Sony Just Got HUMILIATED Over Physical Games
Marvel’s Wolverine just gave Sony a serious problem. New sales data suggests 35% of Wolverine’s launch sales were physical, while physical copies reportedly made up 51% of sales in Europe. In France, more than two-thirds of Wolverine sales were physical. That matters because Sony has already announced plans to stop producing new physical PlayStation games starting in 2028. Digital may be bigger overall — but that does NOT mean physical games are irrelevant. If 70% of gamers want digital and 30% still want physical, why not sell both? In this video, I break down the Wolverine physical sales numbers, Sony’s plan to end physical PlayStation games, why discs still matter for ownership and consumer choice, and why these numbers should be a major wake-up call for Sony. Physical games mean used games, resale, lending, collecting, competition outside the PlayStation Store, and another way for consumers to control what they buy. So if Sony still plans to move PlayStation toward an all-digital future, it needs to explain why so many of its own customers are still choosing physical games. What was the last physical PlayStation game you bought? #PlayStation #PhysicalGames #Wolverine