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We Will NOT Play DnD · October 30 · 17 min

Inglethom's Rise, Part 4

In a system where the players can mechanially force a villain to answer hard questions, like, "what are you trying to achieve, actually," it's important for a GM to remember that your villains don't always have to be rational. Sometimes it's just as good to say something deranged and then laugh like a lunatic.

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In a system where the players can mechanially force a villain to answer hard questions, like, "what are you trying to achieve, actually," it's important for a GM to remember that your villains don't always have to be rational. Sometimes it's just as good to say something deranged and then laugh like a lunatic.

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