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Programming Tech Brief By HackerNoon · Saturday · 4 min

How I Optimized a 3D Anatomy Atlas With 2.9 Million Triangles

This story was originally published on HackerNoon at: https://hackernoon.com/how-i-optimized-a-3d-anatomy-atlas-with-29-million-triangles. How I stopped a 2.9-million-triangle 3D anatomy app from freezing the browser: parallel shader compiles, off-thread textures and a persistent canvas. Check more stories related to programming at: https://hackernoon.com/c/programming. You can also check exclusive content about #three.js, #webgl, #javascript, #web-development, #nextjs, #performance, #edtech, #solo-devs, and more. This story was written by: @balwindersingh. Learn more about this writer by checking @balwindersingh's about page, and for more stories, please visit hackernoon.com.

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This story was originally published on HackerNoon at: https://hackernoon.com/how-i-optimized-a-3d-anatomy-atlas-with-29-million-triangles.
How I stopped a 2.9-million-triangle 3D anatomy app from freezing the browser: parallel shader compiles, off-thread textures and a persistent canvas.
Check more stories related to programming at: https://hackernoon.com/c/programming. You can also check exclusive content about #three.js, #webgl, #javascript, #web-development, #nextjs, #performance, #edtech, #solo-devs, and more.

This story was written by: @balwindersingh. Learn more about this writer by checking @balwindersingh's about page, and for more stories, please visit hackernoon.com.

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