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Software Engineering Daily · Aug 29, 2024 · 47 min

Crafting a Stop Motion Video Game with Onat Hekimoglu

Harold Halibut is a 2024 narrative adventure video game developed by German developer Slow Bros. The game has a distinct look owing to its use of stop motion animation with 3D scans of physical sets and puppets. Onat Hekimoglu worked on Harold Halibut as the Director, Game Designer, Composer, and Person of Many Hats. He joins the podcast with Joe Nash to share the story and technical details of how he and his team developed their unique game. Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts. Please click here to see the transcript of this episode. Sponsorship inquiries: sponsor@softwareengineeringdaily.com

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transcript

No transcript — this publisher did not publish one.

show notes

Harold Halibut is a 2024 narrative adventure video game developed by German developer Slow Bros.

The game has a distinct look owing to its use of stop motion animation with 3D scans of physical sets and puppets.

Onat Hekimoglu worked on Harold Halibut as the Director, Game Designer, Composer, and Person of Many Hats. He joins the podcast with Joe Nash to share the story and technical details of how he and his team developed their unique game.

Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.

Please click here to see the transcript of this episode.

Sponsorship inquiries: sponsor@softwareengineeringdaily.com


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