
transcript
show notes
Fire up those PlayStations, we’re headed to Raccoon City baby!!
This week, we’re talking about Zach Cregger’s Resident Evil. Neither of us has ever played a Resident Evil game, which puts us in an interesting position: How well does a video game adaptation work when you have absolutely no attachment to the source material?
We get into the movie’s pretty darn effective attempt to recreate the feeling of actually playing a game, from its camera movements and real-time pacing and constant stream of increasingly disgusting obstacles. Some other important discussion topics include: Austin Abrams carrying an entire movie, impossible task of balancing horror and comedy, our favorite infected monsters, and whether a movie really needs to be “about” anything if it’s this much fun.
Before all that, Monika talks about her very unexpected experience seeing Skweezy Jibbs Makes a Movie in Chicago.
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Music from #Uppbeat (free for Creators!):
https://uppbeat.io/t/christian-larssen/happy-street
License code: B9EXR1D9EIBQLKXT
00:00 Welcome & Spoiler warning
04:48 Skweezy Jibbs Makes a Movie
15:32 Resident Evil





