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Game Developer Podcast · Yesterday · 52 min

#78 - How toolmakers like ARM work with devs, ft. Peter Hodges

On this week's episode of the Game Developer podcast, senior editor Bryant Francis chats with Peter Hodges, director for ecosystem strategy for developer platforms at ARM. Peter is a game development veteran who uses his experience in the game-making profession to help developers integrate ARM technology into their workflows. He's currently focused on helping developers understand ARM's new Neural Technology—a collection of on-chip AI techniques that improve frame rate and expand lighting possibilities on mobile devices. You can't talk about the benefits of new dev tools without discussing why developers use them—that's why today's episode doesn't just talk about the possibilities of on-chip AI, but also the impact of art like Hollis Framptons' 1969 7-minute short film Lemon. Learn more about ARM Neural Technology: https://developer.arm.com/mobile-graphics-and-gaming/neural-technology Learn more about Lemon: https://en.wikipedia.org/wiki/Lemon_(1969_film) Learn more about Somerset House's MC Escher exhibition: https://www.somersethouse.org.uk/whats-on/mc-escher-the-exhibition - - - The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft. Learn More at https://www.gamedeveloper.com Follow Game Developer for more game dev Podcasts, News, & Interviews Bluesky: https://www.gamedeveloper.bsky.social LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial Music by Mike Meehan Edited by Pierre Landriau

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show notes

On this week's episode of the Game Developer podcast, senior editor Bryant Francis chats with Peter Hodges, director for ecosystem strategy for developer platforms at ARM. Peter is a game development veteran who uses his experience in the game-making profession to help developers integrate ARM technology into their workflows. He's currently focused on helping developers understand ARM's new Neural Technology—a collection of on-chip AI techniques that improve frame rate and expand lighting possibilities on mobile devices.

You can't talk about the benefits of new dev tools without discussing why developers use them—that's why today's episode doesn't just talk about the possibilities of on-chip AI, but also the impact of art like Hollis Framptons' 1969 7-minute short film Lemon.

Learn more about ARM Neural Technology: https://developer.arm.com/mobile-graphics-and-gaming/neural-technology

Learn more about Lemon: https://en.wikipedia.org/wiki/Lemon_(1969_film)

Learn more about Somerset House's  MC Escher exhibition: https://www.somersethouse.org.uk/whats-on/mc-escher-the-exhibition

- - -
The Game Developer podcast is a bi-weekly podcast chronicling game development triumphs, catastrophes, and everything in-between, as devs from all sides of the industry share lessons and strategies fellow game makers can use to hone their craft.

Learn More at https://www.gamedeveloper.com

Follow Game Developer for more game dev Podcasts, News, & Interviews
Bluesky: https://www.gamedeveloper.bsky.social
LinkedIn: https://www.linkedin.com/company/gamedeveloperofficial

Music by Mike Meehan
Edited by Pierre Landriau

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