The Game Design Round Table

#37: Failure, Punishment and Learning

Jul 23, 2013 · 1 hr 12 min · 35.3 MB
0:00-1:12:38

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Jon, Dirk and David discuss the role of failure in games and how it ties in with how people learn how to play. What does punishment add, and where can it go wrong? How do you effectively teach players strategy games? What do PLAYERS get out of failure? And how the heck do you learn a tabletop game without tooltips?