
Star Wars Fall Of The Empire Pinball, I Played It – Let’s Talk About It
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I went to Stern for a media day event and spent hours meeting the crew, playing Star Wars Fall Of The Empire, and hanging with tons of other creators. Along with a full factory tour, I’m now fully briefed on all things Spike 3 and Star Wars. Fire your questions away and join me as we watch Stern’s live reveal of the game and talk about it together.
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00:00 Intro and setup
01:30 Waiting for Stern's live reveal
02:40 First mention of Star Wars
04:30 Stern announces new Cornerstone game
04:40 Personal take on Star Wars fandom
05:50 Pro and Premium model breakdown
06:05 Skywalker saga adventure theme
06:25 Premium model features and CPU upgrade
07:10 Spike 3 platform introduction
07:25 Asking Stern team about audio
07:35 Spike 3 impressions vs Spike 2
08:10 Hand-drawn artwork reveal
09:55 Concept art by Vince Pros and team
10:10 Premium artwork package shown
10:25 Gameplay highlight AT-AT battle
10:45 Speculation on AT-AT mech design
12:00 Discussion on rules and objectives
12:45 Ball flow and shot geometry
13:30 Modes tied to movie scenes
14:15 Pro model layout details
15:00 Comparing Pro vs Premium play
16:00 Premium model unique features
17:00 Upper playfield and mechs
18:00 Gameplay strategy talk
19:00 Multiball and stacking rules
20:00 Sound design and callouts
21:00 Voice acting and assets from films
22:00 Lighting and playfield effects
23:00 Code polish and update potential
24:00 Factory tour insights
25:00 Meeting Stern designers
26:00 Conversations with Stern crew
27:00 Spike 3 hardware deep dive
28:00 Comparisons to older Star Wars pin
30:00 Discussing cabinet and build quality
32:00 More Spike 3 tech breakdown
34:00 Playfield toys and interactive features
36:00 Community and creator reactions
38:00 Expectations for home vs operators
40:00 Gameplay deep dive continues
42:00 Favorite shots and combos
45:00 Final impressions on Fall of the Empire
47:00 Answering viewer questions
49:00 Closing thoughts and Q&A
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No links were found in this episode’s notes.
- 0:00Intro and setup
- 1:30Waiting for Stern’s live reveal
- 2:40First mention of Star Wars
- 4:30Stern announces new Cornerstone game
- 4:40Personal take on Star Wars fandom
- 5:50Pro and Premium model breakdown
- 6:05Skywalker saga adventure theme
- 6:25Premium model features and CPU upgrade
- 7:10Spike 3 platform introduction
- 7:25Asking Stern team about audio
- 7:35Spike 3 impressions vs Spike 2
- 8:10Hand-drawn artwork reveal
- 9:55Concept art by Vince Pros and team
- 10:10Premium artwork package shown
- 10:25Gameplay highlight AT-AT battle
- 10:45Speculation on AT-AT mech design
- 12:00Discussion on rules and objectives
- 12:45Ball flow and shot geometry
- 13:30Modes tied to movie scenes
- 14:15Pro model layout details
- 15:00Comparing Pro vs Premium play
- 16:00Premium model unique features
- 17:00Upper playfield and mechs
- 18:00Gameplay strategy talk
- 19:00Multiball and stacking rules
- 20:00Sound design and callouts
- 21:00Voice acting and assets from films
- 22:00Lighting and playfield effects
- 23:00Code polish and update potential
- 24:00Factory tour insights
- 25:00Meeting Stern designers
- 26:00Conversations with Stern crew
- 27:00Spike 3 hardware deep dive
- 28:00Comparisons to older Star Wars pin
- 30:00Discussing cabinet and build quality
- 32:00More Spike 3 tech breakdown
- 34:00Playfield toys and interactive features
- 36:00Community and creator reactions
- 38:00Expectations for home vs operators
- 40:00Gameplay deep dive continues
- 42:00Favorite shots and combos
- 45:00Final impressions on Fall of the Empire
- 47:00Answering viewer questions
- 49:00Closing thoughts and Q&A