
PS6 Stats Released!
transcript
show notes
A tiny settings menu can be the difference between “this port is rough” and “wait, this feels like I’m playing a Star Wars movie.” We start with what we’ve actually been playing on Switch 2, including Red Dead Redemption as a proof point for how good a well-tuned classic can feel on modern hardware. Then we get hands-on with Star Wars Outlaws, calling out the visual quirks that can ruin first impressions on a handheld and the simple changes that clean it up, especially film grain off and letterboxed film mode for a more cinematic look.
From there we zoom out to the bigger question: why are we all so angry about games lately? We talk about the gap between social media pile-ons and real playtime, and how “good for the money” is sometimes the most honest review category. Along the way we check in on what’s clicking (Wolverine’s pace and presentation) and what still needs time to land (Crimson Desert combat and deeper systems), plus the strangely relaxing pull of Farming Simulator once a proper British and Northern Ireland map shows up.
The news run brings the industry into focus: Obsidian shifting under the Bethesda group and what that might signal for future Fallout projects, the long silence around Elder Scrolls 6, and the uncomfortable reality of studio reshuffles. We also dig into PS6 rumors, from teraflops talk to ray tracing expectations, AI upscaling, a potential handheld companion, and the big one: price. We close with Nintendo news as Metroid Dread physical copies spike past $100 after Metroid Ravenous hype, raising the collector bubble question yet again.
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Name read out on every show
Access to unglorious chat section of discord
Quarterly Zoom meet up
A single item of yearly limited art merch
Yearly art merch mug
Yearly art merch t-shirt
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