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Software Engineering Daily · May 15, 2024 · 49 min

Animal Well with Billy Basso

Animal Well is a Metroidvania game developed as a solo project by Billy Basso over the course of seven years. It’s the first game released by publisher Bigmode, which was founded by Jason “Dunkey” Gastrow. Billy joins the show to talk about creating Animal Well’s engine from scratch, how the game handles animation, fine-tuning character movement, and more. Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts. Please click here to see the transcript of this episode. Sponsorship inquiries: sponsor@softwareengineeringdaily.com

0:00-49:50

transcript

No transcript — this publisher did not publish one.

show notes

Animal Well is a Metroidvania game developed as a solo project by Billy Basso over the course of seven years. It’s the first game released by publisher Bigmode, which was founded by Jason “Dunkey” Gastrow.

Billy joins the show to talk about creating Animal Well’s engine from scratch, how the game handles animation, fine-tuning character movement, and more.

Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.

Please click here to see the transcript of this episode.

Sponsorship inquiries: sponsor@softwareengineeringdaily.com


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