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Emotive Pixels — Marginalia on Videogames

Nate, Craig, Will, and sometimes Pauly

A one-game-at-a-time deep dive podcast where we treat videogames like texts worth reading closely. Each episode, we pick a game, spoil its story, and dig into it the way you would with a book club—except we’re usually reading an academic book alongside it and using it as a lens for discussion. Season 5 focuses on AAA games and what that label actually means in practice. Friendly to listeners who haven’t played the games, but unapologetically spoil-heavy and discussion-driven.

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  • 20 episodes
  • monthly
  • Avg 2 hr 14 min
  • English
  • S5 · E9
    August 10 · 1 hr 32 min

    Q-Up — Art Happened — What is a game?

    We, as gamers, conflate labor and free time. But more importantly, we explore another chapter of Will. Wasting Time: Human Idleness and Durational Mechanics in Idle Games, Liam Kelly, Game Studies, volume 26 issue 1

  • S5 · E8
    April 7 · 2 hr 21 min

    Stellar Blade — K-Feminism 101 (AAA in 2026: First Studio Releases)

    We explore the empty procedural rhetoric of changing Eve's clothes, and probe if we have *feelings* about the matter. We also cover two books, Elise Hu's "Flawless" and "Practicing Feminism in South Korea: The women's movement against sexual violence" by Kyungja Jung.

    • Transcript
  • S5 · E5
    Dec 1, 2025 · 1 hr 47 min

    Blue Prince — Three Mediocre Mechanics (AAA? in 2025: Death of Monoculture)

    We journey through 45 rooms and a permanent foundation in a game about becoming a character from Divinity: Original Sin 2. The hardest dungeon EVER designed, the video Will was recently watching, about Maze: Solve the World's Most Challenging Puzzle by Christopher Manson

    • Transcript
  • Nov 10, 2025 · 3 hr 15 min

    Emotive Pixels Episode 100: The Bracket Battle (Part 1)

    We subject many of our games covered so far against each other in only 2 of 8 brackets of a double elimination match, to be concluded sometime in the future. For the long-time fans 💖 Featuring the following: The NPC Award, The Experimental Excellence Award, The Should Have Been Huge Award, Put It On Repeat Soundtrack Award, The Photomode or It Didn't Happen Award, The Inventory Tetris MVP Award, The If You Build It, They Will Cry Award, The Wait... What Just Happened? Award, The Came Out of Nowhere Award, The Haunting Vibes, No Jumpscares Award, and The Most Satisfying Button-Press Award. And producing the following quotes: "Bro, are you serious? [Game 1] launched broken; [game 2] launched to economic collapse and heartbreak!" "This game was Factorio 10 years before Factorio existed!" "I don't have any lovers to be in my dangerous space-time!" "[This game] was great, back in like, 1960..." "It's a fart, but it's a dragon punch." "Whereas, everybody has made a Duck Tales game by this point, which is what [this game] is."

    • Transcript
  • S5 · E4
    Jul 7, 2025 · 2 hr 44 min

    Metaphor: ReFantazio — Political Personas (AAA in 2025: JRPGs)

    We get deep into the plot of this large JRPG political election story, its metatextual commentaries (or lack thereof) on 16th century English authors, and its intertwining of Medieval royal succession and liberal democracy.

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  • S5 · E3
    May 5, 2025 · 2 hr 27 min

    Baldur's Gate 3 — Mile Wide, Inch Deep (AAA in 2025: Awards & Expectations)

    We break the hearts of fandom as we are baffled by the rampaging success of Baldur's Gate 3, an interesting game made of many spectacular details that don't cohere for us into something that we like playing - a game whose reception and accolades led us to be very confused: "It's all informed by the next sentence you don't get to pick." Part 2 in our evolving series of wrestling with understanding the inherent appeal of all-consuming and frictional media objects.

    • Transcript
  • S5 · E2
    Apr 10, 2025 · 3 hr 32 min

    Cyberpunk 2077 — Singleplayer Live Services (AAA in 2025: Fidelity & Launch)

    We continue our investigation of what big-budget gaming means with one of the titans of AAA graphical fidelity, marred by a rocky launch. Yet, after 4 years, the game captivates us all. Was it all the dollars spent on Polish demoscene graphics programmers, fantastic voice acting, and Studio Trigger tie-ins?

  • Mar 3, 2025 · 2 hr

    Pixel Array V (ft. UFO 50, Astro Bot, Home Safety Hotline, and more!)

    From Keighleys 2024 winners to Italian gamebook dozen-sellers. Craig: Lil' Gator Game, The Plucky Squire, Shadow Warrior 3, Road 96, Astro Bot Nate: Balatro on mobile updates, Another Crab's Treasure, 1000xResist, Final Fantasy XVI, Felvidek Pauly: 49 Keys, Home Safety Hotline, White Knuckle, NaissanceE

  • S5 · E1
    Feb 3, 2025 · 2 hr 3 min

    Immortals of Aveum — Immoral Birds (AAA in 2025: What is AA?)

    Season 5 is all about AAA gaming in 2025, and in episode 1 we inspect the EA-published Immortals of Aveum, which was declared a commercial failure last year, with most of its studio laid off. What is going on in the game - can we find a reason for its lack of success? Is it actually an indie game in disguise, and is that what "AA" gaming is? Remap Radio interview with Bret Robbins

  • S4 · E10
    Jan 6, 2025 · 1 hr 23 min

    Caravan SandWitch: French Touch

    We ride the cozy caravan into the storm in this charming open world. We ponder identity, coziness, and the differing texture between this and Sable.

  • S4 · E9
    Dec 2, 2024 · 1 hr 33 min

    Still Wakes the Deep: Oil Rig Runaway

    We dive deep into the mind of a lekky on a crumbling North Shore oil rig as the otherworldly manifestation of our avoidance gives us a hard time.

  • S4 · E7
    Oct 7, 2024 · 2 hr 37 min

    Pacific Drive: Rattle Royale

    We fall into the Olympic Peninsula trauma-bonded to a four-wheel Object of Power. Pacific Drive and the New Weird A Shell in the Pit's website Dear Dwery: Pacific Drive with Alexander Dracott

  • S4 · E6
    Sep 2, 2024 · 2 hr 20 min

    Harold Halibut: Capitalism in Clay

    We probe the tender and potentially autistic-coded Harold Halibut, a German narrative game handmade with over 200kg of clay.

  • S4 · E5
    Aug 5, 2024 · 2 hr 40 min

    Elden Ring: Neoliberal Dismay

    Three gamers absolutely fail to grok a cultural phenomenon that uniquely represents today's neoliberal world. Ordered map of Elden Ring Hustling Souls — Hard games and neoliberal catharsis Hollywood's Downfall Hidetaka Miyazaki on guides

  • S4 · E4
    Jul 1, 2024 · 1 hr 58 min

    Indika: How not to be a nun

    We question the voice in our head during a surrealist existentialist Siberian adventure about faith and relationships, full of a lot of interesting and satisfying mechanics. This game has it all!

  • May 28, 2024 · 1 hr 52 min

    Pixel Array IV (ft. Chess for Idiots, The Thaumaturge, Red Dead Redemption 2, and more!)

    We slay a major white whale. Pauly: Future Racer 2000/Silkbulb Test, Chess for Idiots, Asphalt Legends 9, Mullet Mad Jack, Star Trucker, racing sim updates Nate: Night Runners Prologue, 20 Small Mazes, Sheepy: A Short Adventure, Exophobia, NASCAR Heat 4 (bad), Exit 8, The Thaumaturge Craig: Cuccchi, Super Mario Maker 2, Super Mario Brothers Wonder, God of War Ragnarök: Valhalla, Red Dead Redemption 2

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