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Designer Notes

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Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.

  • 96 episodes
  • Updated July 6

Episodes96

  • Feb 15, 2016 · 1 hr 14 min

    Designer Notes 16: Tyriq Plummer

    In this episode, Adam Saltsman interviews Tyriq Plummer, who is the artist, designer, and programmer behind the roguelike platformer Catacomb Kids. They discuss why a game should let you eat your severed arm, how items can be adjectives instead of verbs,

  • Jan 19, 2016 · 1 hr 31 min

    Designer Notes 15: Nels Anderson

    In this episode, Soren interviews Nels Anderson, who was the lead designer of the critically acclaimed Mark of the Ninja and is currently a designer/programmer at Campo Santo working on the upcoming game Firewatch. They discuss how he almost went into law

  • Dec 21, 2015 · 2 hr 12 min

    Designer Notes 14: Mark Herman

    In this episode, Bruce Geryk interviews veteran wargame designer Mark Herman, former CEO of Victory Games and best known for pioneering card-driven wargames with We The People. They discuss designing games for less than $100 per week, why he couldn't rele

  • Nov 13, 2015 · 2 hr 20 min

    Designer Notes 13: Jamie Cheng

    In this episode, Soren interviews Jamie Cheng, founder of Klei Entertainment which is known for the Shank series, Mark of the Ninja, Don't Starve, and Invisible, Inc. They discuss paying back the Canadian government, why Mark of the Ninja's AI needs to be

  • Oct 15, 2015 · 2 hr

    Designer Notes 12: Davey Wreden

    In this episode, Adam Saltsman interviews indie game developer Davey Wreden, who is best known for his work on The Stanley Parable and The Beginner's Guide. They discuss why he worked as a bartender while making The Stanley Parable, how they fit the "gnaw

  • Sep 9, 2015 · 1 hr 38 min

    Designer Notes 11: Chris Avellone

    In this episode, Soren interviews game designer Chris Avellone, who is best known for his work on Fallout 2, Planescape: Torment, Star Wars: Knights of the Old Republic 2, Fallout: New Vegas, and Wasteland 2. He is currently working at inXile Entertainmen

  • Aug 5, 2015 · 1 hr 12 min

    Designer Notes 10: Nina Freeman

    In this episode, Adam Saltsman interviews indie game developer Nina Freeman, who is best known for her personal vignette games How Do You Do It?, Freshman Year, and the upcoming Cibele. She is currently working at Fullbright as a level designer on the upc

  • Jun 26, 2015 · 2 hr 3 min

    Designer Notes 9: Bruce Shelley

    In this episode, Soren interviews veteran game designer Bruce Shelley, who is best known for his work on Railroad Tycoon, Civilization, and the Age of Empires series. He is currently working at Bonus XP on Servo, a new RTS. They discuss what the two Sids

  • Jun 8, 2015 · 1 hr 45 min

    Designer Notes 8: Daniel Benmergui

    In this episode, Adam Saltsman interviews independent game developer Daniel Benmergui, who is best known for experimental story games like Today I Die, I Wish I Were The Moon, and the IGF-winning Storyteller. He is currently working on the Indie Fund-back

  • May 4, 2015 · 2 hr 55 min

    Designer Notes 7: Brad Muir

    In this episode, Soren interviews Brad Muir, who is a designer/programmer at Double Fine. He was a programmer on Psychonauts, the lead designer of Brutal Legend, and the project leader on Iron Brigade. Brad is currently leading the development of Massive

  • Apr 20, 2015 · 1 hr 39 min

    Designer Notes 6: Chelsea Howe

    In this episode, Adam Saltsman interviews Chelsea Howe, who is a Creative Director at EA Mobile. She is best known for her work at TinyCo, where she led the design of Family Guy: The Quest for Stuff, and for her community efforts organizing the Queerness

  • Mar 9, 2015 · 2 hr 14 min

    Designer Notes 5: Daniel Cook

    In this episode, Soren interviews Daniel Cook, who is the Chief Creative Officer at Spry Fox. He is best known for his design work on games such as Triple Town, Realm of the Mad God, and Steambirds as well as for his writing on game design at lostgarden.c

  • Feb 10, 2015 · 1 hr 36 min

    Designer Notes 4: Henrik Fahraeus

    In this episode, Soren interviews Henrik Fahraeus, who is a Game Director at Paradox Interactive, where he has worked on the Crusader Kings, Europa Universalis, and Hearts of Iron series. Also sitting in on the interview is Jon Shafer, lead designer of Ci

  • Jan 12, 2015 · 1 hr 41 min

    Designer Notes 3: Frank Lantz

    In this episode, Soren interviews Frank Lantz, currently Director of the NYU Game Center. Frantz was also the co-founder of Area/Code where he led the design of Drop7. We discuss how to make sure your game gets written up in Boing Boing, why most people w

  • Dec 11, 2014 · 2 hr 6 min

    Designer Notes 2: Rob Pardo - Part 2

    Soren is not done with Rob yet! In the second half of the interview, they discuss the MMO that shocked everyone (including Blizzard), how to hire game designers, why they didn't make DOTA2, removing the auction house from Diablo 3, and what might come nex

  • Oct 30, 2014 · 2 hr 4 min

    Designer Notes 1: Rob Pardo - Part 1

    Welcome to Designer Notes, a podcast about why we make games, hosted by Soren Johnson of Mohawk Games. In our first episode, Soren sits down with Rob Pardo, formerly the Chief Creative Officer at Blizzard Entertainment, to discuss his game design career,