." The 4-Day Work Week Works: You can do more high-quality work in 4 focused days than 5 fatigued ones. 🎙️ Sound Bites: "Sober Tash is just really vicious." "If you're passionate, you will work overtime... No, that's just an insipid way of saying crunch." "Drayton Incorporated sounds so dull, it has to be a real game." "Modesty is for amateurs."

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  • S1 · E11
    July 7 · 3 min

    Trailer: One & Done

    The conversation delves into the definitions of over time and crunch, highlighting the healthy balance of extra hours and the detrimental effects of enforced long working hours. It then explores the thin line between healthy team collaboration and unhealthy crunch culture, emphasizing the refusal to work overtime and the importance of maintaining a work-life balance. Takeaways Differentiating between over time and crunch Refusal to work overtime

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  • S1 · E10
    June 25 · 49 min

    Gen X,Y,Z...

    Tash, Luke, and Matt are celebrating double digits! In our tenth episode, we tackle the multi-generational reality of modern game studios, the critical danger of technical debt, and play a highly competitive round of Simulator-themed "True or False." The Cast Matt Ibbs: Games Leadership Coach / Host Natasha Nathani: Games Industry Veteran / Technical Producer Luke Timms: Games Industry Veteran / Product & Delivery Leader Episode 010: Gen X, Y, Z Happy 10th Episode to the Prodders! The Trio is back to celebrate a milestone by looking at the changing face of the talent pipeline. 🤯 Hot Topic: Game Developers: The Next Generation. We discuss how the industry is morphing for newcomers. With Gen X eye-ing retirement, Millennials holding up the middle, and Gen Z entering with AI tools, we look at the growing "Mentorship Gap." Plus, we celebrate the incredible rise of diversity (42% of young devs identifying as LGBTQ+) and game-changing accessibility standards. 🎯 Production Masterclass: The Technical Debt Trap. What is tech debt really? "Shit we didn't want to do that we left until the shit hit the fan." Tash and Luke explain how hot-fixes build compound interest, why the "Iron Triangle" is a trap, and how to use hard data to force leadership to let you run "hardening sprints." 🎲 True or False: Matt serves up three of the weirdest simulator games on Steam. Can the team spot the fake between milking cows, running desert toll booths, and playing gatekeeper to Heaven? 💡 Key Takeaways: Craft vs. Automation: Modern tools make game development easier, but we must protect the "why" and "how" of foundational craft. Tech Debt is a Business Problem: If you don't pay the interest on your technical shortcuts, your game will eventually crumble under its own weight. A More Welcoming Industry: The next generation is bringing radical empathy, accessibility, and diversity to the forefront of game dev. 🎙️ Sound Bites: "I am Gen X firmly and officially. We're both old, Luke. Tash is the millennial." "You can polish a turd, but it’s still a turd." ⏰ Chapters: 00:00 Introduction: 10 Episodes Old! 04:28 Hot Topic: Game Developers: The Next Generation 09:37 Tash on Millennial Fatigue & Technology Gaps 14:23 Automated Tools vs. Foundational Craft 18:51 Diverse Pipelines & Inclusivity Standards 27:42 SpecialEffect & Game Accessibility 30:43 Production Masterclass: Technical Debt 35:25 Compound Interest, Hardening Sprints, and data 44:30 True or False: Simulators (Cow Milking & Heaven Interns) 50:36 I Dub Thee: Gen X, Y, Z 51:53 Outro & Luke’s Technical clicking

  • S1 · E10
    June 23 · 4 min

    Trailer: Gen X, Y, Z...

    Luke starts talking coherently about generations in the games industry and then starts to ramble but heroically brings it back just in time for the clip to end.

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  • June 11 · 22 min

    Where's Our Wally?

    Episode 009: Where's Our Wally? Tash and Matt hold down the fort while Luke battles Ikea furniture and smart plugs. We explore the high-stakes world of relocation in the games industry and why "Time Under Tension" isn't just for powerlifters—it's a survival strategy for producers. The Cast Matt Ibbs: Games Leadership Coach / Host Natasha Nathani: Games Industry Veteran / Technical Producer Luke Timms: Games Industry Veteran / Product & Delivery Leader 🤯 Hot Topic: Searching for a job is a full-time job, but are you doing it effectively? Matt and Tash discuss the "Urgent vs. Important" trap and why taking a "rest day" from LinkedIn might be the most productive thing you do all week. Tash draws parallels between her European Championship powerlifting prep and high-pressure game production. We talk about why rest is a discipline, why sleep is a productivity tool, and why we need to stop treating game development like open-heart surgery. 🎲 True or Flase: Matt pitches a "Cozy Serial Killer" game that Tash and Luke desperately want to be real. Can they spot the real game hidden in the nonsense? 💡 Key Takeaways: Recoil Power: Like a heavy squat, production requires "Time Under Tension"—but you only get the recoil if you've allowed for the recovery. The "Ikea" Test: If you can survive building furniture with a toddler, you can manage a AAA dev cycle. ⏰ Chapters: 00:00 Intro / Waffles: The Missing Luke & Tasty Goodness 01:32 Tash’s Life Update 03:26 Masterclass: Powerlifting & Time Under Tension 06:51 Redundancy & The Burnout Matrix 09:44 Luke Arrives: The Ikea Furniture Saga 12:52 True or False: Nasty Rabbits vs. Real Strategy 18:23 I Dub Thee: Where's Our Wally? 21:03 Outro: Dead Muscles & Christmas Weight

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  • S1 · E8
    May 28 · 46 min

    MetaCritic Meltdown (Provocatato)

    Metacritic is marking its own homework. We kick off with a deep dive into the influence of Metacritic. Is a single number enough to tank a company's stock? We look at the Pearl Abyss controversy and ask if we've lost the "art" in the pursuit of the "percentage." 🤯 Hot Topic: The Snapshot Problem. Why are we still using static review scores for live-service games? We discuss the "Redemption Arc" of games like No Man's Sky and why Metacritic might already be obsolete in the age of SteamDB. 🎯 Production Masterclass: Beef in Teams. "Can't we all just get along?" Luke and Tash tackle the friction between artists, coders, and producers. We break down how to handle conflicting communication styles and why a little bit of respectful disagreement is actually the secret sauce of a great game. 💡 Key Takeaways: Metacritic is a Snapshot: It rarely reflects the "Redemption Arc" of modern games. Conflict is Growth: Echo chambers lead to bad products; respectful debate leads to hits. Know Your Style: Are you a "Direct" communicator or a "Poetic" one? Knowing the difference stops the "Quick Chat" panic. Relax: We're just making games. No one's a surgeon here. 🎙️ Sound Bites: " I'm not taking pronunciation tips from a Scottish person!" "Provocatato: A sexy Mr. Potato Head in suspenders." "Why are we using AI to write a CV to get past an AI filter?" "Can't we all just get along? It became my catchphrase." ⏰ Chapters: 00:00 Banter: Abyss vs. AB-is 03:56 Metacritic: The Stock Market Killer 10:34 The Pearl Abyss 78 Score Drama 14:43 No Man's Sky & The Redemption Arc 18:10 Is Metacritic Obsolete? 21:03 I Dub Thee: Provocatato 22:22 Masterclass: Beef in Teams & Conflict 30:45 Direct vs. Poetic Communication 38:35 The "Quick Chat" Trauma 45:53 Outro: Make Games Fun Again

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  • S1 · E7
    May 14 · 42 min

    Andrew

    Show Notes & Description Overview Tash, Luke, and Matt are back for Episode 007, and it’s a big one because we have a listener! We dive into the controversial world of relocation and RTO, plus a masterclass on how producers can help indies fight for eyes in a saturated market. The Cast Matt Ibbs: Games Leadership Coach / Host Natasha Nathani: Games Industry Veteran / Technical Producer Luke Timms: Games Industry Veteran / Product & Delivery Leader Episode 007: Andrew We have a listener! Huge shoutout to Andrew Wilson-Slight for reaching out. We spent a good chunk of this episode answering his "Catch-22" question about moving from corporate QA to the games industry. 🤯 Hot Topic: The Relocation Lie. Is it fair for companies to slash salaries by 40% and then demand you move your entire family to a new city? We discuss the shift from the "Year of the Employee" to the era of "Golden Handcuffs." 🎯 Production Masterclass: Fighting for Discoverability. With thousands of games hitting Steam every month, how do you stand out? We talk about the producer's role in building hype, managing influencers, and why "Backwards Planning" is your best friend. 🤝 Breaking the Catch-22: We give Andrew some actionable advice on building a testing portfolio, using Game Jams to prove your metal, and why your "Why" is the most important part of your cover letter. 💡 Key Takeaways: Remote First is a Talent Hack: Companies that embrace remote work get the best talent while others are stuck with whoever lives within a 30-mile radius. Portfolios aren't just for Artists: Testers should have portfolios too. Break down a game, find the bugs, and document the solutions. Accountability vs. Responsibility: In marketing a game, the producer is accountable for the flow, even if they aren't the ones posting to TikTok. 🎙️ Sound Bites: "He has like a shit cat. That's the episode title." "If there was a trophy for caring less, I would have it in my hand." "I wrote some absolutely amazing fake games, and then Gemini deleted them... get fucked, you piece of shit." ⏰ Chapters: 00:00 Banter: The Shit Cat & The Care-Off 02:29 Andrew: Our First (and Best) Listener 07:24 Hot Topic: The Relocation Trap & RTO 16:51 Remote-First Success Stories 17:29 Masterclass: Market Saturation & Discoverability 25:03 The Producer/Community Manager Collaboration 28:41 Andrew’s Question: Breaking the QA Catch-22 33:35 Cover Letters: Selling your "Why" 39:10 I Dub Thee: "Andrew" 41:15 Outro & The Gemini Rant

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  • S1 · E6
    April 30 · 41 min

    Forgotten, Fallen Asleep, Dead?

    Episode 006: Forgotten, Fallen Asleep, Dead? Recruitment is Broken. While Luke spends the first 20 minutes emptying his loft to find a lost story, Tash and Matt dive into the grim reality of modern job hunting. 🤯 Hot Topic: The AI Recruitment Arms Race. We discuss the absurdity of candidates using AI to write CVs just to get past an AI-powered ATS. If the bots are talking to the bots, where does the human fit in? We explore the loss of humanity in hiring, the trend of "low-balling" senior salaries, and why "Producing yourself out of a job" is the ultimate (and bittersweet) compliment. 🤝 The Future of Hiring: Once Luke finally arrives (spoiler: he wasn't dead), we spitball new ways to hire. Open casting calls? Developer self-tapes? We debate whether introverts should be forced onto camera and if an AI interviewer is better than a silent ghosting from a human recruiter. 💡 Key Takeaways: The Supply/Demand Trap: Studios are hoarding cash and low-balling talent because they know candidates are backed into a corner. Keywords vs. Humanity: AI filters look for stats, not "driving force." If you aren't measuring your life in percentages, the bots might miss you. Self-Tapes for Devs: We need a more "casting call" style approach to see the human behind the code. Hybrid Etiquette: The "Cameras On" debate—is it a necessity for connection or a trigger for anxiety? 🎙️ Sound Bites: "If we turn up late, does that make him on time?" "I technically produced myself out of a job... it's a great compliment, but I'd also like the job back." "Why are we using AI to create a CV to get past an AI filter? Why are we using AI at all?" "Motivational Bullying: That's just what we call friendship here." ⏰ Chapters: 00:00 Intro: Luke is MIA 01:45 The Mystery of the Missing Luke (Title Reveal) 02:36 Redundancy Waves & The Salary Squeeze 04:15 The AI Recruiter Trap: Bots reading Bots 07:59 Producing yourself out of a job 14:10 Why LinkedIn isn't the answer 19:32 Luke Arrives: The Loft Saga 24:32 The "Start to Finish" AAA Myth 29:21 Fixing Recruitment: Open Casting Calls & Self-Tapes 34:37 The "Cameras On" Debate: Introverts vs. Rude Egos 38:35 Mobile Gaming & Harry Holmwood's "Mindset" 41:01 Outro: Ingesting the content

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  • S1 · E5
    April 16 · 53 min

    Cats in the Cupboard

    Tash, Luke, and Matt are here to talk all things Games Production. What is Production really, what are the common pitfalls, and what's new in Production Land? Join us as we dive headlong and with wild abandon into Games Production best practices, Games Industry Hot Topics, and all while trying to figure out why 'Jesus Got Cancelled'. The Cast Matt Ibbs: Games Leadership Coach / Host Natasha Nathani: Games Industry Veteran / Technical Producer Luke Timms: Games Industry Veteran / Product & Delivery Leader Episode 005: Cats in the Cupboard From Concrete Mixers to Code Silos! In this lively episode, the Trio kicks off with Luke’s birthday construction adventures before diving into the high-stakes world of game production flow. 🤯 Hot Topic: The Conference Paywall. Why is the gaming industry’s "community" hidden behind a $2,000 badge? We discuss the accessibility crisis of major industry conferences and brainstorm how to build a networking future that doesn't bank-rupt indie devs. 🎯 Production Masterclass: Ideation & The Flow. We’re talking about the "Fail Fast" mentality. How do you guide a team from a wild idea to a shipping product without letting anyone get too attached to the wrong things? We unpack the role of the producer as the facilitator who sets the boundaries that let creativity flourish. 🤝 Breaking Silos: In our Q&A, we tackle the "Little Bubbles" that form in teams. How do you get artists, coders, and designers to work as one multidisciplinary force instead of a collection of factions? 💥 Lick My Ick: We take on the ultimate workplace jargon: "Boiling the Ocean." A nice little humane reminder that we are all just tired souls trying to manage scope. 🎲 True or Flase: Can Matt sneak a text adventure based on Comedy Bang Bang or a time-traveling Metroidvania past Tash and Luke? Only one of these is really real! 💡 Key Takeaways: "Fail fast, don't stick with any one idea for too long." "The best producers are the ones that communicate well and listen well." "Silos happen because people like to feel part of something; our job is to reduce the friction when they live in those little bubbles." "Setting strong expectations and boundaries is key in production."

  • S1 · E4
    March 26 · 48 min

    I'm a Duck

    Tash, Luke, and Matt are here to talk all things Games Production. What is Production really, what are the common pitfalls, and what's new in Production Land? Join us as we dive headlong and with wild abandon into Games Production best practices, Games Industry Hot Topics, and all while trying to figure out why 'Jesus Got Cancelled'. The Cast Matt Ibbs: Games Leadership Coach / Host Natasha Nathani: Games Industry Veteran / Technical Producer Luke Timms: Games Industry Veteran / Product & Delivery Leader Episode 004: "I'm a Duck" Or, Cyborgs, Clouds, and the Quest for Zen The Series Continues! Today, the Trio is looking past the console and straight into the future. We’re talking about the tech that’s blurring the lines between "Player" and "Character." 🤯 Hot Topic: The XR Explosion. From headsets that weigh as much as a brick to the terrifyingly cool world of Bionics and Consciousness Uploading—we’re asking: Where does the game end and the human begin? We dive into the ethical minefield of merging our biology with our backlogs.

  • S1 · E3
    March 12 · 47 min

    Don't Lick the Window

    Overview: Tash, Luke, and Matt are here to talk all things Games Production. What is Production really, what are the common pitfalls, and what's new in Production Land? Join us as we dive headlong and with wild abandon into Games Production best practices, Games Industry Hot Topics, and all while trying to figure out why 'Jesus Got Cancelled'. The Cast Matt Ibbs: Games Leadership Coach / Host Natasha Nathani: Games Industry Veteran / Technical Producer Luke Timms: Games Industry Veteran / Product & Delivery Leader Episode 003: Navigating Game Production Challenges / Understanding Team Dynamics in Game Development The Producers are BACK! In Episode 003, Matt, Tash, and Luke delve into the soft skills that make or break a game, exploring the complexities of team dynamics, personality types, and the producer's essential role as a mentor and 'therapist'. 🤯 Hot Topic: Reboot or Remake? We debate the financial and creative production challenges of bringing back a classic, asking: Is it an easy win or a creative minefield? 🎯 Production Masterclass: Personalities in Teams. We tackle how to effectively communicate with different team members, the importance of reading the room, and the crucial role of retrospectives in building a healthy culture. We talk coaching: providing guidance while allowing individuals to find their own path. Sound bite: "You have to allow some pauses." 💥 Lick My Ick: We take on the source of all production pain: Jiras. Why the ubiquitous task management tool is often the producer's biggest curse. 🎲 True or Flase: Matt serves up another round of real-or-fake game synopses, including a morally complex Australian RPG and a detective AI game with no physical form. Key Takeaways for Listeners: Understanding personality types enhances team communication. Producers must embrace empathy and coaching. Direct communication is effective, but needs adaptation.

  • S1 · E2
    February 26 · 56 min

    Seasonally Autumnal Jumpers

    Tash, Luke, and Matt are here to talk all things Games Production. What is Production really, what are the common pitfalls, and what's new in Production Land? Join us as we dive headlong and with wild abandon into Games Production best practices, Games Industry Hot Topics, and all while trying to figure out why 'Jesus Got Cancelled'. --------------------------------------------------------------------- The Producers are BACK! In Episode 002, Matt, Tash, and Luke are diving into two of the most critical and contentious topics in game development: money and scope. 💸 Hot Topic: The True Cost of Free to Play. We don't just talk about F2P, we dissect it. We expose the hidden costs and ethical sinkholes of Pay-to-Win mechanics. Can a game be financially successful without sacrificing player trust? We debate the fine line. 🎯 Production Masterclass: Scope Survival. Learn the secret weapon of successful producers: Scope Management. We break down why a clear vision is non-negotiable, how to define value beyond just time logged, and the right (and wrong) way to manage change when the deadline looms. 💥 Lick My Ick: The gloves come off for one of the most misused, abused, and misunderstood buzzwords in the business: "Agile." 🎲 True or Flase: We're back with the weirdest games on Steam! Play along as Matt tries to convince the producers to choose the proverbial "Skating Disco Pig" over the genuine article.

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