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Artwork for hypermedia radio
hypermedia radio · August 12 · 1 hr 10 min

How I built the htmx 4 Gameboy game

With Stephen Mitchell Stephen Mitchell on X: https://x.com/scumitchell The game: https://swag.htmx.org/en-usd/products... GB Studio: https://www.gbstudio.dev/ 00:00 - Trailer 01:19 - How Stephen made this 04:44 - Htmx Lore 08:42 - Gameboy hardware 10:15 - htmx memes 12:09 - Djangocon 2025 & Withered technology 15:29 - Jerason Banes & gameboy cartridges 17:06 - "It would have only happened in person, it planted a seed" 18:15 - Big plans 19:30 - 16k limitations 22:10 - How is AI being used? 22:55 - GB Studio scene layout 27:25 - writing custom code for GB Studio 30:05 - Gameboy engine code 32:03 - AI was not that helpful 36:09 - Sprites & animation 42:48 - Writing "final" code 48:09 - Creating gameboy music 52:43 - Is there a secret level? 54:24 - The slop factory 59:03 - Why people don't get it's real 60:26 - How did you fit htmx source code? 66:50 - Going against the flow and having fun Modretro: https://x.com/modretro

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transcript

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show notes

With Stephen Mitchell

Stephen Mitchell on X: https://x.com/scumitchell

The game:
https://swag.htmx.org/en-usd/products...

GB Studio: https://www.gbstudio.dev/

00:00 - Trailer
01:19 - How Stephen made this
04:44 - Htmx Lore
08:42 - Gameboy hardware
10:15 - htmx memes
12:09 - Djangocon 2025 & Withered technology
15:29 - Jerason Banes & gameboy cartridges
17:06 - "It would have only happened in person, it planted a seed"
18:15 - Big plans
19:30 - 16k limitations
22:10 - How is AI being used?
22:55 - GB Studio scene layout
27:25 - writing custom code for GB Studio
30:05 - Gameboy engine code
32:03 - AI was not that helpful
36:09 - Sprites & animation
42:48 - Writing "final" code
48:09 - Creating gameboy music
52:43 - Is there a secret level?
54:24 - The slop factory
59:03 - Why people don't get it's real
60:26 - How did you fit htmx source code?
66:50 - Going against the flow and having fun

Modretro: https://x.com/modretro

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