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Console Shock, Retro and Modern Gaming Chat.

Stuart Trevor

Retro and modern gaming chat with Trev and Stu

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  • 21 episodes
  • monthly
  • Avg 1 hr 7 min
  • English
Counted on this page — what you have heard stays on this device, so it is not something the list can be paged by.
  • August 22 · 1 hr 3 min

    Console Shock Podcast 168: Movie Licensed Games

    Retro and current gen gaming chat, with Trev and Stu, its the Console Shockcast! How did we go from games like ET and Wayne’s World to GoldenEye and Robocop: Rogue City? Trev and Stu take a nostalgic look at the strange world of movie-licensed games, from the countless cash-ins of the 8-bit and 16-bit eras to the genuinely great titles that proved a movie tie-in could be much more than a quick cash grab. Movie tie-ins galore! We look back at the era when virtually every major film seemed to get a game, from Robocop and Rambo to Independence Day and The Phantom Menace. Alien games — from Alien Trilogy to Alien Resurrection, we discuss why the Alien franchise has had a surprisingly strong track record when it comes to video games. Robocop vs Terminator — we revisit some of the best and worst games based on these iconic 80s action franchises, including Robocop 3 and Terminator Resistance. Star Wars and beyond — why some of the best Star Wars games weren’t actually based directly on the films, plus a look at how other franchises expanded beyond their movie stories. The PS1/N64 movie-game explosion — Die Hard Trilogy, GoldenEye, The Lost World: Jurassic Park, Mission: Impossible and Independence Day all get a mention as we remember one of the golden eras for licensed games. The bad stuff! Wayne’s World, Back to the Future, Batman Forever, Charlie’s Angels and plenty of other questionable tie-ins remind us that not every movie needed a video game. Games that never happened — we pitch movies that should have received their own games, including a rather brilliant idea for a Star Trek: First Contact FPS starring Captain Picard against the Borg. From movies to games… and back again! We finish by flipping things around and discussing which video games could make great movies, including Castlevania, Metal Gear Solid and Heavy Rain. Check out Trev and Al’s other podcast where they reminisce about different episodes of the Star Trek franchise! : https://longrangesensors.com/episodes Intro Music – Title Theme – Pinball Dreams (1992) – Commodore Amiga – Composer(s): Olof Gustafsson Outro Music – Loading Theme – Desert Strike (1993) – Commodore Amiga – Composer(s): Jason A. S. Whitely

  • S1 · E167
    August 1 · 1 hr 7 min

    Console Shock Podcast 167: Xbox Resurrection!

    🃏 Game Key Cards on PlayStation? – Could Nintendo's approach be the ideal compromise between physical ownership and digital convenience? 🟢 Xbox's backwards compatibility gets even better – Microsoft's original Xbox emulation on PC, Project Helix, and what it means for the future of the Xbox ecosystem. 📥 Day One patches, DLC & digital ownership – Have modern gaming practices gone too far, or are some complaints overblown? ⚽ Pro Evolution Soccer 6 lives on – The world of community mods, recreating classic seasons, and why PES still has a loyal following. 🏆 The greatest retro football games – International Superstar Soccer, Pro Evo, Sensible Soccer and which classics deserve a modern revival. 🕹️ Do retro classics always hold up? – Conker's Bad Fur Day, Banjo-Kazooie, Super Mario 64 and revisiting gaming favourites with fresh eyes.

  • S1 · E166
    July 11 · 1 hr 7 min

    Console Shock Podcast 166: The Death of Discs & Steam Machine Pricing Revealed!

    🎮 Is the Steam Machine worth its £879 starting price, or are DIY SteamOS PCs the better option? 💻 Why SteamOS could kick-start a new generation of affordable "console PCs" from manufacturers like Asus and Lenovo. 🛠️ Can building your own SteamOS-powered gaming box deliver better performance and value than Valve's official hardware? 🔄 The hidden advantages of PC gaming, from cheaper games and free online play to backwards compatibility and upgradeability. 💿 Sony's decision to phase out physical PlayStation games—and what it means for collectors, ownership, and game preservation. 📦 Are code-in-a-box releases the future, and does physical media still have a place in modern gaming? 🔮 How Project Helix, SteamOS, and rising console prices could reshape the future of PlayStation, Xbox, and PC gaming. 🎯 Why Nintendo may be the last traditional console maker standing as PlayStation and Xbox move closer to becoming PC-like platforms. ⚽ Plus, a quick chat about the FIFA World Cup, fan culture, and why football supporters can sometimes set the perfect example.

  • July 2 · 1 hr 1 min

    Console Shock Podcast 165: The Future of Consoles

    Retro and current gen gaming chat, with Trev and Stu, its the Console Shockcast! Join us as we take a road trip through gaming’s past and future. From Ridge Racer nostalgia and portable racing classics to soaring hardware prices and the possibility of £1,000 consoles, Trev and Stu examine the challenges and opportunities facing the gaming industry. Why modern racing games can feel more like open-world RPGs, and whether the genre has lost sight of pure arcade fun. A look back at Ridge Racer 7, the cancelled Ridge Racer 8 for Switch, and why Namco should bring the series back. Hidden gems on PSP – Sega Rally, Gran Turismo, and the surprisingly strong library of portable racing games. Rising console prices and the impact of chip shortages, AI demand, manufacturing costs, and why hardware isn’t getting cheaper. Predictions for PS6, the next Xbox, and whether £1,000 consoles could become the norm. The peak of console gaming? – Looking back at the PS2, Wii, Xbox 360 and PS4 eras to see if console sales have already hit their high-water mark. How devices like the Switch, Steam Deck and future PlayStation handhelds could reshape the market. The rise of console PCs – Could SteamOS systems and PC-based gaming devices become the budget-friendly alternative to traditional consoles? Check out Trev and Al’s other podcast where they reminisce about different episodes of the Star Trek franchise! : https://longrangesensors.com/episodes Intro/Outro Music – Title Theme – Pinball Dreams (1992) – Commodore Amiga – Composer(s): Olof Gustafsson

  • June 4 · 1 hr 2 min

    Console Shock Podcast 164: Steam Deck Price Hike

    Retro and current gen gaming chat, with Trev and Stu, its the Console Shockcast! Gaming hardware used to get cheaper as it aged, but those days seem to be over. This week, Trev and Stu discuss Valve’s surprise Steam Deck price hike, debate whether gaming is becoming more expensive, and explore how changing buying habits could shape the future of consoles and PC gaming. Valve shocks gamers with major Steam Deck OLED price increases. Does the Steam Deck still offer good value, or have rivals overtaken it? Comparing the Steam Deck against the Lenovo Legion Go S and ROG Ally. Why modern consoles and handhelds are getting more expensive instead of cheaper. A look back at the PS2, Nintendo 64 and the era of dramatic hardware price cuts. Is gaming really more expensive today, or are we getting more value from longer-lasting hardware? Budget PCs, second-hand components and why more players may be moving away from traditional consoles. Predictions for the Steam Machine, PS6 and the future cost of gaming hardware. Check out Trev and Al’s other podcast where they reminisce about different episodes of the Star Trek franchise! : https://longrangesensors.com/episodes Intro/Outro Music – Title Theme – Pinball Dreams (1992) – Commodore Amiga – Composer(s): Olof Gustafsson

  • S1 · E163
    May 13 · 1 hr 14 min

    Console Shock Podcast 163: Questions and Answers

    Retro and current gen gaming chat, with Trev and Stu, its the Console Shockcast! This week we switch things up with a listener Q&A-style episode, tackling a range of topics like the ever-blurring line between PCs and consoles, and debating whether devices like Steam Deck, SteamOS, and Microsoft’s rumoured “Project Helix” represent the future of gaming. Along the way, we revisit the biggest console generation leaps of all time — from the jump to 3D on the PS1 and N64, to the HD revolution of the Xbox 360 era — before diving deep into modern graphics tech like DLSS, FSR, and frame generation. In this episode: PC vs console convergence – Why SteamOS has pushed Microsoft and others toward more console-like PC gaming experiences Project Helix speculation – Will Microsoft’s future Xbox hardware behave more like a console, a PC, or something in between? The old days of PC gaming – Remembering when installing a PC game could feel like a technical qualification Biggest console generation leap – Why the jump from 16-bit systems to PS1, Saturn, and N64 still feels unmatched Mario 64 & open worlds – How Nintendo’s 3D platformer changed the way games were designed forever Metal Gear Solid & cinematic gaming – The moment games started to feel like interactive movies The HD gaming revolution – Why the Xbox 360 and PS3 era transformed online gaming and visual clarity DLSS, FSR & upscaling explained – Breaking down how modern games fake higher resolutions for better performance Frame generation debate – Smooth visuals vs controller responsiveness, and where the tech works best Steam Deck & emulator experiments – Using modern PC features to breathe new life into retro and PS3-era games Check out Trev and Al’s other podcast where they reminisce about different episodes of the Star Trek franchise! : https://longrangesensors.com/episodes Intro/Outro Music – Title Theme – Pinball Dreams (1992) – Commodore Amiga – Composer(s): Olof Gustafsson

  • S1 · E162
    April 24 · 1 hr 14 min

    Console Shock Podcast 162: Xbox 360 collecting with EternalLee HD

    Retro and current gen gaming chat, with Trev and Stu, its the Console Shockcast! It’s another trip to the world of Xbox, as we’re joined by special guest Lee from the EternalLee HD YouTube channel—a prolific Xbox 360 collector who knows the system inside out. Together, we dive into CEX chaos, physical media quirks, and the golden era of the 360, from reprinted covers to rare oddities. It’s a proper enthusiast’s look at what made the generation so special—and so challenging to collect for! In this episode: CEX cover drama – Why “cover reprinted” games just don’t cut it for collectors (and shouldn’t cost the same) The CEX lottery – Ordering multiple copies, building one perfect version, and returning the rest—chaotic, but once very real Postage problems – How CEX’s store-to-store fulfilment model leads to inconsistent shipping costs and customer confusion Death of the manual – The slow fade from full booklets to flimsy inserts… to nothing at all by the end of the 360 generation Building the ultimate 360 database – A community-built database documenting every detail of Xbox 360 physical releases, from barcodes to inlays All-time greats – Fallout: New Vegas takes centre stage, alongside heavy hitters like Modern Warfare 2 and Red Dead Redemption Hidden gems & variety – From Blur and Split/Second to Enslaved, celebrating the sheer range of the 360 library Weird & wonderful moments – Rare titles like Handball 16, industry stories, and even a surreal Lips performance tale to round things off Check out Lee’s YouTube channel here:‪@EternalLeeHD‬ Check out Trev and Al’s other podcast where they reminisce about different episodes of the Star Trek franchise! : https://longrangesensors.com/episodes Intro/Outro Music – Turn The Page (Tutorial Theme) – Ridge Racer Type 4 (1998) – Sony Playstation – Composer(s): Hiroshi Okubo

  • S1 · E161
    April 10 · 1 hr 8 min

    Console Shock Podcast 161: Marchintosh 2026

    Retro and current gen gaming chat, with Trev and Stu, its the Console Shockcast! Not quite March—but close enough… so it’s Marchintosh time! Or maybe Appril? Either way, Trev and Stu return to the annual YouTube tradition of diving into Apple tech. This year, we’re spotlighting the machine that redefined portable computing for decades to come: the iconic Titanium PowerBook G4—the blueprint for modern laptops. Apologies for the audio issues in this episode—there’s some glitchiness on Trev’s side from the original recording. In this episode: DLSS 5 & AI visuals – Is NVIDIA heading toward a future of AI-generated, “yassified” game assets? Mac portable evolution – The journey of Apple laptops leading up to 2001 Design legacy – How the Titanium G4 stacks up against modern laptops Ahead of its time – Why it was such a leap in both performance and industrial design First impressions – Trev’s memories of encountering the Titanium G4 in early-2000s UK, when Macs were still a rarity Design contrast – The sleek, pro titanium look vs the playful “jellybean” iMac era Best of both worlds – Why it’s still a perfect machine for classic Mac OS and early Mac OS X software Check out Trev and Al’s other podcast where they reminisce about a different episode of Star Trek every month! : https://longrangesensors.com/episodes Intro/Outro Music – Turn The Page (Tutorial Theme) – Ridge Racer Type 4 (1998) – Sony Playstation – Composer(s): Hiroshi Okubo

  • March 18 · 1 hr 2 min

    Console Shock Podcast 160: Steam Machine vs Xbox ‘Project Helix’

    Retro and current gen gaming chat, with Trev and Stu, its the Console Shockcast! At GDC 2026, Microsoft gave us our first taste of Project Helix, the next-generation Xbox. It looks set to be an extremely powerful, PC-like console — but what does that actually mean in the living room? Will we be staring at a Windows desktop with a controller in hand on the sofa? Trev and Stu speculate… Stu is blown away to discover there are actually three games in the Wave Race series! Grand Theft Auto IV is getting incredible mods, and Stu gives them a try. Project Helix: Can Microsoft finally unite Xbox and PC gaming? Helix can play PC games — but what does that really mean? Can you install Steam on it? Could Microsoft lock Helix down, with Game Pass as the only route to PC titles? Will Helix be a better Steam Machine than the Steam Machine? Our thoughts on Sony (allegedly) stepping back from the PC market. Is a PS6 worth buying just for exclusives when Helix could offer so much variety? Check out Trev and Al’s other podcast where they reminisce about everything Star Trek! : https://longrangesensors.com/episodes Intro/Outro Music – Turn The Page (Tutorial Theme) – Ridge Racer Type 4 (1998) – Sony Playstation – Composer(s): Hiroshi Okubo

  • S1 · E159
    February 27 · 1 hr 4 min

    Console Shock Podcast 159: What we’ve been playing

    Retro and current gen gaming chat, with Trev and Stu, its the Console Shockcast! On this week’s shockcast it’s all about rediscovering classics, fan-made passion projects, and the chaos of retro tech. We dive into free arena shooters, questionable dial-up online experiences, modern throwbacks to 90s racers, and surprisingly great movie-to-game adaptations. There’s plenty of CRT-era nostalgia, exciting preservation breakthroughs, and one painful battle with outdated PC gaming services thrown in for good measure. Rayman Reborn? Trev discovers Rayman Redemption, the fan-made remake of the PS1 classic — but is it actually better than the official 30th Anniversary effort? Arena Shooter Resurrection – The legendary Unreal Tournament 2004 is now free, and Stu wastes no time jumping back into the frag-fest. Does it still slap? Dial-Up Dreamcast – Online console gaming on a 33k modem… revolutionary at the time, but was it secretly a laggy nightmare? Sideways in the 90s – Old School Rally powerslides onto the scene as a modern tribute to the golden era of rally games. Pure nostalgia or style over substance? Busting Still Feels Good – Revisiting Ghostbusters: The Video Game and its remaster — one of the greatest movie-to-game adaptations ever? Chunky Scanline Memories – Those thick black CRT lines from the 90s… did we all see them, or is nostalgia playing tricks on us? N64 Recomp Revolution – Trev explores the magic of N64 decompilation projects, including Banjo-Kazooie and Mario Kart 64 — preservation at its finest. Legacy of GFWL – Stu goes toe-to-toe with Games for Windows Live to resurrect the original PC port of Gears of War. Victory or technical heartbreak? Check out Trev and Al’s other podcast where they reminisce about a different episode of Star Trek every month! : https://longrangesensors.com/episodes Intro/Outro Music – Turn The Page (Tutorial Theme) – Ridge Racer Type 4 (1998) – Sony Playstation – Composer(s): Hiroshi Okubo

  • S19 · E158
    February 12 · 1 hr 5 min

    Console Shock Podcast 158: Steam Deck 2 Wishlist

    Retro and current gen gaming chat, with Trev and Stu, its the Console Shockcast! PC gaming handhelds have evolved fast since Valve shook things up by revealing the Steam Deck in 2021—but what should a true second-generation Valve handheld look like? Trev and Stu break down what would actually make a Steam Deck 2 a … Continue reading Console Shock Podcast 158: Steam Deck 2 Wishlist

  • January 17 · 1 hr 11 min

    Console Shock Podcast 157: End of year and 2026 catch-up!

    Retro and current gen gaming chat, with Trev and Stu, its the Console Shockcast! We’re back for 2026! After a festive break, the crew return to kick off the new year with a big look back at 2025 and an even bigger look ahead to what gaming has in store for us next. From bargain-bin … Continue reading Console Shock Podcast 157: End of year and 2026 catch-up!

  • S1 · E156
    Dec 14, 2025 · 1 hr 9 min

    Console Shock Podcast 156: Xbox 360 20th Anniversary

    Retro and current gen gaming chat, with Trev and Stu, its the Console Shockcast! A little late to the party, but Trev and Stu finally celebrate the 20th birthday of the greatest Xbox of all time—the Xbox 360! Released in November 2005, the 360 pioneered a host of features that would become industry-standard: built-in online … Continue reading Console Shock Podcast 156: Xbox 360 20th Anniversary

  • S1 · E155
    Nov 14, 2025 · 1 hr 3 min

    Console Shock Podcast 155: Valve Steam Machine

    Retro and current gen gaming chat, with Trev and Stu, its the Console Shockcast! Valve drops a surprise wave of new hardware announcements, leaving a completely unprepared Trev and Stu to unravel the chaos and excitement rippling through the SteamOS/PC gaming world! 🎮 GTA VI delayed again — but is that actually good news? 🧪 … Continue reading Console Shock Podcast 155: Valve Steam Machine

  • S1 · E154
    Oct 25, 2025 · 1 hr 9 min

    Console Shock Podcast 154: PlayStation “Project Canis” Handheld

    Retro and current gen gaming chat, with Trev and Stu, its the Console Shockcast! This Week on the Podcast: As a self-confessed handheld gaming fan, Trev is seriously excited about the rumoured PlayStation 6 handheld, codenamed “Canis”. Will it really deliver a full-fat next-gen PS6 experience in portable form — or will there be too … Continue reading Console Shock Podcast 154: PlayStation “Project Canis” Handheld

  • Sep 13, 2025 · 1 hr 4 min

    Console Shock Podcast 152: Steam Console Rumours

    Retro and current gen gaming chat, with Trev and Stu, its the Console Shockcast! With the recent Valve leaks, Trev and Stu dive deep into what a potential “Steam Station” could look like in 2025. Can Valve really deliver a device that beats the PS5 on performance and price? Or should they roll out a … Continue reading Console Shock Podcast 152: Steam Console Rumours

  • S1 · E151
    Aug 19, 2025 · 1 hr 14 min

    Console Shock Podcast 151: Sega Mega Drive Buyers Guide

    Retro and current gen gaming chat, with Trev and Stu, its the Console Shockcast! 🎙️ The Mega Drive is a legendary console we’ve revisited in many ways throughout the history of the show—but what’s it actually like to buy one and start a collection today? Are the games easy to track down, is there a … Continue reading Console Shock Podcast 151: Sega Mega Drive Buyers Guide

  • Aug 1, 2025 · 1 hr 30 min

    Console Shock Podcast 150: Paul Monaghan is back! Video Game Magazines

    Retro and current gen gaming chat, with Trev and Stu, its the Console Shockcast! We’ve hit a milestone — episode 150! And to celebrate, we’re welcoming back retro magazine collecting (and now magazine writing) legend Paul Monaghan for his long-awaited return! What’s he been up to over the last few years? How did he become … Continue reading Console Shock Podcast 150: Paul Monaghan is back! Video Game Magazines

  • Jul 14, 2025 · 1 hr 2 min

    Console Shock Podcast 149: The Future of Xbox

    Retro and current gen gaming chat, with Trev and Stu, its the Console Shockcast! It’s been a turbulent few weeks for Xbox. From announcing major job cuts to dropping hints about Windows playing a bigger role in the platform’s future, the brand finds itself at its most uncertain crossroads yet. What lies ahead for Xbox? … Continue reading Console Shock Podcast 149: The Future of Xbox

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