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SecurityCafé · Yesterday · 48 min

# Gamifying cyber safety for the next generation — with Emily Jacometti (HackShield)

For the first time ever, SecurityCafe breaks its own "no selling" rule. Menno van der Horst and Quint Ketting sit down with Emily Jacometti, co-founder of HackShield, the free game that teaches children aged 7 to 12 to stay safe online. But first: a week of disruptive incidents across Europe. ## Timestamps 00:00 Intro: why we're breaking our own rule 01:15 What HackShield is 02:31 News: hijacked supermarket freezers in France 05:06 Younger victims, younger perpetrators 06:02 News: the Ahold Delhaize security incident 07:17 News: Danish data leak behind a 123456 password 09:10 Why gamification beats traditional awareness 12:48 Why start at age 7: the swimming lessons analogy 14:10 Home, school and community: reaching every child 17:09 One in three kids talks to strangers in games 19:19 From serious gaming to HackShield: Emily's story 22:08 The model: free, no advertising, no data sales 24:42 How cybersecurity companies contribute and volunteer 26:47 The Europol Wi-Fi sniffer case 28:14 Golden tickets and the path to ethical hacking 31:26 Nine countries, aiming for 10,000,001 kids by 2030 33:49 Why a social media ban alone is not the answer 35:42 What's in it for companies: tenders, marketing, people 40:19 Creativity and adaptability as the skills of the future 44:41 Recommendations ## Key takeaways - Predictable passwords still cause major incidents, from supermarket freezers to millions of citizen records. - Cybercrime perpetrators are getting younger, and criminals use gamification to recruit them. - People learn by doing: a game lets kids fail safely and try again. - Start before a child gets their first device, not after. - HackShield is free, ad-free and does not sell data; public and private partners fund it. - For partners: social return in tenders, soft marketing, purpose for employees and an early view of talent. - Bans alone don't work. Teach kids to swim instead of draining the pool. ## A note on facts - News items reflect what was known at the time of recording; investigations into the French freezer incident and the Ahold Delhaize incident were ongoing, and reported figures for the Danish leak vary. - Survey figures and country-specific observations are HackShield's own data and experience. - The Europol Wi-Fi sniffer case is discussed as the guest understands it; the case involves minors. ## Mentioned - HackShield: https://joinhackshield.com - DIVD Academy: https://www.divd.nl - The Social Reckoning (film, 2026) - Jane McGonigal, Reality Is Broken - David Dewulf, Lateral Movement (October 2026, featuring Quint, Dimitri van Zantvliet and Max Heinemeier) --- Powered by Atos

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show notes

For the first time ever, SecurityCafe breaks its own "no selling" rule. Menno van der Horst and Quint Ketting sit down with Emily Jacometti, co-founder of HackShield, the free game that teaches children aged 7 to 12 to stay safe online. But first: a week of disruptive incidents across Europe.


## Timestamps

00:00 Intro: why we're breaking our own rule

01:15 What HackShield is

02:31 News: hijacked supermarket freezers in France

05:06 Younger victims, younger perpetrators

06:02 News: the Ahold Delhaize security incident

07:17 News: Danish data leak behind a 123456 password

09:10 Why gamification beats traditional awareness

12:48 Why start at age 7: the swimming lessons analogy

14:10 Home, school and community: reaching every child

17:09 One in three kids talks to strangers in games

19:19 From serious gaming to HackShield: Emily's story

22:08 The model: free, no advertising, no data sales

24:42 How cybersecurity companies contribute and volunteer

26:47 The Europol Wi-Fi sniffer case

28:14 Golden tickets and the path to ethical hacking

31:26 Nine countries, aiming for 10,000,001 kids by 2030

33:49 Why a social media ban alone is not the answer

35:42 What's in it for companies: tenders, marketing, people

40:19 Creativity and adaptability as the skills of the future

44:41 Recommendations


## Key takeaways

- Predictable passwords still cause major incidents, from supermarket freezers to millions of citizen records.

- Cybercrime perpetrators are getting younger, and criminals use gamification to recruit them.

- People learn by doing: a game lets kids fail safely and try again.

- Start before a child gets their first device, not after.

- HackShield is free, ad-free and does not sell data; public and private partners fund it.

- For partners: social return in tenders, soft marketing, purpose for employees and an early view of talent.

- Bans alone don't work. Teach kids to swim instead of draining the pool.


## A note on facts

- News items reflect what was known at the time of recording; investigations into the French freezer incident and the Ahold Delhaize incident were ongoing, and reported figures for the Danish leak vary.

- Survey figures and country-specific observations are HackShield's own data and experience.

- The Europol Wi-Fi sniffer case is discussed as the guest understands it; the case involves minors.


## Mentioned

- HackShield: https://joinhackshield.com

- DIVD Academy: https://www.divd.nl

- The Social Reckoning (film, 2026)

- Jane McGonigal, Reality Is Broken

- David Dewulf, Lateral Movement (October 2026, featuring Quint, Dimitri van Zantvliet and Max Heinemeier)


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