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Critical Arcade · September 21 · 58 min

Marvel's Wolverine (2026) Claw & Order

This week on Critical Arcade, Dave and Nick pop their claws, crack their knuckles, and prepare to leave a trail of absolute carnage as they dive into Wolverine. Stepping into the boots of everyone's favourite foul-mouthed Canadian mutant, they'll follow Logan as he battles his way through a brutal world of mutants, mercenaries, and mysterious enemies while uncovering secrets buried deep within his violent past. Armed with an adamantium skeleton, a healing factor, and six very dangerous claws, Wolverine has never exactly been the diplomatic type. As Logan tears through his enemies, Dave and Nick will experience savage combat, brutal finishing moves, explosive set pieces, and plenty of opportunities to turn anyone standing in the way into mutant-shaped confetti. But will Dave remember that Wolverine can heal from practically anything? Can Nick resist solving every problem by simply popping the claws? And how long before they realise that when you're Wolverine, subtlety is less of a gameplay mechanic and more of a suggestion? Hosted on Acast. See acast.com/privacy for more information.

0:00-58:55

transcript

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show notes

This week on Critical Arcade, Dave and Nick pop their claws, crack their knuckles, and prepare to leave a trail of absolute carnage as they dive into Wolverine. Stepping into the boots of everyone's favourite foul-mouthed Canadian mutant, they'll follow Logan as he battles his way through a brutal world of mutants, mercenaries, and mysterious enemies while uncovering secrets buried deep within his violent past. Armed with an adamantium skeleton, a healing factor, and six very dangerous claws, Wolverine has never exactly been the diplomatic type.


As Logan tears through his enemies, Dave and Nick will experience savage combat, brutal finishing moves, explosive set pieces, and plenty of opportunities to turn anyone standing in the way into mutant-shaped confetti. But will Dave remember that Wolverine can heal from practically anything? Can Nick resist solving every problem by simply popping the claws? And how long before they realise that when you're Wolverine, subtlety is less of a gameplay mechanic and more of a suggestion?


Hosted on Acast. See acast.com/privacy for more information.

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