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Goblin Points · July 15 · 1 hr 2 min

Slightly Reckless Games: Night Shift: Devil Division | Interview

You've seen the wildly successful crowdfunder. I'm joined by the lead brain behind the game Night Shift: Devil Division from Slightly Reckless Games. Why did they use Draw Steel as a base, and what did they change from the base game? And what are ascended techniques? Links to everything: https://goblinpoints.com/2620#links Chapters: 00:00:00 - Intro 00:00:43 - Interview 01:00:12 - Outro Support the show GoblinPoints.com JonDeNor.com Stawl.app Discord Server Leave a comment on YouTube or Spotify, or send me an email at tips@goblinpoints.com. Theme music by Patrick Haesler. Art by Chris Malbon.

0:00 · Intro-1:02:10

transcript

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show notes

You've seen the wildly successful crowdfunder. I'm joined by the lead brain behind the game Night Shift: Devil Division from Slightly Reckless Games. Why did they use Draw Steel as a base, and what did they change from the base game? And what are ascended techniques?

Links to everything: https://goblinpoints.com/2620#links

Chapters:
00:00:00 - Intro
00:00:43 - Interview
01:00:12 - Outro

Support the show


Leave a comment on YouTube or Spotify, or send me an email at tips@goblinpoints.com.



Theme music by Patrick Haesler.
Art by Chris Malbon.

links10

chapters

3 chapters