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Soul of a Gamer Podcast · Jul 28, 2025 · 57 min

HT 15 Cutscenes / Upcoming Games

In this episode of the Soul Of A Gamer Podcast, hosts Scott and Stephen dive into a lively discussion about their favorite upcoming games, industry trends, and unique game concepts. They share hot takes on game pricing, the impact of layoffs in the gaming industry, and express their excitement for new titles from Obsidian. The conversation is filled with humor, insights, and a passion for gaming, making it a must-listen for any gaming enthusiast. In this episode, the hosts dive into their recent gaming experiences, discussing new releases and upcoming titles that excite them. They explore the role of cutscenes in gaming, debating their impact on player engagement and storytelling. The conversation shifts to the balance between gameplay and narrative, highlighting the importance of interactive elements in cutscenes. The hosts also touch on the emotional and humorous aspects of gaming narratives, concluding with thoughts on the future of game design and the necessity of skippable cutscenes.

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show notes

In this episode of the Soul Of A Gamer Podcast, hosts Scott and Stephen dive into a lively discussion about their favorite upcoming games, industry trends, and unique game concepts. They share hot takes on game pricing, the impact of layoffs in the gaming industry, and express their excitement for new titles from Obsidian. The conversation is filled with humor, insights, and a passion for gaming, making it a must-listen for any gaming enthusiast. In this episode, the hosts dive into their recent gaming experiences, discussing new releases and upcoming titles that excite them. They explore the role of cutscenes in gaming, debating their impact on player engagement and storytelling. The conversation shifts to the balance between gameplay and narrative, highlighting the importance of interactive elements in cutscenes. The hosts also touch on the emotional and humorous aspects of gaming narratives, concluding with thoughts on the future of game design and the necessity of skippable cutscenes.