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Script Lock · Mar 11, 2022 · 1 hr 39 min

Ashley Swidowski & Graham Reznick

We celebrate spooky season all year round here, which is why we've brought back Ashley (Character Art Director at Bad Robot Games, previously Character Art Director at Naughty Dog, Lead Character Concept Artist on The Last of Us Part II, Uncharted 4: A Thief's End, Uncharted: The Lost Legacy, and a concept artist on The Last of Us: Left Behind) and Graham (Writer, Director, and Sound Designer. Writer on Supermassive Games' Until Dawn, Until Dawn: Rush of Blood, Hidden Agenda, The Inpatient, and The Dark Pictures: Man of Medan) to talk all things horror! Together they chat with us about what attracts them to horror, whether horror is a genre or a tool, the sublime of horror, the power of Silent Hill and Resident Evil, cross-pollination between film and TV, video game adaptations, how to pace horror games when players control the pacing, horror games following different rules from other horror media, first-person horror, how horror changes the art-making process, what non-horror games could take from horror games, the calcification of genres, horror games showing too much, dream crews, guilty pleasures, and Pyramid Head. Our Guests on the Internet Ashley's Twitter (but don't follow her) and Instagram Graham's Twitter, Instagram, and check out his sound design work in the upcoming X! Stuff We Talked About The Crypt Keeper The Prince of Darkness Resident Evil franchise Silent Hill franchise Until Dawn Blair Witch by Bloober Team P.T. Soma Ashley’s Silent Hill Mondo covers Masuhiro Ito Our theme music was done by Isabella Ness, and our logo was created by Lily Nishita.

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show notes

We celebrate spooky season all year round here, which is why we've brought back Ashley (Character Art Director at Bad Robot Games, previously Character Art Director at Naughty Dog, Lead Character Concept Artist on The Last of Us Part II, Uncharted 4: A Thief's End, Uncharted: The Lost Legacy, and a concept artist on The Last of Us: Left Behind) and Graham (Writer, Director, and Sound Designer. Writer on Supermassive Games' Until Dawn, Until Dawn: Rush of Blood, Hidden Agenda, The Inpatient, and The Dark Pictures: Man of Medan) to talk all things horror! Together they chat with us about what attracts them to horror, whether horror is a genre or a tool, the sublime of horror, the power of Silent Hill and Resident Evil, cross-pollination between film and TV, video game adaptations, how to pace horror games when players control the pacing, horror games following different rules from other horror media, first-person horror, how horror changes the art-making process, what non-horror games could take from horror games, the calcification of genres, horror games showing too much, dream crews, guilty pleasures, and Pyramid Head. 

Our Guests on the Internet

Ashley's Twitter (but don't follow her) and Instagram

Graham's Twitter, Instagram, and check out his sound design work in the upcoming X!

Stuff We Talked About

The Crypt Keeper

The Prince of Darkness

Resident Evil franchise

Silent Hill franchise

Until Dawn

Blair Witch by Bloober Team

P.T.

Soma

Ashley’s Silent Hill Mondo covers

Masuhiro Ito

Our theme music was done by Isabella Ness, and our logo was created by Lily Nishita.

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