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D&D is For Nerds

Sanspants Radio

Australia’s most popular D&D actual play podcast! Set in the world of Ogg Nott, a place full of mystery and intrigue - if only the players knew it was ending. Listen to this award winning podcast as our heroes delve deep into adventure, with each season bringing a new story, new characters, and new threats to face. New listeners can start at any season, but veteran listeners will find themselves following a greater story, set over centuries. New episodes every Sunday!

Hosted on Acast. See acast.com/privacy for more information.

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  • 22 episodes
  • weekly
  • Avg 48 min
  • English
Counted on this page — what you have heard stays on this device, so it is not something the list can be paged by.
  • S21 · E32
    March 14 · 58 min

    Barovia IV #32 The Titles That Define Us

    My whole life, I’ve only know of one profession: Knight of the Cloth. There are Oaths to take. Oaths you should not break, cannot break. I took them before I could grow hair on my chin. The Divine Order taught me many things. Mostly how to fight with a sword and not embarrass myself in front of dignitaries. I can recite 9 different prayers for the morning, tell the difference between most devils and demons at a glance but I have no idea how to balance a budget. Contracts are a foreign concept, I was taught that my word was stronger than ironwood. I do not have the training, the brains nor the stomach for politicking. I’ve always hated the dishonesty of it all. But here I am, having to be dishonest to everyone because he is always listening and if he finds out what I have planned I would have died for no reason, like so many others before me. If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.

  • S21 · E31
    March 7 · 1 hr 2 min

    Barovia IV #31 The Triumphant Return of General Mandarin

    The thing about wood from a tree-blight is that it's not regular wood, owing to the fact that it didn't come from a regular tree. It came from an evil tree, therefore, evil wood. And if you build a house out of evil wood, guess what, you've got an evil house, probably full of evil furniture. On top of this there's always the risk, or at least Emmanuel seems to think so, that the tree-blight will try and reform and become a great big tree again, and if that happens, you're out of a house, and also probably dead. If you're still wanting to pledge for the Jarren's Outpost Board Game you can right here! Hosted on Acast. See acast.com/privacy for more information.

Showing 21–22 of 22 episodes